Add QRValidation project to repository
- Added QRValidation vision control system - Includes CapCleaningControl UI components - WebSocket-based barcode validation system - Support for Crevis PLC integration - Test projects for PLC emulator, motion, IO panel, and Modbus 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
334
QRValidation/CapCleaningControl/CPort.cs
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334
QRValidation/CapCleaningControl/CPort.cs
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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namespace UIControl
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{
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public class CPort
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{
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public Boolean Safty1Err { get; set; }
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public Boolean Safty2Err { get; set; }
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public Boolean SaftyErr { get { return Safty1Err || Safty2Err; } }
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public Boolean MotorRun { get; set; }
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public Boolean MotorDir { get; set; }
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public int arrowIndex { get; set; }
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public Boolean LimitUpper { get; set; }
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public Boolean LimitLower { get; set; }
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public Boolean OverLoad
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{
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get
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{
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return LimitLower && DetectUp;
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}
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}
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public byte AlignOK { get; set; }
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public Boolean Ready { get; set; }
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public Boolean DetectUp { get; set; } //상단에 있는 자재 감지 센서
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public Boolean DetectDn { get; set; } //하단에 있는 자재 감지 센서
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// public List<CItem> Items { get; set; }
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/// <summary>
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/// 7인치 13인치의 크기 정보를 표시한다
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/// </summary>
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public string title { get; set; }
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public int reelNo { get; set; }
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/// <summary>
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/// 차수별 릴 작업 수량이 표시됨
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/// </summary>
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public int reelCount { get; set; }
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public int errorCount { get; set; }
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public System.Drawing.Color bgColor { get; set; }
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private Boolean _enable = false;
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public Color fgColor { get; set; }
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public Color fgColorCount { get; set; }
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public Rectangle rect_title { get; set; }
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public RectangleF Rect { get; set; }
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public Rectangle rect_count { get; set; }
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public int AnimationStepPort { get; set; }
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/// <summary>
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/// 0:notcart , 1:ready, 2:full
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/// </summary>
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public ushort State { get; set; }
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public Boolean Enable
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{
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get { return _enable; }
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set
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{
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_enable = value;
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this.bgColor = value ? Color.Lime : Color.FromArgb(43, 43, 43);
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this.fgColor = value ? Color.White : Color.DimGray;
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}
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}
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public CPort()
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{
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Ready = false;
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Enable = false;
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rect_title = Rectangle.Empty;
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rect_count = Rectangle.Empty;
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Rect = RectangleF.Empty;
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reelNo = -1;
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arrowIndex = 2;
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reelCount = 0;
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fgColor = Color.Black;
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Clear();
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AlignOK = 0;
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AnimationStepPort = 9;
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//Items.Clear();
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}
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//public void ClearItem()
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//{
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// Items.Clear();
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//}
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public void Clear()
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{
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Enable = true;
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Safty1Err = false;
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Safty2Err = false;
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MotorRun = false;
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MotorDir = false;
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LimitUpper = false;
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LimitLower = false;
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reelNo = 0;
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reelCount = 0;
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DetectUp = false;
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DetectDn = false;
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}
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public void Display(Graphics g, Font fCnt, Font fMsg, Boolean InputMode,Boolean InputActive)
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{
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if (Enable == false)
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{
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g.DrawLine(Pens.DimGray, Rect.Left, Rect.Top, Rect.Right, Rect.Bottom);
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g.DrawLine(Pens.DimGray, Rect.Right, Rect.Top, Rect.Left, Rect.Bottom);
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}
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//모터사용시 화살표
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eDirection DirL = MotorDir == false ? eDirection.TopToBottom : eDirection.BottomToTop;
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if (MotorRun) UIControl.Common.Draw_Arrow(g, Rect, DirL, arrowIndex, AnimationStepPort, Color.Gold, fMsg);
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//글자표시 (크기 및 작업 수량)
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var sf = new StringFormat
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{
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Alignment = StringAlignment.Center,
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LineAlignment = StringAlignment.Center,
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};
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//리밋영역표시(상/하)
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var limitSizeH = (int)(Rect.Height * 0.2);
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if (OverLoad == true)//과적
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{
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g.FillRectangle(Brushes.Red, Rect);
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if (InputMode)
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{
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using (Font f = new Font("맑은 고딕", 20, FontStyle.Bold))
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{
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g.DrawString("적재초과",
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f,
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new SolidBrush(fgColor), Rect, sf);
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}
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}
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else
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{
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g.DrawString("OVER\nLOAD", fMsg, new SolidBrush(fgColor), Rect, sf);
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}
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}
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else
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{
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//입력모드에서는 별도 처리를 한다
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if (InputMode)
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{
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if(InputActive)
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{
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using (Font f = new Font("맑은 고딕", 20, FontStyle.Bold))
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{
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var msg = "투입준비";
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g.FillRectangle(new SolidBrush(Color.FromArgb(100, Color.Black)), Rect);
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g.DrawString(msg, f, new SolidBrush(fgColor), Rect, sf);
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}
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}
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else
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{
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using (Font f = new Font("맑은 고딕", 20, FontStyle.Bold))
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{
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var msg = "--";
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g.FillRectangle(new SolidBrush(Color.FromArgb(100, Color.Black)), Rect);
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g.DrawString(msg, f, new SolidBrush(fgColor), Rect, sf);
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}
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}
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}
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else
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{
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if (errorCount > 5)
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{
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g.FillRectangle(new SolidBrush(Color.FromArgb(250, Color.Gold)), Rect);
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}
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else
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{
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g.FillRectangle(new SolidBrush(Color.FromArgb(150, Color.Black)), Rect);
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}
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if (errorCount > 0)
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{
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if (errorCount > 05)
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{
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g.DrawString(reelCount.ToString() + "\n(ERROR)", fCnt, new SolidBrush(Color.Red), Rect, sf);
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}
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else g.DrawString(reelCount.ToString() + "\nE:" + errorCount.ToString(), fCnt, new SolidBrush(Color.Red), Rect, sf);
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}
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else
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{
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g.DrawString(reelCount.ToString(), fCnt, new SolidBrush(fgColor), Rect, sf);
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}
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}
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}
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//데두리표시 ( 비활성 회색, 활성 감지 : 라임, 미감지 흰색)
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Color borderL = Enable ? (LimitUpper ? Color.Red : (LimitLower ? Color.Blue : (DetectUp ? Color.Lime : Color.White))) : Color.DimGray;
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if (OverLoad) borderL = Color.White;
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int bordersize = (InputMode ? 10 : 7);//ortL.enable ? 7 : 1;
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if (OverLoad == false)
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{
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var fontsize = InputMode ? 9 : 9;
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using (Font fnt = new Font("Consolas", fontsize, FontStyle.Bold))
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{
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//상단 리밋은 상단에
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if (LimitUpper)
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{
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var msgLU = "+ LIMIT";
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var fsize = g.MeasureString(msgLU, fnt);
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var msgW = fsize.Width * 1.5f;
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var msgH = fsize.Height * 1.5f;
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if (msgW > this.Rect.Width * 0.70f) msgW = this.Rect.Width * 0.7f;
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var RectMsgL = new RectangleF(
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Rect.Left + (Rect.Width - msgW) / 2.0f,
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Rect.Top - msgH - bordersize / 2.0f + 1,
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msgW, msgH);
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g.FillRectangle(new SolidBrush(Color.FromArgb(250, Color.Red)), RectMsgL);
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// g.DrawRectangle(Pens.Black, RectMsgL);
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g.DrawString(msgLU, fnt, Color.White, RectMsgL);
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}
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//아이템 감지신호는 상단 아래쪽으로
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if (Ready)
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{
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var msgLU = "PORT READY";
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var fsize = g.MeasureString(msgLU, fnt);
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var msgW = fsize.Width * 1.5f;
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var msgH = fsize.Height * 1.5f;
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if (msgW > this.Rect.Width * 0.70f) msgW = this.Rect.Width * 0.7f;
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var RectMsgL = new RectangleF(
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Rect.Left + (Rect.Width - msgW) / 2.0f,
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Rect.Top + bordersize / 2.0f - 1,
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msgW, msgH);
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g.FillRectangle(new SolidBrush(Color.FromArgb(250, Color.Lime)), RectMsgL);
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// g.DrawRectangle(Pens.Black, RectMsgL);
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g.DrawString(msgLU, fnt, Color.Black, RectMsgL);
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}
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//하단 리밋은 하단에표시
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if (LimitLower)
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{
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var msgLU = "- LIMIT";
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var fsize = g.MeasureString(msgLU, fnt);
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var msgW = fsize.Width * 1.5f;
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var msgH = fsize.Height * 1.5f;
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if (msgW > this.Rect.Width * 0.70f) msgW = this.Rect.Width * 0.7f;
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var RectMsgL = new RectangleF(
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Rect.Left + (Rect.Width - msgW) / 2.0f,
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Rect.Bottom + bordersize / 2.0f - 1,
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msgW, msgH);
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g.FillRectangle(new SolidBrush(Color.FromArgb(250, Color.Blue)), RectMsgL);
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//g.DrawString(msgLU, fnt, Brushes.White, RectMsgL, sf);
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g.DrawString(msgLU, fnt, Color.White, RectMsgL);
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}
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//아이템 감지
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if (DetectUp)
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{
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var msgLU = "ITEM DETECT";
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var fsize = g.MeasureString(msgLU, fnt);
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var msgW = fsize.Width * 1.5f;
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var msgH = fsize.Height * 1.5f;
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if (msgW > this.Rect.Width * 0.70f) msgW = this.Rect.Width * 0.7f;
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var RectMsgL = new RectangleF(
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Rect.Left + (Rect.Width - msgW) / 2.0f,
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Rect.Bottom - msgH - bordersize / 2.0f + 1,
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msgW, msgH);
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g.FillRectangle(new SolidBrush(Color.FromArgb(250, Color.Lime)), RectMsgL);
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//g.DrawRectangle(Pens.Black, RectMsgL);
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g.DrawString(msgLU, fnt, Color.Black, RectMsgL);
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}
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//안전 오류는 중앙에
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if (SaftyErr && InputMode == false)
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{
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var msgS = "SAFTY ERROR";
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var fsize = g.MeasureString(msgS, fMsg);
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var msgW = fsize.Width * 1.5f;
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var msgH = fsize.Height * 1.5f;
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if (msgW > this.Rect.Width * 0.80f) msgW = this.Rect.Width * 0.8f;
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var RectMsgL = new RectangleF(
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Rect.Left + (Rect.Width - msgW) / 2.0f,
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Rect.Top + (Rect.Height - msgH) / 2.0f,
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msgW, msgH);
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g.FillRectangle(new SolidBrush(Color.FromArgb(240, Color.Khaki)), RectMsgL);
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g.DrawRectangle(Pens.Black, RectMsgL);
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g.DrawString(msgS, fMsg, Color.Maroon, RectMsgL);
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}
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}
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}
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//테두리가 리밋영역을 감추도록 그린다
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g.DrawRectangle(new Pen(borderL, bordersize), Rect.Left, Rect.Top, Rect.Width, Rect.Height);
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sf.Dispose();
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}
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}
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}
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