using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; namespace UIControl { public class CPort { public Boolean Safty1Err { get; set; } public Boolean Safty2Err { get; set; } public Boolean SaftyErr { get { return Safty1Err || Safty2Err; } } public Boolean MotorRun { get; set; } public Boolean MotorDir { get; set; } public int arrowIndex { get; set; } public Boolean LimitUpper { get; set; } public Boolean LimitLower { get; set; } public Boolean OverLoad { get { return LimitLower && DetectUp; } } public byte AlignOK { get; set; } public Boolean Ready { get; set; } public Boolean DetectUp { get; set; } //상단에 있는 자재 감지 센서 public Boolean DetectDn { get; set; } //하단에 있는 자재 감지 센서 // public List Items { get; set; } /// /// 7인치 13인치의 크기 정보를 표시한다 /// public string title { get; set; } public int reelNo { get; set; } /// /// 차수별 릴 작업 수량이 표시됨 /// public int reelCount { get; set; } public int errorCount { get; set; } public System.Drawing.Color bgColor { get; set; } private Boolean _enable = false; public Color fgColor { get; set; } public Color fgColorCount { get; set; } public Rectangle rect_title { get; set; } public RectangleF Rect { get; set; } public Rectangle rect_count { get; set; } public int AnimationStepPort { get; set; } /// /// 0:notcart , 1:ready, 2:full /// public ushort State { get; set; } public Boolean Enable { get { return _enable; } set { _enable = value; this.bgColor = value ? Color.Lime : Color.FromArgb(43, 43, 43); this.fgColor = value ? Color.White : Color.DimGray; } } public CPort() { Ready = false; Enable = false; rect_title = Rectangle.Empty; rect_count = Rectangle.Empty; Rect = RectangleF.Empty; reelNo = -1; arrowIndex = 2; reelCount = 0; fgColor = Color.Black; Clear(); AlignOK = 0; AnimationStepPort = 9; //Items.Clear(); } //public void ClearItem() //{ // Items.Clear(); //} public void Clear() { Enable = true; Safty1Err = false; Safty2Err = false; MotorRun = false; MotorDir = false; LimitUpper = false; LimitLower = false; reelNo = 0; reelCount = 0; DetectUp = false; DetectDn = false; } public void Display(Graphics g, Font fCnt, Font fMsg, Boolean InputMode,Boolean InputActive) { if (Enable == false) { g.DrawLine(Pens.DimGray, Rect.Left, Rect.Top, Rect.Right, Rect.Bottom); g.DrawLine(Pens.DimGray, Rect.Right, Rect.Top, Rect.Left, Rect.Bottom); } //모터사용시 화살표 eDirection DirL = MotorDir == false ? eDirection.TopToBottom : eDirection.BottomToTop; if (MotorRun) UIControl.Common.Draw_Arrow(g, Rect, DirL, arrowIndex, AnimationStepPort, Color.Gold, fMsg); //글자표시 (크기 및 작업 수량) var sf = new StringFormat { Alignment = StringAlignment.Center, LineAlignment = StringAlignment.Center, }; //리밋영역표시(상/하) var limitSizeH = (int)(Rect.Height * 0.2); if (OverLoad == true)//과적 { g.FillRectangle(Brushes.Red, Rect); if (InputMode) { using (Font f = new Font("맑은 고딕", 20, FontStyle.Bold)) { g.DrawString("적재초과", f, new SolidBrush(fgColor), Rect, sf); } } else { g.DrawString("OVER\nLOAD", fMsg, new SolidBrush(fgColor), Rect, sf); } } else { //입력모드에서는 별도 처리를 한다 if (InputMode) { if(InputActive) { using (Font f = new Font("맑은 고딕", 20, FontStyle.Bold)) { var msg = "투입준비"; g.FillRectangle(new SolidBrush(Color.FromArgb(100, Color.Black)), Rect); g.DrawString(msg, f, new SolidBrush(fgColor), Rect, sf); } } else { using (Font f = new Font("맑은 고딕", 20, FontStyle.Bold)) { var msg = "--"; g.FillRectangle(new SolidBrush(Color.FromArgb(100, Color.Black)), Rect); g.DrawString(msg, f, new SolidBrush(fgColor), Rect, sf); } } } else { if (errorCount > 5) { g.FillRectangle(new SolidBrush(Color.FromArgb(250, Color.Gold)), Rect); } else { g.FillRectangle(new SolidBrush(Color.FromArgb(150, Color.Black)), Rect); } if (errorCount > 0) { if (errorCount > 05) { g.DrawString(reelCount.ToString() + "\n(ERROR)", fCnt, new SolidBrush(Color.Red), Rect, sf); } else g.DrawString(reelCount.ToString() + "\nE:" + errorCount.ToString(), fCnt, new SolidBrush(Color.Red), Rect, sf); } else { g.DrawString(reelCount.ToString(), fCnt, new SolidBrush(fgColor), Rect, sf); } } } //데두리표시 ( 비활성 회색, 활성 감지 : 라임, 미감지 흰색) Color borderL = Enable ? (LimitUpper ? Color.Red : (LimitLower ? Color.Blue : (DetectUp ? Color.Lime : Color.White))) : Color.DimGray; if (OverLoad) borderL = Color.White; int bordersize = (InputMode ? 10 : 7);//ortL.enable ? 7 : 1; if (OverLoad == false) { var fontsize = InputMode ? 9 : 9; using (Font fnt = new Font("Consolas", fontsize, FontStyle.Bold)) { //상단 리밋은 상단에 if (LimitUpper) { var msgLU = "+ LIMIT"; var fsize = g.MeasureString(msgLU, fnt); var msgW = fsize.Width * 1.5f; var msgH = fsize.Height * 1.5f; if (msgW > this.Rect.Width * 0.70f) msgW = this.Rect.Width * 0.7f; var RectMsgL = new RectangleF( Rect.Left + (Rect.Width - msgW) / 2.0f, Rect.Top - msgH - bordersize / 2.0f + 1, msgW, msgH); g.FillRectangle(new SolidBrush(Color.FromArgb(250, Color.Red)), RectMsgL); // g.DrawRectangle(Pens.Black, RectMsgL); g.DrawString(msgLU, fnt, Color.White, RectMsgL); } //아이템 감지신호는 상단 아래쪽으로 if (Ready) { var msgLU = "PORT READY"; var fsize = g.MeasureString(msgLU, fnt); var msgW = fsize.Width * 1.5f; var msgH = fsize.Height * 1.5f; if (msgW > this.Rect.Width * 0.70f) msgW = this.Rect.Width * 0.7f; var RectMsgL = new RectangleF( Rect.Left + (Rect.Width - msgW) / 2.0f, Rect.Top + bordersize / 2.0f - 1, msgW, msgH); g.FillRectangle(new SolidBrush(Color.FromArgb(250, Color.Lime)), RectMsgL); // g.DrawRectangle(Pens.Black, RectMsgL); g.DrawString(msgLU, fnt, Color.Black, RectMsgL); } //하단 리밋은 하단에표시 if (LimitLower) { var msgLU = "- LIMIT"; var fsize = g.MeasureString(msgLU, fnt); var msgW = fsize.Width * 1.5f; var msgH = fsize.Height * 1.5f; if (msgW > this.Rect.Width * 0.70f) msgW = this.Rect.Width * 0.7f; var RectMsgL = new RectangleF( Rect.Left + (Rect.Width - msgW) / 2.0f, Rect.Bottom + bordersize / 2.0f - 1, msgW, msgH); g.FillRectangle(new SolidBrush(Color.FromArgb(250, Color.Blue)), RectMsgL); //g.DrawString(msgLU, fnt, Brushes.White, RectMsgL, sf); g.DrawString(msgLU, fnt, Color.White, RectMsgL); } //아이템 감지 if (DetectUp) { var msgLU = "ITEM DETECT"; var fsize = g.MeasureString(msgLU, fnt); var msgW = fsize.Width * 1.5f; var msgH = fsize.Height * 1.5f; if (msgW > this.Rect.Width * 0.70f) msgW = this.Rect.Width * 0.7f; var RectMsgL = new RectangleF( Rect.Left + (Rect.Width - msgW) / 2.0f, Rect.Bottom - msgH - bordersize / 2.0f + 1, msgW, msgH); g.FillRectangle(new SolidBrush(Color.FromArgb(250, Color.Lime)), RectMsgL); //g.DrawRectangle(Pens.Black, RectMsgL); g.DrawString(msgLU, fnt, Color.Black, RectMsgL); } //안전 오류는 중앙에 if (SaftyErr && InputMode == false) { var msgS = "SAFTY ERROR"; var fsize = g.MeasureString(msgS, fMsg); var msgW = fsize.Width * 1.5f; var msgH = fsize.Height * 1.5f; if (msgW > this.Rect.Width * 0.80f) msgW = this.Rect.Width * 0.8f; var RectMsgL = new RectangleF( Rect.Left + (Rect.Width - msgW) / 2.0f, Rect.Top + (Rect.Height - msgH) / 2.0f, msgW, msgH); g.FillRectangle(new SolidBrush(Color.FromArgb(240, Color.Khaki)), RectMsgL); g.DrawRectangle(Pens.Black, RectMsgL); g.DrawString(msgS, fMsg, Color.Maroon, RectMsgL); } } } //테두리가 리밋영역을 감추도록 그린다 g.DrawRectangle(new Pen(borderL, bordersize), Rect.Left, Rect.Top, Rect.Width, Rect.Height); sf.Dispose(); } } }