Files
ATV_STDLabelAttach/Handler/Project/UIControl/CtlMotor.cs
2025-07-17 16:11:46 +09:00

182 lines
6.4 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace UIControl
{
public partial class CtlMotor : CtlBase
{
public int Length { get; set; }
//public Boolean Pin_Run { get; set; }
//public Boolean Pin_DirCW { get; set; }
//public Boolean Pin_Max { get; set; }
//public Boolean Pin_Min { get; set; }
[DesignerSerializationVisibility(DesignerSerializationVisibility.Content)]
public PinInfo Pin_Run { get { return PinList[0]; } set { this.PinList[0] = value; } }
[DesignerSerializationVisibility(DesignerSerializationVisibility.Content)]
public PinInfo Pin_DirCW { get { return PinList[1]; } set { this.PinList[1] = value; } }
[DesignerSerializationVisibility(DesignerSerializationVisibility.Content)]
public PinInfo Pin_Max { get { return PinList[2]; } set { this.PinList[2] = value; } }
[DesignerSerializationVisibility(DesignerSerializationVisibility.Content)]
public PinInfo Pin_Min { get { return PinList[3]; } set { this.PinList[3] = value; } }
public Boolean speed { get; set; }
Font font_ = new Font("맑은 고딕", 10);
[Browsable(true)]
public new Font Font { get { return font_; } set { font_ = value; this.Invalidate(); } }
public CtlMotor()
{
InitializeComponent();
SetPinCount(4);
Length = 100;
this.Size = new Size(80, 80);
this.MaximumSize = new Size(80, 80);
this.MinimumSize = new Size(40, 40);
if (this.Font == null) this.Font = new Font("맑은 고딕", 10);
if (this.Text == null) this.Text = string.Empty;
}
public override void MakeRect()
{
}
public override void UpdateValue()
{
}
int anim = 0;
protected override void OnPaint(PaintEventArgs pe)
{
pe.Graphics.DrawRectangle(Pens.Gray, DisplayRectangle.Left, DisplayRectangle.Top, DisplayRectangle.Width - 1, DisplayRectangle.Height - 1);
var rect = new Rectangle(DisplayRectangle.Left + 2, DisplayRectangle.Top + 2, 10, 10);
var rect2 = new Rectangle(DisplayRectangle.Right - 2 - 10, DisplayRectangle.Top + 2, 10, 10);
//모터영역을 그린다.
var rectO = new RectangleF(
DisplayRectangle.Left + Padding.Left,
DisplayRectangle.Top + Padding.Top,
DisplayRectangle.Width * 0.6f,
DisplayRectangle.Height - Padding.Top - Padding.Bottom);
var rectiH = rectO.Height * 0.6f;
var rectI = new RectangleF(
rectO.Left,
rectO.Top + (rectO.Height - rectiH) / 2.0f,
DisplayRectangle.Width - Padding.Left- Padding.Right,
rectiH
);
if (this.Pin_Run.Value)
{
if (this.Pin_DirCW.Value)
{
if (anim % 2 == 0)
pe.Graphics.FillRectangle(Brushes.Lime, rectI);
else
pe.Graphics.FillRectangle(Brushes.Yellow, rectI);
pe.Graphics.DrawRectangle(Pens.Black, rectI);
}
else
{
if (anim % 2 == 0)
pe.Graphics.FillRectangle(Brushes.Lime, rectI);
else
pe.Graphics.FillRectangle(Brushes.Blue, rectI);
pe.Graphics.DrawRectangle(Pens.Black, rectI);
}
}
else
{
pe.Graphics.FillRectangle(Brushes.Red, rectI);
pe.Graphics.DrawRectangle(Pens.Black, rectI);
}
pe.Graphics.DrawRect(rectI, Color.Black, 2);
pe.Graphics.FillRectangle(Brushes.Gray, rectO);
pe.Graphics.DrawRect(rectO, Color.Black, 2);
//기어를 그린다.
Point SPT = new Point(30, 10);
int GearSize = 20;
List<PointF> pts = new List<PointF>();
pts.Add(new PointF(SPT.X, SPT.Y));
pts.Add(new PointF(SPT.X + GearSize, SPT.Y));
pts.Add(new PointF(SPT.X + GearSize, SPT.Y + GearSize));
pts.Add(new PointF(SPT.X, SPT.Y + GearSize));
pts.Add(pts[0]);
var CenterPT = new PointF((pts[1].X - pts[0].X) / 2.0f + pts[0].X, (pts[2].Y - pts[0].Y) / 2.0f + pts[0].Y);
var anglepts = GetAnglePonit(pts.ToArray(), PointF.Empty, 1);
var degree = 4;
var rad = degree * (Math.PI / 180);
// pe.Graphics.DrawPolygon(Pens.Blue, anglepts.ToArray());
//pe.Graphics.DrawLine(Pens.Red, CenterPT.X - 10, CenterPT.Y, CenterPT.X + 10, CenterPT.Y);
//pe.Graphics.DrawLine(Pens.Red, CenterPT.X, CenterPT.Y - 10, CenterPT.X, CenterPT.Y + 10);
if (string.IsNullOrEmpty(Text) == false)
{
pe.Graphics.DrawString(Text ,
this.Font,
Brushes.Black,
rectO,
new StringFormat { Alignment = StringAlignment.Center, LineAlignment = StringAlignment.Center });
}
anim += 1;
}
List<PointF> GetAnglePonit(PointF[] array, PointF cpt, double degree)
{
if (degree > 360)
{
var mok = (int)(degree / 360.0);
degree = degree - (360 * mok);
if (degree > 180) degree *= -1;
}
var rad = degree * (Math.PI / 180);
var retval = new List<PointF>();
var x = array[0].X;// (Math.Cos(rad) * (CPT.X - array[0].X)) + (-Math.Sin(rad) * (CPT.Y - array[0].Y));
var y = array[0].Y;// (Math.Sin(rad) * (CPT.X - array[0].X)) + (Math.Cos(rad) * (CPT.Y - array[0].Y));
foreach (var p in array)
{
//변환해서 넣어줘야함
var x1 = (p.X - cpt.X) * Math.Cos(rad) - (p.Y - cpt.Y) * Math.Sign(rad) + cpt.X;
var y1 = (p.X - cpt.X) * Math.Sign(rad) + (p.Y - cpt.Y) * Math.Cos(rad) + cpt.Y;
retval.Add(new PointF((float)(x1), (float)(y1)));
}
return retval;
}
}
}