Files
ENIG/Cs_HMI/Project/ViewForm/fAuto.cs
backuppc 92dfe2978c UI 및 설정 변경사항 커밋
- 맵 에디터 메인폼 UI 개선
- AGV 캔버스 컨트롤 수정
- 설정 파일 업데이트
- 상태머신 AGV 로직 조정
- 자동 모드 화면 개선
- 메인폼 디자이너 및 로직 수정

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-18 08:50:07 +09:00

257 lines
9.7 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Project.StateMachine;
using COMM;
using AR;
using AGVNavigationCore.Models;
namespace Project.ViewForm
{
public partial class fAuto : Form
{
public fAuto()
{
InitializeComponent();
this.FormClosed += FAuto_FormClosed;
PUB.sm.StepChanged += Sm_StepChanged;
this.ctlAuto1.ButtonClick += CtlAuto1_ButtonClick;
if (PUB.sm.Step == eSMStep.INIT || PUB.sm.Step == eSMStep.SYNC)
this.ctlAuto1.Scean = CtlAuto.eScean.Progress;
else
this.ctlAuto1.Scean = CtlAuto.eScean.Normal;
InitializeMapCanvas();
//PUB.mapctl = new AGVControl.MapControl();
//PUB.mapctl.Dock = DockStyle.Fill;
//PUB.mapctl.Visible = true;
//PUB.mapctl.Font = this.panel1.Font;
//PUB.mapctl.BackColor = Color.FromArgb(32, 32, 32);
//this.panel1.Controls.Add(PUB.mapctl);
}
private void InitializeMapCanvas()
{
PUB._mapCanvas = new AGVNavigationCore.Controls.UnifiedAGVCanvas();
PUB._mapCanvas.Dock = DockStyle.Fill;
PUB._mapCanvas.ShowGrid = false;
PUB._mapCanvas.BackColor = Color.FromArgb(32, 32, 32);
PUB._mapCanvas.ForeColor = Color.White;
// RfidMappings 제거 - MapNode에 통합됨
// 이벤트 연결
//PUB._mapCanvas.NodeAdded += OnNodeAdded;
//PUB._mapCanvas.NodeSelected += OnNodeSelected;
//PUB._mapCanvas.NodeMoved += OnNodeMoved;
//PUB._mapCanvas.NodeDeleted += OnNodeDeleted;
//PUB._mapCanvas.ConnectionDeleted += OnConnectionDeleted;
//PUB._mapCanvas.ImageNodeDoubleClicked += OnImageNodeDoubleClicked;
//PUB._mapCanvas.MapChanged += OnMapChanged;
// 스플리터 패널에 맵 캔버스 추가
panel1.Controls.Add(PUB._mapCanvas);
// 툴바 버튼 이벤트 연결
//WireToolbarButtonEvents();
}
private void fAuto_Load(object sender, EventArgs e)
{
ctlAuto1.dev_agv = PUB.AGV;
// ctlAuto1.dev_plc = PUB.PLC;
ctlAuto1.dev_bms = PUB.BMS;
ctlAuto1.dev_xbe = PUB.XBE;
PUB.AGV.DataReceive += AGV_DataReceive;
//auto load
var mapPath = new System.IO.DirectoryInfo("route");
if (mapPath.Exists == false) mapPath.Create();
//맵파일로딩
if (PUB.setting.LastMapFile.isEmpty()) PUB.setting.LastMapFile = System.IO.Path.Combine(mapPath.FullName, "default.agvmap");
System.IO.FileInfo filePath = new System.IO.FileInfo(PUB.setting.LastMapFile);
if (filePath.Exists == false) filePath = new System.IO.FileInfo(System.IO.Path.Combine(mapPath.FullName,"default.agvmap"));
if(filePath.Exists==false) //그래도없다면 맵폴더에서 파일을 찾아본다.
{
var files = mapPath.GetFiles("*.agvmap");
if (files.Any()) filePath = files[0];
}
if (filePath.Exists)
{
var result = MapLoader.LoadMapFromFile(filePath.FullName);
if (result.Success)
{
if (PUB._mapNodes == null) PUB._mapNodes = new List<MapNode>();
else PUB._mapNodes.Clear();
PUB._mapNodes.AddRange(result.Nodes);
// 맵 캔버스에 데이터 설정
PUB._mapCanvas.Nodes = PUB._mapNodes;
PUB._mapCanvas.MapFileName = filePath.FullName;
// 🔥 맵 설정 적용 (배경색, 그리드 표시)
if (result.Settings != null)
{
PUB._mapCanvas.BackColor = System.Drawing.Color.FromArgb(result.Settings.BackgroundColorArgb);
PUB._mapCanvas.ShowGrid = result.Settings.ShowGrid;
}
// 🔥 가상 AGV 초기화 (첫 노드 위치에 생성)
if (PUB._virtualAGV == null && PUB._mapNodes.Count > 0)
{
var startNode = PUB._mapNodes.FirstOrDefault(n => n.IsNavigationNode());
if (startNode != null)
{
PUB._virtualAGV = new VirtualAGV("AGV-01", startNode.Position, AgvDirection.Forward);
PUB._virtualAGV.SetPosition(startNode, AgvDirection.Forward);
// 캔버스에 AGV 리스트 설정
var agvList = new System.Collections.Generic.List<AGVNavigationCore.Controls.IAGV> { PUB._virtualAGV };
PUB._mapCanvas.AGVList = agvList;
PUB.log.Add($"가상 AGV 생성: {startNode.NodeId} 위치");
}
}
else if (PUB._virtualAGV != null)
{
// 기존 AGV가 있으면 캔버스에 다시 연결
var agvList = new System.Collections.Generic.List<AGVNavigationCore.Controls.IAGV> { PUB._virtualAGV };
PUB._mapCanvas.AGVList = agvList;
}
// 맵 로드 후 자동으로 맵에 맞춤
PUB._mapCanvas.FitToNodes();
PUB.log.Add($"맵 파일 로드 완료: {filePath.Name}, 노드 수: {result.Nodes.Count}");
}
else
{
PUB.log.Add($"맵 파일 로딩 실패: {result.ErrorMessage}");
MessageBox.Show($"맵 파일 로딩 실패: {result.ErrorMessage}", "오류",
MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
else
{
PUB.log.Add($"맵 파일을 찾을 수 없습니다: {filePath.FullName}");
}
//var fn = string.Empty;
//if (files.Any() == false)
//{
// fn = AR.UTIL.MakePath("sample.route");
//}
//else if (files.Count() == 1)
//{
// fn = files.First().FullName;
//}
//if (fn.isEmpty() == false)
//{
// var fi = new System.IO.FileInfo(AR.UTIL.CurrentPath + "\\sample.route");
// if (fi.Exists)
// {
// PUB.log.Add($"autoload : {fi.FullName}");
// var rlt = PUB.mapctl.LoadFromFile(fi.FullName, out string errmsg);
// if (rlt == false) AR.UTIL.MsgE(errmsg);
// }
//}
this.timer1.Start();
}
private void AGV_DataReceive(object sender, arDev.Narumi.DataEventArgs e)
{
switch (e.DataType)
{
case arDev.Narumi.DataType.TAG:
//_AGV 파일에서 위치조정을 함
//var tagno = PUB.AGV.data.TagNo;
//PUB.mapctl.SetCurrentPosition(tagno);
break;
}
}
private void CtlAuto1_ButtonClick(CtlAuto.UIButton idx)
{
if (idx.cmd.Equals("EMG"))
{
PUB.log.Add("ui reset click");
PUB.AGV.AGVErrorReset();
}
}
private void Sm_StepChanged(object sender, StateMachine.StateMachine.StepChangeEventArgs e)
{
if (e.New == eSMStep.INIT || e.New == eSMStep.SYNC)
this.ctlAuto1.Scean = CtlAuto.eScean.Progress;
else
this.ctlAuto1.Scean = CtlAuto.eScean.Normal;
}
private void FAuto_FormClosed(object sender, FormClosedEventArgs e)
{
timer1.Stop();
PUB.sm.StepChanged -= Sm_StepChanged;
this.ctlAuto1.ButtonClick -= CtlAuto1_ButtonClick;
PUB.AGV.DataReceive -= AGV_DataReceive;
}
bool tmrun = false;
private void fAuto_VisibleChanged(object sender, EventArgs e)
{
this.timer1.Enabled = this.Visible;
if (timer1.Enabled) timer1.Start();
else timer1.Stop();
}
private void timer1_Tick_1(object sender, EventArgs e)
{
//if (this.Visible == false) return;
//if (tmrun == true) return;
//tmrun = true;
//this.ctlAuto1.OnUpdateMode = true;
//if (this.ctlAuto1.Scean == CtlAuto.eScean.Progress)
//{
// ctlAuto1.ProgressVal = PUB.Result.SMSG_ProgressValue;
// ctlAuto1.ProgressMax = PUB.Result.SMSG_ProgressMax;
// ctlAuto1.StatusMessage = VAR.STR?.Get(eVarString.StatusMessage) ?? string.Empty;
//}
//this.ctlAuto1.StopMessage = string.Empty;
//if (PUB.sm.Step == StateMachine.eSMStep.RUN)
//{
// this.ctlAuto1.runStep = PUB.sm.RunStep;
//}
//else
//{
// this.ctlAuto1.runStep = ERunStep.READY;
//}
//this.ctlAuto1.OnUpdateMode = false;
//this.ctlAuto1.Invalidate();
//PUB.mapctl.PredictNextAction();
//tmrun = false;
}
}
}