using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using AR; namespace Project { public partial class FMain { void _BUTTON_STOP() { //매거진 투입모터 멈춤 if (DIO.GetIOOutput(eDOName.PORTL_MOT_RUN)) DIO.SetPortMotor(0, eMotDir.CW, false, "Button Stop"); if (DIO.GetIOOutput(eDOName.PORTC_MOT_RUN)) DIO.SetPortMotor(1, eMotDir.CW, false, "Button Stop"); if (DIO.GetIOOutput(eDOName.PORTR_MOT_RUN)) DIO.SetPortMotor(2, eMotDir.CW, false, "Button Stop"); //자재가 없고, 센서도 반응안하는데. 진공이 되어잇으면 off한다 if (DIO.isVacOKL() == 0 && PUB.flag.get(eVarBool.FG_PK_ITEMON) == false && DIO.GetIOOutput(eDOName.PICK_VAC1) == true) DIO.SetPickerVac(false, true); //조명켜기 if (AR.SETTING.Data.Disable_RoomLight == false) DIO.SetRoomLight(true); //컨베이어 멈춘다 230502 DIO.SetOutput(eDOName.LEFT_CONV, false); DIO.SetOutput(eDOName.RIGHT_CONV, false); //모든 모터도 멈춘다 if (PUB.mot.HasMoving) PUB.mot.MoveStop("Stop Button"); if (PUB.sm.Step == eSMStep.RUN) { //일시중지상태로 전환한다 PUB.Result.SetResultMessage(eResult.OPERATION, eECode.USER_STOP, eNextStep.PAUSE); PUB.log.Add("[User pause]"); } else if (PUB.sm.Step == eSMStep.HOME_FULL) //홈진행중에는 대기상태로 전환 { PUB.sm.SetNewStep(eSMStep.IDLE); } //로그 기록 PUB.LogFlush(); } } }