- UIControl 프로젝트 구조 변경 (CapCleaningControl → Sub/UIControl) - arAjinextek 라이브러리 통합 및 구조 개선 - 새로운 arAjinextek_Union 프로젝트 추가 - 솔루션 파일에 README.md 추가 - QR 모드에서 WMS RCV 태그 인식 기능 강화 - 데이터베이스 스키마 업데이트 및 관련 클래스 수정 - 프린터 및 바코드 장치 연동 로직 개선 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
96 lines
3.8 KiB
C#
96 lines
3.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Linq;
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using System.Windows.Forms;
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namespace UIControl
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{
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public partial class HMI
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{
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void Draw_PickerPrinter(Graphics g, RectangleF rect,
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int motAxisY, int motAxisZ, bool reverse,
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Boolean LockY, Boolean LockZ, Boolean ItemOn, Boolean ItemPickOK,
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Boolean CylFW, Boolean CylBW)
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{
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//실제 로봇의 길이를 입력한다 (단위:mm)
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var RealLenY = 400;
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var RealLenZ = 250;
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g.FillRectangle(Brushes.DimGray, rect);
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if (LockY) g.DrawRect(rect, Color.Blue, 5);
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else g.DrawRect(rect, Color.White);
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var PXName = motAxisY == 2 ? arMotPosNameLM : arMotPosNameRM;
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g.DrawString(PXName, this.arFont_MotPosName, Brushes.Black, rect, new StringFormat { Alignment = StringAlignment.Center, LineAlignment = StringAlignment.Center, FormatFlags = StringFormatFlags.DirectionVertical });
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var RPosY = this.arMotorPosition[motAxisY];
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var RPosZ = this.arMotorPosition[motAxisZ];
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//RPosY = 0;
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//RPosZ = 300;
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//모터의 실제 위치에 뭉치를 그린다.
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var PosY = (float)(rect.Top + (rect.Height - (rect.Height * RPosY / RealLenY)));
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//Y뭉치를 그린다
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var rectYP = new RectangleF(rect.X - 1, PosY - (rect.Width / 2.0f), rect.Width + 2, rect.Width);
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g.FillRectangle(Brushes.Yellow, rectYP);
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g.DrawRect(rectYP, Color.Black, 2);
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//g.DrawLine(Pens.Red, rect.X - 30, PosY, rect.Right + 130, PosY);
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//Z축을 그린다.
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RectangleF rectZ = RectangleF.Empty;
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var zwidth = 60;
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if (reverse) rectZ = new RectangleF(rect.X - zwidth, PosY - 10, zwidth, 20);
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else rectZ = new RectangleF(rect.Right, PosY - 10, zwidth, 20);
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float PosZ = 0f;
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if (reverse) PosZ = (float)(rectZ.Left + rectZ.Width - (rectZ.Width * RPosZ / RealLenZ));
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else PosZ = (float)(rectZ.Left + rectZ.Width * RPosZ / RealLenZ);
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g.FillRectangle(Brushes.DimGray, rectZ);
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if (LockZ) g.DrawRect(rectZ, Color.Blue, 5);
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else g.DrawRect(rectZ, Color.White);
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//z축 포지션 이름
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var ZposName = motAxisZ == 3 ? arMotPosNameLZ : arMotPosNameRZ;
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g.DrawString(ZposName, this.arFont_MotPosName, Brushes.Black, rectZ, new StringFormat { Alignment = StringAlignment.Center, LineAlignment = StringAlignment.Center });
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//var CylStr = string.Format("FW:{0},BW:{1}", CylFW, CylBW);
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//if (CylFW == true && CylFW != CylBW) CylStr = "FW";
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//else if (CylBW == true && CylFW != CylBW) CylStr = "BW";
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//g.DrawString(CylStr, this.arFont_MotPosName, Brushes.Red, rectZ.Left, rectZ.Top - 20);
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//Z뭉치를 그린다
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var rectZP = new RectangleF(PosZ - (rectZ.Height / 2.0f), rectZ.Y - 1, rectZ.Height, rectZ.Height + 2);
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if (ItemOn)
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{
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g.FillRectangle(Brushes.Lime, rectZP);
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g.DrawRect(rectZP, Color.Black, 2);
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}
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else
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{
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g.FillRectangle(Brushes.SkyBlue, rectZP);
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g.DrawRect(rectZP, Color.Black, 2);
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}
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using (Font f = new Font("Consolas", 10, FontStyle.Bold))
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g.DrawString((ItemPickOK ? "O" : "X"), f, Brushes.Black, rectZP, new StringFormat
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{
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Alignment = StringAlignment.Center,
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LineAlignment = StringAlignment.Center
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});
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//g.DrawLine(Pens.Blue, PosZ, rectZ.Top - 30, PosZ, rectZ.Bottom + 100);
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}
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}
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}
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