Files
ATV_STDLabelAttach/QRValidation/Project/Dialog/fEmulator.cs
atvstdla dc66158497 Add QRValidation project to repository
- Added QRValidation vision control system
- Includes CapCleaningControl UI components
- WebSocket-based barcode validation system
- Support for Crevis PLC integration
- Test projects for PLC emulator, motion, IO panel, and Modbus

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-02 11:38:38 +09:00

279 lines
10 KiB
C#

using arDev.AzinAxt;
using arDev.AzinAxt.Emulator;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Project.Dialog
{
public partial class fEmulator : Form
{
public CEmuleDIO devIO { get; private set; }
public CEmulMOT devM { get; private set; }
JogController[] jobCtl;
public fEmulator(int pCnt,int aCnt, MOT mot)
{
InitializeComponent();
//motion
devM = new CEmulMOT(aCnt);
this.jobCtl = new JogController[] {
jogController1,jogController2,
jogController3,jogController4,
jogController5
};
foreach (var item in jobCtl)
{
item.arDebugMode = false;
item.ItemClick += Item_ItemClick;
}
for (int i = 0; i < aCnt; i++)
{
Boolean enb = i < aCnt;
jobCtl[i].MotionObject = mot;
jobCtl[i].Enabled = enb;
jobCtl[i].arUsage = enb;
jobCtl[i].arAutoUpdate = false;
jobCtl[i].Invalidate();
if (enb)
{
devM.MaxPosition[i] = jobCtl[i].arMaxLength;
devM.MinPosition[i] = jobCtl[i].arMinLength;
}
}
//input
devIO = new CEmuleDIO(pCnt);
devIO.IOValueChagned += Dev_IOValueChagned;
this.tblDI.SuspendLayout();
this.tblDO.SuspendLayout();
var pinNameI = new string[pCnt];
var pinNameO = new string[pCnt];
var pinTitleI = new string[pCnt];
var pinTitleO = new string[pCnt];
for (int i = 0; i < pinNameI.Length; i++)
{
pinNameI[i] = "X" + i.ToString("X2").PadLeft(3, '0');// Enum.GetName(typeof(ePLCIPin), i); //Enum.GetNames(typeof(eDIName))[i];// i.ToString();
pinTitleI[i] = string.Empty;// i.ToString();// Enum.GetName(typeof(ePLCITitle), i); //Enum.GetNames(typeof(eDITitle))[i];
}
for (int i = 0; i < pinNameO.Length; i++)
{
pinNameO[i] = "Y" + i.ToString("X2").PadLeft(3, '0');// Enum.GetName(typeof(ePLCOPin), i); // Enum.GetNames(typeof(eDOName))[i];
pinTitleO[i] = string.Empty;//i.ToString();// Enum.GetName(typeof(ePLCOTitle), i); // Enum.GetNames(typeof(eDOTitle))[i];
}
tblDI.MatrixSize = new Point(8, 8);
tblDO.MatrixSize = new Point(8, 8);
tblDI.setTitle(pinTitleI);
tblDO.setTitle(pinTitleO);
tblDI.setNames(pinNameI);
tblDO.setNames(pinNameO);
tblDI.setItemTextAlign(ContentAlignment.BottomLeft);
tblDO.setItemTextAlign(ContentAlignment.BottomLeft);
tblDI.setValue(devIO.Input);
tblDO.setValue(devIO.Output);
//dio.IOValueChanged += dio_IOValueChanged;
this.tblDI.ItemClick += tblDI_ItemClick;
this.tblDO.ItemClick += tblDO_ItemClick;
this.tblDI.Invalidate();
this.tblDO.Invalidate();
}
private void fEmulator_Load(object sender, EventArgs e)
{
timer1.Start();
}
private void Item_ItemClick(object sender, JogController.ItemClickEventArgs e)
{
//조그컨트롤에서 버튼을 누르면 동작하는 기능
JogController jog = sender as JogController;
arDev.AzinAxt.MOT mot = jog.MotionObject;
if (e.Button == MouseButtons.Left)
{
if (e.IsDown == false)
{
//마우스 업
if (e.Command.StartsWith("JOG"))
{
devM.dCmd[jog.arAxis] = devM.dAct[jog.arAxis];
mot.MoveStop("", (short)jog.arAxis);
}
}
else
{
//마우스 다운
if (e.Command == "HSET")
{
mot.isHomeSet[jog.arAxis] = !mot.isHomeSet[jog.arAxis];
Console.WriteLine("homse change : " + devM.isHSet[jog.arAxis].ToString());
}
else if (e.Command == "ALM")
{
//알람상태를 직접 변경해야한다
devM.SetMech(jog.arAxis, CEmulMOT.eMach.MotAlarm, !devM.isAlm(jog.arAxis));
}
else if (e.Command == "SVON")
{
var cVal = mot.isSERVOON[jog.arAxis];
mot.SetSVON((short)jog.arAxis, !cVal);
}
else if (e.Command == "ORG")
{
mot.Move((short)jog.arAxis, 0);
}
else if (e.Command == "JOGR")
{
mot.JOG((short)jog.arAxis, eMotionDirection.Positive);
}
else if (e.Command == "JOGL")
{
mot.JOG((short)jog.arAxis, eMotionDirection.Negative);
}
}
}
}
void tblDO_ItemClick(object sender, GridView.ItemClickEventArgs e)
{
var nVal = !devIO.Output[e.idx];//.Get(e.idx);// doValue[e.idx];// == 1 ? (ushort)0 : (ushort)1;
devIO.SetOutput(e.idx, nVal);
}
void tblDI_ItemClick(object sender, GridView.ItemClickEventArgs e)
{
var nVal = !devIO.Input[e.idx];
devIO.SetInput(e.idx, nVal);
}
private void Dev_IOValueChagned(object sender, CEmuleDIO.IOValueChangedArgs e)
{
if (e.Dir == CEmuleDIO.eDirection.In)
{
//해당 아이템의 값을 변경하고 다시 그린다.
if (tblDI.setValue(e.ArrIDX, e.NewValue))
tblDI.Invalidate();//.drawItem(e.ArrIDX);
Console.WriteLine(string.Format("di change {0}:{1}", e.ArrIDX, e.NewValue.ToString()));
}
else
{
//해당 아이템의 값을 변경하고 다시 그린다.
if (tblDO.setValue(e.ArrIDX, e.NewValue))
tblDO.Invalidate();//.drawItem(e.ArrIDX);
Console.WriteLine(string.Format("do change {0}:{1}", e.ArrIDX, e.NewValue.ToString()));
}
}
private void timer1_Tick(object sender, EventArgs e)
{
for (int i = 0; i < this.devM.axisCount; i++)
{
//각 축별 데이터를 표시한다
this.jobCtl[i].arIsOrg = devM.isOrg(i);
this.jobCtl[i].arIsInp = devM.isINp(i);
this.jobCtl[i].arIsAlm = devM.isAlm(i);
this.jobCtl[i].arIsLimM = devM.isLimM(i);
this.jobCtl[i].arIsLimP = devM.isLimP(i);
this.jobCtl[i].arIsSvON = devM.isSvOn(i);
this.jobCtl[i].ardAct = devM.dAct[i];
this.jobCtl[i].arIsInit = true;// MotionObject.IsInit;
this.jobCtl[i].arIsHSet = true;
this.jobCtl[i].Invalidate();
}
//motor 표시
mcv.Pin_Run = devIO.Output[(int)eDOName.CONV_RUN];
mcv.Pin_DirCW = true;
mcv.Invalidate();
m1.Pin_Run = devIO.Output[(int)eDOName.PORT1_MOT_RUN];
m1.Pin_DirCW = devIO.Output[(int)eDOName.PORT1_MOT_DIR];
m1.Invalidate();
m2.Pin_Run = devIO.Output[(int)eDOName.PORT2_MOT_RUN];
m2.Pin_DirCW = devIO.Output[(int)eDOName.PORT2_MOT_DIR];
m2.Invalidate();
m3.Pin_Run = devIO.Output[(int)eDOName.PORT3_MOT_RUN];
m3.Pin_DirCW = devIO.Output[(int)eDOName.PORT3_MOT_DIR];
m3.Invalidate();
m4.Pin_Run = devIO.Output[(int)eDOName.PORT4_MOT_RUN];
m4.Pin_DirCW = devIO.Output[(int)eDOName.PORT4_MOT_DIR];
m4.Invalidate();
}
private void button1_Click(object sender, EventArgs e)
{
//모터 svon
Pub.mot.SetSVON(true);
//emg on
devIO.SetInput((int)eDIName.BUT_EMGF, true);
devIO.SetInput((int)eDIName.BUT_EMGR, true);
devIO.SetInput((int)eDIName.AREA_PORT11, true);
devIO.SetInput((int)eDIName.AREA_PORT12, true);
devIO.SetInput((int)eDIName.AREA_PORT21, true);
devIO.SetInput((int)eDIName.AREA_PORT22, true);
devIO.SetInput((int)eDIName.AREA_PORT31, true);
devIO.SetInput((int)eDIName.AREA_PORT32, true);
devIO.SetInput((int)eDIName.AREA_PORT41, true);
devIO.SetInput((int)eDIName.AREA_PORT42, true);
//각포트는 하단에 있는걸로 한다
devIO.SetInput((int)eDIName.PORT1_LIM_UP, true);
devIO.SetInput((int)eDIName.PORT1_LIM_DN, false); //false가 감지
devIO.SetInput((int)eDIName.PORT1_DET_UP, true);
devIO.SetInput((int)eDIName.PORT1_DET_DN, true);
devIO.SetInput((int)eDIName.PORT2_LIM_UP, true);
devIO.SetInput((int)eDIName.PORT2_LIM_DN, false); //false가 감지
devIO.SetInput((int)eDIName.PORT2_DET_UP, true);
devIO.SetInput((int)eDIName.PORT2_DET_DN, true);
devIO.SetInput((int)eDIName.PORT3_LIM_UP, true);
devIO.SetInput((int)eDIName.PORT3_LIM_DN, false); //false가 감지
devIO.SetInput((int)eDIName.PORT3_DET_UP, true);
devIO.SetInput((int)eDIName.PORT3_DET_DN, true);
devIO.SetInput((int)eDIName.PORT4_LIM_UP, true);
devIO.SetInput((int)eDIName.PORT4_LIM_DN, false); //false가 감지
devIO.SetInput((int)eDIName.PORT4_DET_UP, true);
devIO.SetInput((int)eDIName.PORT4_DET_DN, true);
}
}
}