using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using Project.StateMachine; namespace Project { public partial class fMain { /// /// 프로그램을 닫을때 1회 실행되는 함수 /// File : /Step/_Step_Close.cs /// private void _STEP_CLOSING_START(eSMStep step) { PUB.bShutdown = true; PUB.AddEEDB("프로그램 종료"); PUB.log.Add("Program Close"); PUB.LogFlush(); } public StepResult _STEP_CLOSING(eSMStep step, TimeSpan stepTime, TimeSpan seqTime) { //############################ //#### 사용자 전용 코드 //############################ //############################ //#### 개발자 권장코드 //############################ PUB.sm.SetNewStep(eSMStep.CLOSED); return StepResult.Complete; } public void _STEP_CLOSED_START(eSMStep step) { try { this.BeginInvoke(new Action(() => { //화면을 닫는다 PUB.sm.Stop(); this.Close(); })); } catch { } } public StepResult _STEP_CLOSED(eSMStep step, TimeSpan stepTime, TimeSpan seqTime) { return StepResult.Wait; } } }