using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace Project.Dialog { public partial class fPassword : Form { public fPassword() { InitializeComponent(); this.tbInput.KeyDown += (s1, e1) => { if (e1.KeyCode == Keys.Enter) Confirm(); }; this.KeyPreview = true; this.KeyDown += (s1, e1) => { if (e1.KeyCode == Keys.Escape) this.Close(); }; } private void Confirm() { string id = tbInput.Text.Trim(); if (id.isEmpty()) { tbInput.Focus(); return; } DialogResult = DialogResult.OK; } private void touchKey1_keyClick(string key) { if (key == "BACK" || key == "◁") { if (!tbInput.Text.isEmpty()) { if (tbInput.Text.Length == 1) tbInput.Text = ""; else tbInput.Text = tbInput.Text.Substring(0, tbInput.Text.Length - 1); } //if (tbInput.Text == "") tbInput.Text = "0"; } else if (key == "CLEAR" || key == "RESET" || key == "◀") { tbInput.Text = "0"; } else if (key == "ENTER" || key == "ENT") { Confirm(); } else { if (tbInput.SelectionLength > 0 && tbInput.Text.Length == tbInput.SelectionLength) { tbInput.Text = key; } else if (tbInput.SelectionLength > 0) { //선택된 영역을 대체해준다. tbInput.SelectedText = key; } else tbInput.Text += key; } tbInput.SelectionLength = 0; if (!tbInput.Text.isEmpty()) tbInput.SelectionStart = tbInput.Text.Length; } } }