refactor: Consolidate RFID mapping and add bidirectional pathfinding

Major improvements to AGV navigation system:

• Consolidated RFID management into MapNode, removing duplicate RfidMapping class
• Enhanced MapNode with RFID metadata fields (RfidStatus, RfidDescription)
• Added automatic bidirectional connection generation in pathfinding algorithms
• Updated all components to use unified MapNode-based RFID system
• Added command line argument support for AGVMapEditor auto-loading files
• Fixed pathfinding failures by ensuring proper node connectivity

Technical changes:
- Removed RfidMapping class and dependencies across all projects
- Updated AStarPathfinder with EnsureBidirectionalConnections() method
- Modified MapLoader to use AssignAutoRfidIds() for RFID automation
- Enhanced UnifiedAGVCanvas, SimulatorForm, and MainForm for MapNode integration
- Improved data consistency and reduced memory footprint

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
ChiKyun Kim
2025-09-11 16:41:52 +09:00
parent 7567602479
commit de0e39e030
50 changed files with 9578 additions and 1854 deletions

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namespace AGVNavigationCore.Controls
{
partial class UnifiedAGVCanvas
{
/// <summary>
/// 필수 디자이너 변수입니다.
/// </summary>
private System.ComponentModel.IContainer components = null;
#region
/// <summary>
/// 디자이너 지원에 필요한 메서드입니다.
/// 이 메서드의 내용을 코드 편집기로 수정하지 마세요.
/// </summary>
private void InitializeComponent()
{
this.SuspendLayout();
//
// UnifiedAGVCanvas
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.Color.White;
this.Name = "UnifiedAGVCanvas";
this.Size = new System.Drawing.Size(800, 600);
this.Paint += new System.Windows.Forms.PaintEventHandler(this.UnifiedAGVCanvas_Paint);
this.MouseClick += new System.Windows.Forms.MouseEventHandler(this.UnifiedAGVCanvas_MouseClick);
this.MouseDoubleClick += new System.Windows.Forms.MouseEventHandler(this.UnifiedAGVCanvas_MouseDoubleClick);
this.MouseDown += new System.Windows.Forms.MouseEventHandler(this.UnifiedAGVCanvas_MouseDown);
this.MouseMove += new System.Windows.Forms.MouseEventHandler(this.UnifiedAGVCanvas_MouseMove);
this.MouseUp += new System.Windows.Forms.MouseEventHandler(this.UnifiedAGVCanvas_MouseUp);
this.MouseWheel += new System.Windows.Forms.MouseEventHandler(this.UnifiedAGVCanvas_MouseWheel);
this.ResumeLayout(false);
}
#endregion
}
}

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using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Windows.Forms;
using AGVNavigationCore.Models;
using AGVNavigationCore.PathFinding;
namespace AGVNavigationCore.Controls
{
public partial class UnifiedAGVCanvas
{
#region Paint Events
private void UnifiedAGVCanvas_Paint(object sender, PaintEventArgs e)
{
var g = e.Graphics;
g.SmoothingMode = SmoothingMode.AntiAlias;
g.InterpolationMode = InterpolationMode.High;
// 변환 행렬 설정 (줌 및 팬)
var transform = new Matrix();
transform.Scale(_zoomFactor, _zoomFactor);
transform.Translate(_panOffset.X, _panOffset.Y);
g.Transform = transform;
try
{
// 그리드 그리기
if (_showGrid)
{
DrawGrid(g);
}
// 노드 연결선 그리기
DrawConnections(g);
// 경로 그리기
DrawPaths(g);
// 노드 그리기
DrawNodes(g);
// AGV 그리기
DrawAGVs(g);
// 임시 연결선 그리기 (편집 모드)
if (_canvasMode == CanvasMode.Edit && _isConnectionMode)
{
DrawTemporaryConnection(g);
}
}
finally
{
g.Transform = new Matrix(); // 변환 행렬 리셋
}
// UI 정보 그리기 (변환 없이)
DrawUIInfo(g);
}
private void DrawGrid(Graphics g)
{
if (!_showGrid) return;
var bounds = GetVisibleBounds();
var gridSize = (int)(GRID_SIZE * _zoomFactor);
if (gridSize < 5) return; // 너무 작으면 그리지 않음
for (int x = bounds.Left; x < bounds.Right; x += GRID_SIZE)
{
if (x % (GRID_SIZE * 5) == 0)
g.DrawLine(new Pen(Color.Gray, 1), x, bounds.Top, x, bounds.Bottom);
else
g.DrawLine(_gridPen, x, bounds.Top, x, bounds.Bottom);
}
for (int y = bounds.Top; y < bounds.Bottom; y += GRID_SIZE)
{
if (y % (GRID_SIZE * 5) == 0)
g.DrawLine(new Pen(Color.Gray, 1), bounds.Left, y, bounds.Right, y);
else
g.DrawLine(_gridPen, bounds.Left, y, bounds.Right, y);
}
}
private void DrawConnections(Graphics g)
{
if (_nodes == null) return;
foreach (var node in _nodes)
{
if (node.ConnectedNodes == null) continue;
foreach (var connectedNodeId in node.ConnectedNodes)
{
var targetNode = _nodes.FirstOrDefault(n => n.NodeId == connectedNodeId);
if (targetNode == null) continue;
DrawConnection(g, node, targetNode);
}
}
}
private void DrawConnection(Graphics g, MapNode fromNode, MapNode toNode)
{
var startPoint = fromNode.Position;
var endPoint = toNode.Position;
// 연결선만 그리기 (단순한 도로 연결, 방향성 없음)
g.DrawLine(_connectionPen, startPoint, endPoint);
}
private void DrawDirectionArrow(Graphics g, Point point, double angle, AgvDirection direction)
{
var arrowSize = CONNECTION_ARROW_SIZE;
var arrowAngle = Math.PI / 6; // 30도
var cos = Math.Cos(angle);
var sin = Math.Sin(angle);
var arrowPoint1 = new Point(
(int)(point.X - arrowSize * Math.Cos(angle - arrowAngle)),
(int)(point.Y - arrowSize * Math.Sin(angle - arrowAngle))
);
var arrowPoint2 = new Point(
(int)(point.X - arrowSize * Math.Cos(angle + arrowAngle)),
(int)(point.Y - arrowSize * Math.Sin(angle + arrowAngle))
);
var arrowColor = direction == AgvDirection.Forward ? Color.Blue : Color.Red;
var arrowPen = new Pen(arrowColor, 2);
g.DrawLine(arrowPen, point, arrowPoint1);
g.DrawLine(arrowPen, point, arrowPoint2);
arrowPen.Dispose();
}
private void DrawPaths(Graphics g)
{
// 모든 경로 그리기
if (_allPaths != null)
{
foreach (var path in _allPaths)
{
DrawPath(g, path, Color.LightBlue);
}
}
// 현재 선택된 경로 그리기
if (_currentPath != null)
{
DrawPath(g, _currentPath, Color.Purple);
}
}
private void DrawPath(Graphics g, PathResult path, Color color)
{
if (path?.Path == null || path.Path.Count < 2) return;
var pathPen = new Pen(color, 4) { DashStyle = DashStyle.Dash };
for (int i = 0; i < path.Path.Count - 1; i++)
{
var currentNodeId = path.Path[i];
var nextNodeId = path.Path[i + 1];
var currentNode = _nodes?.FirstOrDefault(n => n.NodeId == currentNodeId);
var nextNode = _nodes?.FirstOrDefault(n => n.NodeId == nextNodeId);
if (currentNode != null && nextNode != null)
{
// 경로 선 그리기
g.DrawLine(pathPen, currentNode.Position, nextNode.Position);
// 경로 방향 표시 (계산된 경로의 경우에만 방향 화살표 표시)
var midPoint = new Point(
(currentNode.Position.X + nextNode.Position.X) / 2,
(currentNode.Position.Y + nextNode.Position.Y) / 2
);
var angle = Math.Atan2(nextNode.Position.Y - currentNode.Position.Y,
nextNode.Position.X - currentNode.Position.X);
DrawDirectionArrow(g, midPoint, angle, AgvDirection.Forward);
}
}
pathPen.Dispose();
}
private void DrawNodes(Graphics g)
{
if (_nodes == null) return;
foreach (var node in _nodes)
{
DrawNode(g, node);
}
}
private void DrawNode(Graphics g, MapNode node)
{
switch (node.Type)
{
case NodeType.Label:
DrawLabelNode(g, node);
break;
case NodeType.Image:
DrawImageNode(g, node);
break;
default:
DrawCircularNode(g, node);
break;
}
}
private void DrawCircularNode(Graphics g, MapNode node)
{
var brush = GetNodeBrush(node);
switch (node.Type)
{
case NodeType.Docking:
DrawPentagonNode(g, node, brush);
break;
case NodeType.Charging:
DrawTriangleNode(g, node, brush);
break;
default:
DrawCircleNode(g, node, brush);
break;
}
}
private void DrawCircleNode(Graphics g, MapNode node, Brush brush)
{
var rect = new Rectangle(
node.Position.X - NODE_RADIUS,
node.Position.Y - NODE_RADIUS,
NODE_SIZE,
NODE_SIZE
);
// 노드 그리기
g.FillEllipse(brush, rect);
g.DrawEllipse(Pens.Black, rect);
// 선택된 노드 강조
if (node == _selectedNode)
{
g.DrawEllipse(_selectedNodePen, rect);
}
// 호버된 노드 강조
if (node == _hoveredNode)
{
var hoverRect = new Rectangle(rect.X - 2, rect.Y - 2, rect.Width + 4, rect.Height + 4);
g.DrawEllipse(new Pen(Color.Orange, 2), hoverRect);
}
DrawNodeLabel(g, node);
}
private void DrawPentagonNode(Graphics g, MapNode node, Brush brush)
{
var radius = NODE_RADIUS;
var center = node.Position;
// 5각형 꼭짓점 계산 (위쪽부터 시계방향)
var points = new Point[5];
for (int i = 0; i < 5; i++)
{
var angle = (Math.PI * 2 * i / 5) - Math.PI / 2; // -90도부터 시작 (위쪽)
points[i] = new Point(
(int)(center.X + radius * Math.Cos(angle)),
(int)(center.Y + radius * Math.Sin(angle))
);
}
// 5각형 그리기
g.FillPolygon(brush, points);
g.DrawPolygon(Pens.Black, points);
// 선택된 노드 강조
if (node == _selectedNode)
{
g.DrawPolygon(_selectedNodePen, points);
}
// 호버된 노드 강조
if (node == _hoveredNode)
{
// 확장된 5각형 계산
var hoverPoints = new Point[5];
for (int i = 0; i < 5; i++)
{
var angle = (Math.PI * 2 * i / 5) - Math.PI / 2;
hoverPoints[i] = new Point(
(int)(center.X + (radius + 3) * Math.Cos(angle)),
(int)(center.Y + (radius + 3) * Math.Sin(angle))
);
}
g.DrawPolygon(new Pen(Color.Orange, 2), hoverPoints);
}
DrawNodeLabel(g, node);
}
private void DrawTriangleNode(Graphics g, MapNode node, Brush brush)
{
var radius = NODE_RADIUS;
var center = node.Position;
// 삼각형 꼭짓점 계산 (위쪽 꼭짓점부터 시계방향)
var points = new Point[3];
for (int i = 0; i < 3; i++)
{
var angle = (Math.PI * 2 * i / 3) - Math.PI / 2; // -90도부터 시작 (위쪽)
points[i] = new Point(
(int)(center.X + radius * Math.Cos(angle)),
(int)(center.Y + radius * Math.Sin(angle))
);
}
// 삼각형 그리기
g.FillPolygon(brush, points);
g.DrawPolygon(Pens.Black, points);
// 선택된 노드 강조
if (node == _selectedNode)
{
g.DrawPolygon(_selectedNodePen, points);
}
// 호버된 노드 강조
if (node == _hoveredNode)
{
// 확장된 삼각형 계산
var hoverPoints = new Point[3];
for (int i = 0; i < 3; i++)
{
var angle = (Math.PI * 2 * i / 3) - Math.PI / 2;
hoverPoints[i] = new Point(
(int)(center.X + (radius + 3) * Math.Cos(angle)),
(int)(center.Y + (radius + 3) * Math.Sin(angle))
);
}
g.DrawPolygon(new Pen(Color.Orange, 2), hoverPoints);
}
DrawNodeLabel(g, node);
}
private void DrawNodeLabel(Graphics g, MapNode node)
{
string displayText;
Color textColor;
string descriptionText;
// 위쪽에 표시할 설명 (노드의 Description 속성)
descriptionText = string.IsNullOrEmpty(node.Description) ? "" : node.Description;
// 아래쪽에 표시할 값 (RFID 우선, 없으면 노드ID)
if (node.HasRfid())
{
// RFID가 있는 경우: 순수 RFID 값만 표시 (진한 색상)
displayText = node.RfidId;
textColor = Color.Black;
}
else
{
// RFID가 없는 경우: 노드 ID 표시 (연한 색상)
displayText = node.NodeId;
textColor = Color.Gray;
}
var font = new Font("Arial", 8, FontStyle.Bold);
var descFont = new Font("Arial", 6, FontStyle.Regular);
// 메인 텍스트 크기 측정
var textSize = g.MeasureString(displayText, font);
var descSize = g.MeasureString(descriptionText, descFont);
// 설명 텍스트 위치 (노드 위쪽)
var descPoint = new Point(
(int)(node.Position.X - descSize.Width / 2),
(int)(node.Position.Y - NODE_RADIUS - descSize.Height - 2)
);
// 메인 텍스트 위치 (노드 아래쪽)
var textPoint = new Point(
(int)(node.Position.X - textSize.Width / 2),
(int)(node.Position.Y + NODE_RADIUS + 2)
);
// 설명 텍스트 그리기 (설명이 있는 경우에만)
if (!string.IsNullOrEmpty(descriptionText))
{
using (var descBrush = new SolidBrush(Color.FromArgb(120, Color.Black)))
{
g.DrawString(descriptionText, descFont, descBrush, descPoint);
}
}
// 메인 텍스트 그리기
using (var textBrush = new SolidBrush(textColor))
{
g.DrawString(displayText, font, textBrush, textPoint);
}
font.Dispose();
descFont.Dispose();
}
private void DrawLabelNode(Graphics g, MapNode node)
{
var text = string.IsNullOrEmpty(node.LabelText) ? node.NodeId : node.LabelText;
// 폰트 설정
var font = new Font(node.FontFamily, node.FontSize, node.FontStyle);
var textBrush = new SolidBrush(node.ForeColor);
// 텍스트 크기 측정
var textSize = g.MeasureString(text, font);
var textPoint = new Point(
(int)(node.Position.X - textSize.Width / 2),
(int)(node.Position.Y - textSize.Height / 2)
);
// 배경 그리기 (설정된 경우)
if (node.ShowBackground)
{
var backgroundBrush = new SolidBrush(node.BackColor);
var backgroundRect = new Rectangle(
textPoint.X - 2,
textPoint.Y - 2,
(int)textSize.Width + 4,
(int)textSize.Height + 4
);
g.FillRectangle(backgroundBrush, backgroundRect);
g.DrawRectangle(Pens.Black, backgroundRect);
backgroundBrush.Dispose();
}
// 텍스트 그리기
g.DrawString(text, font, textBrush, textPoint);
// 선택된 노드 강조
if (node == _selectedNode)
{
var selectionRect = new Rectangle(
textPoint.X - 4,
textPoint.Y - 4,
(int)textSize.Width + 8,
(int)textSize.Height + 8
);
g.DrawRectangle(_selectedNodePen, selectionRect);
}
// 호버된 노드 강조
if (node == _hoveredNode)
{
var hoverRect = new Rectangle(
textPoint.X - 6,
textPoint.Y - 6,
(int)textSize.Width + 12,
(int)textSize.Height + 12
);
g.DrawRectangle(new Pen(Color.Orange, 2), hoverRect);
}
font.Dispose();
textBrush.Dispose();
}
private void DrawImageNode(Graphics g, MapNode node)
{
// 이미지 로드 (필요시)
if (node.LoadedImage == null && !string.IsNullOrEmpty(node.ImagePath))
{
node.LoadImage();
}
if (node.LoadedImage != null)
{
// 실제 표시 크기 계산
var displaySize = node.GetDisplaySize();
if (displaySize.IsEmpty)
displaySize = new Size(50, 50); // 기본 크기
var imageRect = new Rectangle(
node.Position.X - displaySize.Width / 2,
node.Position.Y - displaySize.Height / 2,
displaySize.Width,
displaySize.Height
);
// 회전이 있는 경우
if (node.Rotation != 0)
{
var oldTransform = g.Transform;
g.TranslateTransform(node.Position.X, node.Position.Y);
g.RotateTransform(node.Rotation);
g.TranslateTransform(-node.Position.X, -node.Position.Y);
// 투명도 적용하여 이미지 그리기
if (node.Opacity < 1.0f)
{
var imageAttributes = new System.Drawing.Imaging.ImageAttributes();
var colorMatrix = new System.Drawing.Imaging.ColorMatrix();
colorMatrix.Matrix33 = node.Opacity;
imageAttributes.SetColorMatrix(colorMatrix, System.Drawing.Imaging.ColorMatrixFlag.Default,
System.Drawing.Imaging.ColorAdjustType.Bitmap);
g.DrawImage(node.LoadedImage, imageRect, 0, 0, node.LoadedImage.Width, node.LoadedImage.Height,
GraphicsUnit.Pixel, imageAttributes);
imageAttributes.Dispose();
}
else
{
g.DrawImage(node.LoadedImage, imageRect);
}
g.Transform = oldTransform;
}
else
{
// 투명도 적용하여 이미지 그리기
if (node.Opacity < 1.0f)
{
var imageAttributes = new System.Drawing.Imaging.ImageAttributes();
var colorMatrix = new System.Drawing.Imaging.ColorMatrix();
colorMatrix.Matrix33 = node.Opacity;
imageAttributes.SetColorMatrix(colorMatrix, System.Drawing.Imaging.ColorMatrixFlag.Default,
System.Drawing.Imaging.ColorAdjustType.Bitmap);
g.DrawImage(node.LoadedImage, imageRect, 0, 0, node.LoadedImage.Width, node.LoadedImage.Height,
GraphicsUnit.Pixel, imageAttributes);
imageAttributes.Dispose();
}
else
{
g.DrawImage(node.LoadedImage, imageRect);
}
}
// 선택된 노드 강조
if (node == _selectedNode)
{
g.DrawRectangle(_selectedNodePen, imageRect);
}
// 호버된 노드 강조
if (node == _hoveredNode)
{
var hoverRect = new Rectangle(imageRect.X - 2, imageRect.Y - 2, imageRect.Width + 4, imageRect.Height + 4);
g.DrawRectangle(new Pen(Color.Orange, 2), hoverRect);
}
}
else
{
// 이미지가 없는 경우 기본 사각형으로 표시
var rect = new Rectangle(
node.Position.X - 25,
node.Position.Y - 25,
50,
50
);
g.FillRectangle(Brushes.LightGray, rect);
g.DrawRectangle(Pens.Black, rect);
// "이미지 없음" 텍스트
var font = new Font("Arial", 8);
var text = "No Image";
var textSize = g.MeasureString(text, font);
var textPoint = new Point(
(int)(node.Position.X - textSize.Width / 2),
(int)(node.Position.Y - textSize.Height / 2)
);
g.DrawString(text, font, Brushes.Black, textPoint);
font.Dispose();
// 선택된 노드 강조
if (node == _selectedNode)
{
g.DrawRectangle(_selectedNodePen, rect);
}
// 호버된 노드 강조
if (node == _hoveredNode)
{
var hoverRect = new Rectangle(rect.X - 2, rect.Y - 2, rect.Width + 4, rect.Height + 4);
g.DrawRectangle(new Pen(Color.Orange, 2), hoverRect);
}
}
}
private Brush GetNodeBrush(MapNode node)
{
switch (node.Type)
{
case NodeType.Normal:
return _normalNodeBrush;
case NodeType.Rotation:
return _rotationNodeBrush;
case NodeType.Docking:
return _dockingNodeBrush;
case NodeType.Charging:
return _chargingNodeBrush;
case NodeType.Label:
return new SolidBrush(Color.Purple);
case NodeType.Image:
return new SolidBrush(Color.Brown);
default:
return _normalNodeBrush;
}
}
private void DrawAGVs(Graphics g)
{
if (_agvList == null) return;
foreach (var agv in _agvList)
{
if (_agvPositions.ContainsKey(agv.AgvId))
{
DrawAGV(g, agv);
}
}
}
private void DrawAGV(Graphics g, IAGV agv)
{
if (!_agvPositions.ContainsKey(agv.AgvId)) return;
var position = _agvPositions[agv.AgvId];
var direction = _agvDirections.ContainsKey(agv.AgvId) ? _agvDirections[agv.AgvId] : AgvDirection.Forward;
var state = _agvStates.ContainsKey(agv.AgvId) ? _agvStates[agv.AgvId] : AGVState.Idle;
// AGV 색상 결정
var brush = GetAGVBrush(state);
// AGV 사각형 그리기
var rect = new Rectangle(
position.X - AGV_SIZE / 2,
position.Y - AGV_SIZE / 2,
AGV_SIZE,
AGV_SIZE
);
g.FillRectangle(brush, rect);
g.DrawRectangle(_agvPen, rect);
// 방향 표시 (화살표)
DrawAGVDirection(g, position, direction);
// AGV ID 표시
var font = new Font("Arial", 10, FontStyle.Bold);
var textSize = g.MeasureString(agv.AgvId, font);
var textPoint = new Point(
(int)(position.X - textSize.Width / 2),
(int)(position.Y - AGV_SIZE / 2 - textSize.Height - 2)
);
g.DrawString(agv.AgvId, font, Brushes.Black, textPoint);
// 배터리 레벨 표시
var batteryText = $"{agv.BatteryLevel:F0}%";
var batterySize = g.MeasureString(batteryText, font);
var batteryPoint = new Point(
(int)(position.X - batterySize.Width / 2),
(int)(position.Y + AGV_SIZE / 2 + 2)
);
g.DrawString(batteryText, font, Brushes.Black, batteryPoint);
font.Dispose();
}
private Brush GetAGVBrush(AGVState state)
{
switch (state)
{
case AGVState.Idle:
return Brushes.LightGray;
case AGVState.Moving:
return Brushes.LightGreen;
case AGVState.Rotating:
return Brushes.Yellow;
case AGVState.Docking:
return Brushes.Orange;
case AGVState.Charging:
return Brushes.Blue;
case AGVState.Error:
return Brushes.Red;
default:
return Brushes.LightGray;
}
}
private void DrawAGVDirection(Graphics g, Point position, AgvDirection direction)
{
var arrowSize = 10;
Point[] arrowPoints = null;
switch (direction)
{
case AgvDirection.Forward:
arrowPoints = new Point[]
{
new Point(position.X + arrowSize, position.Y),
new Point(position.X - arrowSize/2, position.Y - arrowSize/2),
new Point(position.X - arrowSize/2, position.Y + arrowSize/2)
};
break;
case AgvDirection.Backward:
arrowPoints = new Point[]
{
new Point(position.X - arrowSize, position.Y),
new Point(position.X + arrowSize/2, position.Y - arrowSize/2),
new Point(position.X + arrowSize/2, position.Y + arrowSize/2)
};
break;
}
if (arrowPoints != null)
{
g.FillPolygon(Brushes.White, arrowPoints);
g.DrawPolygon(Pens.Black, arrowPoints);
}
}
private void DrawTemporaryConnection(Graphics g)
{
if (_connectionStartNode != null && _connectionEndPoint != Point.Empty)
{
g.DrawLine(_tempConnectionPen, _connectionStartNode.Position, _connectionEndPoint);
}
}
private void DrawUIInfo(Graphics g)
{
// 회사 로고
if (_companyLogo != null)
{
var logoRect = new Rectangle(10, 10, 100, 50);
g.DrawImage(_companyLogo, logoRect);
}
// 측정 정보
if (!string.IsNullOrEmpty(_measurementInfo))
{
var font = new Font("Arial", 9);
var textBrush = new SolidBrush(Color.Black);
var backgroundBrush = new SolidBrush(Color.FromArgb(200, Color.White));
var textSize = g.MeasureString(_measurementInfo, font);
var textRect = new Rectangle(
Width - (int)textSize.Width - 20,
Height - (int)textSize.Height - 20,
(int)textSize.Width + 10,
(int)textSize.Height + 10
);
g.FillRectangle(backgroundBrush, textRect);
g.DrawRectangle(Pens.Gray, textRect);
g.DrawString(_measurementInfo, font, textBrush, textRect.X + 5, textRect.Y + 5);
font.Dispose();
textBrush.Dispose();
backgroundBrush.Dispose();
}
// 줌 정보
var zoomText = $"Zoom: {_zoomFactor:P0}";
var zoomFont = new Font("Arial", 10, FontStyle.Bold);
var zoomSize = g.MeasureString(zoomText, zoomFont);
var zoomPoint = new Point(10, Height - (int)zoomSize.Height - 10);
g.FillRectangle(new SolidBrush(Color.FromArgb(200, Color.White)),
zoomPoint.X - 5, zoomPoint.Y - 5,
zoomSize.Width + 10, zoomSize.Height + 10);
g.DrawString(zoomText, zoomFont, Brushes.Black, zoomPoint);
zoomFont.Dispose();
}
private Rectangle GetVisibleBounds()
{
var left = (int)(-_panOffset.X / _zoomFactor);
var top = (int)(-_panOffset.Y / _zoomFactor);
var right = (int)((Width - _panOffset.X) / _zoomFactor);
var bottom = (int)((Height - _panOffset.Y) / _zoomFactor);
return new Rectangle(left, top, right - left, bottom - top);
}
#endregion
}
}

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using System;
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
using AGVNavigationCore.Models;
namespace AGVNavigationCore.Controls
{
public partial class UnifiedAGVCanvas
{
#region Mouse Events
private void UnifiedAGVCanvas_MouseClick(object sender, MouseEventArgs e)
{
Focus(); // 포커스 설정
if (_canvasMode == CanvasMode.ViewOnly) return;
var worldPoint = ScreenToWorld(e.Location);
var hitNode = GetNodeAt(worldPoint);
switch (_editMode)
{
case EditMode.Select:
HandleSelectClick(hitNode);
break;
case EditMode.AddNode:
HandleAddNodeClick(worldPoint);
break;
case EditMode.Connect:
HandleConnectClick(hitNode);
break;
case EditMode.Delete:
HandleDeleteClick(hitNode);
break;
}
}
private void UnifiedAGVCanvas_MouseDoubleClick(object sender, MouseEventArgs e)
{
if (_canvasMode == CanvasMode.ViewOnly) return;
var worldPoint = ScreenToWorld(e.Location);
var hitNode = GetNodeAt(worldPoint);
if (hitNode != null)
{
// 노드 속성 편집 (이벤트 발생)
NodeSelected?.Invoke(this, hitNode);
}
}
private void UnifiedAGVCanvas_MouseDown(object sender, MouseEventArgs e)
{
var worldPoint = ScreenToWorld(e.Location);
if (e.Button == MouseButtons.Left)
{
if (_canvasMode == CanvasMode.Edit && _editMode == EditMode.Move)
{
var hitNode = GetNodeAt(worldPoint);
if (hitNode != null)
{
_isDragging = true;
_selectedNode = hitNode;
_dragOffset = new Point(
worldPoint.X - hitNode.Position.X,
worldPoint.Y - hitNode.Position.Y
);
Cursor = Cursors.SizeAll;
Invalidate();
return;
}
}
// 팬 시작 (우클릭 또는 중간버튼)
_isPanning = true;
_lastMousePosition = e.Location;
Cursor = Cursors.SizeAll;
}
else if (e.Button == MouseButtons.Right)
{
// 컨텍스트 메뉴 (편집 모드에서만)
if (_canvasMode == CanvasMode.Edit)
{
var hitNode = GetNodeAt(worldPoint);
ShowContextMenu(e.Location, hitNode);
}
}
}
private void UnifiedAGVCanvas_MouseMove(object sender, MouseEventArgs e)
{
var worldPoint = ScreenToWorld(e.Location);
// 호버 노드 업데이트
var newHoveredNode = GetNodeAt(worldPoint);
if (newHoveredNode != _hoveredNode)
{
_hoveredNode = newHoveredNode;
Invalidate();
}
if (_isPanning)
{
// 팬 처리
var deltaX = e.X - _lastMousePosition.X;
var deltaY = e.Y - _lastMousePosition.Y;
_panOffset.X += deltaX;
_panOffset.Y += deltaY;
_lastMousePosition = e.Location;
Invalidate();
}
else if (_isDragging && _canvasMode == CanvasMode.Edit)
{
// 노드 드래그
if (_selectedNode != null)
{
var newPosition = new Point(
worldPoint.X - _dragOffset.X,
worldPoint.Y - _dragOffset.Y
);
// 그리드 스냅
if (ModifierKeys.HasFlag(Keys.Control))
{
newPosition.X = (newPosition.X / GRID_SIZE) * GRID_SIZE;
newPosition.Y = (newPosition.Y / GRID_SIZE) * GRID_SIZE;
}
_selectedNode.Position = newPosition;
NodeMoved?.Invoke(this, _selectedNode);
MapChanged?.Invoke(this, EventArgs.Empty);
Invalidate();
}
}
else if (_isConnectionMode && _canvasMode == CanvasMode.Edit)
{
// 임시 연결선 업데이트
_connectionEndPoint = worldPoint;
Invalidate();
}
// 툴팁 표시 (호버된 노드/AGV 정보)
UpdateTooltip(worldPoint);
}
private void UnifiedAGVCanvas_MouseUp(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
if (_isDragging && _canvasMode == CanvasMode.Edit)
{
_isDragging = false;
Cursor = GetCursorForMode(_editMode);
}
if (_isPanning)
{
_isPanning = false;
Cursor = Cursors.Default;
}
}
}
private void UnifiedAGVCanvas_MouseWheel(object sender, MouseEventArgs e)
{
// 줌 처리
var mouseWorldPoint = ScreenToWorld(e.Location);
var oldZoom = _zoomFactor;
if (e.Delta > 0)
_zoomFactor = Math.Min(_zoomFactor * 1.2f, 5.0f);
else
_zoomFactor = Math.Max(_zoomFactor / 1.2f, 0.1f);
// 마우스 위치를 중심으로 줌
var zoomRatio = _zoomFactor / oldZoom;
_panOffset.X = (int)(e.X - (e.X - _panOffset.X) * zoomRatio);
_panOffset.Y = (int)(e.Y - (e.Y - _panOffset.Y) * zoomRatio);
Invalidate();
}
#endregion
#region Mouse Helper Methods
private Point ScreenToWorld(Point screenPoint)
{
return new Point(
(int)((screenPoint.X - _panOffset.X) / _zoomFactor),
(int)((screenPoint.Y - _panOffset.Y) / _zoomFactor)
);
}
private Point WorldToScreen(Point worldPoint)
{
return new Point(
(int)(worldPoint.X * _zoomFactor + _panOffset.X),
(int)(worldPoint.Y * _zoomFactor + _panOffset.Y)
);
}
private MapNode GetNodeAt(Point worldPoint)
{
if (_nodes == null) return null;
// 역순으로 검사하여 위에 그려진 노드부터 확인
for (int i = _nodes.Count - 1; i >= 0; i--)
{
var node = _nodes[i];
if (IsPointInNode(worldPoint, node))
return node;
}
return null;
}
private bool IsPointInNode(Point point, MapNode node)
{
switch (node.Type)
{
case NodeType.Label:
return IsPointInLabelNode(point, node);
case NodeType.Image:
return IsPointInImageNode(point, node);
default:
return IsPointInCircularNode(point, node);
}
}
private bool IsPointInCircularNode(Point point, MapNode node)
{
switch (node.Type)
{
case NodeType.Docking:
return IsPointInPentagon(point, node);
case NodeType.Charging:
return IsPointInTriangle(point, node);
default:
return IsPointInCircle(point, node);
}
}
private bool IsPointInCircle(Point point, MapNode node)
{
var hitRadius = Math.Max(NODE_RADIUS, 10 / _zoomFactor);
var distance = Math.Sqrt(
Math.Pow(node.Position.X - point.X, 2) +
Math.Pow(node.Position.Y - point.Y, 2)
);
return distance <= hitRadius;
}
private bool IsPointInPentagon(Point point, MapNode node)
{
var radius = NODE_RADIUS;
var center = node.Position;
// 5각형 꼭짓점 계산
var points = new Point[5];
for (int i = 0; i < 5; i++)
{
var angle = (Math.PI * 2 * i / 5) - Math.PI / 2;
points[i] = new Point(
(int)(center.X + radius * Math.Cos(angle)),
(int)(center.Y + radius * Math.Sin(angle))
);
}
return IsPointInPolygon(point, points);
}
private bool IsPointInTriangle(Point point, MapNode node)
{
var radius = NODE_RADIUS;
var center = node.Position;
// 삼각형 꼭짓점 계산
var points = new Point[3];
for (int i = 0; i < 3; i++)
{
var angle = (Math.PI * 2 * i / 3) - Math.PI / 2;
points[i] = new Point(
(int)(center.X + radius * Math.Cos(angle)),
(int)(center.Y + radius * Math.Sin(angle))
);
}
return IsPointInPolygon(point, points);
}
private bool IsPointInPolygon(Point point, Point[] polygon)
{
// Ray casting 알고리즘 사용
bool inside = false;
int j = polygon.Length - 1;
for (int i = 0; i < polygon.Length; i++)
{
var xi = polygon[i].X;
var yi = polygon[i].Y;
var xj = polygon[j].X;
var yj = polygon[j].Y;
if (((yi > point.Y) != (yj > point.Y)) &&
(point.X < (xj - xi) * (point.Y - yi) / (yj - yi) + xi))
{
inside = !inside;
}
j = i;
}
return inside;
}
private bool IsPointInLabelNode(Point point, MapNode node)
{
var text = string.IsNullOrEmpty(node.LabelText) ? node.NodeId : node.LabelText;
// 임시 Graphics로 텍스트 크기 측정
using (var tempBitmap = new Bitmap(1, 1))
using (var tempGraphics = Graphics.FromImage(tempBitmap))
{
var font = new Font(node.FontFamily, node.FontSize, node.FontStyle);
var textSize = tempGraphics.MeasureString(text, font);
var textRect = new Rectangle(
(int)(node.Position.X - textSize.Width / 2),
(int)(node.Position.Y - textSize.Height / 2),
(int)textSize.Width,
(int)textSize.Height
);
font.Dispose();
return textRect.Contains(point);
}
}
private bool IsPointInImageNode(Point point, MapNode node)
{
var displaySize = node.GetDisplaySize();
if (displaySize.IsEmpty)
displaySize = new Size(50, 50); // 기본 크기
var imageRect = new Rectangle(
node.Position.X - displaySize.Width / 2,
node.Position.Y - displaySize.Height / 2,
displaySize.Width,
displaySize.Height
);
return imageRect.Contains(point);
}
private IAGV GetAGVAt(Point worldPoint)
{
if (_agvList == null) return null;
var hitRadius = Math.Max(AGV_SIZE / 2, 15 / _zoomFactor);
return _agvList.FirstOrDefault(agv =>
{
if (!_agvPositions.ContainsKey(agv.AgvId)) return false;
var agvPos = _agvPositions[agv.AgvId];
var distance = Math.Sqrt(
Math.Pow(agvPos.X - worldPoint.X, 2) +
Math.Pow(agvPos.Y - worldPoint.Y, 2)
);
return distance <= hitRadius;
});
}
private void HandleSelectClick(MapNode hitNode)
{
if (hitNode != _selectedNode)
{
_selectedNode = hitNode;
NodeSelected?.Invoke(this, hitNode);
Invalidate();
}
}
private void HandleAddNodeClick(Point worldPoint)
{
// 그리드 스냅
if (ModifierKeys.HasFlag(Keys.Control))
{
worldPoint.X = (worldPoint.X / GRID_SIZE) * GRID_SIZE;
worldPoint.Y = (worldPoint.Y / GRID_SIZE) * GRID_SIZE;
}
var newNode = new MapNode
{
NodeId = $"N{_nodeCounter:D3}",
Position = worldPoint,
Type = NodeType.Normal
};
_nodeCounter++;
_nodes.Add(newNode);
NodeAdded?.Invoke(this, newNode);
MapChanged?.Invoke(this, EventArgs.Empty);
Invalidate();
}
private void HandleConnectClick(MapNode hitNode)
{
if (hitNode == null) return;
if (!_isConnectionMode)
{
// 연결 시작
_isConnectionMode = true;
_connectionStartNode = hitNode;
_selectedNode = hitNode;
}
else
{
// 연결 완료
if (_connectionStartNode != null && _connectionStartNode != hitNode)
{
CreateConnection(_connectionStartNode, hitNode);
}
CancelConnection();
}
Invalidate();
}
private void HandleDeleteClick(MapNode hitNode)
{
if (hitNode == null) return;
// 연결된 모든 연결선도 제거
foreach (var node in _nodes)
{
node.RemoveConnection(hitNode.NodeId);
}
_nodes.Remove(hitNode);
if (_selectedNode == hitNode)
_selectedNode = null;
NodeDeleted?.Invoke(this, hitNode);
MapChanged?.Invoke(this, EventArgs.Empty);
Invalidate();
}
private void CreateConnection(MapNode fromNode, MapNode toNode)
{
// 중복 연결 체크
if (fromNode.ConnectedNodes.Contains(toNode.NodeId))
return;
fromNode.AddConnection(toNode.NodeId);
MapChanged?.Invoke(this, EventArgs.Empty);
}
private float CalculateDistance(Point from, Point to)
{
var dx = to.X - from.X;
var dy = to.Y - from.Y;
return (float)Math.Sqrt(dx * dx + dy * dy);
}
private void ShowContextMenu(Point location, MapNode hitNode)
{
_contextMenu.Items.Clear();
if (hitNode != null)
{
_contextMenu.Items.Add("노드 속성...", null, (s, e) => NodeSelected?.Invoke(this, hitNode));
_contextMenu.Items.Add("노드 삭제", null, (s, e) => HandleDeleteClick(hitNode));
_contextMenu.Items.Add("-");
}
_contextMenu.Items.Add("노드 추가", null, (s, e) =>
{
var worldPoint = ScreenToWorld(location);
HandleAddNodeClick(worldPoint);
});
_contextMenu.Items.Add("전체 맞춤", null, (s, e) => FitToNodes());
_contextMenu.Items.Add("줌 리셋", null, (s, e) => ResetZoom());
_contextMenu.Show(this, location);
}
private void UpdateTooltip(Point worldPoint)
{
string tooltipText = "";
// 노드 툴팁
var hitNode = GetNodeAt(worldPoint);
if (hitNode != null)
{
tooltipText = $"노드: {hitNode.NodeId}\n타입: {hitNode.Type}\n위치: ({hitNode.Position.X}, {hitNode.Position.Y})";
}
else
{
// AGV 툴팁
var hitAGV = GetAGVAt(worldPoint);
if (hitAGV != null)
{
var state = _agvStates.ContainsKey(hitAGV.AgvId) ? _agvStates[hitAGV.AgvId] : AGVState.Idle;
tooltipText = $"AGV: {hitAGV.AgvId}\n상태: {state}\n배터리: {hitAGV.BatteryLevel:F1}%\n위치: ({hitAGV.CurrentPosition.X}, {hitAGV.CurrentPosition.Y})";
}
}
// 툴팁 업데이트 (기존 ToolTip 컨트롤 사용)
if (!string.IsNullOrEmpty(tooltipText))
{
// ToolTip 설정 (필요시 추가 구현)
}
}
#endregion
#region View Control Methods
/// <summary>
/// 모든 노드가 보이도록 뷰 조정
/// </summary>
public void FitToNodes()
{
if (_nodes == null || _nodes.Count == 0) return;
var minX = _nodes.Min(n => n.Position.X);
var maxX = _nodes.Max(n => n.Position.X);
var minY = _nodes.Min(n => n.Position.Y);
var maxY = _nodes.Max(n => n.Position.Y);
var margin = 50;
var contentWidth = maxX - minX + margin * 2;
var contentHeight = maxY - minY + margin * 2;
var zoomX = (float)Width / contentWidth;
var zoomY = (float)Height / contentHeight;
_zoomFactor = Math.Min(zoomX, zoomY) * 0.9f;
var centerX = (minX + maxX) / 2;
var centerY = (minY + maxY) / 2;
_panOffset.X = (int)(Width / 2 - centerX * _zoomFactor);
_panOffset.Y = (int)(Height / 2 - centerY * _zoomFactor);
Invalidate();
}
/// <summary>
/// 줌 리셋
/// </summary>
public void ResetZoom()
{
_zoomFactor = 1.0f;
_panOffset = Point.Empty;
Invalidate();
}
/// <summary>
/// 특정 위치로 이동
/// </summary>
public void PanTo(Point worldPoint)
{
_panOffset.X = (int)(Width / 2 - worldPoint.X * _zoomFactor);
_panOffset.Y = (int)(Height / 2 - worldPoint.Y * _zoomFactor);
Invalidate();
}
/// <summary>
/// 특정 노드로 이동
/// </summary>
public void PanToNode(string nodeId)
{
var node = _nodes?.FirstOrDefault(n => n.NodeId == nodeId);
if (node != null)
{
PanTo(node.Position);
}
}
/// <summary>
/// 특정 AGV로 이동
/// </summary>
public void PanToAGV(string agvId)
{
if (_agvPositions.ContainsKey(agvId))
{
PanTo(_agvPositions[agvId]);
}
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Windows.Forms;
using AGVNavigationCore.Models;
using AGVNavigationCore.PathFinding;
namespace AGVNavigationCore.Controls
{
/// <summary>
/// 통합 AGV 캔버스 컨트롤
/// 맵 편집, AGV 시뮬레이션, 실시간 모니터링을 모두 지원
/// </summary>
public partial class UnifiedAGVCanvas : UserControl
{
#region Constants
private const int NODE_SIZE = 24;
private const int NODE_RADIUS = NODE_SIZE / 2;
private const int GRID_SIZE = 20;
private const float CONNECTION_WIDTH = 2.0f;
private const int SNAP_DISTANCE = 10;
private const int AGV_SIZE = 30;
private const int CONNECTION_ARROW_SIZE = 8;
#endregion
#region Enums
/// <summary>
/// 캔버스 모드
/// </summary>
public enum CanvasMode
{
ViewOnly, // 읽기 전용 (시뮬레이터, 모니터링)
Edit // 편집 가능 (맵 에디터)
}
/// <summary>
/// 편집 모드 (CanvasMode.Edit일 때만 적용)
/// </summary>
public enum EditMode
{
Select, // 선택 모드
Move, // 이동 모드
AddNode, // 노드 추가 모드
Connect, // 연결 모드
Delete, // 삭제 모드
AddLabel, // 라벨 추가 모드
AddImage // 이미지 추가 모드
}
#endregion
#region Fields
// 캔버스 모드
private CanvasMode _canvasMode = CanvasMode.ViewOnly;
private EditMode _editMode = EditMode.Select;
// 맵 데이터
private List<MapNode> _nodes;
private MapNode _selectedNode;
private MapNode _hoveredNode;
// AGV 관련
private List<IAGV> _agvList;
private Dictionary<string, Point> _agvPositions;
private Dictionary<string, AgvDirection> _agvDirections;
private Dictionary<string, AGVState> _agvStates;
// 경로 관련
private PathResult _currentPath;
private List<PathResult> _allPaths;
// UI 요소들
private Image _companyLogo;
private string _companyLogoPath = string.Empty;
private string _measurementInfo = "스케일: 1:100\n면적: 1000㎡\n최종 수정: " + DateTime.Now.ToString("yyyy-MM-dd");
// 편집 관련 (EditMode에서만 사용)
private bool _isDragging;
private Point _dragOffset;
private Point _lastMousePosition;
private bool _isConnectionMode;
private MapNode _connectionStartNode;
private Point _connectionEndPoint;
// 그리드 및 줌 관련
private bool _showGrid = true;
private float _zoomFactor = 1.0f;
private Point _panOffset = Point.Empty;
private bool _isPanning;
// 자동 증가 카운터
private int _nodeCounter = 1;
// 브러쉬 및 펜
private Brush _normalNodeBrush;
private Brush _rotationNodeBrush;
private Brush _dockingNodeBrush;
private Brush _chargingNodeBrush;
private Brush _selectedNodeBrush;
private Brush _hoveredNodeBrush;
private Brush _gridBrush;
private Brush _agvBrush;
private Brush _pathBrush;
private Pen _connectionPen;
private Pen _gridPen;
private Pen _tempConnectionPen;
private Pen _selectedNodePen;
private Pen _pathPen;
private Pen _agvPen;
// 컨텍스트 메뉴
private ContextMenuStrip _contextMenu;
#endregion
#region Events
// 맵 편집 이벤트
public event EventHandler<MapNode> NodeAdded;
public event EventHandler<MapNode> NodeSelected;
public event EventHandler<MapNode> NodeDeleted;
public event EventHandler<MapNode> NodeMoved;
public event EventHandler MapChanged;
// AGV 이벤트
public event EventHandler<IAGV> AGVSelected;
public event EventHandler<IAGV> AGVStateChanged;
#endregion
#region Properties
/// <summary>
/// 캔버스 모드
/// </summary>
public CanvasMode Mode
{
get => _canvasMode;
set
{
_canvasMode = value;
UpdateModeUI();
Invalidate();
}
}
/// <summary>
/// 편집 모드 (CanvasMode.Edit일 때만 적용)
/// </summary>
public EditMode CurrentEditMode
{
get => _editMode;
set
{
if (_canvasMode != CanvasMode.Edit) return;
_editMode = value;
if (_editMode != EditMode.Connect)
{
CancelConnection();
}
Cursor = GetCursorForMode(_editMode);
Invalidate();
}
}
/// <summary>
/// 그리드 표시 여부
/// </summary>
public bool ShowGrid
{
get => _showGrid;
set
{
_showGrid = value;
Invalidate();
}
}
/// <summary>
/// 줌 팩터
/// </summary>
public float ZoomFactor
{
get => _zoomFactor;
set
{
_zoomFactor = Math.Max(0.1f, Math.Min(5.0f, value));
Invalidate();
}
}
/// <summary>
/// 선택된 노드
/// </summary>
public MapNode SelectedNode => _selectedNode;
/// <summary>
/// 노드 목록
/// </summary>
public List<MapNode> Nodes
{
get => _nodes ?? new List<MapNode>();
set
{
_nodes = value ?? new List<MapNode>();
Invalidate();
}
}
/// <summary>
/// AGV 목록
/// </summary>
public List<IAGV> AGVList
{
get => _agvList ?? new List<IAGV>();
set
{
_agvList = value ?? new List<IAGV>();
UpdateAGVData();
Invalidate();
}
}
/// <summary>
/// 현재 표시할 경로
/// </summary>
public PathResult CurrentPath
{
get => _currentPath;
set
{
_currentPath = value;
Invalidate();
}
}
/// <summary>
/// 모든 경로 목록 (다중 AGV 경로 표시용)
/// </summary>
public List<PathResult> AllPaths
{
get => _allPaths ?? new List<PathResult>();
set
{
_allPaths = value ?? new List<PathResult>();
Invalidate();
}
}
/// <summary>
/// 회사 로고 이미지
/// </summary>
public Image CompanyLogo
{
get => _companyLogo;
set
{
_companyLogo = value;
Invalidate();
}
}
/// <summary>
/// 측정 정보 텍스트
/// </summary>
public string MeasurementInfo
{
get => _measurementInfo;
set
{
_measurementInfo = value;
Invalidate();
}
}
#endregion
#region Constructor
public UnifiedAGVCanvas()
{
InitializeComponent();
InitializeCanvas();
}
#endregion
#region Initialization
private void InitializeCanvas()
{
SetStyle(ControlStyles.AllPaintingInWmPaint |
ControlStyles.UserPaint |
ControlStyles.DoubleBuffer |
ControlStyles.ResizeRedraw, true);
_nodes = new List<MapNode>();
_agvList = new List<IAGV>();
_agvPositions = new Dictionary<string, Point>();
_agvDirections = new Dictionary<string, AgvDirection>();
_agvStates = new Dictionary<string, AGVState>();
_allPaths = new List<PathResult>();
InitializeBrushesAndPens();
CreateContextMenu();
}
private void InitializeBrushesAndPens()
{
// 노드 브러쉬
_normalNodeBrush = new SolidBrush(Color.LightBlue);
_rotationNodeBrush = new SolidBrush(Color.Yellow);
_dockingNodeBrush = new SolidBrush(Color.Orange);
_chargingNodeBrush = new SolidBrush(Color.Green);
_selectedNodeBrush = new SolidBrush(Color.Red);
_hoveredNodeBrush = new SolidBrush(Color.LightCyan);
// AGV 및 경로 브러쉬
_agvBrush = new SolidBrush(Color.Red);
_pathBrush = new SolidBrush(Color.Purple);
// 그리드 브러쉬
_gridBrush = new SolidBrush(Color.LightGray);
// 펜
_connectionPen = new Pen(Color.DarkBlue, CONNECTION_WIDTH);
_connectionPen.EndCap = LineCap.ArrowAnchor;
_gridPen = new Pen(Color.LightGray, 1);
_tempConnectionPen = new Pen(Color.Orange, 2) { DashStyle = DashStyle.Dash };
_selectedNodePen = new Pen(Color.Red, 3);
_pathPen = new Pen(Color.Purple, 3);
_agvPen = new Pen(Color.Red, 3);
}
private void CreateContextMenu()
{
_contextMenu = new ContextMenuStrip();
// 컨텍스트 메뉴는 EditMode에서만 사용
}
private void UpdateModeUI()
{
// 모드에 따른 UI 업데이트
if (_canvasMode == CanvasMode.ViewOnly)
{
Cursor = Cursors.Default;
_contextMenu.Enabled = false;
}
else
{
_contextMenu.Enabled = true;
Cursor = GetCursorForMode(_editMode);
}
}
#endregion
#region AGV Management
/// <summary>
/// AGV 위치 업데이트
/// </summary>
public void UpdateAGVPosition(string agvId, Point position)
{
if (_agvPositions.ContainsKey(agvId))
_agvPositions[agvId] = position;
else
_agvPositions.Add(agvId, position);
Invalidate();
}
/// <summary>
/// AGV 방향 업데이트
/// </summary>
public void UpdateAGVDirection(string agvId, AgvDirection direction)
{
if (_agvDirections.ContainsKey(agvId))
_agvDirections[agvId] = direction;
else
_agvDirections.Add(agvId, direction);
Invalidate();
}
/// <summary>
/// AGV 상태 업데이트
/// </summary>
public void UpdateAGVState(string agvId, AGVState state)
{
if (_agvStates.ContainsKey(agvId))
_agvStates[agvId] = state;
else
_agvStates.Add(agvId, state);
Invalidate();
}
/// <summary>
/// AGV 위치 설정 (시뮬레이터용)
/// </summary>
/// <param name="agvId">AGV ID</param>
/// <param name="position">새로운 위치</param>
public void SetAGVPosition(string agvId, Point position)
{
UpdateAGVPosition(agvId, position);
}
/// <summary>
/// AGV 데이터 동기화
/// </summary>
private void UpdateAGVData()
{
if (_agvList == null) return;
foreach (var agv in _agvList)
{
UpdateAGVPosition(agv.AgvId, agv.CurrentPosition);
UpdateAGVDirection(agv.AgvId, agv.CurrentDirection);
UpdateAGVState(agv.AgvId, agv.CurrentState);
}
}
#endregion
#region Helper Methods
private Cursor GetCursorForMode(EditMode mode)
{
if (_canvasMode != CanvasMode.Edit)
return Cursors.Default;
switch (mode)
{
case EditMode.AddNode:
return Cursors.Cross;
case EditMode.Move:
return Cursors.SizeAll;
case EditMode.Connect:
return Cursors.Hand;
case EditMode.Delete:
return Cursors.No;
default:
return Cursors.Default;
}
}
private void CancelConnection()
{
_isConnectionMode = false;
_connectionStartNode = null;
_connectionEndPoint = Point.Empty;
Invalidate();
}
#endregion
#region Cleanup
protected override void Dispose(bool disposing)
{
if (disposing)
{
// 브러쉬 정리
_normalNodeBrush?.Dispose();
_rotationNodeBrush?.Dispose();
_dockingNodeBrush?.Dispose();
_chargingNodeBrush?.Dispose();
_selectedNodeBrush?.Dispose();
_hoveredNodeBrush?.Dispose();
_gridBrush?.Dispose();
_agvBrush?.Dispose();
_pathBrush?.Dispose();
// 펜 정리
_connectionPen?.Dispose();
_gridPen?.Dispose();
_tempConnectionPen?.Dispose();
_selectedNodePen?.Dispose();
_pathPen?.Dispose();
_agvPen?.Dispose();
// 컨텍스트 메뉴 정리
_contextMenu?.Dispose();
// 이미지 정리
_companyLogo?.Dispose();
}
base.Dispose(disposing);
}
#endregion
}
#region Interfaces
/// <summary>
/// AGV 인터페이스 (가상/실제 AGV 통합)
/// </summary>
public interface IAGV
{
string AgvId { get; }
Point CurrentPosition { get; }
AgvDirection CurrentDirection { get; }
AGVState CurrentState { get; }
float BatteryLevel { get; }
}
/// <summary>
/// AGV 상태 열거형
/// </summary>
public enum AGVState
{
Idle, // 대기
Moving, // 이동 중
Rotating, // 회전 중
Docking, // 도킹 중
Charging, // 충전 중
Error // 오류
}
#endregion
}