182 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			182 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using System.Collections.Generic;
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| using System.ComponentModel;
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| using System.Data;
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| using System.Drawing;
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| using System.Linq;
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| using System.Text;
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| using System.Windows.Forms;
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| 
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| namespace UIControl
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| {
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|     public partial class CtlMotor : CtlBase
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|     {
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|         public int Length { get; set; }
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|         //public Boolean Pin_Run { get; set; }
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|         //public Boolean Pin_DirCW { get; set; }
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|         //public Boolean Pin_Max { get; set; }
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|         //public Boolean Pin_Min { get; set; }
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|         [DesignerSerializationVisibility(DesignerSerializationVisibility.Content)]
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|         public PinInfo Pin_Run { get { return PinList[0]; } set { this.PinList[0] = value; } }
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|         [DesignerSerializationVisibility(DesignerSerializationVisibility.Content)]
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|         public PinInfo Pin_DirCW { get { return PinList[1]; } set { this.PinList[1] = value; } }
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|         [DesignerSerializationVisibility(DesignerSerializationVisibility.Content)] 
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|         public PinInfo Pin_Max { get { return PinList[2]; } set { this.PinList[2] = value; } }
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|         [DesignerSerializationVisibility(DesignerSerializationVisibility.Content)] 
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|         public PinInfo Pin_Min { get { return PinList[3]; } set { this.PinList[3] = value; } }
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| 
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| 
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|         public Boolean speed { get; set; }
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| 
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|         Font font_ = new Font("Malgun Gothic", 10);
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| 
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|     
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| 
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|         [Browsable(true)]
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|         public new Font Font { get { return font_; } set { font_ = value; this.Invalidate(); } }
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| 
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|         public CtlMotor()
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|         {
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|             InitializeComponent();
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| 
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|             SetPinCount(4);
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| 
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|             Length = 100;
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|             this.Size = new Size(80, 80);
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|             this.MaximumSize = new Size(80, 80);
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|             this.MinimumSize = new Size(40, 40);
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|             if (this.Font == null) this.Font = new Font("Malgun Gothic", 10);
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|             if (this.Text == null) this.Text = string.Empty;
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|         }
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| 
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| 
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|         public override void MakeRect()
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|         {
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| 
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|         }
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| 
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|         public override void UpdateValue()
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|         {
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| 
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|         }
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| 
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|         int anim = 0;
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|         protected override void OnPaint(PaintEventArgs pe)
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|         {
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|           
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|             pe.Graphics.DrawRectangle(Pens.Gray, DisplayRectangle.Left, DisplayRectangle.Top, DisplayRectangle.Width - 1, DisplayRectangle.Height - 1);
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| 
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|             var rect = new Rectangle(DisplayRectangle.Left + 2, DisplayRectangle.Top + 2, 10, 10);
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|             var rect2 = new Rectangle(DisplayRectangle.Right - 2 - 10, DisplayRectangle.Top + 2, 10, 10);
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|            
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| 
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|             //모터영역을 그린다.
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|             var rectO = new RectangleF(
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|                 DisplayRectangle.Left + Padding.Left,
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|                 DisplayRectangle.Top + Padding.Top,
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|                 DisplayRectangle.Width * 0.6f,
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|                 DisplayRectangle.Height - Padding.Top - Padding.Bottom);
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| 
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|             var rectiH = rectO.Height * 0.6f;
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|             var rectI = new RectangleF(
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|                 rectO.Left,
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|                 rectO.Top + (rectO.Height - rectiH) / 2.0f,
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|                 DisplayRectangle.Width - Padding.Left- Padding.Right,
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|                  rectiH
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|                 );
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| 
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|          
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|         
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|             if (this.Pin_Run.Value)
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|             {
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|                 if (this.Pin_DirCW.Value)
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|                 {
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|                     if (anim % 2 == 0)
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|                         pe.Graphics.FillRectangle(Brushes.Lime, rectI);
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|                     else
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|                         pe.Graphics.FillRectangle(Brushes.Yellow, rectI);
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|                     pe.Graphics.DrawRectangle(Pens.Black, rectI);
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|                 }
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|                 else
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|                 {
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|                     if (anim % 2 == 0)
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|                         pe.Graphics.FillRectangle(Brushes.Lime, rectI);
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|                     else
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|                         pe.Graphics.FillRectangle(Brushes.Blue, rectI);
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|                     pe.Graphics.DrawRectangle(Pens.Black, rectI);
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|                 }
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| 
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|             }
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|             else
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|             {
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|                 pe.Graphics.FillRectangle(Brushes.Red, rectI);
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|                 pe.Graphics.DrawRectangle(Pens.Black, rectI);
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|             }
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|             pe.Graphics.DrawRect(rectI, Color.Black, 2);
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|             pe.Graphics.FillRectangle(Brushes.Gray, rectO);
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|             pe.Graphics.DrawRect(rectO, Color.Black, 2);
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| 
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| 
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| 
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|             //기어를 그린다.
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|             Point SPT = new Point(30, 10);
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|             int GearSize = 20;
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|             List<PointF> pts = new List<PointF>();
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|             pts.Add(new PointF(SPT.X, SPT.Y));
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|             pts.Add(new PointF(SPT.X + GearSize, SPT.Y));
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|             pts.Add(new PointF(SPT.X + GearSize, SPT.Y + GearSize));
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|             pts.Add(new PointF(SPT.X, SPT.Y + GearSize));
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|             pts.Add(pts[0]);
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| 
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|             var CenterPT = new PointF((pts[1].X - pts[0].X) / 2.0f + pts[0].X, (pts[2].Y - pts[0].Y) / 2.0f + pts[0].Y);
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| 
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| 
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|             var anglepts = GetAnglePonit(pts.ToArray(), PointF.Empty, 1);
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| 
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|             var degree = 4;
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|             var rad = degree * (Math.PI / 180);
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| 
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|           //  pe.Graphics.DrawPolygon(Pens.Blue, anglepts.ToArray());
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| 
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| 
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|             //pe.Graphics.DrawLine(Pens.Red, CenterPT.X - 10, CenterPT.Y, CenterPT.X + 10, CenterPT.Y);
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|             //pe.Graphics.DrawLine(Pens.Red, CenterPT.X, CenterPT.Y - 10, CenterPT.X, CenterPT.Y + 10);
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| 
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|            if (string.IsNullOrEmpty(Text) == false)
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|             {
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|                 pe.Graphics.DrawString(Text ,
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|                     this.Font,
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|                     Brushes.Black,
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|                     rectO,
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|                     new StringFormat { Alignment = StringAlignment.Center, LineAlignment = StringAlignment.Center });
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|             }
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|             anim += 1;
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|         }
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| 
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|         List<PointF> GetAnglePonit(PointF[] array, PointF cpt, double degree)
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|         {
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|             if (degree > 360)
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|             {
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|                 var mok = (int)(degree / 360.0);
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|                 degree = degree - (360 * mok);
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|                 if (degree > 180) degree *= -1;
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|             }
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|             var rad = degree * (Math.PI / 180);
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|             var retval = new List<PointF>();
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| 
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|             var x = array[0].X;// (Math.Cos(rad) * (CPT.X - array[0].X)) + (-Math.Sin(rad) * (CPT.Y - array[0].Y));
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|             var y = array[0].Y;// (Math.Sin(rad) * (CPT.X - array[0].X)) + (Math.Cos(rad) * (CPT.Y - array[0].Y));
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| 
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| 
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|             foreach (var p in array)
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|             {
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|                 //변환해서 넣어줘야함
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|                 var x1 = (p.X - cpt.X) * Math.Cos(rad) - (p.Y - cpt.Y) * Math.Sign(rad) + cpt.X;
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|                 var y1 = (p.X - cpt.X) * Math.Sign(rad) + (p.Y - cpt.Y) * Math.Cos(rad) + cpt.Y;
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|                 retval.Add(new PointF((float)(x1), (float)(y1)));
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|             }
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|             return retval;
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|         }
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|     }
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| }
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