Add comprehensive documentation for Graphics Interface and CrossM
Added two major documentation files: 1. GRAPHICS_INTERFACE_GUIDE.md (18KB) - Complete graphics abstraction layer guide - System architecture (5 layers) - Initialization flow with actual code - Rendering command flow - Real usage examples - Integration with BaseGraphicsLayer - Complete DX command mapping table - All 700+ DX commands analyzed Key Sections: - How the system works (from WinMain to GPU) - Where initialization happens - How commands are processed - DX8/DX9/DX12 command mapping - Step-by-step integration guide 2. CROSSM_PROJECT_ANALYSIS.md (20KB) - Complete CrossM library analysis - Math library (Vector3, MathUtil) - Octree collision detection system - Ellipsoid vs Triangle collision - Kasper Fauerby's algorithm explanation - Usage examples with RiskYourLife - Performance optimization tips - Debug visualization Key Components: - Vector3 (inline math operations) - OctreeCollider (spatial partitioning) - CollisionEllipsoidHelper (character collision) - Integration with terrain/character systems Documentation Features: ✅ Code examples for every feature ✅ Real file paths and function names ✅ Step-by-step integration guides ✅ Performance considerations ✅ Debug tips ✅ Visual diagrams (ASCII art) Total: ~38KB of comprehensive documentation Ready for developer onboarding!
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CROSSM_PROJECT_ANALYSIS.md
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CROSSM_PROJECT_ANALYSIS.md
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