Files
MotionSimulator/components/SceneObjects.tsx

287 lines
10 KiB
TypeScript

import React, { useRef } from 'react';
import { TransformControls, Text } from '@react-three/drei';
import * as THREE from 'three';
import { useFrame } from '@react-three/fiber';
import {
SimObject,
ObjectType,
AxisObject,
CylinderObject,
LedObject,
SwitchObject,
AxisData
} from '../types';
interface ObjectProps {
data: SimObject;
isSelected?: boolean;
isPlaying?: boolean;
onSelect?: (id: string) => void;
onUpdate?: (id: string, updates: Partial<SimObject>) => void;
onInteract?: (id: string) => void;
axes?: AxisData[];
}
// -- Helper Material --
const selectedMaterial = new THREE.MeshBasicMaterial({ color: '#4ade80', wireframe: true, transparent: true, opacity: 0.5 });
// -- Axis Visualizer Component --
const AxisVisualizer = ({ object, isPlaying, axes, isSelected }: { object: AxisObject, isPlaying: boolean, axes?: AxisData[], isSelected?: boolean }) => {
const carriageRef = useRef<THREE.Mesh>(null);
const groupRef = useRef<THREE.Group>(null);
// Resolve current value from Global Axis Channel
const axisValue = axes && object.axisIndex !== undefined && axes[object.axisIndex] ? axes[object.axisIndex].value : 0; // Fallback to 0 if axes not provided or index invalid
useFrame(() => {
if (object.type === ObjectType.AXIS_LINEAR && carriageRef.current) {
const railLength = 5;
const normalizedPos = ((axisValue - object.min) / (object.max - object.min)) * railLength;
const safePos = isNaN(normalizedPos) ? 0 : Math.max(0, Math.min(railLength, normalizedPos));
carriageRef.current.position.x = safePos;
} else if (object.type === ObjectType.AXIS_ROTARY && groupRef.current) {
const rotationAngle = (axisValue % 360) * (Math.PI / 180);
// The inner group for rotary axis is rotated, not the carriage directly
const innerRotaryGroup = groupRef.current.children.find(child => child.name === 'rotary-inner-group');
if (innerRotaryGroup) {
innerRotaryGroup.rotation.y = -rotationAngle;
}
}
});
if (object.type === ObjectType.AXIS_LINEAR) {
const railLength = 5;
const normalizedPos = ((axisValue - object.min) / (object.max - object.min)) * railLength;
const safePos = isNaN(normalizedPos) ? 0 : Math.max(0, Math.min(railLength, normalizedPos));
return (
<group ref={groupRef}>
<Text position={[railLength / 2, 0.8, 0]} fontSize={0.3} color="white" anchorX="center" anchorY="bottom">
{object.name} ({axisValue.toFixed(1)})
</Text>
<mesh position={[railLength / 2, 0, 0]}>
<boxGeometry args={[railLength + 0.5, 0.2, 0.5]} />
<meshStandardMaterial color="#475569" />
</mesh>
<mesh ref={carriageRef} position={[safePos, 0.25, 0]}>
<boxGeometry args={[0.8, 0.3, 0.6]} />
<meshStandardMaterial color={(isSelected && !isPlaying) ? '#facc15' : '#3b82f6'} />
</mesh>
{isSelected && !isPlaying && (
<mesh position={[railLength / 2, 0, 0]}>
<boxGeometry args={[railLength + 0.6, 0.3, 0.6]} />
<primitive object={selectedMaterial} attach="material" />
</mesh>
)}
</group>
);
} else if (object.type === ObjectType.AXIS_ROTARY) {
const rotationAngle = (axisValue % 360) * (Math.PI / 180);
return (
<group ref={groupRef}>
<Text position={[0, 1.5, 0]} fontSize={0.3} color="white" anchorX="center" anchorY="bottom">
{object.name} ({axisValue.toFixed(0)}°)
</Text>
<mesh position={[0, 0.25, 0]}>
<cylinderGeometry args={[0.8, 0.8, 0.5, 32]} />
<meshStandardMaterial color="#475569" />
</mesh>
<group name="rotary-inner-group" rotation={[0, -rotationAngle, 0]} position={[0, 0.6, 0]}>
<mesh>
<cylinderGeometry args={[0.7, 0.7, 0.2, 32]} />
<meshStandardMaterial color={(isSelected && !isPlaying) ? '#facc15' : '#3b82f6'} />
</mesh>
<mesh position={[0.5, 0.15, 0]}>
<boxGeometry args={[0.3, 0.1, 0.1]} />
<meshStandardMaterial color="white" />
</mesh>
</group>
{isSelected && !isPlaying && (
<mesh position={[0, 0.4, 0]}>
<cylinderGeometry args={[0.9, 0.9, 1, 16]} />
<primitive object={selectedMaterial} attach="material" />
</mesh>
)}
</group>
);
}
return null;
};
// -- Cylinder Visualizer Component --
const CylinderVisualizer = ({ object, isPlaying, isSelected }: { object: CylinderObject, isPlaying: boolean, isSelected?: boolean }) => {
const housingLen = 2;
const extension = Math.min(object.stroke, Math.max(0, object.currentPosition));
return (
<group>
<Text position={[housingLen / 2, 0.6, 0]} fontSize={0.3} color="white" anchorX="center" anchorY="bottom">
{object.name}
</Text>
<mesh rotation={[0, 0, -Math.PI / 2]} position={[housingLen / 2, 0, 0]}>
<cylinderGeometry args={[0.3, 0.3, housingLen, 16]} />
<meshStandardMaterial color="#64748b" opacity={0.8} transparent />
</mesh>
<mesh
rotation={[0, 0, -Math.PI / 2]}
position={[housingLen + (extension / 2), 0, 0]}
>
<cylinderGeometry args={[0.15, 0.15, extension + 0.2, 16]} />
<meshStandardMaterial color="#cbd5e1" metalness={0.8} roughness={0.2} />
</mesh>
<mesh position={[housingLen + extension, 0, 0]}>
<boxGeometry args={[0.2, 0.4, 0.4]} />
<meshStandardMaterial color="#475569" />
</mesh>
{isSelected && !isPlaying && (
<mesh position={[housingLen / 2 + extension / 2, 0, 0]}>
<boxGeometry args={[housingLen + extension + 0.5, 0.7, 0.7]} />
<primitive object={selectedMaterial} attach="material" />
</mesh>
)}
</group>
);
};
// -- Switch Component --
export const Switch: React.FC<ObjectProps> = ({ data, isSelected, isPlaying, onSelect, onInteract }) => {
const sw = data as SwitchObject;
return (
<group
position={[sw.position.x, sw.position.y, sw.position.z]}
rotation={[sw.rotation.x, sw.rotation.y, sw.rotation.z]}
onClick={(e) => {
e.stopPropagation();
if (!isPlaying) onSelect?.(sw.id);
if (onInteract) onInteract(sw.id);
}}
>
<Text position={[0, 0.6, 0]} fontSize={0.25} color="white" anchorX="center" anchorY="bottom">
{sw.name}
</Text>
<mesh position={[0, 0.1, 0]}>
<boxGeometry args={[0.6, 0.2, 0.6]} />
<meshStandardMaterial color="#334155" />
</mesh>
<mesh position={[0, 0.2 + (sw.isOn ? -0.05 : 0), 0]}>
<cylinderGeometry args={[0.2, 0.2, 0.2, 16]} />
<meshStandardMaterial color={sw.isOn ? '#ef4444' : '#94a3b8'} />
</mesh>
{isSelected && !isPlaying && (
<mesh position={[0, 0.15, 0]}>
<boxGeometry args={[0.7, 0.5, 0.7]} />
<primitive object={selectedMaterial} attach="material" />
</mesh>
)}
</group>
);
};
// -- LED Component --
export const Led: React.FC<ObjectProps> = ({ data, isSelected, isPlaying, onSelect }) => {
const led = data as LedObject;
return (
<group
position={[led.position.x, led.position.y, led.position.z]}
rotation={[led.rotation.x, led.rotation.y, led.rotation.z]}
onClick={(e) => { e.stopPropagation(); if (!isPlaying) onSelect?.(led.id); }}
>
<Text position={[0, 0.6, 0]} fontSize={0.25} color="white" anchorX="center" anchorY="bottom">
{led.name}
</Text>
<mesh position={[0, 0.1, 0]}>
<cylinderGeometry args={[0.2, 0.25, 0.2, 16]} />
<meshStandardMaterial color="#334155" />
</mesh>
<mesh position={[0, 0.3, 0]}>
<sphereGeometry args={[0.2, 16, 16]} />
<meshStandardMaterial
color={led.isOn ? led.color : '#334155'}
emissive={led.isOn ? led.color : '#000000'}
emissiveIntensity={led.isOn ? 2 : 0}
/>
</mesh>
{isSelected && !isPlaying && (
<mesh position={[0, 0.2, 0]}>
<boxGeometry args={[0.6, 0.6, 0.6]} />
<primitive object={selectedMaterial} attach="material" />
</mesh>
)}
</group>
);
};
export const EditableObject: React.FC<ObjectProps & { enableTransform?: boolean, snap?: number | null }> = (props) => {
const { data, enableTransform, isPlaying, onUpdate, snap, axes } = props;
const handleTransformChange = (e: any) => {
if (e.target.object) {
const o = e.target.object;
onUpdate?.(data.id, {
position: { x: o.position.x, y: o.position.y, z: o.position.z },
rotation: { x: o.rotation.x, y: o.rotation.y, z: o.rotation.z }
});
}
};
let ComponentToRender;
switch (data.type) {
case ObjectType.AXIS_LINEAR:
case ObjectType.AXIS_ROTARY:
ComponentToRender = <AxisVisualizer object={data as AxisObject} isPlaying={isPlaying!} axes={axes} isSelected={props.isSelected} />;
break;
case ObjectType.CYLINDER:
ComponentToRender = <CylinderVisualizer object={data as CylinderObject} isPlaying={isPlaying!} isSelected={props.isSelected} />;
break;
case ObjectType.SWITCH:
ComponentToRender = <Switch {...props} />;
break;
case ObjectType.LED:
ComponentToRender = <Led {...props} />;
break;
default:
ComponentToRender = null;
}
return (
<group
position={[data.position.x, data.position.y, data.position.z]}
rotation={[data.rotation.x, data.rotation.y, data.rotation.z]}
onClick={(e) => { e.stopPropagation(); if (!isPlaying) props.onSelect?.(data.id); }}
>
{ComponentToRender}
{props.isSelected && enableTransform && !isPlaying && (
<TransformControls
object={undefined} // TransformControls will apply to its children, not a specific object prop
position={[0, 0, 0]} // Position relative to the group
rotation={[0, 0, 0]} // Rotation relative to the group
onMouseUp={handleTransformChange}
size={0.6}
mode="translate"
translationSnap={snap ?? undefined}
rotationSnap={snap ? Math.PI / 12 : undefined}
/>
)}
</group>
);
};