using System;

namespace arDev
{
    public partial class Narumi 
    {
        public class DataEventArgs : EventArgs
        {
            public DataType DataType { get; set; }
            
            public DataEventArgs(DataType type)
            {
                DataType = type;
            }
        }
        public enum eTurnEvent
        {
            Left=0,
            Right
        }
        public class TurnEventArgs : EventArgs
        {
            public eTurnEvent Direction { get; set; }
            public TurnEventArgs(eTurnEvent data)
            {
                this.Direction = data;
            }
            
        }
    }


}
