using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using AR; namespace Project.Dialog { public partial class fSystem_Setting : Form { public fSystem_Setting() { InitializeComponent(); this.KeyDown += SystemParameter_KeyDown; } void SystemParameter_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Escape) this.Close(); } private void button1_Click(object sender, EventArgs e) { this.Invalidate(); SETTING.System.Save(); DialogResult = System.Windows.Forms.DialogResult.OK; } private void SystemParameter_Load(object sender, EventArgs e) { this.propertyGrid1.SelectedObject = SETTING.System; this.propertyGrid1.Invalidate(); } private void button2_Click(object sender, EventArgs e) { } private void button2_Click_1(object sender, EventArgs e) { var but = sender as Button; var idx = short.Parse(but.Tag.ToString()); PUB.mot.ShowParameter(idx); } } }