Files
ENIG/Cs_HMI/AGVSimulator/Models/SimulatorConfig.cs
ChiKyun Kim de0e39e030 refactor: Consolidate RFID mapping and add bidirectional pathfinding
Major improvements to AGV navigation system:

• Consolidated RFID management into MapNode, removing duplicate RfidMapping class
• Enhanced MapNode with RFID metadata fields (RfidStatus, RfidDescription)
• Added automatic bidirectional connection generation in pathfinding algorithms
• Updated all components to use unified MapNode-based RFID system
• Added command line argument support for AGVMapEditor auto-loading files
• Fixed pathfinding failures by ensuring proper node connectivity

Technical changes:
- Removed RfidMapping class and dependencies across all projects
- Updated AStarPathfinder with EnsureBidirectionalConnections() method
- Modified MapLoader to use AssignAutoRfidIds() for RFID automation
- Enhanced UnifiedAGVCanvas, SimulatorForm, and MainForm for MapNode integration
- Improved data consistency and reduced memory footprint

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-11 16:41:52 +09:00

114 lines
3.2 KiB
C#

using System;
using System.IO;
using Newtonsoft.Json;
namespace AGVSimulator.Models
{
/// <summary>
/// 시뮬레이터 환경 설정 클래스
/// </summary>
public class SimulatorConfig
{
#region Properties
/// <summary>
/// MapEditor 실행 파일 경로
/// </summary>
public string MapEditorExecutablePath { get; set; } = string.Empty;
/// <summary>
/// 마지막으로 로드한 맵 파일 경로
/// </summary>
public string LastMapFilePath { get; set; } = string.Empty;
/// <summary>
/// 설정 파일 자동 저장 여부
/// </summary>
public bool AutoSave { get; set; } = true;
#endregion
#region Static Methods
/// <summary>
/// 설정 파일 기본 경로
/// </summary>
private static string ConfigFilePath => Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
"AGVSimulator",
"config.json");
/// <summary>
/// 설정을 파일에서 로드
/// </summary>
/// <returns>로드된 설정 객체</returns>
public static SimulatorConfig Load()
{
try
{
if (File.Exists(ConfigFilePath))
{
var json = File.ReadAllText(ConfigFilePath);
return JsonConvert.DeserializeObject<SimulatorConfig>(json) ?? new SimulatorConfig();
}
}
catch (Exception ex)
{
System.Diagnostics.Debug.WriteLine($"설정 로드 실패: {ex.Message}");
}
return new SimulatorConfig();
}
/// <summary>
/// 설정을 파일에 저장
/// </summary>
/// <param name="config">저장할 설정 객체</param>
/// <returns>저장 성공 여부</returns>
public static bool Save(SimulatorConfig config)
{
try
{
var directory = Path.GetDirectoryName(ConfigFilePath);
if (!Directory.Exists(directory))
{
Directory.CreateDirectory(directory);
}
var json = JsonConvert.SerializeObject(config, Formatting.Indented);
File.WriteAllText(ConfigFilePath, json);
return true;
}
catch (Exception ex)
{
System.Diagnostics.Debug.WriteLine($"설정 저장 실패: {ex.Message}");
return false;
}
}
#endregion
#region Instance Methods
/// <summary>
/// 현재 설정을 저장
/// </summary>
/// <returns>저장 성공 여부</returns>
public bool Save()
{
return Save(this);
}
/// <summary>
/// MapEditor 실행 파일 경로 유효성 확인
/// </summary>
/// <returns>유효한 경로인지 여부</returns>
public bool IsMapEditorPathValid()
{
return !string.IsNullOrEmpty(MapEditorExecutablePath) &&
File.Exists(MapEditorExecutablePath);
}
#endregion
}
}