using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using AR; using arDev; using COMM; namespace vmsnet { public partial class FMain { private void SM_StateProgress(object sender, StateMachine.StateProgressEventArgs e) { } private void SM_StepCompleted(object sender, EventArgs e) { PUB.log.Add($"Step Complete({PUB.sm.Step})"); //초기화가 완료되면 컨트롤 글자를 변경 해준다. if (PUB.sm.Step == ESMStep.INIT) SM_InitControl(null, null); } private void SM_StepStarted(object sender, EventArgs e) { switch (PUB.sm.Step) { case ESMStep.IDLE: break; } } private void SM_InitControl(object sender, EventArgs e) { //작업시작전 컨트롤 초기화 코드 this.Invoke(new Action(() => { })); } private void SM_Message(object sender, StateMachine.StateMachineMessageEventArgs e) { //상태머신에서 발생한 메세지 PUB.log.Add(e.Header, e.Message); } private void SM_StepChanged(object sender, StateMachine.StepChangeEventArgs e) { var o = (ESMStep)e.Old; var n = (ESMStep)e.New; PUB.log.AddI($"step change ({o} >> {n})"); } } }