arMaskterK 프로젝트를 vms2016_cs 레포에서 현 레포로 이동

This commit is contained in:
Arin(asus)
2025-06-21 11:43:19 +09:00
parent 229ec8be66
commit e46b1c709b
22 changed files with 2843 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{D92246F1-981A-452C-9E0A-09CD9F68B102}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Demo</RootNamespace>
<AssemblyName>Demo</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Project\arMasterK.csproj">
<Project>{e0133085-e5f9-4275-9db8-f8f20ef8561f}</Project>
<Name>arMasterK</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Demo
{
class Program
{
static arDev.MasterK dev;
static void Main(string[] args)
{
dev = new arDev.MasterK();
dev.Message += dev_Message;
if (!dev.Init("COM8", 9600))
{
Console.WriteLine("init error");
Console.ReadKey();
return;
}
System.Text.StringBuilder sb = new StringBuilder();
sb.AppendLine("=====================");
sb.AppendLine("Master K Protocol Test");
sb.AppendLine("Version : 0.1");
sb.AppendLine("Author : tindevil@nate.com");
sb.AppendLine("=====================");
sb.AppendLine("1. Port 40 - ON");
sb.AppendLine("2. Port 40 - OFF");
sb.AppendLine("3. Port 41 - ON");
sb.AppendLine("4. Port 41 - OFF");
sb.AppendLine("5. Read Port");
sb.AppendLine("9. Exit");
sb.AppendLine("=====================");
sb.Append("Select Menu = ");
while (true)
{
Console.Write(sb.ToString());
var key = Console.ReadKey(true);
//program end
if (key.Key == ConsoleKey.D9) break;
switch (key.Key)
{
case ConsoleKey.D1:
dev.SetOutput(0, true);
break;
case ConsoleKey.D2:
dev.SetOutput(0, false);
break;
case ConsoleKey.D3:
dev.SetOutput(1, true);
break;
case ConsoleKey.D4:
dev.SetOutput(1, false);
break;
case ConsoleKey.D5:
dev.Read_RelayPort();
Console.WriteLine();
Console.WriteLine("========================");
Console.WriteLine("DI:" + dev.GetInputState());
Console.WriteLine("DO:" + dev.GetOutputState());
Console.WriteLine("========================");
Console.WriteLine("Press any key");
Console.ReadKey();
break;
default:
Console.WriteLine("unknown menu number");
break;
}
Console.Clear();
}
Console.WriteLine("Press any key : Exit");
Console.ReadKey(true);
}
static void dev_Message(object sender, arDev.MasterK.MessageEventArgs e)
{
Console.WriteLine((e.IsError ? "[ERR]" : "") + e.Message);
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// 어셈블리의 일반 정보는 다음 특성 집합을 통해 제어됩니다.
// 어셈블리와 관련된 정보를 수정하려면
// 이 특성 값을 변경하십시오.
[assembly: AssemblyTitle("Demo")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Demo")]
[assembly: AssemblyCopyright("Copyright © 2018")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// ComVisible을 false로 설정하면 이 어셈블리의 형식이 COM 구성 요소에
// 표시되지 않습니다. COM에서 이 어셈블리의 형식에 액세스하려면
// 해당 형식에 대해 ComVisible 특성을 true로 설정하십시오.
[assembly: ComVisible(false)]
// 이 프로젝트가 COM에 노출되는 경우 다음 GUID는 typelib의 ID를 나타냅니다.
[assembly: Guid("d649cb64-a01f-4f2b-99b2-a2797844f375")]
// 어셈블리의 버전 정보는 다음 네 가지 값으로 구성됩니다.
//
// 주 버전
// 부 버전
// 빌드 번호
// 수정 버전
//
// 모든 값을 지정하거나 아래와 같이 '*'를 사용하여 빌드 번호 및 수정 버전이 자동으로
// 지정되도록 할 수 있습니다.
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]