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86
Handler/Project/Class/sPositionData.cs
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86
Handler/Project/Class/sPositionData.cs
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using System;
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namespace Project
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{
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[Serializable]
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public class sPositionData
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{
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public float inpositionrange { get; set; }
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public int Axis;
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public double Position { get; set; }
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public double Acc;
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public double _dcc;
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public double Dcc
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{
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get
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{
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if (_dcc == 0) return Acc;
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else return _dcc;
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}
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set
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{
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_dcc = value;
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}
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}
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public double Speed;
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public Boolean isError { get { return Speed == 0; } }
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public string Message;
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public sPositionData(sPositionData baseData)
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{
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this.Clear();
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this.Position = baseData.Position;
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this.Acc = baseData.Acc;
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this.Dcc = baseData.Dcc;
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this._dcc = baseData._dcc;
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this.Speed = baseData.Speed;
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this.Axis = baseData.Axis;
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this.Message = baseData.Message;
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this.inpositionrange = baseData.inpositionrange;
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}
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public sPositionData Clone()
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{
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return new sPositionData
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{
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Position = this.Position,
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Acc = this.Acc,
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Dcc = this.Dcc,
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//isError = this.isError,
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Message = this.Message,
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Speed = this.Speed,
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_dcc = this.Dcc,
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Axis = this.Axis,
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inpositionrange = this.inpositionrange,
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};
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}
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public sPositionData()
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{
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Clear();
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}
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public sPositionData(double pos)
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{
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Clear();
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this.Position = pos;
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}
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//public void SetPosition(double pos) { this.Position = pos; }
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public void Clear()
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{
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Axis = -1;
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inpositionrange = 0f;
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Position = 0;
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Acc = 500;
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_dcc = 0;
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Speed = 0;
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Message = "Not Set";
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}
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public override string ToString()
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{
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return $"Pos:{Position},Spd:{Speed}";
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}
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}
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}
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