Files
MotionSimulator/App.tsx

631 lines
27 KiB
TypeScript

import React, { useState, useEffect, useRef } from 'react';
import { Canvas, useFrame } from '@react-three/fiber';
import { MOUSE } from 'three';
import { OrbitControls, Grid, GizmoHelper, GizmoViewcube } from '@react-three/drei';
import { Sidebar } from './components/Sidebar';
import { IOPanel } from './components/IOPanel';
import { LadderEditor } from './components/LadderEditor';
import { SystemSetupDialog } from './components/SystemSetupDialog';
import {
SimObject, ObjectType, AxisObject, CylinderObject, SwitchObject, LedObject,
IOLogicRule, LogicCondition, LogicAction, ProjectData, AxisData, LogicTriggerType, LogicActionType,
LogicMathOp, MEMORY_SIZE, ADDR_AXIS_BASE, ADDR_AXIS_STRIDE, OFF_AXIS_CURRENT_POS, OFF_AXIS_TARGET_POS
} from './types';
import { EditableObject } from './components/SceneObjects';
import { Layout as LayoutIcon, Cpu, Play, Pause, Square, Download, Upload, Magnet, Settings } from 'lucide-react';
// --- Simulation Manager (PLC Scan Cycle) ---
const SimulationLoop = ({
isPlaying,
objects,
setObjects,
logicRules,
manualInputs,
manualOutputs,
setInputs,
setOutputs,
axes,
setAxes
}: {
isPlaying: boolean,
objects: SimObject[],
setObjects: React.Dispatch<React.SetStateAction<SimObject[]>>,
logicRules: IOLogicRule[],
manualInputs: boolean[],
manualOutputs: boolean[],
setInputs: (inputs: boolean[]) => void,
setOutputs: (outputs: boolean[]) => void,
axes: AxisData[],
setAxes: React.Dispatch<React.SetStateAction<AxisData[]>>,
memoryView: React.MutableRefObject<DataView>
}) => {
useFrame((state, delta) => {
if (!isPlaying) return;
// --- 1. PLC Input Scan (Physical + Manual Force) ---
const sensorInputs = new Array(32).fill(false);
objects.forEach(obj => {
if (obj.type === ObjectType.SWITCH && (obj as SwitchObject).isOn) {
const port = (obj as SwitchObject).inputPort;
if (port >= 0 && port < 32) sensorInputs[port] = true;
}
if ((obj.type === ObjectType.AXIS_LINEAR || obj.type === ObjectType.AXIS_ROTARY) && (obj as AxisObject).triggers) {
const axisObj = obj as AxisObject;
const globalAxis = axes[axisObj.axisIndex];
if (globalAxis) {
axisObj.triggers.forEach(trig => {
const met = trig.condition === '>' ? globalAxis.value > trig.position : globalAxis.value < trig.position;
if (met && trig.targetInputPort >= 0 && trig.targetInputPort < 32) sensorInputs[trig.targetInputPort] = true;
});
}
}
});
const effectiveInputs = sensorInputs.map((bit, i) => bit || manualInputs[i]);
setInputs(effectiveInputs);
// --- 1. Memory IO Scan (Axis Global State -> Memory) ---
// Update Memory Mapped Axis Areas (Read Current Pos from App State)
// In a real PLC, this happens at the start of scan.
axes.forEach(axis => {
const base = ADDR_AXIS_BASE + (axis.id * ADDR_AXIS_STRIDE);
// 0: Status (Uint16) - reserved
memoryView.current.setUint16(base, 0, true);
// 2: Current Pos (Float32)
memoryView.current.setFloat32(base + OFF_AXIS_CURRENT_POS, axis.value, true);
// 10: Speed (Float32)
memoryView.current.setFloat32(base + 10, axis.speed, true);
// Sync Target to memory if it wasn't written by logic, or initialize it
// (Optional: In strict PLC, memory drives axis. If we want UI slider to work, UI must write to memory OR axis. Logic takes precedence)
// Here we write the *current* target to memory so logic sees it, unless logic overwrites it.
// Check if we need to sync? For now, let's write it so 'readback' works.
// memoryView.current.setFloat32(base + OFF_AXIS_TARGET_POS, axis.target, true);
});
// --- 2. PLC Logic Execution ---
const logicOutputs = new Array(32).fill(false);
// Axis updates from Logic (collected to avoid multiple setState calls)
const axisUpdates = new Map<number, number>();
logicRules.forEach(rule => {
if (!rule.enabled) return;
// 1. Evaluate Trigger
let conditionMet = false;
if (rule.triggerType === LogicTriggerType.INPUT_BIT) {
const inputState = effectiveInputs[rule.inputPort];
conditionMet = inputState; // Default IS_ON behavior for now
} else if (rule.triggerType === LogicTriggerType.AXIS_COMPARE) {
// Legacy Axis Compare
const axis = axes[rule.triggerAxisIndex];
if (axis) {
switch (rule.triggerCompareOp) {
case LogicCondition.GREATER: conditionMet = axis.value > rule.triggerValue; break;
case LogicCondition.LESS: conditionMet = axis.value < rule.triggerValue; break;
case LogicCondition.EQUAL: conditionMet = Math.abs(axis.value - rule.triggerValue) < 0.1; break;
}
}
} else if (rule.triggerType === LogicTriggerType.MEM_COMPARE) {
// Memory Compare
// Read 4 bytes at address as Float32 (Standardize on Float for M-registers for now)
const addr = rule.triggerAddress || 0;
if (addr >= 0 && addr < MEMORY_SIZE - 4) {
const val = memoryView.current.getFloat32(addr, true);
switch (rule.triggerCompareOp) {
case LogicCondition.GREATER: conditionMet = val > rule.triggerValue; break;
case LogicCondition.LESS: conditionMet = val < rule.triggerValue; break;
case LogicCondition.EQUAL: conditionMet = Math.abs(val - rule.triggerValue) < 0.001; break;
}
}
}
// 2. Execute Action if Trigger Met
if (conditionMet) {
if (rule.actionType === LogicActionType.OUTPUT_COIL) {
if (rule.action === LogicAction.SET_ON) {
logicOutputs[rule.outputPort] = true;
}
} else if (rule.actionType === LogicActionType.AXIS_MOVE) {
// Legacy Move: Directly set Axis Target
axisUpdates.set(rule.targetAxisIndex, rule.targetAxisValue);
// Also update Memory Map for consistency
const base = ADDR_AXIS_BASE + (rule.targetAxisIndex * ADDR_AXIS_STRIDE);
if (base < MEMORY_SIZE) memoryView.current.setFloat32(base + OFF_AXIS_TARGET_POS, rule.targetAxisValue, true);
} else if (rule.actionType === LogicActionType.MEM_OPERATION) {
// Memory Math
const addr = rule.memAddress || 0;
if (addr >= 0 && addr < MEMORY_SIZE - 4) {
let currentVal = memoryView.current.getFloat32(addr, true);
let newVal = currentVal;
switch (rule.memOperation) {
case LogicMathOp.SET: newVal = rule.memOperandValue; break;
case LogicMathOp.ADD: newVal = currentVal + rule.memOperandValue; break;
case LogicMathOp.SUB: newVal = currentVal - rule.memOperandValue; break;
}
memoryView.current.setFloat32(addr, newVal, true);
}
}
}
});
// Apply Logical Outputs
const effectiveOutputs = logicOutputs.map((bit, i) => bit || manualOutputs[i]);
setOutputs(effectiveOutputs);
// --- 3. Memory Output Scan (Memory -> Axis Command) ---
// Read Target Position from Memory for each axis and apply to State
axes.forEach(axis => {
const base = ADDR_AXIS_BASE + (axis.id * ADDR_AXIS_STRIDE);
const memTarget = memoryView.current.getFloat32(base + OFF_AXIS_TARGET_POS, true);
// Simple change detection (epsilon) or just overwrite if non-zero?
// Issue: If UI Slider sets axis.target, and memory has 0, memory overwrites UI.
// User Requirement: "write to memory... motor moves".
// So Memory is the source of truth for Target.
// But initially memory is 0. So Axis goes to 0?
// Workaround: If memory target is exactly 0 and axis is not 0, maybe don't force?
// Better: Initialize Memory with Axis Target on startup.
// For now, let's assume Logic drives Memory.
if (memTarget !== axis.target && Math.abs(memTarget - axis.target) > 0.001) {
axisUpdates.set(axis.id, memTarget);
}
});
// Apply Axis Logic Updates
if (axisUpdates.size > 0) {
setAxes(prev => prev.map(a => {
if (axisUpdates.has(a.id)) {
const target = axisUpdates.get(a.id)!;
if (a.target !== target) return { ...a, target };
}
return a;
}));
}
// --- 3. Physical Update Scan ---
setObjects(prevObjects => {
let hasChanges = false;
const newObjects = prevObjects.map(obj => {
let newObj = { ...obj };
let changed = false;
if (obj.type === ObjectType.LED) {
const led = obj as LedObject;
const shouldBeOn = effectiveOutputs[led.outputPort];
if (led.isOn !== shouldBeOn) {
newObj = { ...led, isOn: shouldBeOn };
changed = true;
}
}
else if (obj.type === ObjectType.CYLINDER) {
const cyl = obj as CylinderObject;
const shouldExtend = effectiveOutputs[cyl.outputPort];
const targetPos = shouldExtend ? cyl.stroke : 0;
if (Math.abs(cyl.currentPosition - targetPos) > 0.01) {
const step = cyl.speed * delta * 5;
if (cyl.currentPosition < targetPos) {
newObj = { ...cyl, extended: shouldExtend, currentPosition: Math.min(targetPos, cyl.currentPosition + step) };
} else {
newObj = { ...cyl, extended: shouldExtend, currentPosition: Math.max(targetPos, cyl.currentPosition - step) };
}
changed = true;
}
}
else if (obj.type === ObjectType.AXIS_LINEAR || obj.type === ObjectType.AXIS_ROTARY) {
// Axis objects are now just visualizers, no internal state update needed here
// Their position is derived from global 'axes' state in render
}
if (changed) hasChanges = true;
return newObj;
});
return hasChanges ? newObjects : prevObjects;
});
// --- 4. Axis Update Scan ---
setAxes(prevAxes => {
return prevAxes.map(axis => {
if (axis.value !== axis.target) {
const diff = axis.target - axis.value;
const step = axis.speed * delta * 10;
if (Math.abs(diff) < step) {
return { ...axis, value: axis.target };
} else {
return { ...axis, value: axis.value + Math.sign(diff) * step };
}
}
return axis;
});
});
});
return null;
};
export default function App() {
const [activeView, setActiveView] = useState<'layout' | 'logic'>('layout');
// --- Memory System (Ref-based, high frequency) ---
const memoryBuffer = useRef(new ArrayBuffer(MEMORY_SIZE)); // 10000 bytes
const memoryView = useRef(new DataView(memoryBuffer.current));
const [objects, setObjects] = useState<SimObject[]>([]);
const [logicRules, setLogicRules] = useState<IOLogicRule[]>([]);
const [inputs, setInputs] = useState<boolean[]>(new Array(32).fill(false));
const [outputs, setOutputs] = useState<boolean[]>(new Array(32).fill(false));
const [manualInputs, setManualInputs] = useState<boolean[]>(new Array(32).fill(false));
const [manualOutputs, setManualOutputs] = useState<boolean[]>(new Array(32).fill(false));
const [inputNames, setInputNames] = useState<string[]>(new Array(32).fill(''));
const [outputNames, setOutputNames] = useState<string[]>(new Array(32).fill(''));
const [selectedId, setSelectedId] = useState<string | null>(null);
const [isPlaying, setIsPlaying] = useState(false);
const [isSnapEnabled, setIsSnapEnabled] = useState(false);
const [isSetupOpen, setIsSetupOpen] = useState(false);
const controlsRef = useRef<any>(null);
// Initialize 8 Global Axes
const [axes, setAxes] = useState<AxisData[]>(() =>
Array.from({ length: 8 }, (_, i) => ({
id: i,
name: `Axis ${i + 1}`,
value: 0,
target: 0,
speed: 5,
type: 'linear'
}))
);
const handleSetView = (view: 'TOP' | 'BOTTOM' | 'FRONT' | 'BACK' | 'LEFT' | 'RIGHT') => {
const ctrl = controlsRef.current;
if (!ctrl) return;
const dist = 15;
ctrl.target.set(0, 0, 0);
switch (view) {
case 'TOP': ctrl.object.position.set(0, dist, 0); break;
case 'BOTTOM': ctrl.object.position.set(0, -dist, 0); break;
case 'FRONT': ctrl.object.position.set(0, 0, dist); break;
case 'BACK': ctrl.object.position.set(0, 0, -dist); break;
case 'RIGHT': ctrl.object.position.set(dist, 0, 0); break;
case 'LEFT': ctrl.object.position.set(-dist, 0, 0); break;
}
ctrl.update();
};
useEffect(() => {
if (!isPlaying) {
setObjects(prev => prev.map(obj => {
if (obj.type === ObjectType.LED) {
const led = obj as LedObject;
return { ...led, isOn: manualOutputs[led.outputPort] };
}
if (obj.type === ObjectType.CYLINDER) {
const cyl = obj as CylinderObject;
const extended = manualOutputs[cyl.outputPort];
return { ...cyl, extended, currentPosition: extended ? cyl.stroke : 0 };
}
return obj;
}));
setInputs([...manualInputs]);
setOutputs([...manualOutputs]);
}
}, [manualInputs, manualOutputs, isPlaying]);
const handleUpdatePortName = (type: 'input' | 'output', index: number, name: string) => {
if (type === 'input') {
const next = [...inputNames]; next[index] = name; setInputNames(next);
} else {
const next = [...outputNames]; next[index] = name; setOutputNames(next);
}
};
const handleToggleManualInput = (index: number) => {
const next = [...manualInputs]; next[index] = !next[index]; setManualInputs(next);
};
const handleToggleManualOutput = (index: number) => {
const next = [...manualOutputs]; next[index] = !next[index]; setManualOutputs(next);
};
const handleReset = () => {
setIsPlaying(false);
setManualInputs(new Array(32).fill(false));
setManualOutputs(new Array(32).fill(false));
setObjects(prev => prev.map(o => {
// Reset logic handles axes reset separately, but visualizers don't hold state anymore
if (o.type === ObjectType.CYLINDER) return { ...o, currentPosition: 0, extended: false };
if (o.type === ObjectType.LED) return { ...o, isOn: false };
if (o.type === ObjectType.SWITCH) return { ...o, isOn: false };
return o;
}));
setAxes(prev => prev.map(a => ({ ...a, value: 0, target: 0 })));
};
const handleExport = () => {
const project: ProjectData = { version: "1.1", objects, logicRules, inputNames, outputNames, axes };
const blob = new Blob([JSON.stringify(project, null, 2)], { type: 'application/json' });
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url; a.download = `motion-sim-project.json`; a.click();
URL.revokeObjectURL(url);
};
const handleImport = (e: React.ChangeEvent<HTMLInputElement>) => {
const file = e.target.files?.[0];
if (!file) return;
const reader = new FileReader();
reader.onload = (event) => {
try {
const data = JSON.parse(event.target?.result as string) as ProjectData;
if (data.objects) setObjects(data.objects);
if (data.logicRules) setLogicRules(data.logicRules);
if (data.inputNames) setInputNames(data.inputNames);
if (data.outputNames) setOutputNames(data.outputNames);
if (data.axes) setAxes(data.axes);
} catch (err) { alert("Invalid JSON"); }
};
reader.readAsText(file);
e.target.value = '';
};
const handleAddObject = (type: ObjectType) => {
const id = crypto.randomUUID();
const position = { x: 0, y: 0.1, z: 0 };
let newObj: SimObject;
switch (type) {
case ObjectType.AXIS_LINEAR:
newObj = { id, type, name: 'Linear Axis', position, rotation: { x: 0, y: 0, z: 0 }, min: 0, max: 100, axisIndex: 0, triggers: [] } as AxisObject;
break;
case ObjectType.AXIS_ROTARY:
newObj = { id, type, name: 'Rotary Axis', position, rotation: { x: 0, y: 0, z: 0 }, min: 0, max: 360, axisIndex: 0, triggers: [] } as AxisObject;
break;
case ObjectType.CYLINDER:
newObj = { id, type, name: 'Cylinder', position, rotation: { x: 0, y: 0, z: 0 }, stroke: 2, extended: false, currentPosition: 0, speed: 2, outputPort: 0 } as CylinderObject;
break;
case ObjectType.SWITCH:
newObj = { id, type, name: 'Switch', position, rotation: { x: 0, y: 0, z: 0 }, isOn: false, isMomentary: true, inputPort: 0 } as SwitchObject;
break;
case ObjectType.LED:
newObj = { id, type, name: 'LED', position, rotation: { x: 0, y: 0, z: 0 }, isOn: false, color: '#00ff00', outputPort: 0 } as LedObject;
break;
default: return;
}
setObjects(prev => [...prev, newObj]);
setSelectedId(id);
setActiveView('layout');
};
return (
<div className="flex flex-col w-screen h-screen bg-black text-white overflow-hidden font-sans">
{/* Top Navigation */}
<div className="h-16 bg-gray-900 border-b border-gray-800 flex items-center px-6 justify-between shrink-0 z-20 shadow-lg">
<div className="flex items-center gap-8">
<div className="flex items-center gap-2">
<div className="w-8 h-8 bg-blue-600 rounded flex items-center justify-center font-bold text-lg shadow-[0_0_15px_rgba(37,99,235,0.4)]">M</div>
<span className="font-bold tracking-tight text-lg">MotionSim</span>
</div>
<div className="flex bg-gray-950 p-1 rounded-xl border border-gray-800 shadow-inner">
<button
onClick={() => setActiveView('layout')}
className={`flex items-center gap-2 px-6 py-2 rounded-lg text-sm font-bold transition-all ${activeView === 'layout' ? 'bg-blue-600 text-white shadow-md' : 'text-gray-500 hover:text-gray-300'}`}
>
<LayoutIcon size={32} /> Layout
</button>
<button
onClick={() => setActiveView('logic')}
className={`flex items-center gap-2 px-6 py-2 rounded-lg text-sm font-bold transition-all ${activeView === 'logic' ? 'bg-blue-600 text-white shadow-md' : 'text-gray-500 hover:text-gray-300'}`}
>
<Cpu size={32} /> Logic
</button>
</div>
<div className="h-8 w-[1px] bg-gray-800 mx-2" />
{/* 4. Top Navigation에 Setup 버튼 추가 */}
<button
onClick={() => setIsSetupOpen(true)}
className="p-2 rounded-lg bg-gray-950 text-gray-400 hover:text-white border border-gray-800 hover:bg-gray-800 transition-all"
title="System Setup"
>
<Settings size={18} />
</button>
<button
onClick={() => setIsSnapEnabled(!isSnapEnabled)}
className={`p-2 rounded-lg transition-all ${isSnapEnabled ? 'bg-blue-600 text-white shadow shadow-blue-500/50' : 'bg-gray-950 text-gray-500 hover:text-gray-300 border border-gray-800'}`}
title={isSnapEnabled ? "Snap: ON (1.0 Unit)" : "Snap: OFF"}
>
<Magnet size={18} />
</button>
<div className="h-8 w-[1px] bg-gray-800 mx-2" />
<div className="flex bg-gray-950 p-1 rounded-xl border border-gray-800 shadow-inner">
<button onClick={handleExport} className="px-3 py-2 rounded-lg text-gray-400 hover:text-blue-400 hover:bg-gray-800 transition-all" title="Export Project">
<Download size={18} />
</button>
<label className="px-3 py-2 rounded-lg text-gray-400 hover:text-purple-400 hover:bg-gray-800 cursor-pointer transition-all flex items-center" title="Import Project">
<Upload size={18} />
<input type="file" className="hidden" accept=".json" onChange={handleImport} />
</label>
</div>
</div>
{/* Global Controls */}
<div className="flex items-center gap-4">
{isPlaying && (
<div className="bg-green-900/20 border border-green-500/30 px-4 py-1.5 rounded-full flex items-center gap-2">
<div className="w-2 h-2 bg-green-500 rounded-full animate-pulse shadow-[0_0_8px_#22c55e]" />
<span className="text-[10px] font-black text-green-400 tracking-[0.2em] uppercase">PLC ACTIVE</span>
</div>
)}
<div className="h-8 w-[1px] bg-gray-800 mx-2" />
<div className="flex items-center gap-2 bg-gray-950 p-1 rounded-xl border border-gray-800">
<button
onClick={() => setIsPlaying(!isPlaying)}
title={isPlaying ? "Stop PLC" : "Start PLC"}
className={`flex items-center gap-2 px-4 py-1.5 rounded-lg text-xs font-black transition-all ${isPlaying ? 'bg-red-600/20 text-red-500 hover:bg-red-600/30' : 'bg-green-600 text-white hover:bg-green-500 shadow-lg shadow-green-900/20'}`}
>
{isPlaying ? <><Pause size={14} /> STOP</> : <><Play size={14} /> RUN</>}
</button>
<button
onClick={handleReset}
title="Reset System"
className="p-1.5 rounded-lg text-gray-400 hover:text-white hover:bg-gray-800 transition-all"
>
<Square size={32} fill="currentColor" />
</button>
</div>
</div>
</div>
{/* Main Content Area */}
<div className="flex-1 flex overflow-hidden">
{/* Left Side: Permanent IO Panel */}
<IOPanel
inputs={inputs}
outputs={outputs}
inputNames={inputNames}
outputNames={outputNames}
onToggleInput={handleToggleManualInput}
onToggleOutput={handleToggleManualOutput}
axes={axes}
setAxes={setAxes}
/>
{/* Center/Right: Dynamic Content based on tab */}
{activeView === 'layout' ? (
<div className="flex-1 flex overflow-hidden relative">
{/* View Controls Overlay */}
<div className="absolute top-4 left-1/2 -translate-x-1/2 z-10 flex gap-2">
<div className="bg-gray-900/90 p-1.5 rounded-xl border border-gray-700/50 backdrop-blur-sm shadow-xl flex items-center gap-1">
<ViewBtn label="TOP" onClick={() => handleSetView('TOP')} color="text-blue-400" />
<ViewBtn label="BTM" onClick={() => handleSetView('BOTTOM')} color="text-blue-400" />
<div className="w-[1px] h-4 bg-gray-700 mx-1" />
<ViewBtn label="FRT" onClick={() => handleSetView('FRONT')} color="text-red-400" />
<ViewBtn label="BCK" onClick={() => handleSetView('BACK')} color="text-red-400" />
<div className="w-[1px] h-4 bg-gray-700 mx-1" />
<ViewBtn label="L" onClick={() => handleSetView('LEFT')} color="text-green-400" />
<ViewBtn label="R" onClick={() => handleSetView('RIGHT')} color="text-green-400" />
</div>
</div>
<div className="flex-1 relative cursor-crosshair">
<Canvas shadows camera={{ position: [5, 5, 5], fov: 50 }}>
<color attach="background" args={['#0f172a']} />
<ambientLight intensity={0.5} />
<directionalLight position={[10, 10, 5]} intensity={1} castShadow />
<Grid position={[0, -0.01, 0]} args={[20, 20]} cellSize={1} cellThickness={0.5} cellColor="#1e293b" sectionSize={5} sectionThickness={1} sectionColor="#334155" fadeDistance={30} infiniteGrid />
<OrbitControls
ref={controlsRef}
makeDefault
mouseButtons={{
LEFT: MOUSE.ROTATE,
MIDDLE: MOUSE.PAN,
RIGHT: MOUSE.PAN
}}
/>
<GizmoHelper alignment="top-right" margin={[80, 80]}>
<GizmoViewcube />
</GizmoHelper>
{objects.map(obj => (
<EditableObject
key={obj.id}
data={obj}
isSelected={obj.id === selectedId}
isPlaying={isPlaying}
enableTransform={true}
snap={isSnapEnabled ? 0.5 : null}
onSelect={setSelectedId}
onUpdate={(id, updates) => setObjects(prev => prev.map(o => o.id === id ? { ...o, ...updates } as SimObject : o))}
onInteract={(id) => setObjects(prev => prev.map(o => (o.id === id && o.type === ObjectType.SWITCH) ? { ...o, isOn: !o.isOn } as SwitchObject : o))}
axes={axes}
/>
))}
<SimulationLoop
isPlaying={isPlaying}
objects={objects}
setObjects={setObjects}
logicRules={logicRules}
manualInputs={manualInputs}
manualOutputs={manualOutputs}
setInputs={setInputs}
setOutputs={setOutputs}
axes={axes}
setAxes={setAxes}
memoryView={memoryView}
/>
</Canvas>
</div>
<Sidebar
objects={objects}
selectedId={selectedId}
isPlaying={isPlaying}
inputNames={inputNames}
outputNames={outputNames}
axes={axes}
onAddObject={handleAddObject}
onDeleteObject={(id) => { setObjects(prev => prev.filter(o => o.id !== id)); setSelectedId(null); }}
onUpdateObject={(id, updates) => setObjects(prev => prev.map(o => o.id === id ? { ...o, ...updates } as SimObject : o))}
onUpdateAxis={(index, updates) => setAxes(prev => prev.map((a, i) => i === index ? { ...a, ...updates } : a))}
onSelect={setSelectedId}
onUpdatePortName={handleUpdatePortName}
/>
</div>
) : (
<LadderEditor
logicRules={logicRules}
inputNames={inputNames}
outputNames={outputNames}
currentInputs={inputs}
currentOutputs={outputs}
onAddRule={(r) => setLogicRules(prev => [...prev, r])}
onDeleteRule={(id) => setLogicRules(prev => prev.filter(r => r.id !== id))}
onUpdateRule={(id, updates) => setLogicRules(prev => prev.map(r => r.id === id ? { ...r, ...updates } : r))}
axes={axes}
/>
)}
</div>
<SystemSetupDialog
isOpen={isSetupOpen}
onClose={() => setIsSetupOpen(false)}
inputNames={inputNames}
outputNames={outputNames}
axes={axes}
onUpdatePortName={handleUpdatePortName}
onUpdateAxis={(index, updates) => setAxes(prev => prev.map((a, i) => i === index ? { ...a, ...updates } : a))}
/>
</div>
);
}
const ViewBtn: React.FC<{ label: string, onClick: () => void, color?: string }> = ({ label, onClick, color = "text-gray-400" }) => (
<button
onClick={onClick}
className={`w-8 h-8 flex items-center justify-center rounded-lg bg-gray-950 border border-gray-800 ${color} hover:bg-gray-800 hover:text-white text-[10px] font-black transition-all hover:scale-105 active:scale-95`}
>
{label}
</button>
);