using System; namespace arDev { public partial class Narumi { public class ErrorFlag { private COMM.Flag _value { get; set; } = new COMM.Flag(16); public void SetValue(Int16 value) { this._value.writeValue(value); } public UInt16 Value { get { return (UInt16)_value.Value; } } public bool GetValue(eflag idx) { return _value.Get((int)idx); } public bool GetChanged(eflag idx) { return _value.GetChanged((int)idx); } public bool Emergency { get { return GetValue(eflag.Emergency); } } public bool Overcurrent { get { return GetValue(eflag.Overcurrent); } } public bool Charger_run_error { get { return GetValue(eflag.Charger_run_error); } } public bool Charger_pos_error { get { return GetValue(eflag.Charger_pos_error); } } public bool line_out_error { get { return GetValue(eflag.line_out_error); } } public bool runerror_by_no_magent_line { get { return GetValue(eflag.runerror_by_no_magent_line); } } public bool controller_comm_error { get { return GetValue(eflag.controller_comm_error); } } public bool arrive_ctl_comm_error { get { return GetValue(eflag.arrive_ctl_comm_error); } } public bool door_ctl_comm_error { get { return GetValue(eflag.door_ctl_comm_error); } } public bool charger_comm_error { get { return GetValue(eflag.charger_comm_error); } } public bool cross_ctrl_comm_error { get { return GetValue(eflag.cross_ctrl_comm_error); } } public override string ToString() { //모든사태값을 탭으로 구분하여 문자를 생성한다 var sb = new System.Text.StringBuilder(); for (int i = 0; i < 16; i++) { var def = Enum.IsDefined(typeof(eflag), i); if (def) { var flag = (eflag)i; var value = _value.Get(i); sb.AppendLine($"[{i:00}][{flag}] : {value}"); } } return sb.ToString(); } public string ToRtfString() { var sb = new System.Text.StringBuilder(); sb.AppendLine(@"{\rtf1\ansi\deff0"); sb.AppendLine(@"{\colortbl ;\red0\green0\blue255;}"); // Color 1 = Blue for (int i = 0; i < 16; i++) { var def = Enum.IsDefined(typeof(eflag), i); if (def) { var flag = (eflag)i; var value = _value.Get(i); string line = $"[{i:00}][{flag}] : {value}"; // : true가 포함된 줄은 파란색 if (value == true) { sb.AppendLine(@"\cf1 " + line + @"\cf0\line"); } else { sb.AppendLine(line + @"\line"); } } } sb.AppendLine("}"); return sb.ToString(); } } } }