380 lines
16 KiB
TypeScript
380 lines
16 KiB
TypeScript
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import React, { useState, useEffect } from 'react';
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import { Canvas, useFrame } from '@react-three/fiber';
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import { OrbitControls, Grid } from '@react-three/drei';
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import { Sidebar } from './components/Sidebar';
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import { IOPanel } from './components/IOPanel';
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import { LadderEditor } from './components/LadderEditor';
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import {
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SimObject, ObjectType, AxisObject, CylinderObject, SwitchObject, LedObject,
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IOLogicRule, LogicCondition, LogicAction, ProjectData
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} from './types';
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import { EditableObject } from './components/SceneObjects';
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import { Layout as LayoutIcon, Cpu, Play, Pause, Square } from 'lucide-react';
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// --- Simulation Manager (PLC Scan Cycle) ---
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const SimulationLoop = ({
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isPlaying,
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objects,
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setObjects,
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logicRules,
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manualInputs,
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manualOutputs,
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setInputs,
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setOutputs
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}: {
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isPlaying: boolean,
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objects: SimObject[],
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setObjects: React.Dispatch<React.SetStateAction<SimObject[]>>,
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logicRules: IOLogicRule[],
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manualInputs: boolean[],
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manualOutputs: boolean[],
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setInputs: (inputs: boolean[]) => void,
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setOutputs: (outputs: boolean[]) => void
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}) => {
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useFrame((state, delta) => {
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if (!isPlaying) return;
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// --- 1. PLC Input Scan (Physical + Manual Force) ---
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const sensorInputs = new Array(16).fill(false);
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objects.forEach(obj => {
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if (obj.type === ObjectType.SWITCH && (obj as SwitchObject).isOn) {
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const port = (obj as SwitchObject).inputPort;
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if (port >= 0 && port < 16) sensorInputs[port] = true;
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}
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if ((obj.type === ObjectType.AXIS_LINEAR || obj.type === ObjectType.AXIS_ROTARY) && (obj as AxisObject).triggers) {
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const axis = obj as AxisObject;
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axis.triggers.forEach(trig => {
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const met = trig.condition === '>' ? axis.currentValue > trig.position : axis.currentValue < trig.position;
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if (met && trig.targetInputPort >= 0 && trig.targetInputPort < 16) sensorInputs[trig.targetInputPort] = true;
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});
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}
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});
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const effectiveInputs = sensorInputs.map((bit, i) => bit || manualInputs[i]);
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setInputs(effectiveInputs);
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// --- 2. PLC Logic Execution ---
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const logicOutputs = new Array(16).fill(false);
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logicRules.forEach(rule => {
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if (!rule.enabled) return;
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const inputState = effectiveInputs[rule.inputPort];
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const conditionMet = rule.condition === LogicCondition.IS_ON ? inputState : !inputState;
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if (conditionMet && rule.action === LogicAction.SET_ON) {
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logicOutputs[rule.outputPort] = true;
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}
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});
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// Effective Outputs = Logic OR Manual Force
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const effectiveOutputs = logicOutputs.map((bit, i) => bit || manualOutputs[i]);
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setOutputs(effectiveOutputs);
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// --- 3. Physical Update Scan ---
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setObjects(prevObjects => {
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let hasChanges = false;
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const newObjects = prevObjects.map(obj => {
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let newObj = { ...obj };
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let changed = false;
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if (obj.type === ObjectType.LED) {
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const led = obj as LedObject;
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const shouldBeOn = effectiveOutputs[led.outputPort];
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if (led.isOn !== shouldBeOn) {
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newObj = { ...led, isOn: shouldBeOn };
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changed = true;
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}
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}
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else if (obj.type === ObjectType.CYLINDER) {
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const cyl = obj as CylinderObject;
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const shouldExtend = effectiveOutputs[cyl.outputPort];
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const targetPos = shouldExtend ? cyl.stroke : 0;
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if (Math.abs(cyl.currentPosition - targetPos) > 0.01) {
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const step = cyl.speed * delta * 5;
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if (cyl.currentPosition < targetPos) {
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newObj = { ...cyl, extended: shouldExtend, currentPosition: Math.min(targetPos, cyl.currentPosition + step) };
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} else {
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newObj = { ...cyl, extended: shouldExtend, currentPosition: Math.max(targetPos, cyl.currentPosition - step) };
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}
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changed = true;
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}
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}
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else if (obj.type === ObjectType.AXIS_LINEAR || obj.type === ObjectType.AXIS_ROTARY) {
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const axis = obj as AxisObject;
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if (axis.currentValue !== axis.targetValue) {
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const diff = axis.targetValue - axis.currentValue;
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const step = axis.speed * delta * 10;
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if (Math.abs(diff) < step) {
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newObj = { ...axis, currentValue: axis.targetValue };
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} else {
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newObj = { ...axis, currentValue: axis.currentValue + Math.sign(diff) * step };
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}
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changed = true;
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}
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}
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if (changed) hasChanges = true;
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return newObj;
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});
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return hasChanges ? newObjects : prevObjects;
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});
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});
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return null;
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};
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export default function App() {
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const [activeView, setActiveView] = useState<'layout' | 'logic'>('layout');
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const [objects, setObjects] = useState<SimObject[]>([]);
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const [logicRules, setLogicRules] = useState<IOLogicRule[]>([]);
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const [inputs, setInputs] = useState<boolean[]>(new Array(16).fill(false));
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const [outputs, setOutputs] = useState<boolean[]>(new Array(16).fill(false));
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const [manualInputs, setManualInputs] = useState<boolean[]>(new Array(16).fill(false));
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const [manualOutputs, setManualOutputs] = useState<boolean[]>(new Array(16).fill(false));
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const [inputNames, setInputNames] = useState<string[]>(new Array(16).fill(''));
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const [outputNames, setOutputNames] = useState<string[]>(new Array(16).fill(''));
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const [selectedId, setSelectedId] = useState<string | null>(null);
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const [isPlaying, setIsPlaying] = useState(false);
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useEffect(() => {
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if (!isPlaying) {
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setObjects(prev => prev.map(obj => {
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if (obj.type === ObjectType.LED) {
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const led = obj as LedObject;
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return { ...led, isOn: manualOutputs[led.outputPort] };
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}
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if (obj.type === ObjectType.CYLINDER) {
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const cyl = obj as CylinderObject;
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const extended = manualOutputs[cyl.outputPort];
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return { ...cyl, extended, currentPosition: extended ? cyl.stroke : 0 };
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}
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return obj;
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}));
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setInputs([...manualInputs]);
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setOutputs([...manualOutputs]);
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}
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}, [manualInputs, manualOutputs, isPlaying]);
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const handleUpdatePortName = (type: 'input' | 'output', index: number, name: string) => {
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if (type === 'input') {
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const next = [...inputNames]; next[index] = name; setInputNames(next);
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} else {
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const next = [...outputNames]; next[index] = name; setOutputNames(next);
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}
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};
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const handleToggleManualInput = (index: number) => {
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const next = [...manualInputs]; next[index] = !next[index]; setManualInputs(next);
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};
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const handleToggleManualOutput = (index: number) => {
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const next = [...manualOutputs]; next[index] = !next[index]; setManualOutputs(next);
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};
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const handleReset = () => {
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setIsPlaying(false);
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setManualInputs(new Array(16).fill(false));
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setManualOutputs(new Array(16).fill(false));
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setObjects(prev => prev.map(o => {
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if(o.type === ObjectType.AXIS_LINEAR || o.type === ObjectType.AXIS_ROTARY) return {...o, currentValue: (o as AxisObject).min, targetValue: (o as AxisObject).min};
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if(o.type === ObjectType.CYLINDER) return {...o, currentPosition: 0, extended: false};
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if(o.type === ObjectType.LED) return {...o, isOn: false};
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if(o.type === ObjectType.SWITCH) return {...o, isOn: false};
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return o;
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}));
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};
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const handleExport = () => {
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const project: ProjectData = { version: "1.0", objects, logicRules, inputNames, outputNames };
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const blob = new Blob([JSON.stringify(project, null, 2)], { type: 'application/json' });
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const url = URL.createObjectURL(blob);
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const a = document.createElement('a');
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a.href = url; a.download = `motion-sim-project.json`; a.click();
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URL.revokeObjectURL(url);
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};
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const handleImport = (e: React.ChangeEvent<HTMLInputElement>) => {
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const file = e.target.files?.[0];
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if (!file) return;
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const reader = new FileReader();
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reader.onload = (event) => {
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try {
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const data = JSON.parse(event.target?.result as string) as ProjectData;
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if (data.objects) setObjects(data.objects);
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if (data.logicRules) setLogicRules(data.logicRules);
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if (data.inputNames) setInputNames(data.inputNames);
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if (data.outputNames) setOutputNames(data.outputNames);
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} catch (err) { alert("Invalid JSON"); }
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};
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reader.readAsText(file);
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e.target.value = '';
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};
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const handleAddObject = (type: ObjectType) => {
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const id = crypto.randomUUID();
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const position = { x: 0, y: 0.1, z: 0 };
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let newObj: SimObject;
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switch (type) {
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case ObjectType.AXIS_LINEAR:
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newObj = { id, type, name: 'Linear Axis', position, rotation: {x:0,y:0,z:0}, min: 0, max: 100, currentValue: 0, targetValue: 0, speed: 1, isOscillating: false, triggers: [] } as AxisObject;
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break;
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case ObjectType.AXIS_ROTARY:
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newObj = { id, type, name: 'Rotary Axis', position, rotation: {x:0,y:0,z:0}, min: 0, max: 360, currentValue: 0, targetValue: 0, speed: 1, isOscillating: false, triggers: [] } as AxisObject;
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break;
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case ObjectType.CYLINDER:
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newObj = { id, type, name: 'Cylinder', position, rotation: {x:0,y:0,z:0}, stroke: 2, extended: false, currentPosition: 0, speed: 2, outputPort: 0 } as CylinderObject;
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break;
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case ObjectType.SWITCH:
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newObj = { id, type, name: 'Switch', position, rotation: {x:0,y:0,z:0}, isOn: false, isMomentary: true, inputPort: 0 } as SwitchObject;
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break;
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case ObjectType.LED:
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newObj = { id, type, name: 'LED', position, rotation: {x:0,y:0,z:0}, isOn: false, color: '#00ff00', outputPort: 0 } as LedObject;
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break;
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default: return;
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}
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setObjects(prev => [...prev, newObj]);
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setSelectedId(id);
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setActiveView('layout');
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};
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return (
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<div className="flex flex-col w-screen h-screen bg-black text-white overflow-hidden font-sans">
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{/* Top Navigation */}
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<div className="h-16 bg-gray-900 border-b border-gray-800 flex items-center px-6 justify-between shrink-0 z-20 shadow-lg">
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<div className="flex items-center gap-8">
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<div className="flex items-center gap-2">
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<div className="w-8 h-8 bg-blue-600 rounded flex items-center justify-center font-bold text-lg shadow-[0_0_15px_rgba(37,99,235,0.4)]">M</div>
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<span className="font-bold tracking-tight text-lg">MotionSim</span>
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</div>
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<div className="flex bg-gray-950 p-1 rounded-xl border border-gray-800 shadow-inner">
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<button
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onClick={() => setActiveView('layout')}
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className={`flex items-center gap-2 px-6 py-2 rounded-lg text-sm font-bold transition-all ${activeView === 'layout' ? 'bg-blue-600 text-white shadow-md' : 'text-gray-500 hover:text-gray-300'}`}
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>
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<LayoutIcon size={16}/> Layout
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</button>
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<button
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onClick={() => setActiveView('logic')}
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className={`flex items-center gap-2 px-6 py-2 rounded-lg text-sm font-bold transition-all ${activeView === 'logic' ? 'bg-blue-600 text-white shadow-md' : 'text-gray-500 hover:text-gray-300'}`}
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>
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<Cpu size={16}/> Logic
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</button>
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</div>
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</div>
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{/* Global Controls */}
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<div className="flex items-center gap-4">
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{isPlaying && (
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<div className="bg-green-900/20 border border-green-500/30 px-4 py-1.5 rounded-full flex items-center gap-2">
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<div className="w-2 h-2 bg-green-500 rounded-full animate-pulse shadow-[0_0_8px_#22c55e]" />
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<span className="text-[10px] font-black text-green-400 tracking-[0.2em] uppercase">PLC ACTIVE</span>
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</div>
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)}
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<div className="h-8 w-[1px] bg-gray-800 mx-2" />
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<div className="flex items-center gap-2 bg-gray-950 p-1 rounded-xl border border-gray-800">
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<button
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onClick={() => setIsPlaying(!isPlaying)}
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title={isPlaying ? "Stop PLC" : "Start PLC"}
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className={`flex items-center gap-2 px-4 py-1.5 rounded-lg text-xs font-black transition-all ${isPlaying ? 'bg-red-600/20 text-red-500 hover:bg-red-600/30' : 'bg-green-600 text-white hover:bg-green-500 shadow-lg shadow-green-900/20'}`}
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>
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{isPlaying ? <><Pause size={14}/> STOP</> : <><Play size={14}/> RUN</>}
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</button>
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<button
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onClick={handleReset}
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title="Reset System"
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className="p-1.5 rounded-lg text-gray-400 hover:text-white hover:bg-gray-800 transition-all"
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>
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<Square size={16} fill="currentColor" />
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</button>
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</div>
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</div>
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</div>
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{/* Main Content Area */}
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<div className="flex-1 flex overflow-hidden">
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{/* Left Side: Permanent IO Panel */}
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<IOPanel
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inputs={inputs}
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outputs={outputs}
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inputNames={inputNames}
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outputNames={outputNames}
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onToggleInput={handleToggleManualInput}
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onToggleOutput={handleToggleManualOutput}
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/>
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{/* Center/Right: Dynamic Content based on tab */}
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{activeView === 'layout' ? (
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<div className="flex-1 flex overflow-hidden relative">
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<div className="flex-1 relative cursor-crosshair">
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<Canvas shadows camera={{ position: [5, 5, 5], fov: 50 }}>
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<color attach="background" args={['#0f172a']} />
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<ambientLight intensity={0.5} />
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<directionalLight position={[10, 10, 5]} intensity={1} castShadow />
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<Grid position={[0, -0.01, 0]} args={[20, 20]} cellSize={1} cellThickness={0.5} cellColor="#1e293b" sectionSize={5} sectionThickness={1} sectionColor="#334155" fadeDistance={30} infiniteGrid />
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<OrbitControls makeDefault enabled={!isPlaying || !selectedId} />
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{objects.map(obj => (
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<EditableObject
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key={obj.id}
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data={obj}
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isSelected={obj.id === selectedId}
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isPlaying={isPlaying}
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enableTransform={true}
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onSelect={setSelectedId}
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onUpdate={(id, updates) => setObjects(prev => prev.map(o => o.id === id ? {...o, ...updates} as SimObject : o))}
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onInteract={(id) => setObjects(prev => prev.map(o => (o.id === id && o.type === ObjectType.SWITCH) ? { ...o, isOn: !o.isOn } as SwitchObject : o))}
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/>
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))}
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<SimulationLoop
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isPlaying={isPlaying}
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objects={objects}
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setObjects={setObjects}
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logicRules={logicRules}
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manualInputs={manualInputs}
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manualOutputs={manualOutputs}
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setInputs={setInputs}
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setOutputs={setOutputs}
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/>
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</Canvas>
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</div>
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<Sidebar
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objects={objects}
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selectedId={selectedId}
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isPlaying={isPlaying}
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inputNames={inputNames}
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outputNames={outputNames}
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onAddObject={handleAddObject}
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onDeleteObject={(id) => { setObjects(prev => prev.filter(o => o.id !== id)); setSelectedId(null); }}
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onUpdateObject={(id, updates) => setObjects(prev => prev.map(o => o.id === id ? { ...o, ...updates } as SimObject : o))}
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onSelect={setSelectedId}
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onUpdatePortName={handleUpdatePortName}
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onExport={handleExport}
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onImport={handleImport}
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/>
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</div>
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) : (
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<LadderEditor
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logicRules={logicRules}
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inputNames={inputNames}
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outputNames={outputNames}
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currentInputs={inputs}
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currentOutputs={outputs}
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onAddRule={(r) => setLogicRules(prev => [...prev, r])}
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onDeleteRule={(id) => setLogicRules(prev => prev.filter(r => r.id !== id))}
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onUpdateRule={(id, updates) => setLogicRules(prev => prev.map(r => r.id === id ? {...r, ...updates} : r))}
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/>
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)}
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</div>
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</div>
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);
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}
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