using System; namespace arDev { public partial class Narumi { public class DataEventArgs : EventArgs { public DataType DataType { get; set; } public DataEventArgs(DataType type) { DataType = type; } } public enum eTurnEvent { Left=0, Right } public class TurnEventArgs : EventArgs { public eTurnEvent Direction { get; set; } public TurnEventArgs(eTurnEvent data) { this.Direction = data; } } } }