Files
MotionSimulator/components/SceneObjects.tsx

261 lines
8.7 KiB
TypeScript

import React, { useRef } from 'react';
import { TransformControls, Text } from '@react-three/drei';
import * as THREE from 'three';
import {
SimObject,
ObjectType,
AxisObject,
CylinderObject,
LedObject,
SwitchObject
} from '../types';
interface ObjectProps {
data: SimObject;
isSelected: boolean;
isPlaying?: boolean;
onSelect: (id: string) => void;
onUpdate: (id: string, updates: Partial<SimObject>) => void;
onInteract?: (id: string) => void;
}
// -- Helper Material --
const selectedMaterial = new THREE.MeshBasicMaterial({ color: '#4ade80', wireframe: true, transparent: true, opacity: 0.5 });
// -- Linear Axis Component --
export const LinearAxis: React.FC<ObjectProps> = ({ data, isSelected, isPlaying, onSelect }) => {
const axis = data as AxisObject;
const railLength = 5;
const normalizedPos = ((axis.currentValue - axis.min) / (axis.max - axis.min)) * railLength;
const safePos = isNaN(normalizedPos) ? 0 : Math.max(0, Math.min(railLength, normalizedPos));
return (
<group
position={[axis.position.x, axis.position.y, axis.position.z]}
rotation={[axis.rotation.x, axis.rotation.y, axis.rotation.z]}
onClick={(e) => { e.stopPropagation(); if (!isPlaying) onSelect(axis.id); }}
>
<Text position={[railLength / 2, 0.8, 0]} fontSize={0.3} color="white" anchorX="center" anchorY="bottom">
{axis.name} ({axis.currentValue.toFixed(1)})
</Text>
<mesh position={[railLength / 2, 0, 0]}>
<boxGeometry args={[railLength + 0.5, 0.2, 0.5]} />
<meshStandardMaterial color="#475569" />
</mesh>
<mesh position={[safePos, 0.25, 0]}>
<boxGeometry args={[0.8, 0.3, 0.6]} />
<meshStandardMaterial color={(isSelected && !isPlaying) ? '#facc15' : '#3b82f6'} />
</mesh>
{isSelected && !isPlaying && (
<mesh position={[railLength / 2, 0, 0]}>
<boxGeometry args={[railLength + 0.6, 0.3, 0.6]} />
<primitive object={selectedMaterial} attach="material" />
</mesh>
)}
</group>
);
};
// -- Rotary Axis Component --
export const RotaryAxis: React.FC<ObjectProps> = ({ data, isSelected, isPlaying, onSelect }) => {
const axis = data as AxisObject;
const rotationAngle = (axis.currentValue % 360) * (Math.PI / 180);
return (
<group
position={[axis.position.x, axis.position.y, axis.position.z]}
rotation={[axis.rotation.x, axis.rotation.y, axis.rotation.z]}
onClick={(e) => { e.stopPropagation(); if (!isPlaying) onSelect(axis.id); }}
>
<Text position={[0, 1.5, 0]} fontSize={0.3} color="white" anchorX="center" anchorY="bottom">
{axis.name} ({axis.currentValue.toFixed(0)}°)
</Text>
<mesh position={[0, 0.25, 0]}>
<cylinderGeometry args={[0.8, 0.8, 0.5, 32]} />
<meshStandardMaterial color="#475569" />
</mesh>
<group rotation={[0, -rotationAngle, 0]} position={[0, 0.6, 0]}>
<mesh>
<cylinderGeometry args={[0.7, 0.7, 0.2, 32]} />
<meshStandardMaterial color={(isSelected && !isPlaying) ? '#facc15' : '#3b82f6'} />
</mesh>
<mesh position={[0.5, 0.15, 0]}>
<boxGeometry args={[0.3, 0.1, 0.1]} />
<meshStandardMaterial color="white" />
</mesh>
</group>
{isSelected && !isPlaying && (
<mesh position={[0, 0.4, 0]}>
<cylinderGeometry args={[0.9, 0.9, 1, 16]} />
<primitive object={selectedMaterial} attach="material" />
</mesh>
)}
</group>
);
};
// -- Cylinder Component --
export const Cylinder: React.FC<ObjectProps> = ({ data, isSelected, isPlaying, onSelect }) => {
const cyl = data as CylinderObject;
const housingLen = 2;
const extension = Math.min(cyl.stroke, Math.max(0, cyl.currentPosition));
return (
<group
position={[cyl.position.x, cyl.position.y, cyl.position.z]}
rotation={[cyl.rotation.x, cyl.rotation.y, cyl.rotation.z]}
onClick={(e) => { e.stopPropagation(); if (!isPlaying) onSelect(cyl.id); }}
>
<Text position={[housingLen / 2, 0.6, 0]} fontSize={0.3} color="white" anchorX="center" anchorY="bottom">
{cyl.name}
</Text>
<mesh rotation={[0, 0, -Math.PI / 2]} position={[housingLen / 2, 0, 0]}>
<cylinderGeometry args={[0.3, 0.3, housingLen, 16]} />
<meshStandardMaterial color="#64748b" opacity={0.8} transparent />
</mesh>
<mesh
rotation={[0, 0, -Math.PI / 2]}
position={[housingLen + (extension / 2), 0, 0]}
>
<cylinderGeometry args={[0.15, 0.15, extension + 0.2, 16]} />
<meshStandardMaterial color="#cbd5e1" metalness={0.8} roughness={0.2} />
</mesh>
<mesh position={[housingLen + extension, 0, 0]}>
<boxGeometry args={[0.2, 0.4, 0.4]} />
<meshStandardMaterial color="#475569" />
</mesh>
{isSelected && !isPlaying && (
<mesh position={[housingLen / 2 + extension / 2, 0, 0]}>
<boxGeometry args={[housingLen + extension + 0.5, 0.7, 0.7]} />
<primitive object={selectedMaterial} attach="material" />
</mesh>
)}
</group>
);
};
// -- Switch Component --
export const Switch: React.FC<ObjectProps> = ({ data, isSelected, isPlaying, onSelect, onInteract }) => {
const sw = data as SwitchObject;
return (
<group
position={[sw.position.x, sw.position.y, sw.position.z]}
rotation={[sw.rotation.x, sw.rotation.y, sw.rotation.z]}
onClick={(e) => {
e.stopPropagation();
if (!isPlaying) onSelect(sw.id);
if (onInteract) onInteract(sw.id);
}}
>
<Text position={[0, 0.6, 0]} fontSize={0.25} color="white" anchorX="center" anchorY="bottom">
{sw.name}
</Text>
<mesh position={[0, 0.1, 0]}>
<boxGeometry args={[0.6, 0.2, 0.6]} />
<meshStandardMaterial color="#334155" />
</mesh>
<mesh position={[0, 0.2 + (sw.isOn ? -0.05 : 0), 0]}>
<cylinderGeometry args={[0.2, 0.2, 0.2, 16]} />
<meshStandardMaterial color={sw.isOn ? '#ef4444' : '#94a3b8'} />
</mesh>
{isSelected && !isPlaying && (
<mesh position={[0, 0.15, 0]}>
<boxGeometry args={[0.7, 0.5, 0.7]} />
<primitive object={selectedMaterial} attach="material" />
</mesh>
)}
</group>
);
};
// -- LED Component --
export const Led: React.FC<ObjectProps> = ({ data, isSelected, isPlaying, onSelect }) => {
const led = data as LedObject;
return (
<group
position={[led.position.x, led.position.y, led.position.z]}
rotation={[led.rotation.x, led.rotation.y, led.rotation.z]}
onClick={(e) => { e.stopPropagation(); if (!isPlaying) onSelect(led.id); }}
>
<Text position={[0, 0.6, 0]} fontSize={0.25} color="white" anchorX="center" anchorY="bottom">
{led.name}
</Text>
<mesh position={[0, 0.1, 0]}>
<cylinderGeometry args={[0.2, 0.25, 0.2, 16]} />
<meshStandardMaterial color="#334155" />
</mesh>
<mesh position={[0, 0.3, 0]}>
<sphereGeometry args={[0.2, 16, 16]} />
<meshStandardMaterial
color={led.isOn ? led.color : '#334155'}
emissive={led.isOn ? led.color : '#000000'}
emissiveIntensity={led.isOn ? 2 : 0}
/>
</mesh>
{isSelected && !isPlaying && (
<mesh position={[0, 0.2, 0]}>
<boxGeometry args={[0.6, 0.6, 0.6]} />
<primitive object={selectedMaterial} attach="material" />
</mesh>
)}
</group>
);
};
export const EditableObject: React.FC<ObjectProps & { enableTransform: boolean, snap?: number | null }> = (props) => {
const { data, enableTransform, isPlaying, onUpdate, snap } = props;
const handleTransformChange = (e: any) => {
if (e.target.object) {
const o = e.target.object;
onUpdate(data.id, {
position: { x: o.position.x, y: o.position.y, z: o.position.z },
rotation: { x: o.rotation.x, y: o.rotation.y, z: o.rotation.z }
});
}
};
const Component =
data.type === ObjectType.AXIS_LINEAR ? LinearAxis :
data.type === ObjectType.AXIS_ROTARY ? RotaryAxis :
data.type === ObjectType.CYLINDER ? Cylinder :
data.type === ObjectType.SWITCH ? Switch :
Led;
return (
<>
<Component {...props} />
{props.isSelected && enableTransform && !isPlaying && (
<TransformControls
object={undefined}
position={[data.position.x, data.position.y, data.position.z]}
rotation={[data.rotation.x, data.rotation.y, data.rotation.z]}
onMouseUp={handleTransformChange}
size={0.6}
mode="translate"
translationSnap={snap ?? undefined}
rotationSnap={snap ? Math.PI / 12 : undefined}
/>
)}
</>
);
};