// Microsoft Visual C++ generated resource script.
//
#include "resource.h"

#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"

/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS

/////////////////////////////////////////////////////////////////////////////
// 한국어 resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_KOR)
#ifdef _WIN32
LANGUAGE LANG_KOREAN, SUBLANG_DEFAULT
#pragma code_page(949)
#endif //_WIN32

#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//

1 TEXTINCLUDE 
BEGIN
    "resource.h\0"
END

2 TEXTINCLUDE 
BEGIN
    "#include ""afxres.h""\r\n"
    "\0"
END

3 TEXTINCLUDE 
BEGIN
    "#define _AFX_NO_SPLITTER_RESOURCES\r\n"
    "#define _AFX_NO_OLE_RESOURCES\r\n"
    "#define _AFX_NO_TRACKER_RESOURCES\r\n"
    "#define _AFX_NO_PROPERTY_RESOURCES\r\n"
    "\r\n"
    "#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)\r\n"
    "LANGUAGE 9, 1\r\n"
    "#pragma code_page(1252)\r\n"
    "#include ""res\\LoginRes.rc2""  // non-Microsoft Visual C++ edited resources\r\n"
    "#include ""afxres.rc""     // Standard components\r\n"
    "#endif\r\n"
    "\0"
END

#endif    // APSTUDIO_INVOKED


/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//

IDB_BITMAP_BACK         BITMAP                  "res\\Launcher_back.bmp"
IDB_BITMAP_END2         BITMAP                  "res\\End_2.bmp"
IDB_BITMAP_MUSIC2       BITMAP                  "res\\Music_2.bmp"
IDB_BITMAP_FILECHECK2   BITMAP                  "res\\FileCheck_2.bmp"
IDB_BITMAP_SETUP2       BITMAP                  "res\\Setup_2.bmp"
IDB_BITMAP_PSW2         BITMAP                  "res\\ChangePsw_2.bmp"
IDB_BITMAP_END0         BITMAP                  "res\\End_0.bmp"
IDB_BITMAP_END1         BITMAP                  "res\\End_1.bmp"
IDB_BITMAP_MUSIC1       BITMAP                  "res\\Music_1.bmp"
IDB_BITMAP_MUSIC0       BITMAP                  "res\\Music_0.bmp"
IDB_BITMAP_FILECHECK0   BITMAP                  "res\\FileCheck_0.bmp"
IDB_BITMAP_FILECHECK1   BITMAP                  "res\\FileCheck_1.bmp"
IDB_BITMAP_SETUP1       BITMAP                  "res\\Setup_1.bmp"
IDB_BITMAP_SETUP0       BITMAP                  "res\\Setup_0.bmp"
IDB_BITMAP_PSW0         BITMAP                  "res\\ChangePsw_0.bmp"
IDB_BITMAP_PSW1         BITMAP                  "res\\ChangePsw_1.bmp"
IDB_BITMAP_NEWACC0      BITMAP                  "res\\NewAcc_0.bmp"
IDB_BITMAP_NEWACC2      BITMAP                  "res\\NewAcc_2.bmp"
IDB_BITMAP_NEWACC1      BITMAP                  "res\\NewAcc_1.bmp"
IDB_BITMAP_PROGRESSBACK BITMAP                  "res\\Gauge_back.bmp"
IDB_BITMAP_PROGRESSTOTAL BITMAP                  "res\\Gauge_Total.bmp"
IDB_BITMAP_PROGRESSFILE BITMAP                  "res\\Gauge_File.bmp"
IDB_BITMAP_ALARM        BITMAP                  "res\\Alarm_1.bmp"
IDB_BITMAP_BANNER1      BITMAP                  "res\\Banner1.bmp"
IDB_BITMAP_BANNER2      BITMAP                  "res\\Banner3.bmp"
IDB_BITMAP_BANNER3      BITMAP                  "res\\Banner2.bmp"
IDB_BITMAP_ALARMANI     BITMAP                  "res\\Alarm_2.bmp"
IDB_BITMAP_SERVERSEL    BITMAP                  "res\\SvrSlct_back.bmp"
IDB_BITMAP_START0       BITMAP                  "res\\Start_0.bmp"
IDB_BITMAP_START1       BITMAP                  "res\\Start_1.bmp"
IDB_BITMAP_START2       BITMAP                  "res\\Start_2.bmp"
IDB_BITMAP_MSG          BITMAP                  "res\\TMsg_Back.bmp"
IDB_BITMAP_MSGOK0       BITMAP                  "res\\MsgOk_0.bmp"
IDB_BITMAP_MSGOK1       BITMAP                  "res\\MsgOk_1.bmp"
IDB_BITMAP_MSGOK2       BITMAP                  "res\\MsgOk_2.bmp"
IDB_BITMAP_MSGNO0       BITMAP                  "res\\MsgNo_0.bmp"
IDB_BITMAP_MSGNO1       BITMAP                  "res\\MsgNo_1.bmp"
IDB_BITMAP_MSGNO2       BITMAP                  "res\\MsgNo_2.bmp"
#endif    // 한국어 resources
/////////////////////////////////////////////////////////////////////////////


/////////////////////////////////////////////////////////////////////////////
// 영어(미국) resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32

/////////////////////////////////////////////////////////////////////////////
//
// Version
//

VS_VERSION_INFO VERSIONINFO
 FILEVERSION 1,0,0,1
 PRODUCTVERSION 1,0,0,1
 FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
 FILEFLAGS 0x1L
#else
 FILEFLAGS 0x0L
#endif
 FILEOS 0x4L
 FILETYPE 0x2L
 FILESUBTYPE 0x0L
BEGIN
    BLOCK "StringFileInfo"
    BEGIN
        BLOCK "040904b0"
        BEGIN
            VALUE "CompanyName", "Youxiland Co. Ltd."
            VALUE "FileDescription", "Client LoginRes Program"
            VALUE "FileVersion", "1, 0, 0, 1"
            VALUE "InternalName", "LoginRes.dll"
            VALUE "LegalCopyright", "Copyright (C) 2004 Youxiland Co. Ltd. All rights reserved."
            VALUE "OriginalFilename", "LoginRes.dll"
            VALUE "ProductName", "Client LoginRes Program"
            VALUE "ProductVersion", "1, 0, 0, 1"
        END
    END
    BLOCK "VarFileInfo"
    BEGIN
        VALUE "Translation", 0x409, 1200
    END
END

#endif    // 영어(미국) resources
/////////////////////////////////////////////////////////////////////////////



#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
#define _AFX_NO_SPLITTER_RESOURCES
#define _AFX_NO_OLE_RESOURCES
#define _AFX_NO_TRACKER_RESOURCES
#define _AFX_NO_PROPERTY_RESOURCES

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
LANGUAGE 9, 1
#pragma code_page(1252)
#include "res\LoginRes.rc2"  // non-Microsoft Visual C++ edited resources
#include "afxres.rc"     // Standard components
#endif

/////////////////////////////////////////////////////////////////////////////
#endif    // not APSTUDIO_INVOKED

