버퍼경로내의 오동작 확인 및 재시작 관련 코드 점검
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@@ -231,7 +231,7 @@ namespace Project
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case ERunStep.CLEANER_IN: //클리너도킹
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case ERunStep.UNLOADER_IN: //언로더도킹
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case ERunStep.LOADER_IN: //로더도킹
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if (_SM_RUN_LOADER_IN(runStepisFirst, PUB.sm.GetRunSteptime))
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if (_SM_RUN_ENTER(runStepisFirst, PUB.sm.GetRunSteptime))
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{
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PUB.Speak(Lang.버퍼도킹이완료되었습니다);
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@@ -246,7 +246,7 @@ namespace Project
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case ERunStep.CLEANER_OUT: //클리너아웃
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case ERunStep.UNLOADER_OUT: //언로더아웃
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case ERunStep.LOADER_OUT: //로더아웃
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if (_SM_RUN_LOADER_OUT(runStepisFirst, PUB.sm.GetRunSteptime))
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if (_SM_RUN_EXIT(runStepisFirst, PUB.sm.GetRunSteptime))
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{
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PUB.Speak(Lang.버퍼도킹해제완료);
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