initial commit
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6
TEST/chart_new/App.config
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6
TEST/chart_new/App.config
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" />
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</startup>
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</configuration>
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501
TEST/chart_new/CustomChartControl.cs
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501
TEST/chart_new/CustomChartControl.cs
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Windows.Forms;
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namespace CustomChartControl
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{
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public class TimeVoltageChart : Control
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{
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private List<PointF> dataPoints;
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private float zoomFactorX = 1.0f; // X축 줌 팩터
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private float zoomFactorY = 1.0f; // Y축 줌 팩터
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private PointF panOffset = PointF.Empty;
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private Point lastMousePosition;
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private bool isDragging = false;
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private DateTime[] _timeData;
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private float[] _voltageData;
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private bool _showDataPoints = false;
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// 기존 필드 추가
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private bool isSelecting = false; // 영역 선택 중 여부
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private Point selectionStart; // 영역 선택 시작점
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private Rectangle selectionRectangle; // 선택 영역
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public TimeVoltageChart()
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{
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this.DoubleBuffered = true;
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this.dataPoints = new List<PointF>();
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this.MouseWheel += TimeVoltageChart_MouseWheel;
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this.MouseDown += TimeVoltageChart_MouseDown;
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this.MouseMove += TimeVoltageChart_MouseMove;
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this.MouseUp += TimeVoltageChart_MouseUp;
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}
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public DateTime[] TimeData
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{
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get => _timeData;
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set
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{
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_timeData = value;
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UpdateDataPoints();
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}
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}
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public float[] VoltageData
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{
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get => _voltageData;
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set
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{
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_voltageData = value;
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UpdateDataPoints();
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}
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}
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public bool ShowDataPoints
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{
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get => _showDataPoints;
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set
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{
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_showDataPoints = value;
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Invalidate(); // 속성 변경 시 차트 다시 그리기
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}
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}
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public void AdjustScaleX()
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{
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if (_timeData != null && _timeData.Length > 0)
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{
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// X축 자동 스케일링
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float totalSeconds = (float)(_timeData[_timeData.Length - 1] - _timeData[0]).TotalSeconds;
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zoomFactorX = Width / totalSeconds;
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panOffset.X = 0; // 초기화
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Invalidate(); // 변경 후 다시 그리기
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}
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}
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public void AdjustScaleY()
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{
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if (_voltageData != null && _voltageData.Length > 0)
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{
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// Y축 자동 스케일링
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float minY = float.MaxValue;
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float maxY = float.MinValue;
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foreach (var voltage in _voltageData)
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{
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if (voltage < minY) minY = voltage;
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if (voltage > maxY) maxY = voltage;
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}
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float range = maxY - minY;
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if (range == 0) range = 1;
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zoomFactorY = Height / range;
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panOffset.Y = -minY * zoomFactorY; // 초기화
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Invalidate(); // 변경 후 다시 그리기
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}
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}
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private void UpdateDataPoints()
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{
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dataPoints.Clear();
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if (_timeData != null && _voltageData != null && _timeData.Length == _voltageData.Length)
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{
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DateTime startTime = _timeData[0];
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for (int i = 0; i < _timeData.Length; i++)
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{
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float timeOffset = (float)(_timeData[i] - startTime).TotalSeconds;
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dataPoints.Add(new PointF(timeOffset, _voltageData[i]));
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}
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Invalidate(); // 화면을 갱신하여 차트를 다시 그리도록 함
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}
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}
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protected override void OnPaint(PaintEventArgs e)
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{
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base.OnPaint(e);
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DrawGrid(e.Graphics);
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DrawData(e.Graphics);
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DrawBorder(e.Graphics);
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DrawZoomLevel(e.Graphics);
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if (isSelecting && selectionRectangle.Width > 0 && selectionRectangle.Height > 0)
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{
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using (var selectionPen = new Pen(Color.Gray, 1))
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{
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selectionPen.DashStyle = System.Drawing.Drawing2D.DashStyle.Dash;
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e.Graphics.DrawRectangle(selectionPen, selectionRectangle);
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}
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}
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}
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private void DrawZoomLevel(Graphics g)
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{
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string zoomLevelText = $"Zoom Level - X: {zoomFactorX:F2}, Y: {zoomFactorY:F2}";
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Font zoomLevelFont = new Font("Arial", 10, FontStyle.Bold);
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Brush zoomLevelBrush = new SolidBrush(Color.Black);
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SizeF textSize = g.MeasureString(zoomLevelText, zoomLevelFont);
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float x = Width - textSize.Width - 60; // 오른쪽 여백을 줄이기
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float y = 10; // 상단 여백 10
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g.DrawString(zoomLevelText, zoomLevelFont, zoomLevelBrush, x, y);
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}
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private void DrawBorder(Graphics g)
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{
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int leftMargin = 50; // 왼쪽 Y축 라벨을 위한 공간
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int rightMargin = 50; // 오른쪽 여백
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int bottomMargin = 30; // X축 라벨을 위한 공간
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Pen borderPen = new Pen(Color.Black, 1); // 테두리 색상 및 두께
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Rectangle borderRect = new Rectangle(leftMargin, 0, Width - leftMargin - rightMargin, Height - bottomMargin - 1); // 테두리 영역
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g.DrawRectangle(borderPen, borderRect);
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}
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private void DrawGrid(Graphics g)
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{
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int gridSpacingX = 60; // X축 그리드 간격
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int gridSpacingY = 20; // Y축 그리드 간격
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int leftMargin = 50; // 왼쪽 Y축 라벨을 위한 공간
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int rightMargin = 50; // 오른쪽 여백
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int bottomMargin = 30; // X축 라벨을 위한 공간
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Pen gridPen = new Pen(Color.LightGray);
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Brush labelBrush = new SolidBrush(Color.Black);
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Font labelFont = new Font("Arial", 8);
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if (_timeData != null && _timeData.Length > 0)
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{
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DateTime minTime = _timeData[0];
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DateTime maxTime = _timeData[_timeData.Length - 1]; // 마지막 요소
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double totalSeconds = (maxTime - minTime).TotalSeconds;
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float visibleStartTime = (0 - panOffset.X) / zoomFactorX;
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float visibleEndTime = (Width - leftMargin - rightMargin - panOffset.X) / zoomFactorX;
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for (int x = leftMargin; x < Width - rightMargin; x += gridSpacingX)
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{
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float timeOffset = (x - leftMargin - panOffset.X) / zoomFactorX;
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if (timeOffset < visibleStartTime || timeOffset > visibleEndTime)
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continue;
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DateTime time = minTime.AddSeconds(timeOffset);
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g.DrawLine(gridPen, x, 0, x, Height - bottomMargin); // 테두리 위에 맞추기
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using (StringFormat sf = new StringFormat())
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{
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sf.LineAlignment = StringAlignment.Near;
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sf.Alignment = StringAlignment.Center;
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g.DrawString(time.ToString("yy-MM-dd\nHH:mm:ss"), labelFont, labelBrush, new PointF(x, Height - bottomMargin), sf);
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}
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}
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}
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if (_voltageData != null && _voltageData.Length > 0)
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{
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float minY = float.MaxValue;
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float maxY = float.MinValue;
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foreach (var voltage in _voltageData)
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{
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if (voltage < minY) minY = voltage;
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if (voltage > maxY) maxY = voltage;
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}
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float range = maxY - minY;
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if (range == 0) range = 1;
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using (StringFormat sfY = new StringFormat())
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{
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sfY.LineAlignment = StringAlignment.Center;
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sfY.Alignment = StringAlignment.Far; // Y축 라벨을 오른쪽 정렬
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for (int y = 0; y < Height - bottomMargin; y += gridSpacingY) // 테두리 위에 맞추기
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{
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float voltageValue = minY + (Height - y - panOffset.Y) / zoomFactorY * range / (Height - bottomMargin);
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// 모든 Y축 눈금 라벨을 표시
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g.DrawLine(gridPen, leftMargin, y, Width - rightMargin, y); // 패딩 추가
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g.DrawString(voltageValue.ToString("F2"), labelFont, labelBrush, new PointF(leftMargin - 10, y), sfY);
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}
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}
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}
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}
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private void DrawData(Graphics g)
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{
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if (dataPoints.Count < 2) return;
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int leftMargin = 50;
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int rightMargin = 50;
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int bottomMargin = 30;
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int minPixelDistance = 3; // 최소 픽셀 거리 설정
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Pen dataPen = new Pen(Color.Blue);
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Brush pointBrush = new SolidBrush(Color.Red); // 데이터 포인트의 원 색상
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float visibleStartTime = (0 - panOffset.X) / zoomFactorX;
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float visibleEndTime = (Width - leftMargin - rightMargin - panOffset.X) / zoomFactorX;
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PointF prevPoint = TransformPoint(dataPoints[0]);
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PointF lastDrawnPoint = prevPoint;
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bool skipNextPoint = false;
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// 포인트 간 평균 간격 계산
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float totalWidth = Width - leftMargin - rightMargin;
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float avgPixelDistance = totalWidth / dataPoints.Count;
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int pointRadius = Math.Max(1, (int)(avgPixelDistance / 4)); // 밀집도에 따른 포인트 반지름 조정
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for (int i = 1; i < dataPoints.Count; i++)
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{
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float timeOffset = dataPoints[i].X;
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if (timeOffset < visibleStartTime || timeOffset > visibleEndTime)
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{
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prevPoint = TransformPoint(dataPoints[i]);
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continue;
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}
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PointF currPoint = TransformPoint(dataPoints[i]);
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if (currPoint.X >= leftMargin && currPoint.X <= Width - rightMargin)
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{
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PointF clippedPrev = ClipToChartArea(prevPoint, leftMargin, Width - rightMargin, bottomMargin, Height);
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PointF clippedCurr = ClipToChartArea(currPoint, leftMargin, Width - rightMargin, bottomMargin, Height);
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// 선 연결을 유지하되, 포인트를 그리지 않을 때만 스킵
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if (skipNextPoint || Math.Abs(clippedCurr.X - lastDrawnPoint.X) >= minPixelDistance)
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{
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g.DrawLine(dataPen, clippedPrev, clippedCurr);
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lastDrawnPoint = clippedCurr;
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skipNextPoint = false;
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if (clippedCurr.X > leftMargin && clippedCurr.X < Width - rightMargin && clippedCurr.Y > 0 && clippedCurr.Y < Height - bottomMargin)
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{
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g.FillEllipse(pointBrush, clippedCurr.X - pointRadius, clippedCurr.Y - pointRadius, pointRadius * 2, pointRadius * 2);
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}
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}
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else
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{
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skipNextPoint = true;
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}
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}
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prevPoint = currPoint;
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}
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}
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private PointF ClipToChartArea(PointF point, int leftMargin, int rightLimit, int bottomMargin, int topLimit)
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{
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// X축 클리핑
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if (point.X < leftMargin) point.X = leftMargin;
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if (point.X > rightLimit) point.X = rightLimit;
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// Y축 클리핑
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if (point.Y < 0) point.Y = 0;
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if (point.Y > topLimit - bottomMargin) point.Y = topLimit - bottomMargin;
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return point;
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}
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private PointF TransformPoint(PointF point)
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{
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int leftMargin = 50;
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int bottomMargin = 30;
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return new PointF(
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(point.X * zoomFactorX + panOffset.X) + leftMargin,
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Height - ((point.Y * zoomFactorY - panOffset.Y) + bottomMargin));
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}
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private void TimeVoltageChart_MouseWheel(object sender, MouseEventArgs e)
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{
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float zoomChange;
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if (ModifierKeys.HasFlag(Keys.Control))
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{
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// Y축 줌 레벨 조정
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zoomChange = e.Delta > 0 ? 1.1f : 0.9f;
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float newZoomFactorY = zoomFactorY * zoomChange;
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if (CanZoomY(newZoomFactorY))
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{
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AdjustPanOffsetY(newZoomFactorY, e.Delta > 0);
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zoomFactorY = newZoomFactorY;
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}
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}
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else
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{
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// X축 줌 레벨 조정
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zoomChange = e.Delta > 0 ? 1.1f : 0.9f;
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float newZoomFactorX = zoomFactorX * zoomChange;
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if (CanZoomX(newZoomFactorX))
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{
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AdjustPanOffsetX(newZoomFactorX, e.Delta > 0);
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zoomFactorX = newZoomFactorX;
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}
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}
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Invalidate();
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}
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private void AdjustPanOffsetX(float newZoomFactorX, bool zoomingIn)
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{
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float totalDataTime = (float)(_timeData[_timeData.Length - 1] - _timeData[0]).TotalSeconds;
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float currentVisibleStart = -panOffset.X / zoomFactorX;
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float currentVisibleEnd = (Width - panOffset.X) / zoomFactorX;
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float newVisibleStart, newVisibleEnd;
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if (zoomingIn)
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{
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newVisibleStart = currentVisibleStart + (currentVisibleEnd - currentVisibleStart) * 0.1f;
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newVisibleEnd = currentVisibleEnd - (currentVisibleEnd - currentVisibleStart) * 0.1f;
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}
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else
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{
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newVisibleStart = currentVisibleStart - (currentVisibleEnd - currentVisibleStart) * 0.1f;
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newVisibleEnd = currentVisibleEnd + (currentVisibleEnd - currentVisibleStart) * 0.1f;
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}
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if (newVisibleStart < 0)
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{
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panOffset.X = 0;
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}
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else if (newVisibleEnd > totalDataTime)
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{
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panOffset.X = -(totalDataTime * newZoomFactorX - Width);
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}
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else
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{
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panOffset.X = -newVisibleStart * newZoomFactorX;
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}
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}
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private void AdjustPanOffsetY(float newZoomFactorY, bool zoomingIn)
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{
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float minY = float.MaxValue;
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float maxY = float.MinValue;
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foreach (var voltage in _voltageData)
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{
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if (voltage < minY) minY = voltage;
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if (voltage > maxY) maxY = voltage;
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}
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float dataRange = maxY - minY;
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float visibleRange = (Height - 70) / newZoomFactorY; // 상하 여백 고려
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float visibleStartY = -panOffset.Y / zoomFactorY;
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float visibleEndY = visibleStartY + visibleRange;
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// Ensure the visible range is within the data range
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if (visibleStartY < minY)
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{
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visibleStartY = minY;
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visibleEndY = visibleStartY + visibleRange;
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}
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if (visibleEndY > maxY)
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{
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visibleEndY = maxY;
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visibleStartY = visibleEndY - visibleRange;
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}
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// Adjust panOffset.Y to ensure the data is visible within the screen bounds
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panOffset.Y = -visibleStartY * newZoomFactorY;
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}
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private bool CanZoomX(float newZoomFactorX)
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{
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float totalDataTime = (float)(_timeData[_timeData.Length - 1] - _timeData[0]).TotalSeconds;
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float visibleTime = (Width - 100) / newZoomFactorX; // 좌우 여백 고려
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float marginFactor = 0.05f; // 5% 여백
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float minVisibleTime = 1.0f; // 최소 가시 시간
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return visibleTime < totalDataTime * (1 + marginFactor) && visibleTime > minVisibleTime;
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}
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private bool CanZoomY(float newZoomFactorY)
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{
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float minY = float.MaxValue;
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float maxY = float.MinValue;
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foreach (var voltage in _voltageData)
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{
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if (voltage < minY) minY = voltage;
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if (voltage > maxY) maxY = voltage;
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}
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float dataRange = maxY - minY;
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float visibleRange = (Height - 70) / newZoomFactorY; // 상하 여백 고려
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float marginFactor = 0.05f; // 5% 여백
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float minVisibleRange = 0.1f; // 최소 가시 범위
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return visibleRange < dataRange * (1 + marginFactor) && visibleRange > minVisibleRange;
|
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}
|
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private void TimeVoltageChart_MouseDown(object sender, MouseEventArgs e)
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{
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if (e.Button == MouseButtons.Left)
|
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{
|
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isDragging = true;
|
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lastMousePosition = e.Location;
|
||||
}
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else if (e.Button == MouseButtons.Right)
|
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{
|
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isSelecting = true;
|
||||
selectionStart = e.Location;
|
||||
selectionRectangle = new Rectangle(e.Location, Size.Empty);
|
||||
}
|
||||
}
|
||||
|
||||
private void TimeVoltageChart_MouseMove(object sender, MouseEventArgs e)
|
||||
{
|
||||
if (isDragging)
|
||||
{
|
||||
panOffset.X += e.X - lastMousePosition.X;
|
||||
panOffset.Y += e.Y - lastMousePosition.Y; // Y축 이동 방향 수정
|
||||
lastMousePosition = e.Location;
|
||||
Invalidate();
|
||||
}
|
||||
else if (isSelecting)
|
||||
{
|
||||
var endPoint = e.Location;
|
||||
selectionRectangle = new Rectangle(
|
||||
Math.Min(selectionStart.X, endPoint.X),
|
||||
Math.Min(selectionStart.Y, endPoint.Y),
|
||||
Math.Abs(selectionStart.X - endPoint.X),
|
||||
Math.Abs(selectionStart.Y - endPoint.Y));
|
||||
Invalidate();
|
||||
}
|
||||
}
|
||||
|
||||
private void TimeVoltageChart_MouseUp(object sender, MouseEventArgs e)
|
||||
{
|
||||
if (e.Button == MouseButtons.Left)
|
||||
{
|
||||
isDragging = false;
|
||||
}
|
||||
else if (e.Button == MouseButtons.Right)
|
||||
{
|
||||
isSelecting = false;
|
||||
|
||||
// 선택한 영역만큼 확대
|
||||
if (selectionRectangle.Width > 0 && selectionRectangle.Height > 0)
|
||||
{
|
||||
float newZoomFactorX = (Width - 100) / (float)selectionRectangle.Width; // 여백을 고려한 줌
|
||||
float newZoomFactorY = (Height - 30) / (float)selectionRectangle.Height; // 여백을 고려한 줌
|
||||
|
||||
// 확대할 영역의 좌표를 차트 좌표로 변환
|
||||
float selectedMinX = (selectionRectangle.Left - 50 - panOffset.X) / zoomFactorX;
|
||||
float selectedMaxX = (selectionRectangle.Right - 50 - panOffset.X) / zoomFactorX;
|
||||
float selectedMinY = (Height - selectionRectangle.Bottom - panOffset.Y) / zoomFactorY;
|
||||
float selectedMaxY = (Height - selectionRectangle.Top - panOffset.Y) / zoomFactorY;
|
||||
|
||||
zoomFactorX = newZoomFactorX;
|
||||
zoomFactorY = newZoomFactorY;
|
||||
|
||||
panOffset.X = -selectedMinX * zoomFactorX + 50;
|
||||
panOffset.Y = -selectedMinY * zoomFactorY;
|
||||
|
||||
Invalidate();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
74
TEST/chart_new/Form1.Designer.cs
generated
Normal file
74
TEST/chart_new/Form1.Designer.cs
generated
Normal file
@@ -0,0 +1,74 @@
|
||||
namespace chart_new
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// 필수 디자이너 변수입니다.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// 사용 중인 모든 리소스를 정리합니다.
|
||||
/// </summary>
|
||||
/// <param name="disposing">관리되는 리소스를 삭제해야 하면 true이고, 그렇지 않으면 false입니다.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form 디자이너에서 생성한 코드
|
||||
|
||||
/// <summary>
|
||||
/// 디자이너 지원에 필요한 메서드입니다.
|
||||
/// 이 메서드의 내용을 코드 편집기로 수정하지 마세요.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.chart = new CustomChartControl.TimeVoltageChart();
|
||||
this.button1 = new System.Windows.Forms.Button();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// timeVoltageChart1
|
||||
//
|
||||
this.chart.Location = new System.Drawing.Point(76, 36);
|
||||
this.chart.Name = "timeVoltageChart1";
|
||||
this.chart.Size = new System.Drawing.Size(631, 353);
|
||||
this.chart.TabIndex = 0;
|
||||
this.chart.Text = "timeVoltageChart1";
|
||||
this.chart.TimeData = null;
|
||||
this.chart.VoltageData = null;
|
||||
//
|
||||
// button1
|
||||
//
|
||||
this.button1.Location = new System.Drawing.Point(67, 416);
|
||||
this.button1.Name = "button1";
|
||||
this.button1.Size = new System.Drawing.Size(163, 40);
|
||||
this.button1.TabIndex = 1;
|
||||
this.button1.Text = "button1";
|
||||
this.button1.UseVisualStyleBackColor = true;
|
||||
this.button1.Click += new System.EventHandler(this.button1_Click);
|
||||
//
|
||||
// Form1
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 12F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 498);
|
||||
this.Controls.Add(this.button1);
|
||||
this.Controls.Add(this.chart);
|
||||
this.Name = "Form1";
|
||||
this.Text = "Form1";
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private CustomChartControl.TimeVoltageChart chart;
|
||||
private System.Windows.Forms.Button button1;
|
||||
}
|
||||
}
|
||||
|
||||
51
TEST/chart_new/Form1.cs
Normal file
51
TEST/chart_new/Form1.cs
Normal file
@@ -0,0 +1,51 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace chart_new
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void button1_Click(object sender, EventArgs e)
|
||||
{
|
||||
LoadTestData();
|
||||
chart.AdjustScaleX();
|
||||
chart.AdjustScaleY();
|
||||
this.chart.Refresh();
|
||||
}
|
||||
|
||||
private void LoadTestData()
|
||||
{
|
||||
int dataCount = 100000;
|
||||
DateTime[] timeData = new DateTime[dataCount];
|
||||
float[] voltageData = new float[dataCount];
|
||||
|
||||
DateTime startTime = DateTime.Now;
|
||||
Random random = new Random();
|
||||
|
||||
for (int i = 0; i < dataCount; i++)
|
||||
{
|
||||
timeData[i] = startTime.AddSeconds(i+i*2); // 1초 간격으로 시간 데이터 생성
|
||||
//if(i > 500)
|
||||
//voltageData[i] = (float)(random.NextDouble() * 100); // 0부터 10 사이의 임의 전압 데이터 생성
|
||||
//else
|
||||
voltageData[i] = (float)(random.NextDouble() * 10); // 0부터 10 사이의 임의 전압 데이터 생성
|
||||
}
|
||||
|
||||
chart.TimeData = timeData;
|
||||
chart.VoltageData = voltageData;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
120
TEST/chart_new/Form1.resx
Normal file
120
TEST/chart_new/Form1.resx
Normal file
@@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
22
TEST/chart_new/Program.cs
Normal file
22
TEST/chart_new/Program.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace chart_new
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// 해당 애플리케이션의 주 진입점입니다.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new Form1());
|
||||
}
|
||||
}
|
||||
}
|
||||
36
TEST/chart_new/Properties/AssemblyInfo.cs
Normal file
36
TEST/chart_new/Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// 어셈블리에 대한 일반 정보는 다음 특성 집합을 통해
|
||||
// 제어됩니다. 어셈블리와 관련된 정보를 수정하려면
|
||||
// 이러한 특성 값을 변경하세요.
|
||||
[assembly: AssemblyTitle("chart_new")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("UserWork")]
|
||||
[assembly: AssemblyProduct("chart_new")]
|
||||
[assembly: AssemblyCopyright("Copyright © UserWork 2024")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// ComVisible을 false로 설정하면 이 어셈블리의 형식이 COM 구성 요소에
|
||||
// 표시되지 않습니다. COM에서 이 어셈블리의 형식에 액세스하려면
|
||||
// 해당 형식에 대해 ComVisible 특성을 true로 설정하세요.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// 이 프로젝트가 COM에 노출되는 경우 다음 GUID는 typelib의 ID를 나타냅니다.
|
||||
[assembly: Guid("5e7b97bf-d740-4997-bd6f-02a84b2d566f")]
|
||||
|
||||
// 어셈블리의 버전 정보는 다음 네 가지 값으로 구성됩니다.
|
||||
//
|
||||
// 주 버전
|
||||
// 부 버전
|
||||
// 빌드 번호
|
||||
// 수정 버전
|
||||
//
|
||||
// 모든 값을 지정하거나 아래와 같이 '*'를 사용하여 빌드 번호 및 수정 번호를
|
||||
// 기본값으로 할 수 있습니다.
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
71
TEST/chart_new/Properties/Resources.Designer.cs
generated
Normal file
71
TEST/chart_new/Properties/Resources.Designer.cs
generated
Normal file
@@ -0,0 +1,71 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// 이 코드는 도구를 사용하여 생성되었습니다.
|
||||
// 런타임 버전:4.0.30319.42000
|
||||
//
|
||||
// 파일 내용을 변경하면 잘못된 동작이 발생할 수 있으며, 코드를 다시 생성하면
|
||||
// 이러한 변경 내용이 손실됩니다.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace chart_new.Properties
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 지역화된 문자열 등을 찾기 위한 강력한 형식의 리소스 클래스입니다.
|
||||
/// </summary>
|
||||
// 이 클래스는 ResGen 또는 Visual Studio와 같은 도구를 통해 StronglyTypedResourceBuilder
|
||||
// 클래스에서 자동으로 생성되었습니다.
|
||||
// 멤버를 추가하거나 제거하려면 .ResX 파일을 편집한 다음 /str 옵션을 사용하여
|
||||
// ResGen을 다시 실행하거나 VS 프로젝트를 다시 빌드하십시오.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 이 클래스에서 사용하는 캐시된 ResourceManager 인스턴스를 반환합니다.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("chart_new.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 이 강력한 형식의 리소스 클래스를 사용하여 모든 리소스 조회에 대해 현재 스레드의 CurrentUICulture 속성을
|
||||
/// 재정의합니다.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
117
TEST/chart_new/Properties/Resources.resx
Normal file
117
TEST/chart_new/Properties/Resources.resx
Normal file
@@ -0,0 +1,117 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
30
TEST/chart_new/Properties/Settings.Designer.cs
generated
Normal file
30
TEST/chart_new/Properties/Settings.Designer.cs
generated
Normal file
@@ -0,0 +1,30 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace chart_new.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
7
TEST/chart_new/Properties/Settings.settings
Normal file
7
TEST/chart_new/Properties/Settings.settings
Normal file
@@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
||||
86
TEST/chart_new/chart_new.csproj
Normal file
86
TEST/chart_new/chart_new.csproj
Normal file
@@ -0,0 +1,86 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{5E7B97BF-D740-4997-BD6F-02A84B2D566F}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>chart_new</RootNamespace>
|
||||
<AssemblyName>chart_new</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="CustomChartControl.cs">
|
||||
<SubType>Component</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Form1.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Form1.Designer.cs">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="Form1.resx">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
Reference in New Issue
Block a user