에뮬레이터 개발 전.
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@@ -241,6 +241,7 @@ namespace Project
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var bCharge =
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(PUB.sm.RunStep == ERunStep.GOCHARGE || PUB.sm.RunStep == ERunStep.CHARGECHECK || VAR.BOOL[eVarBool.FLAG_CHARGEONA] == true);
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//가동, 목적지가 충전기라면 홈 이동이다
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var bHome = PUB.sm.Step == eSMStep.RUN && (PUB.sm.RunStep == ERunStep.GOHOME);
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//var bChargeM = PUB.flag.get(EFlag.FLAG_CHARGEONM);
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var bAuto = VAR.BOOL[eVarBool.FLAG_AUTORUN];
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@@ -368,7 +369,7 @@ namespace Project
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}
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IOState.setTitle(inputrow, inputcol, "RUN"); IOState.setValue(inputrow, inputcol++, (PUB.AGV.system1.agv_run ? 1 : 0));
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IOState.setTitle(inputrow, inputcol, "MARK"); IOState.setValue(inputrow, inputcol++, (PUB.AGV.signal.mark_sensor ? 1 : (VAR.BOOL[eVarBool.NEXTSTOP_MARK] ? 2 : 0)));
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IOState.setTitle(inputrow, inputcol, "MARK"); IOState.setValue(inputrow, inputcol++, (VAR.BOOL[eVarBool.MARK_SENSOR] ? 1 : (VAR.BOOL[eVarBool.NEXTSTOP_MARK] ? 2 : 0)));
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IOState.setTitle(inputrow, inputcol, "CHG"); IOState.setValue(inputrow, inputcol++, (PUB.AGV.system1.Battery_charging ? 1 : 0));
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IOState.setTitle(inputrow, inputcol, "ITM"); IOState.setValue(inputrow, inputcol++, (VAR.BOOL[eVarBool.ITEMON] ? 1 : 0));
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IOState.Invalidate();
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