Fix Debug and Release_NoGD build configurations
- Add _USE_32BIT_TIME_T preprocessor definition to GlobalScript Debug build to resolve LNK2019 error (time_t size mismatch between projects) - Update Release_NoGD configuration in RYLClient.vcxproj: * Add SSE2 instruction set support * Enable OpenMP support * Add warning suppressions (4996, 4819, 4482, 4566) * Add ManifestFile setting * Align with Release configuration settings - Modify RYLClientMain.cpp: * Update _RYL_TEST macro to enable ADMIN_L3 mode automatically * Allow standalone execution without Login.exe in test mode Issues resolved: - Debug build: ParsePacket::HandleUserLogin linker error - Release_NoGD build: Compilation failure due to configuration differences
This commit is contained in:
@@ -100,7 +100,7 @@
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|||||||
<ClCompile>
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<ClCompile>
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||||||
<Optimization>Disabled</Optimization>
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<Optimization>Disabled</Optimization>
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||||||
<AdditionalIncludeDirectories>./;../../MemoryManager;../RYLClient/RYLClient;../../Engine/Zalla3D Base Class;./GameGuardLib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>./;../../MemoryManager;../RYLClient/RYLClient;../../Engine/Zalla3D Base Class;./GameGuardLib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;_RYL_GAME_CLIENT_;NO_GAMEGUARD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;_RYL_GAME_CLIENT_;NO_GAMEGUARD;_USE_32BIT_TIME_T;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<MinimalRebuild>true</MinimalRebuild>
|
<MinimalRebuild>true</MinimalRebuild>
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||||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<PrecompiledHeader>
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<PrecompiledHeader>
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@@ -120,10 +120,11 @@
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<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
|
<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
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||||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
<RuntimeTypeInfo>true</RuntimeTypeInfo>
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||||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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||||||
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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</ClCompile>
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</ClCompile>
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<Link>
|
<Link>
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<AdditionalDependencies>Effect.lib;SoundLib.lib;Caldron.lib;Zalla3DBaseClass.lib;GlobalScript.lib;ScriptEngine.lib;CharacterActionControl.lib;ws2_32.lib;dsound.lib;eaxguid.lib;d3d8.lib;d3dx8.lib;dxguid.lib;dinput8.lib;shlwapi.lib;ole32.lib;wbemuuid.lib;winmm.lib;dxerr8.lib;odbc32.lib;odbccp32.lib;iphlpapi.lib;ijl15.lib;imm32.lib;../../Engine/SoundLib/vorbis_sdk/lib/ogg_static_d.lib;../../Engine/SoundLib/vorbis_sdk/lib/vorbis_static_d.lib;../../Engine/SoundLib/vorbis_sdk/lib/vorbisfile_static_d.lib;luad.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
<AdditionalDependencies>Effect.lib;SoundLib.lib;Caldron.lib;Zalla3DBaseClass.lib;GlobalScript.lib;ScriptEngine.lib;CharacterActionControl.lib;ws2_32.lib;dsound.lib;eaxguid.lib;d3d8.lib;d3dx8.lib;dxguid.lib;dinput8.lib;shlwapi.lib;ole32.lib;wbemuuid.lib;winmm.lib;dxerr8.lib;odbc32.lib;odbccp32.lib;iphlpapi.lib;ijl15.lib;imm32.lib;../../Engine/SoundLib/vorbis_sdk/lib/ogg_static_d.lib;../../Engine/SoundLib/vorbis_sdk/lib/vorbis_static_d.lib;../../Engine/SoundLib/vorbis_sdk/lib/vorbisfile_static_d.lib;luad.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)Client.exe</OutputFile>
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<OutputFile>F:\YouxiLand\ROW\Client.exe</OutputFile>
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<AdditionalLibraryDirectories>../../Engine/SoundLib/vorbis_sdk/lib;../../Library/$(Configuration)</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>../../Engine/SoundLib/vorbis_sdk/lib;../../Library/$(Configuration)</AdditionalLibraryDirectories>
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<IgnoreSpecificDefaultLibraries>LIBC;LIBCD;MSVCRT;MSVCRTD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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<IgnoreSpecificDefaultLibraries>LIBC;LIBCD;MSVCRT;MSVCRTD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@@ -154,6 +155,7 @@
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<OpenMPSupport>true</OpenMPSupport>
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<OpenMPSupport>true</OpenMPSupport>
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<DisableSpecificWarnings>4996;4819;4482;%(DisableSpecificWarnings);4566;4819</DisableSpecificWarnings>
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<DisableSpecificWarnings>4996;4819;4482;%(DisableSpecificWarnings);4566;4819</DisableSpecificWarnings>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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<AdditionalDependencies>ws2_32.lib;dsound.lib;eaxguid.lib;d3d8.lib;d3dx8.lib;dxguid.lib;dinput8.lib;shlwapi.lib;ole32.lib;wbemuuid.lib;winmm.lib;dxerr8.lib;odbc32.lib;odbccp32.lib;iphlpapi.lib;ijl15.lib;imm32.lib;lua.lib;../../Engine/SoundLib/vorbis_sdk/lib/ogg_static.lib;../../Engine/SoundLib/vorbis_sdk/lib/vorbis_static.lib;../../Engine/SoundLib/vorbis_sdk/lib/vorbisfile_static.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
<AdditionalDependencies>ws2_32.lib;dsound.lib;eaxguid.lib;d3d8.lib;d3dx8.lib;dxguid.lib;dinput8.lib;shlwapi.lib;ole32.lib;wbemuuid.lib;winmm.lib;dxerr8.lib;odbc32.lib;odbccp32.lib;iphlpapi.lib;ijl15.lib;imm32.lib;lua.lib;../../Engine/SoundLib/vorbis_sdk/lib/ogg_static.lib;../../Engine/SoundLib/vorbis_sdk/lib/vorbis_static.lib;../../Engine/SoundLib/vorbis_sdk/lib/vorbisfile_static.lib;%(AdditionalDependencies)</AdditionalDependencies>
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@@ -185,12 +187,14 @@
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<WarningLevel>Level3</WarningLevel>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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||||||
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<OpenMPSupport>true</OpenMPSupport>
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||||||
|
<DisableSpecificWarnings>4996;4819;4482;%(DisableSpecificWarnings);4566;4819</DisableSpecificWarnings>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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||||||
<AdditionalDependencies>ws2_32.lib;dsound.lib;eaxguid.lib;d3d8.lib;d3dx8.lib;dxguid.lib;dinput8.lib;shlwapi.lib;ole32.lib;wbemuuid.lib;winmm.lib;dxerr8.lib;odbc32.lib;odbccp32.lib;iphlpapi.lib;ijl15.lib;imm32.lib;lua.lib;../../Engine/SoundLib/vorbis_sdk/lib/ogg_static.lib;../../Engine/SoundLib/vorbis_sdk/lib/vorbis_static.lib;../../Engine/SoundLib/vorbis_sdk/lib/vorbisfile_static.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
<AdditionalDependencies>ws2_32.lib;dsound.lib;eaxguid.lib;d3d8.lib;d3dx8.lib;dxguid.lib;dinput8.lib;shlwapi.lib;ole32.lib;wbemuuid.lib;winmm.lib;dxerr8.lib;odbc32.lib;odbccp32.lib;iphlpapi.lib;ijl15.lib;imm32.lib;lua.lib;../../Engine/SoundLib/vorbis_sdk/lib/ogg_static.lib;../../Engine/SoundLib/vorbis_sdk/lib/vorbis_static.lib;../../Engine/SoundLib/vorbis_sdk/lib/vorbisfile_static.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)Client.exe</OutputFile>
|
<OutputFile>$(OutDir)Client.exe</OutputFile>
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||||||
<AdditionalLibraryDirectories>../../Engine/SoundLib/vorbis_sdk/lib;../../Library/$(Configuration)</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>../../Engine/SoundLib/vorbis_sdk/lib;../..\Library\$(Configuration)</AdditionalLibraryDirectories>
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||||||
<IgnoreSpecificDefaultLibraries>LIBC;LIBCD;MSVCRT;MSVCRTD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
|
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||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
<ProgramDatabaseFile>$(OutDir)Client.pdb</ProgramDatabaseFile>
|
<ProgramDatabaseFile>$(OutDir)Client.pdb</ProgramDatabaseFile>
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||||||
<SubSystem>Windows</SubSystem>
|
<SubSystem>Windows</SubSystem>
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@@ -198,10 +202,14 @@
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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||||||
<TargetMachine>MachineX86</TargetMachine>
|
<TargetMachine>MachineX86</TargetMachine>
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||||||
<ManifestFile>Client.exe.manifest</ManifestFile>
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<ManifestFile>Client.exe.manifest</ManifestFile>
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||||||
|
<IgnoreSpecificDefaultLibraries>LIBC;LIBCD;MSVCRT;MSVCRTD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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||||||
</Link>
|
</Link>
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||||||
<ResourceCompile>
|
<ResourceCompile>
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||||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||||
</ResourceCompile>
|
</ResourceCompile>
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||||||
|
<ProjectReference>
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||||||
|
<UseLibraryDependencyInputs>true</UseLibraryDependencyInputs>
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||||||
|
</ProjectReference>
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||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
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||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_MY|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_MY|Win32'">
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||||||
<ClCompile>
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<ClCompile>
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||||||
@@ -212,6 +220,7 @@
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|||||||
</PrecompiledHeader>
|
</PrecompiledHeader>
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||||
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
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||||||
</ClCompile>
|
</ClCompile>
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||||||
<Link>
|
<Link>
|
||||||
<AdditionalDependencies>ws2_32.lib;dsound.lib;eaxguid.lib;d3d8.lib;d3dx8.lib;shlwapi.lib;ole32.lib;wbemuuid.lib;winmm.lib;dxguid.lib;dxerr8.lib;dinput8.lib;odbc32.lib;odbccp32.lib;iphlpapi.lib;ijl15.lib;imm32.lib;../../Engine/SoundLib/vorbis_sdk/lib/ogg_static.lib;../../Engine/SoundLib/vorbis_sdk/lib/vorbis_static.lib;../../Engine/SoundLib/vorbis_sdk/lib/vorbisfile_static.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
<AdditionalDependencies>ws2_32.lib;dsound.lib;eaxguid.lib;d3d8.lib;d3dx8.lib;shlwapi.lib;ole32.lib;wbemuuid.lib;winmm.lib;dxguid.lib;dxerr8.lib;dinput8.lib;odbc32.lib;odbccp32.lib;iphlpapi.lib;ijl15.lib;imm32.lib;../../Engine/SoundLib/vorbis_sdk/lib/ogg_static.lib;../../Engine/SoundLib/vorbis_sdk/lib/vorbis_static.lib;../../Engine/SoundLib/vorbis_sdk/lib/vorbisfile_static.lib;%(AdditionalDependencies)</AdditionalDependencies>
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@@ -241,6 +250,7 @@
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|||||||
</PrecompiledHeader>
|
</PrecompiledHeader>
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||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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||||||
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
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||||||
</ClCompile>
|
</ClCompile>
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||||||
<Link>
|
<Link>
|
||||||
<AdditionalDependencies>ws2_32.lib;dsound.lib;eaxguid.lib;d3d8.lib;d3dx8.lib;dxguid.lib;dinput8.lib;shlwapi.lib;ole32.lib;wbemuuid.lib;winmm.lib;dxerr8.lib;odbc32.lib;odbccp32.lib;iphlpapi.lib;ijl15.lib;imm32.lib;../../Engine/SoundLib/vorbis_sdk/lib/ogg_static_d.lib;../../Engine/SoundLib/vorbis_sdk/lib/vorbis_static_d.lib;../../Engine/SoundLib/vorbis_sdk/lib/vorbisfile_static_d.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
<AdditionalDependencies>ws2_32.lib;dsound.lib;eaxguid.lib;d3d8.lib;d3dx8.lib;dxguid.lib;dinput8.lib;shlwapi.lib;ole32.lib;wbemuuid.lib;winmm.lib;dxerr8.lib;odbc32.lib;odbccp32.lib;iphlpapi.lib;ijl15.lib;imm32.lib;../../Engine/SoundLib/vorbis_sdk/lib/ogg_static_d.lib;../../Engine/SoundLib/vorbis_sdk/lib/vorbis_static_d.lib;../../Engine/SoundLib/vorbis_sdk/lib/vorbisfile_static_d.lib;%(AdditionalDependencies)</AdditionalDependencies>
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@@ -1,8 +1,8 @@
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|
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#include <process.h>
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#include <process.h>
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|
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// 아래 지정된 플랫폼보다 우선하는 플랫폼을 대상으로 하는 경우 다음 정의를 수정하십시오.
|
// <EFBFBD>Ʒ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>÷<EFBFBD><C3B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>켱<EFBFBD>ϴ<EFBFBD> <20>÷<EFBFBD><C3B7><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ϴ<EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ǹ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ͻʽÿ<CABD>.
|
||||||
#ifndef _WIN32_WINNT // Windows NT 4 이후 버전에서만 기능을 사용할 수 있습니다.
|
#ifndef _WIN32_WINNT // Windows NT 4 <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20>ֽ<EFBFBD><D6BD>ϴ<EFBFBD>.
|
||||||
#define _WIN32_WINNT 0x0501 // Windows XP
|
#define _WIN32_WINNT 0x0501 // Windows XP
|
||||||
#endif
|
#endif
|
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|
|
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@@ -80,7 +80,7 @@ DECLARE_ANTIHACK();
|
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#include "RYLSceneObject.h"
|
#include "RYLSceneObject.h"
|
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#include "RYLIntroScene.h"
|
#include "RYLIntroScene.h"
|
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#include "RYLLoginScene.h"
|
#include "RYLLoginScene.h"
|
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// WORK_LIST 2.2 NationSelectScene 이름 수정
|
// WORK_LIST 2.2 NationSelectScene <EFBFBD≯<EFBFBD> <20><><EFBFBD><EFBFBD>
|
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#include "RYLRaceSelectScene.h"
|
#include "RYLRaceSelectScene.h"
|
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#include "RYLCharacterSelectScene.h"
|
#include "RYLCharacterSelectScene.h"
|
||||||
#include "RYLLoadingScene.h"
|
#include "RYLLoadingScene.h"
|
||||||
@@ -104,7 +104,7 @@ DECLARE_ANTIHACK();
|
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|
|
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#include "RYLGameTimeManager.h"
|
#include "RYLGameTimeManager.h"
|
||||||
|
|
||||||
// 메인보드 인식을 위한 WMI API를 쓰기 위한 헤더
|
// <EFBFBD><EFBFBD><EFBFBD>κ<EFBFBD><EFBFBD><EFBFBD> <20>ν<EFBFBD><CEBD><EFBFBD> <20><><EFBFBD><EFBFBD> WMI API<50><49> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>
|
||||||
#include <Wbemidl.h>
|
#include <Wbemidl.h>
|
||||||
#include <atlbase.h>
|
#include <atlbase.h>
|
||||||
|
|
||||||
@@ -182,7 +182,7 @@ BOOL WINAPI AntiFunc(HINSTANCE hInstance)
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
/*
|
/*
|
||||||
// dump 테스트
|
// dump <EFBFBD><EFBFBD>Ʈ
|
||||||
int i = 0;
|
int i = 0;
|
||||||
int a = 0;
|
int a = 0;
|
||||||
a = 15;
|
a = 15;
|
||||||
@@ -241,7 +241,7 @@ int WINAPI ExceptionUserFunc(TCHAR* szBuffer, const int nBufferSize)
|
|||||||
if ( pData )
|
if ( pData )
|
||||||
zone = pData->m_dwPresentZone;
|
zone = pData->m_dwPresentZone;
|
||||||
|
|
||||||
// 서버 타입
|
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ÿ<><C5B8>
|
||||||
char szServerInfo[MAX_PATH] = "";
|
char szServerInfo[MAX_PATH] = "";
|
||||||
if ( CRYLNetworkData::Instance() )
|
if ( CRYLNetworkData::Instance() )
|
||||||
{
|
{
|
||||||
@@ -253,7 +253,7 @@ int WINAPI ExceptionUserFunc(TCHAR* szBuffer, const int nBufferSize)
|
|||||||
}
|
}
|
||||||
}
|
}
|
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|
|
||||||
// OS 정보
|
// OS <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||||
char szOSInfo[MAX_PATH] = "";
|
char szOSInfo[MAX_PATH] = "";
|
||||||
OSVERSIONINFOEX osvi;
|
OSVERSIONINFOEX osvi;
|
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|
|
||||||
@@ -342,19 +342,19 @@ int WINAPI ExceptionUserFunc(TCHAR* szBuffer, const int nBufferSize)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 그래픽 카드 정보
|
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD> ī<><C4AB> <20><><EFBFBD><EFBFBD>
|
||||||
LogDisplay( szBuffer );
|
LogDisplay( szBuffer );
|
||||||
|
|
||||||
// 사운드 카드 정보
|
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD> ī<><C4AB> <20><><EFBFBD><EFBFBD>
|
||||||
LogSoundDrv( szBuffer );
|
LogSoundDrv( szBuffer );
|
||||||
|
|
||||||
// CPU 정보
|
// CPU <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||||
LogCPU( szBuffer );
|
LogCPU( szBuffer );
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||||||
|
|
||||||
// MainBoard 정보
|
// MainBoard <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||||
if ( osvi.dwMajorVersion == 4 )
|
if ( osvi.dwMajorVersion == 4 )
|
||||||
{
|
{
|
||||||
if ( osvi.dwMinorVersion == 90 ) // 윈Me
|
if ( osvi.dwMinorVersion == 90 ) // <EFBFBD><EFBFBD>Me
|
||||||
{
|
{
|
||||||
LogMainBoard( szBuffer );
|
LogMainBoard( szBuffer );
|
||||||
LogMemory( szBuffer );
|
LogMemory( szBuffer );
|
||||||
@@ -382,7 +382,7 @@ LONG __stdcall UserUnhandledExceptionFilterEx(PEXCEPTION_POINTERS pExceptionInfo
|
|||||||
{
|
{
|
||||||
if(Exception::ExceptionSaveDump)
|
if(Exception::ExceptionSaveDump)
|
||||||
{
|
{
|
||||||
// 예외를 호출하기 전에 미니 덤프파일을 생성한다.
|
// <EFBFBD><EFBFBD><EFBFBD>ܸ<EFBFBD> ȣ<><C8A3><EFBFBD>ϱ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>̴<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
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||||||
char dumpfile[512];
|
char dumpfile[512];
|
||||||
|
|
||||||
if(strlen(Exception::DefaultDumpFileName) == 0)
|
if(strlen(Exception::DefaultDumpFileName) == 0)
|
||||||
@@ -396,8 +396,8 @@ LONG __stdcall UserUnhandledExceptionFilterEx(PEXCEPTION_POINTERS pExceptionInfo
|
|||||||
else
|
else
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||||||
strcpy(dumpfile, Exception::DefaultDumpFileName);
|
strcpy(dumpfile, Exception::DefaultDumpFileName);
|
||||||
|
|
||||||
// 이 덤프 생성루틴을 Execption 에서 옵션으로 변경할수 있도록 변경.
|
// <EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƾ<EFBFBD><C6BE> Execption <20><><EFBFBD><EFBFBD> <20>ɼ<EFBFBD><C9BC><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ҽ<EFBFBD> <20>ֵ<EFBFBD><D6B5><EFBFBD> <20><><EFBFBD><EFBFBD>.
|
||||||
// 미니덤프 생성.
|
// <EFBFBD>̴ϴ<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
|
||||||
MiniDump(dumpfile, pExceptionInfo);
|
MiniDump(dumpfile, pExceptionInfo);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -420,15 +420,15 @@ int _stdcall WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLi
|
|||||||
|
|
||||||
// MessageBox(NULL, lpCmdLine, "aa", MB_OK);
|
// MessageBox(NULL, lpCmdLine, "aa", MB_OK);
|
||||||
|
|
||||||
// 임시
|
// <EFBFBD>ӽ<EFBFBD>
|
||||||
// ::CopyFile(_T(".\\ROWYouxi.mcf"), _T(".\\GameGuard\\Splash.jpg"), FALSE);
|
// ::CopyFile(_T(".\\ROWYouxi.mcf"), _T(".\\GameGuard\\Splash.jpg"), FALSE);
|
||||||
|
|
||||||
// 자체 함수 Exception 사용
|
// <EFBFBD><EFBFBD>ü <20>Լ<EFBFBD> Exception <EFBFBD><EFBFBD><EFBFBD>
|
||||||
Exception::EnableUnhandledExceptioinFilterEx(UserUnhandledExceptionFilterEx, true);
|
Exception::EnableUnhandledExceptioinFilterEx(UserUnhandledExceptionFilterEx, true);
|
||||||
|
|
||||||
// 풀 사이즈 덤프
|
// Ǯ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||||
Exception::SetDumpType(Exception::NormalDump);
|
Exception::SetDumpType(Exception::NormalDump);
|
||||||
// Dump 저장
|
// Dump <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||||
Exception::EnableSaveDump(true);
|
Exception::EnableSaveDump(true);
|
||||||
|
|
||||||
USE_ANTIHACK1();
|
USE_ANTIHACK1();
|
||||||
@@ -452,17 +452,17 @@ CClientMain::CClientMain()
|
|||||||
m_hnProtectLib = NULL;
|
m_hnProtectLib = NULL;
|
||||||
m_wClientLoginFlag = 0;
|
m_wClientLoginFlag = 0;
|
||||||
|
|
||||||
#ifdef NDEBUG
|
#if defined(NDEBUG) && !defined(_RYL_TEST)
|
||||||
m_wAdminMode = ADMIN_NONE; // 일반인
|
m_wAdminMode = ADMIN_NONE; // <EFBFBD>Ϲ<EFBFBD><EFBFBD><EFBFBD>
|
||||||
m_bUDPInfo = false;
|
m_bUDPInfo = false;
|
||||||
#else
|
#else
|
||||||
m_wAdminMode = ADMIN_L3; // 개발자
|
m_wAdminMode = ADMIN_L3; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||||
m_bUDPInfo = true;
|
m_bUDPInfo = true;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
m_lpD3DDevice = NULL ;
|
m_lpD3DDevice = NULL ;
|
||||||
|
|
||||||
// 조이스틱 사용 관련 초기화 (2006-05-15 by hackermz)
|
// <EFBFBD><EFBFBD><EFBFBD>̽<EFBFBD>ƽ <20><><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʱ<EFBFBD>ȭ (2006-05-15 by hackermz)
|
||||||
m_dwUseJoystick = 0;
|
m_dwUseJoystick = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -522,7 +522,7 @@ bool CClientMain::InitCreateGameClass()
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
//========================================================================
|
//========================================================================
|
||||||
// GameData와 NetWork Data 생성
|
// GameData<EFBFBD><EFBFBD> NetWork Data <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||||
m_pRYLGameData = new CRYLGameData ;
|
m_pRYLGameData = new CRYLGameData ;
|
||||||
|
|
||||||
m_pRYLNetworkData = new CRYLNetworkData(
|
m_pRYLNetworkData = new CRYLNetworkData(
|
||||||
@@ -566,7 +566,7 @@ VOID CClientMain::GetJapanServerInfo()
|
|||||||
|
|
||||||
char strGameCode[ MAX_PATH ];
|
char strGameCode[ MAX_PATH ];
|
||||||
char strArgText[ MAX_PATH ], strAccountArg[ MAX_PATH ] ;
|
char strArgText[ MAX_PATH ], strAccountArg[ MAX_PATH ] ;
|
||||||
strcpy( strGameCode, "209551D1-DE8A-40CF-BF54-152D7C17A62F" ) ;//게임 코드
|
strcpy( strGameCode, "209551D1-DE8A-40CF-BF54-152D7C17A62F" ) ;//<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ڵ<EFBFBD>
|
||||||
|
|
||||||
char *pLast = strCommandLine ;
|
char *pLast = strCommandLine ;
|
||||||
sscanf( pLast, "%s %d %s", CRYLNetworkData::m_strIP, &CRYLNetworkData::m_dwServerID, &strArgText ) ;
|
sscanf( pLast, "%s %d %s", CRYLNetworkData::m_strIP, &CRYLNetworkData::m_dwServerID, &strArgText ) ;
|
||||||
@@ -584,7 +584,7 @@ USES_CONVERSION;
|
|||||||
return FALSE ;
|
return FALSE ;
|
||||||
}
|
}
|
||||||
|
|
||||||
strcpy( m_pRYLNetworkData->m_strLoginID, OLE2T( bstrGameID ) ) ;//결과 -- Game에 사용할 ID
|
strcpy( m_pRYLNetworkData->m_strLoginID, OLE2T( bstrGameID ) ) ;//<EFBFBD><EFBFBD><EFBFBD> -- Game<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> ID
|
||||||
m_pRYLNetworkData->m_dwUserID = atoi( m_pRYLNetworkData->m_strLoginID ) ;
|
m_pRYLNetworkData->m_dwUserID = atoi( m_pRYLNetworkData->m_strLoginID ) ;
|
||||||
|
|
||||||
SysAllocString( bstrGameID ) ;
|
SysAllocString( bstrGameID ) ;
|
||||||
@@ -640,11 +640,11 @@ unsigned long CClientMain::ClientProc(HWND hWnd, unsigned int uMsg, WPARAM wPara
|
|||||||
{
|
{
|
||||||
case WM_CLOSE:
|
case WM_CLOSE:
|
||||||
{
|
{
|
||||||
// 강제종료
|
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||||
unsigned long dwCounter = 10000;
|
unsigned long dwCounter = 10000;
|
||||||
if ( m_wAdminMode > SUPPORTER)
|
if ( m_wAdminMode > SUPPORTER)
|
||||||
{
|
{
|
||||||
// 운영자는 빠르게 종료 가능
|
// <EFBFBD><EFBFBD>ڴ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||||
dwCounter = 3000;
|
dwCounter = 3000;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -794,7 +794,7 @@ unsigned long CClientMain::ClientProc(HWND hWnd, unsigned int uMsg, WPARAM wPara
|
|||||||
{
|
{
|
||||||
if (wParam == 255)
|
if (wParam == 255)
|
||||||
{
|
{
|
||||||
// nProtect 검사
|
// nProtect <EFBFBD>˻<EFBFBD>
|
||||||
m_pRYLNetworkData->ChecknProtect( m_hWnd ) ;
|
m_pRYLNetworkData->ChecknProtect( m_hWnd ) ;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@@ -897,10 +897,10 @@ unsigned long CClientMain::CheckOCTREE()
|
|||||||
|
|
||||||
BOOL CClientMain::Init(HINSTANCE hInstance, INT iWidth, INT iHeight )
|
BOOL CClientMain::Init(HINSTANCE hInstance, INT iWidth, INT iHeight )
|
||||||
{
|
{
|
||||||
// edith 2009.12.26 핵쉴드 업데이트 기능 사용.
|
// edith 2009.12.26 <EFBFBD>ٽ<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD> <20><><EFBFBD>.
|
||||||
if(!CRYLNetworkData::UpdateHShield())
|
if(!CRYLNetworkData::UpdateHShield())
|
||||||
{
|
{
|
||||||
MessageBox(NULL, "핵쉴드 업데이트에 실패하였습니다.", "ERROR", MB_OK);
|
MessageBox(NULL, "<EFBFBD>ٽ<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD><CFBF><EFBFBD><EFBFBD>ϴ<EFBFBD>.", "ERROR", MB_OK);
|
||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1018,7 +1018,7 @@ BOOL CClientMain::Init(HINSTANCE hInstance, INT iWidth, INT iHeight )
|
|||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
// 조이스틱 관련
|
// <EFBFBD><EFBFBD><EFBFBD>̽<EFBFBD>ƽ <20><><EFBFBD><EFBFBD>
|
||||||
if(ERROR_SUCCESS != RegQueryValueEx(hMPClientReg, "UseJoyStick", 0, NULL, (LPBYTE)&m_dwUseJoystick, &dwReadLens))
|
if(ERROR_SUCCESS != RegQueryValueEx(hMPClientReg, "UseJoyStick", 0, NULL, (LPBYTE)&m_dwUseJoystick, &dwReadLens))
|
||||||
{
|
{
|
||||||
m_dwUseJoystick = 0;
|
m_dwUseJoystick = 0;
|
||||||
@@ -1034,13 +1034,13 @@ BOOL CClientMain::Init(HINSTANCE hInstance, INT iWidth, INT iHeight )
|
|||||||
|
|
||||||
if (m_pRYLNetworkData->m_eInternationalCode == GameRYL::KOREA)
|
if (m_pRYLNetworkData->m_eInternationalCode == GameRYL::KOREA)
|
||||||
{
|
{
|
||||||
// myFirewall 초기화
|
// myFirewall <EFBFBD>ʱ<EFBFBD>ȭ
|
||||||
myfirewall::On();
|
myfirewall::On();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// 시스템 정보 얻어오기
|
// <EFBFBD>ý<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||||
using namespace SystemInfo;
|
using namespace SystemInfo;
|
||||||
|
|
||||||
CSystemInfo* pSystemInfo;
|
CSystemInfo* pSystemInfo;
|
||||||
@@ -1057,7 +1057,7 @@ BOOL CClientMain::Init(HINSTANCE hInstance, INT iWidth, INT iHeight )
|
|||||||
|
|
||||||
bool bSave = false;
|
bool bSave = false;
|
||||||
|
|
||||||
// 최소 사양으로 돌린다. //
|
// <EFBFBD>ּ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. //
|
||||||
if(CRenderOption::m_CharacterProjectShadowTerrain!=0) bSave = true;
|
if(CRenderOption::m_CharacterProjectShadowTerrain!=0) bSave = true;
|
||||||
else if(CRenderOption::m_BuildingLightmap!=0) bSave = true;
|
else if(CRenderOption::m_BuildingLightmap!=0) bSave = true;
|
||||||
else if(CRenderOption::m_ObjectLOD!=1) bSave = true;
|
else if(CRenderOption::m_ObjectLOD!=1) bSave = true;
|
||||||
@@ -1097,8 +1097,8 @@ BOOL CClientMain::Init(HINSTANCE hInstance, INT iWidth, INT iHeight )
|
|||||||
delete pSystemInfo;
|
delete pSystemInfo;
|
||||||
pSystemInfo = NULL;
|
pSystemInfo = NULL;
|
||||||
|
|
||||||
// edith 2009.02.14 렌더옵션의 웨더 이팩트를 스킬웨더이팩트에 연결.
|
// edith 2009.02.14 <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɼ<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><>ų<EFBFBD><C5B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD>.
|
||||||
// 추후 스킬이팩트만 따로빠질수도 있어서 새로 변수를 작성했음.
|
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ų<EFBFBD><C5B3><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD>κ<EFBFBD><CEBA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>־ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ۼ<EFBFBD><DBBC><EFBFBD><EFBFBD><EFBFBD>.
|
||||||
CSceneManager::m_SkillWeatherEffect = static_cast<bool>(CRenderOption::m_bWeather);
|
CSceneManager::m_SkillWeatherEffect = static_cast<bool>(CRenderOption::m_bWeather);
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
@@ -1148,7 +1148,7 @@ BOOL CClientMain::Init(HINSTANCE hInstance, INT iWidth, INT iHeight )
|
|||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
// 옥트리 체크섬 검사
|
// <EFBFBD><EFBFBD>Ʈ<EFBFBD><EFBFBD> üũ<C3BC><C5A9> <20>˻<EFBFBD>
|
||||||
dwTemp = CheckOCTREE();
|
dwTemp = CheckOCTREE();
|
||||||
dwCrc[0] = dwCrc[0] ^ dwTemp;
|
dwCrc[0] = dwCrc[0] ^ dwTemp;
|
||||||
|
|
||||||
@@ -1168,7 +1168,7 @@ BOOL CClientMain::Init(HINSTANCE hInstance, INT iWidth, INT iHeight )
|
|||||||
}
|
}
|
||||||
dwCrc[1] = dwCrc[1]^dwTemp;
|
dwCrc[1] = dwCrc[1]^dwTemp;
|
||||||
|
|
||||||
// 배틀 로한은 별개의 아이템 스크립트를 사용합니다.
|
// <EFBFBD><EFBFBD>Ʋ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ũ<EFBFBD><C5A9>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD>մϴ<D5B4>.
|
||||||
if (GameRYL::SERVER_BATTLE_LOHAN == m_pRYLNetworkData->m_eServerType)
|
if (GameRYL::SERVER_BATTLE_LOHAN == m_pRYLNetworkData->m_eServerType)
|
||||||
{
|
{
|
||||||
sprintf(strScriptPath, "%s\\Language\\%s\\BGItemScript.gsf", m_strClientPath, szLanguage[i]);
|
sprintf(strScriptPath, "%s\\Language\\%s\\BGItemScript.gsf", m_strClientPath, szLanguage[i]);
|
||||||
@@ -1219,7 +1219,7 @@ BOOL CClientMain::Init(HINSTANCE hInstance, INT iWidth, INT iHeight )
|
|||||||
MessageBox(NULL, CRYLStringTable::m_strString[22], CRYLStringTable::m_strString[21], MB_OK);
|
MessageBox(NULL, CRYLStringTable::m_strString[22], CRYLStringTable::m_strString[21], MB_OK);
|
||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
// 배틀 로한은 별개의 아이템 스크립트를 사용합니다.
|
// <EFBFBD><EFBFBD>Ʋ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ũ<EFBFBD><C5A9>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD>մϴ<D5B4>.
|
||||||
if (GameRYL::SERVER_BATTLE_LOHAN == m_pRYLNetworkData->m_eServerType)
|
if (GameRYL::SERVER_BATTLE_LOHAN == m_pRYLNetworkData->m_eServerType)
|
||||||
{
|
{
|
||||||
sprintf(strScriptPath, "%s\\BGItemScript.gsf", m_strClientPath);
|
sprintf(strScriptPath, "%s\\BGItemScript.gsf", m_strClientPath);
|
||||||
@@ -1279,7 +1279,7 @@ BOOL CClientMain::Init(HINSTANCE hInstance, INT iWidth, INT iHeight )
|
|||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
// 존체크
|
// <EFBFBD><EFBFBD>üũ
|
||||||
sprintf(strScriptPath, "%s\\zone1.z3s", m_strClientPath);
|
sprintf(strScriptPath, "%s\\zone1.z3s", m_strClientPath);
|
||||||
if (CCrc32Static::FileCrc32Assembly(strScriptPath, dwTemp) != NO_ERROR)
|
if (CCrc32Static::FileCrc32Assembly(strScriptPath, dwTemp) != NO_ERROR)
|
||||||
{
|
{
|
||||||
@@ -1372,16 +1372,16 @@ BOOL CClientMain::Init(HINSTANCE hInstance, INT iWidth, INT iHeight )
|
|||||||
// m_dwVersion = m_dwVersion ^ dwCrc[12];
|
// m_dwVersion = m_dwVersion ^ dwCrc[12];
|
||||||
|
|
||||||
#ifdef _RYL_TEST
|
#ifdef _RYL_TEST
|
||||||
// 디버그용 정섭 체크섬.
|
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> üũ<C3BC><C5A9>.
|
||||||
m_dwVersion = 0xfeef66b3;
|
m_dwVersion = 0xfeef66b3;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//#ifndef NDEBUG
|
//#ifndef NDEBUG
|
||||||
// switch (m_pRYLNetworkData->m_eServerType)
|
// switch (m_pRYLNetworkData->m_eServerType)
|
||||||
// {
|
// {
|
||||||
// case GameRYL::SERVER_TEST: m_dwVersion = 0x2e07d9fa; break; // 테섭
|
// case GameRYL::SERVER_TEST: m_dwVersion = 0x2e07d9fa; break; // <EFBFBD><EFBFBD>
|
||||||
// case GameRYL::SERVER_REGULAR: m_dwVersion = 0xb332c5fb; break; // 정섭
|
// case GameRYL::SERVER_REGULAR: m_dwVersion = 0xb332c5fb; break; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||||
// case GameRYL::SERVER_BATTLE_LOHAN: m_dwVersion = 0x00000001; break; // 배섭
|
// case GameRYL::SERVER_BATTLE_LOHAN: m_dwVersion = 0x00000001; break; // <EFBFBD>輷
|
||||||
// }
|
// }
|
||||||
//#endif
|
//#endif
|
||||||
|
|
||||||
@@ -1394,18 +1394,18 @@ BOOL CClientMain::Init(HINSTANCE hInstance, INT iWidth, INT iHeight )
|
|||||||
g_pClientSocket = ClientSocket::CreateInstance();
|
g_pClientSocket = ClientSocket::CreateInstance();
|
||||||
|
|
||||||
/*
|
/*
|
||||||
// 리밸런싱 작업 중 테스트용으로 사용되던 부분
|
// <EFBFBD><EFBFBD><EFBFBD>뷱<EFBFBD><EFBFBD> <20>۾<EFBFBD> <20><> <20><EFBFBD>Ʈ<EFBFBD><C6AE><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>Ǵ<EFBFBD> <20>κ<EFBFBD>
|
||||||
char strLogFilePath[MAX_PATH] ;
|
char strLogFilePath[MAX_PATH] ;
|
||||||
sprintf(strLogFilePath, "%s\\NetworkLog.txt", m_strClientPath);
|
sprintf(strLogFilePath, "%s\\NetworkLog.txt", m_strClientPath);
|
||||||
g_pSessionMgr->NetworkLog(strLogFilePath);
|
g_pSessionMgr->NetworkLog(strLogFilePath);
|
||||||
*/
|
*/
|
||||||
|
|
||||||
// 조이스틱 초기화 //
|
// <EFBFBD><EFBFBD><EFBFBD>̽<EFBFBD>ƽ <20>ʱ<EFBFBD>ȭ //
|
||||||
// 한국에서는 일단 사용하지 않기 때문에 막아둡니다. (2006-05-02 by hackermz)
|
// <EFBFBD>ѱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ϴ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʱ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ƵӴϴ<D3B4>. (2006-05-02 by hackermz)
|
||||||
// 테스트 목적으로 레지스트리의 UseJoystick 항목을 참고합니다. (2006-05-15 by hackermz)
|
// <EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE><EFBFBD><EFBFBD> UseJoystick <20><EFBFBD><D7B8><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>մϴ<D5B4>. (2006-05-15 by hackermz)
|
||||||
// if (GameRYL::KOREA != m_pRYLNetworkData->m_eInternationalCode)
|
// if (GameRYL::KOREA != m_pRYLNetworkData->m_eInternationalCode)
|
||||||
|
|
||||||
// edith 조이스틱 수정.
|
// edith <EFBFBD><EFBFBD><EFBFBD>̽<EFBFBD>ƽ <20><><EFBFBD><EFBFBD>.
|
||||||
CInputDevice::GetInstance()->Initialize(m_hWnd, false, false, true);
|
CInputDevice::GetInstance()->Initialize(m_hWnd, false, false, true);
|
||||||
/*
|
/*
|
||||||
if (1 == GetUseJoystick())
|
if (1 == GetUseJoystick())
|
||||||
@@ -1422,9 +1422,9 @@ BOOL CClientMain::Init(HINSTANCE hInstance, INT iWidth, INT iHeight )
|
|||||||
CEnumD3D::m_nDevice = m_InitValue.m_nDevice;
|
CEnumD3D::m_nDevice = m_InitValue.m_nDevice;
|
||||||
CEnumD3D::m_nMode = m_InitValue.m_nMode;
|
CEnumD3D::m_nMode = m_InitValue.m_nMode;
|
||||||
|
|
||||||
// edith 2008.01.18 ShowState를 위해 false->true로 변경해줘야함.
|
// edith 2008.01.18 ShowState<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> false->true<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
||||||
// showState가 true 이면 스탠실 버퍼를 생성하기 때문에 그래픽카드의 특성을 사서 초기화에
|
// showState<EFBFBD><EFBFBD> true <EFBFBD≯<EFBFBD> <20><><EFBFBD>Ľ<EFBFBD> <20><><EFBFBD>۸<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϱ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><D7B7><EFBFBD>ī<EFBFBD><C4AB><EFBFBD><EFBFBD> Ư<><C6AF><EFBFBD><EFBFBD> <20>缭 <20>ʱ<EFBFBD>ȭ<EFBFBD><C8AD>
|
||||||
// 실패할 수가 있다.
|
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ִ<EFBFBD>.
|
||||||
m_BaseGraphicLayer.Create(m_hWnd, true, true, 0, 0, m_iScreenWidth, m_iScreenHeight );
|
m_BaseGraphicLayer.Create(m_hWnd, true, true, 0, 0, m_iScreenWidth, m_iScreenHeight );
|
||||||
|
|
||||||
m_pRYLGameData->m_lpSceneManager = new CSceneManager();
|
m_pRYLGameData->m_lpSceneManager = new CSceneManager();
|
||||||
@@ -1433,7 +1433,7 @@ BOOL CClientMain::Init(HINSTANCE hInstance, INT iWidth, INT iHeight )
|
|||||||
m_pRYLGameData->m_lpSceneManager->m_WeatherManager.SetClearColor(&m_BaseGraphicLayer.m_ClearColor);
|
m_pRYLGameData->m_lpSceneManager->m_WeatherManager.SetClearColor(&m_BaseGraphicLayer.m_ClearColor);
|
||||||
m_pRYLGameData->m_lpSceneManager->Create(m_InitValue, (char *)m_strClientPath);
|
m_pRYLGameData->m_lpSceneManager->Create(m_InitValue, (char *)m_strClientPath);
|
||||||
|
|
||||||
// scene manager에 화면해상도 설정
|
// scene manager<EFBFBD><EFBFBD> ȭ<><C8AD><EFBFBD>ػ<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||||
m_pRYLGameData->m_lpSceneManager->m_ScreenWidth = m_iScreenWidth;
|
m_pRYLGameData->m_lpSceneManager->m_ScreenWidth = m_iScreenWidth;
|
||||||
m_pRYLGameData->m_lpSceneManager->m_ScreenHeight = m_iScreenHeight;
|
m_pRYLGameData->m_lpSceneManager->m_ScreenHeight = m_iScreenHeight;
|
||||||
|
|
||||||
@@ -1469,7 +1469,7 @@ BOOL CClientMain::Init(HINSTANCE hInstance, INT iWidth, INT iHeight )
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
// 사운드 처리
|
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD> ó<><C3B3>
|
||||||
|
|
||||||
// try
|
// try
|
||||||
// {
|
// {
|
||||||
@@ -1483,7 +1483,7 @@ BOOL CClientMain::Init(HINSTANCE hInstance, INT iWidth, INT iHeight )
|
|||||||
// }
|
// }
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
// CharacterData의 함수포인터 Set
|
// CharacterData<EFBFBD><EFBFBD> <20>Լ<EFBFBD><D4BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Set
|
||||||
|
|
||||||
m_pRYLNetworkData->LinkCharacterData() ;
|
m_pRYLNetworkData->LinkCharacterData() ;
|
||||||
m_pRYLGameData->LinkCharacterData() ;
|
m_pRYLGameData->LinkCharacterData() ;
|
||||||
@@ -1498,7 +1498,7 @@ BOOL CClientMain::Init(HINSTANCE hInstance, INT iWidth, INT iHeight )
|
|||||||
m_pRYLGameData->m_bShowInfo = FALSE;
|
m_pRYLGameData->m_bShowInfo = FALSE;
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
// 타이머 초기화
|
// Ÿ<EFBFBD≯<EFBFBD> <20>ʱ<EFBFBD>ȭ
|
||||||
|
|
||||||
GRYLTimer.InitTimer() ;
|
GRYLTimer.InitTimer() ;
|
||||||
|
|
||||||
@@ -1515,7 +1515,7 @@ BOOL CClientMain::Init(HINSTANCE hInstance, INT iWidth, INT iHeight )
|
|||||||
if(iLanguage >= iMaxLanguage)
|
if(iLanguage >= iMaxLanguage)
|
||||||
iLanguage = 0;
|
iLanguage = 0;
|
||||||
|
|
||||||
// 배틀 로한은 별개의 아이템 스크립트를 사용합니다.
|
// <EFBFBD><EFBFBD>Ʋ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ũ<EFBFBD><C5A9>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD>մϴ<D5B4>.
|
||||||
if (GameRYL::SERVER_BATTLE_LOHAN == m_pRYLNetworkData->m_eServerType)
|
if (GameRYL::SERVER_BATTLE_LOHAN == m_pRYLNetworkData->m_eServerType)
|
||||||
{
|
{
|
||||||
sprintf(strScriptPath, "%s\\Language\\%s\\BGItemScript.gsf", m_strClientPath, szLanguage[iLanguage]);
|
sprintf(strScriptPath, "%s\\Language\\%s\\BGItemScript.gsf", m_strClientPath, szLanguage[iLanguage]);
|
||||||
@@ -1537,7 +1537,7 @@ BOOL CClientMain::Init(HINSTANCE hInstance, INT iWidth, INT iHeight )
|
|||||||
g_QuestList.Load(strQuestPath);
|
g_QuestList.Load(strQuestPath);
|
||||||
|
|
||||||
#else
|
#else
|
||||||
// 배틀 로한은 별개의 아이템 스크립트를 사용합니다.
|
// <EFBFBD><EFBFBD>Ʋ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ũ<EFBFBD><C5A9>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD>մϴ<D5B4>.
|
||||||
if (GameRYL::SERVER_BATTLE_LOHAN == m_pRYLNetworkData->m_eServerType)
|
if (GameRYL::SERVER_BATTLE_LOHAN == m_pRYLNetworkData->m_eServerType)
|
||||||
{
|
{
|
||||||
sprintf(strScriptPath, "%s\\BGItemScript.gsf", m_strClientPath);
|
sprintf(strScriptPath, "%s\\BGItemScript.gsf", m_strClientPath);
|
||||||
@@ -1594,10 +1594,10 @@ BOOL CClientMain::Init(HINSTANCE hInstance, INT iWidth, INT iHeight )
|
|||||||
|
|
||||||
HRESULT CClientMain::CreateScene()
|
HRESULT CClientMain::CreateScene()
|
||||||
{
|
{
|
||||||
// TextSize초기화
|
// TextSize<EFBFBD>ʱ<EFBFBD>ȭ
|
||||||
CRYLStringTable::CreateTextSize() ;
|
CRYLStringTable::CreateTextSize() ;
|
||||||
|
|
||||||
// GM Font 초기화
|
// GM Font <EFBFBD>ʱ<EFBFBD>ȭ
|
||||||
CGMFont::CreateInstance() ;
|
CGMFont::CreateInstance() ;
|
||||||
if ( FAILED( CGMFont::Instance()->InitDeviceObjects() ) )
|
if ( FAILED( CGMFont::Instance()->InitDeviceObjects() ) )
|
||||||
{
|
{
|
||||||
@@ -1605,7 +1605,7 @@ HRESULT CClientMain::CreateScene()
|
|||||||
return E_FAIL ;
|
return E_FAIL ;
|
||||||
}
|
}
|
||||||
|
|
||||||
// GM UI 초기화
|
// GM UI <EFBFBD>ʱ<EFBFBD>ȭ
|
||||||
if ( FAILED( GMUIInitialize( m_hWnd, m_iScreenWidth, m_iScreenHeight ) ) )
|
if ( FAILED( GMUIInitialize( m_hWnd, m_iScreenWidth, m_iScreenHeight ) ) )
|
||||||
{
|
{
|
||||||
return E_FAIL ;
|
return E_FAIL ;
|
||||||
@@ -1614,7 +1614,7 @@ HRESULT CClientMain::CreateScene()
|
|||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
// Init Scene
|
// Init Scene
|
||||||
// Game Scene이외의 Scene들을 로드
|
// Game Scene<EFBFBD>̿<EFBFBD><EFBFBD><EFBFBD> Scene<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ε<EFBFBD>
|
||||||
m_pRYLSceneManager = new CRYLSceneManager() ;
|
m_pRYLSceneManager = new CRYLSceneManager() ;
|
||||||
|
|
||||||
// Intro Scene
|
// Intro Scene
|
||||||
@@ -1629,7 +1629,7 @@ HRESULT CClientMain::CreateScene()
|
|||||||
// Loagin Scene
|
// Loagin Scene
|
||||||
m_pRYLSceneManager->InsertScene( new CRYLLoginScene( LOGIN_SCENE ) ) ;
|
m_pRYLSceneManager->InsertScene( new CRYLLoginScene( LOGIN_SCENE ) ) ;
|
||||||
|
|
||||||
// WORK_LIST 2.2 NationSelectScene 이름 수정
|
// WORK_LIST 2.2 NationSelectScene <EFBFBD≯<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||||
// RaceSelect Scene
|
// RaceSelect Scene
|
||||||
m_pRYLSceneManager->InsertScene( new CRYLRaceSelectScene( RACESELECT_SCENE ) ) ;
|
m_pRYLSceneManager->InsertScene( new CRYLRaceSelectScene( RACESELECT_SCENE ) ) ;
|
||||||
m_pRYLSceneManager->SetScene( RACESELECT_SCENE ) ;
|
m_pRYLSceneManager->SetScene( RACESELECT_SCENE ) ;
|
||||||
@@ -1658,7 +1658,7 @@ HRESULT CClientMain::CreateScene()
|
|||||||
|
|
||||||
m_pRYLSceneManager->SetScene( INTRO_SCENE ) ;
|
m_pRYLSceneManager->SetScene( INTRO_SCENE ) ;
|
||||||
|
|
||||||
// 리소스 초기화
|
// <EFBFBD><EFBFBD><EFBFBD>ҽ<EFBFBD> <20>ʱ<EFBFBD>ȭ
|
||||||
//InitResourceObject() ;
|
//InitResourceObject() ;
|
||||||
|
|
||||||
return S_OK ;
|
return S_OK ;
|
||||||
@@ -1797,7 +1797,7 @@ void CClientMain::Update(void)
|
|||||||
m_pRYLGameData->UpdateTipBroadCounter( fUpdate ) ;
|
m_pRYLGameData->UpdateTipBroadCounter( fUpdate ) ;
|
||||||
m_pRYLGameData->UpdatePartyAttackTimer( fUpdate ) ;
|
m_pRYLGameData->UpdatePartyAttackTimer( fUpdate ) ;
|
||||||
|
|
||||||
// Shout, FameInfo.. etc Counter 처리
|
// Shout, FameInfo.. etc Counter ó<EFBFBD><EFBFBD>
|
||||||
CRYLNetworkData::ProcessCounter( fUpdate ) ;
|
CRYLNetworkData::ProcessCounter( fUpdate ) ;
|
||||||
|
|
||||||
m_pRYLGameData->UpdateSkillUseCounter( fUpdate ) ;
|
m_pRYLGameData->UpdateSkillUseCounter( fUpdate ) ;
|
||||||
@@ -2106,9 +2106,9 @@ void CClientMain::Update(void)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------------
|
||||||
// 길드 관련 메시지창 처리
|
// <EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><EFBFBD><DEBD><EFBFBD>â ó<><C3B3>
|
||||||
|
|
||||||
// 길드 멤버탭의 참여/불참 선언
|
// <EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>/<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||||
if ( m_pRYLGameData->m_dwGuildWarJoinLeaveResult & MB_YES )
|
if ( m_pRYLGameData->m_dwGuildWarJoinLeaveResult & MB_YES )
|
||||||
{
|
{
|
||||||
SendPacket::WarOnOff( g_GameSession, CRYLNetworkData::Instance()->m_dwMyChrID, Creature::WAR_ON, GameTime::GUILD ) ;
|
SendPacket::WarOnOff( g_GameSession, CRYLNetworkData::Instance()->m_dwMyChrID, Creature::WAR_ON, GameTime::GUILD ) ;
|
||||||
@@ -2191,7 +2191,7 @@ void CClientMain::Update(void)
|
|||||||
|
|
||||||
if ( CRYLCommunityData::Instance()->m_dwResInvite & MB_YES )
|
if ( CRYLCommunityData::Instance()->m_dwResInvite & MB_YES )
|
||||||
{
|
{
|
||||||
// edith 2008.02.27 길드 가입 제한제외
|
// edith 2008.02.27 <EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||||
if (Creature::LEVEL_ABLE_WAR > CRYLGameData::Instance()->m_csStatus.m_Info.Level)
|
if (Creature::LEVEL_ABLE_WAR > CRYLGameData::Instance()->m_csStatus.m_Info.Level)
|
||||||
{
|
{
|
||||||
char szErrMsg[MAX_PATH];
|
char szErrMsg[MAX_PATH];
|
||||||
@@ -2202,7 +2202,7 @@ void CClientMain::Update(void)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// 초청에 의한 가입 허가
|
// <EFBFBD><EFBFBD>û<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>㰡
|
||||||
SendPacket::CharGuildCmd( g_GameSession, CRYLCommunityData::Instance()->m_dwRefenceGID, m_pRYLNetworkData->m_dwMyChrID,
|
SendPacket::CharGuildCmd( g_GameSession, CRYLCommunityData::Instance()->m_dwRefenceGID, m_pRYLNetworkData->m_dwMyChrID,
|
||||||
CRYLCommunityData::Instance()->m_dwRefenceCID, PktGuildCmd::GC_JOIN ) ;
|
CRYLCommunityData::Instance()->m_dwRefenceCID, PktGuildCmd::GC_JOIN ) ;
|
||||||
}
|
}
|
||||||
@@ -2211,7 +2211,7 @@ void CClientMain::Update(void)
|
|||||||
}
|
}
|
||||||
else if ( ( CRYLCommunityData::Instance()->m_dwResInvite & MB_NO ) || ( CRYLCommunityData::Instance()->m_dwResInvite & MB_EXIT ) )
|
else if ( ( CRYLCommunityData::Instance()->m_dwResInvite & MB_NO ) || ( CRYLCommunityData::Instance()->m_dwResInvite & MB_EXIT ) )
|
||||||
{
|
{
|
||||||
// 초청에 의한 가입 거절
|
// <EFBFBD><EFBFBD>û<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||||
SendPacket::CharGuildCmd( g_GameSession, CRYLCommunityData::Instance()->m_dwRefenceGID, m_pRYLNetworkData->m_dwMyChrID,
|
SendPacket::CharGuildCmd( g_GameSession, CRYLCommunityData::Instance()->m_dwRefenceGID, m_pRYLNetworkData->m_dwMyChrID,
|
||||||
CRYLCommunityData::Instance()->m_dwRefenceCID, PktGuildCmd::GC_REFUSE ) ;
|
CRYLCommunityData::Instance()->m_dwRefenceCID, PktGuildCmd::GC_REFUSE ) ;
|
||||||
CRYLCommunityData::Instance()->m_dwResInvite = 0 ;
|
CRYLCommunityData::Instance()->m_dwResInvite = 0 ;
|
||||||
@@ -2247,7 +2247,7 @@ void CClientMain::Update(void)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 위치 퀘스트를 받을 것이 있는가 체크
|
// <EFBFBD><EFBFBD>ġ <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ִ°<D6B4> üũ
|
||||||
RYLCreature* pSelfCreature = RYLCreatureManager::Instance()->GetSelfCreature();
|
RYLCreature* pSelfCreature = RYLCreatureManager::Instance()->GetSelfCreature();
|
||||||
if ( pSelfCreature && g_pClientSocket->GetStatusFlag() != NS_REQUESTQUEST )
|
if ( pSelfCreature && g_pClientSocket->GetStatusFlag() != NS_REQUESTQUEST )
|
||||||
{
|
{
|
||||||
@@ -2314,7 +2314,7 @@ void CClientMain::Update(void)
|
|||||||
{
|
{
|
||||||
CSceneManager::m_fLife = ( FLOAT )( m_pRYLGameData->m_csStatus.GetCurrentHP() ) / ( m_pRYLGameData->m_csStatus.GetMaxHP() ) ;
|
CSceneManager::m_fLife = ( FLOAT )( m_pRYLGameData->m_csStatus.GetCurrentHP() ) / ( m_pRYLGameData->m_csStatus.GetMaxHP() ) ;
|
||||||
|
|
||||||
// 강제로 이팩트를 수정.
|
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD>.
|
||||||
RYLCreature* pSelfCreature = RYLCreatureManager::Instance()->GetSelfCreature();
|
RYLCreature* pSelfCreature = RYLCreatureManager::Instance()->GetSelfCreature();
|
||||||
if(pSelfCreature)
|
if(pSelfCreature)
|
||||||
{
|
{
|
||||||
@@ -2326,7 +2326,7 @@ void CClientMain::Update(void)
|
|||||||
}
|
}
|
||||||
|
|
||||||
#ifndef NO_GAMEGUARD
|
#ifndef NO_GAMEGUARD
|
||||||
// edith 2009.08.11 게임가드 2.5 업그레이드
|
// edith 2009.08.11 <EFBFBD><EFBFBD><EFBFBD>Ӱ<EFBFBD><EFBFBD><EFBFBD> 2.5 <20><><EFBFBD><EFBFBD><D7B7>̵<EFBFBD>
|
||||||
// if (m_pRYLNetworkData->m_GGAuthCode.CheckFlag(GGAuthCode::GG_AUTH_CODE_1))
|
// if (m_pRYLNetworkData->m_GGAuthCode.CheckFlag(GGAuthCode::GG_AUTH_CODE_1))
|
||||||
// {
|
// {
|
||||||
// SendPacket::CSAuthReturnCode( g_GameSession, m_pRYLNetworkData->m_dwMyChrID, 1,
|
// SendPacket::CSAuthReturnCode( g_GameSession, m_pRYLNetworkData->m_dwMyChrID, 1,
|
||||||
@@ -2361,8 +2361,8 @@ void CClientMain::Render(void)
|
|||||||
|
|
||||||
{
|
{
|
||||||
PROFILE("Status Check");
|
PROFILE("Status Check");
|
||||||
////////////////////////// 스테이터스 체크
|
////////////////////////// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͽ<EFBFBD> üũ
|
||||||
// edith 2008.03.13 클라이언트에서 해킹을 방지하기 위해 스테이터스의 수치를 체크하는 부분
|
// edith 2008.03.13 Ŭ<EFBFBD><EFBFBD><EFBFBD>̾<EFBFBD>Ʈ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ŷ<EFBFBD><C5B7> <20><><EFBFBD><EFBFBD><EFBFBD>ϱ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͽ<EFBFBD><CDBD><EFBFBD> <20><>ġ<EFBFBD><C4A1> üũ<C3BC>ϴ<EFBFBD> <20>κ<EFBFBD>
|
||||||
if (m_wAdminMode != ADMIN_L3)
|
if (m_wAdminMode != ADMIN_L3)
|
||||||
{
|
{
|
||||||
float fUpdate = CFrameTimer::GetUpdateTimer( GRYLTimer.GetCheckStatusTimerID() ) ;
|
float fUpdate = CFrameTimer::GetUpdateTimer( GRYLTimer.GetCheckStatusTimerID() ) ;
|
||||||
@@ -2387,7 +2387,7 @@ void CClientMain::Render(void)
|
|||||||
unsigned long dwKindCursor = CURSOR_NORMAL ;
|
unsigned long dwKindCursor = CURSOR_NORMAL ;
|
||||||
{
|
{
|
||||||
PROFILE("Select Cursor");
|
PROFILE("Select Cursor");
|
||||||
////////////////////////// 커서 선택
|
////////////////////////// Ŀ<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||||
if (m_pRYLGameData->m_dwKindCursor == CURSOR_NORMAL)
|
if (m_pRYLGameData->m_dwKindCursor == CURSOR_NORMAL)
|
||||||
{
|
{
|
||||||
if (g_TooltipManager.m_ttRenderTarget)
|
if (g_TooltipManager.m_ttRenderTarget)
|
||||||
@@ -2432,7 +2432,7 @@ void CClientMain::Render(void)
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (!m_pRYLGameData->m_bHardwareCursor && m_pRYLGameData->m_bShowCursor)
|
if (!m_pRYLGameData->m_bHardwareCursor && m_pRYLGameData->m_bShowCursor)
|
||||||
{ // 소프트웨어 커서
|
{ // <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ŀ<><C4BF>
|
||||||
POINT *ptMousePos = g_DeviceInput.GetMouseLocal();
|
POINT *ptMousePos = g_DeviceInput.GetMouseLocal();
|
||||||
m_pRYLGameData->RenderCursor(m_BaseGraphicLayer.GetDevice(), ptMousePos->x, ptMousePos->y, m_pRYLGameData->m_dwKindCursor);
|
m_pRYLGameData->RenderCursor(m_BaseGraphicLayer.GetDevice(), ptMousePos->x, ptMousePos->y, m_pRYLGameData->m_dwKindCursor);
|
||||||
}
|
}
|
||||||
@@ -2447,7 +2447,7 @@ void CClientMain::Render(void)
|
|||||||
{
|
{
|
||||||
PROFILE("Hardware Cursor");
|
PROFILE("Hardware Cursor");
|
||||||
if (m_pRYLGameData->m_bHardwareCursor)
|
if (m_pRYLGameData->m_bHardwareCursor)
|
||||||
{ // 하드웨어 커서
|
{ // <EFBFBD>ϵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ŀ<><C4BF>
|
||||||
switch (dwKindCursor)
|
switch (dwKindCursor)
|
||||||
{
|
{
|
||||||
case CURSOR_NORMAL:
|
case CURSOR_NORMAL:
|
||||||
@@ -2527,7 +2527,7 @@ void CClientMain::RenderMain()
|
|||||||
|
|
||||||
{
|
{
|
||||||
PROFILE("Interface Effect");
|
PROFILE("Interface Effect");
|
||||||
/////////////// 인터페이스 이팩트
|
/////////////// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̽<EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ
|
||||||
DWORD effcullmode;
|
DWORD effcullmode;
|
||||||
DWORD effzmode;
|
DWORD effzmode;
|
||||||
DWORD effalphamode;
|
DWORD effalphamode;
|
||||||
@@ -2559,7 +2559,7 @@ void CClientMain::RenderMain()
|
|||||||
m_BaseGraphicLayer.GetDevice()->SetRenderState(D3DRS_ZENABLE,effzmode);
|
m_BaseGraphicLayer.GetDevice()->SetRenderState(D3DRS_ZENABLE,effzmode);
|
||||||
m_BaseGraphicLayer.GetDevice()->SetRenderState(D3DRS_ALPHABLENDENABLE,effalphamode);
|
m_BaseGraphicLayer.GetDevice()->SetRenderState(D3DRS_ALPHABLENDENABLE,effalphamode);
|
||||||
|
|
||||||
//전직시 같이 나오는 state 출력부
|
//<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> state <EFBFBD><EFBFBD>º<EFBFBD>
|
||||||
m_pRYLGameData->RenderClassEffect() ;
|
m_pRYLGameData->RenderClassEffect() ;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -2567,7 +2567,7 @@ void CClientMain::RenderMain()
|
|||||||
{
|
{
|
||||||
PROFILE("Etc Render");
|
PROFILE("Etc Render");
|
||||||
/*
|
/*
|
||||||
// edith 2008.01.18 ShowState 화면에 위치정보등의 출력
|
// edith 2008.01.18 ShowState ȭ<EFBFBD>鿡 <20><>ġ<EFBFBD><C4A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
|
||||||
m_BaseGraphicLayer.ShowState();
|
m_BaseGraphicLayer.ShowState();
|
||||||
|
|
||||||
RYLCreature* pSelfCreature = RYLCreatureManager::Instance()->GetSelfCreature();
|
RYLCreature* pSelfCreature = RYLCreatureManager::Instance()->GetSelfCreature();
|
||||||
@@ -2600,8 +2600,8 @@ void CClientMain::RenderMain()
|
|||||||
|
|
||||||
void CClientMain::SetDayTimer()
|
void CClientMain::SetDayTimer()
|
||||||
{
|
{
|
||||||
/* // 할로윈 이벤트
|
/* // <EFBFBD>ҷ<EFBFBD><EFBFBD><EFBFBD> <20>̺<EFBFBD>Ʈ
|
||||||
// 존별로 시간을 지정한다.
|
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ð<EFBFBD><C3B0><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
|
||||||
if(CRYLNetworkData::Instance()->m_dwPresentZone == SERVER_ID::ZONE1 ||
|
if(CRYLNetworkData::Instance()->m_dwPresentZone == SERVER_ID::ZONE1 ||
|
||||||
CRYLNetworkData::Instance()->m_dwPresentZone == SERVER_ID::ZONE2 ||
|
CRYLNetworkData::Instance()->m_dwPresentZone == SERVER_ID::ZONE2 ||
|
||||||
CRYLNetworkData::Instance()->m_dwPresentZone == SERVER_ID::ZONE12 ||
|
CRYLNetworkData::Instance()->m_dwPresentZone == SERVER_ID::ZONE12 ||
|
||||||
@@ -2665,7 +2665,7 @@ void CClientMain::ProcessScreenshot()
|
|||||||
dwNumScreenShot = dwNumJPGScreenShot;
|
dwNumScreenShot = dwNumJPGScreenShot;
|
||||||
}
|
}
|
||||||
|
|
||||||
// GMT타임구하기
|
// GMTŸ<EFBFBD>ӱ<EFBFBD><EFBFBD>ϱ<EFBFBD>
|
||||||
time_t rawtime;
|
time_t rawtime;
|
||||||
tm * ptm;
|
tm * ptm;
|
||||||
time ( &rawtime );
|
time ( &rawtime );
|
||||||
@@ -2793,7 +2793,7 @@ void CClientMain::SetDisplay(void)
|
|||||||
long lResult = ChangeDisplaySettings(&dm, 0);
|
long lResult = ChangeDisplaySettings(&dm, 0);
|
||||||
if (lResult != DISP_CHANGE_SUCCESSFUL)
|
if (lResult != DISP_CHANGE_SUCCESSFUL)
|
||||||
{
|
{
|
||||||
// 지원하지 않는 모드입니다.
|
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʴ<EFBFBD> <20><><EFBFBD><EFBFBD>Դϴ<D4B4>.
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -2841,24 +2841,24 @@ BOOL CALLBACK NPGameMonCallback(DWORD dwMsg, DWORD dwArg)
|
|||||||
#ifndef NO_GAMEGUARD
|
#ifndef NO_GAMEGUARD
|
||||||
switch (dwMsg)
|
switch (dwMsg)
|
||||||
{
|
{
|
||||||
// GameMon과의 통신 채널이 끊어졌을 경우입니다.
|
// GameMon<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> ä<><C3A4><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Դϴ<D4B4>.
|
||||||
// 보통 GameMon이 비정상적으로 종료되었을 경우이므로 게임도 종료해줍니다
|
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD> GameMon<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ǿ<EFBFBD><C7BE><EFBFBD> <20><><EFBFBD><EFBFBD>̹Ƿ<CCB9> <20><><EFBFBD>ӵ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݴϴ<DDB4>
|
||||||
case NPGAMEMON_COMM_ERROR : // Communication error
|
case NPGAMEMON_COMM_ERROR : // Communication error
|
||||||
MessageBox(g_ClientMain.m_hWnd, CRYLStringTable::m_strString[ 1302 ], CRYLStringTable::m_strString[21], MB_OK);
|
MessageBox(g_ClientMain.m_hWnd, CRYLStringTable::m_strString[ 1302 ], CRYLStringTable::m_strString[21], MB_OK);
|
||||||
g_ClientMain.Destroy();
|
g_ClientMain.Destroy();
|
||||||
PostQuitMessage(WM_QUIT);
|
PostQuitMessage(WM_QUIT);
|
||||||
return FALSE; // 반드시 종료
|
return FALSE; // <EFBFBD>ݵ<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||||
|
|
||||||
// GameMon이 정상적으로 종료되어 보내는 메시지입니다.
|
// GameMon<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ǿ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><DEBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
|
||||||
// 게임도 종료해줍니다.
|
// <EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݴϴ<DDB4>.
|
||||||
case NPGAMEMON_COMM_CLOSE : // Communication closing
|
case NPGAMEMON_COMM_CLOSE : // Communication closing
|
||||||
MessageBox(g_ClientMain.m_hWnd, CRYLStringTable::m_strString[ 1303 ], CRYLStringTable::m_strString[21], MB_OK);
|
MessageBox(g_ClientMain.m_hWnd, CRYLStringTable::m_strString[ 1303 ], CRYLStringTable::m_strString[21], MB_OK);
|
||||||
g_ClientMain.Destroy();
|
g_ClientMain.Destroy();
|
||||||
PostQuitMessage(WM_QUIT);
|
PostQuitMessage(WM_QUIT);
|
||||||
return FALSE; // 반드시 종료
|
return FALSE; // <EFBFBD>ݵ<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||||
|
|
||||||
// GameMon 실행 에러입니다.
|
// GameMon <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
|
||||||
// 에러코드인 dwArg 값과 함께 적절한 메시지를 사용자에게 출력해주고 게임을 종료해 줍니다.
|
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD><EFBFBD><EFBFBD> dwArg <20><><EFBFBD><EFBFBD> <20>Բ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><DEBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>ڿ<EFBFBD><DABF><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ְ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ݴϴ<DDB4>.
|
||||||
case NPGAMEMON_INIT_ERROR : // GameMon Init Error
|
case NPGAMEMON_INIT_ERROR : // GameMon Init Error
|
||||||
{
|
{
|
||||||
char msg[1024];
|
char msg[1024];
|
||||||
@@ -2867,33 +2867,33 @@ BOOL CALLBACK NPGameMonCallback(DWORD dwMsg, DWORD dwArg)
|
|||||||
g_ClientMain.Destroy();
|
g_ClientMain.Destroy();
|
||||||
PostQuitMessage(WM_QUIT);
|
PostQuitMessage(WM_QUIT);
|
||||||
}
|
}
|
||||||
return FALSE; // 반드시 종료
|
return FALSE; // <EFBFBD>ݵ<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||||
|
|
||||||
// 스피드핵이 감지되었습니다.
|
// <EFBFBD><EFBFBD><EFBFBD>ǵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ǿ<EFBFBD><C7BE><EFBFBD><EFBFBD>ϴ<EFBFBD>.
|
||||||
// 적절한 메시지와 함께 게임을 종료해줍니다.
|
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><DEBD><EFBFBD><EFBFBD><EFBFBD> <20>Բ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݴϴ<DDB4>.
|
||||||
case NPGAMEMON_SPEEDHACK : // SpeedHack detected
|
case NPGAMEMON_SPEEDHACK : // SpeedHack detected
|
||||||
MessageBox(g_ClientMain.m_hWnd, CRYLStringTable::m_strString[911], CRYLStringTable::m_strString[21], MB_OK);
|
MessageBox(g_ClientMain.m_hWnd, CRYLStringTable::m_strString[911], CRYLStringTable::m_strString[21], MB_OK);
|
||||||
g_ClientMain.Destroy();
|
g_ClientMain.Destroy();
|
||||||
PostQuitMessage(WM_QUIT);
|
PostQuitMessage(WM_QUIT);
|
||||||
return FALSE; // 종료
|
return FALSE; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||||
|
|
||||||
// 게임핵이 실행되었지만 성공적으로 강제 종료시켰습니다.
|
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ǿ<EFBFBD><C7BE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><D7BD>ϴ<EFBFBD>.
|
||||||
// 게임을 계속 진행해도 무방하지만 종료하기를 권장합니다.
|
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϱ⸦ <20><><EFBFBD><EFBFBD><EFBFBD>մϴ<D5B4>.
|
||||||
case NPGAMEMON_GAMEHACK_KILLED : // GameHack killed
|
case NPGAMEMON_GAMEHACK_KILLED : // GameHack killed
|
||||||
MessageBox(g_ClientMain.m_hWnd, CRYLStringTable::m_strString[ 1305 ], CRYLStringTable::m_strString[21], MB_OK);
|
MessageBox(g_ClientMain.m_hWnd, CRYLStringTable::m_strString[ 1305 ], CRYLStringTable::m_strString[21], MB_OK);
|
||||||
return true; // 계속 진행
|
return true; // <EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||||
|
|
||||||
// 게임핵이 발견되었습니다.
|
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߰ߵǾ<DFB5><C7BE><EFBFBD><EFBFBD>ϴ<EFBFBD>.
|
||||||
// 강제 종료가 불가능한 경우이므로 적절한 메시지 출력 후 게임을 종료해줍니다.
|
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ᰡ <20>Ұ<EFBFBD><D2B0><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>̹Ƿ<CCB9> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><DEBD><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݴϴ<DDB4>.
|
||||||
case NPGAMEMON_GAMEHACK_DETECT : // GameHack detected
|
case NPGAMEMON_GAMEHACK_DETECT : // GameHack detected
|
||||||
MessageBox(g_ClientMain.m_hWnd, CRYLStringTable::m_strString[ 1306 ], CRYLStringTable::m_strString[21], MB_OK);
|
MessageBox(g_ClientMain.m_hWnd, CRYLStringTable::m_strString[ 1306 ], CRYLStringTable::m_strString[21], MB_OK);
|
||||||
g_ClientMain.Destroy();
|
g_ClientMain.Destroy();
|
||||||
PostQuitMessage(WM_QUIT);
|
PostQuitMessage(WM_QUIT);
|
||||||
return FALSE; // 종료
|
return FALSE; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||||
|
|
||||||
// 게임핵으로 의심되는 프로그램이 실행 중 입니다.
|
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ǽɵǴ<C9B5> <20><><EFBFBD>α<CEB1><D7B7><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20>Դϴ<D4B4>.
|
||||||
// 혹은 게임이나 게임가드가 변조되었습니다.
|
// Ȥ<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>̳<EFBFBD> <20><><EFBFBD>Ӱ<EFBFBD><D3B0>尡 <20><><EFBFBD><EFBFBD><EFBFBD>Ǿ<EFBFBD><C7BE><EFBFBD><EFBFBD>ϴ<EFBFBD>.
|
||||||
// 불필요한 프로그램을 종료하고 다시 게임을 해보라는 메시지를 보여주고 게임을 종료해줍니다.
|
// <EFBFBD><EFBFBD><EFBFBD>ʿ<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>α<CEB1><D7B7><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD> <20>ٽ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>غ<EFBFBD><D8BA><EFBFBD><EFBFBD> <20><EFBFBD><DEBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ְ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݴϴ<DDB4>.
|
||||||
case NPGAMEMON_GAMEHACK_DOUBT : // GameHack doubt
|
case NPGAMEMON_GAMEHACK_DOUBT : // GameHack doubt
|
||||||
MessageBox(g_ClientMain.m_hWnd, CRYLStringTable::m_strString[ 2847 ], CRYLStringTable::m_strString[21], MB_OK);
|
MessageBox(g_ClientMain.m_hWnd, CRYLStringTable::m_strString[ 2847 ], CRYLStringTable::m_strString[21], MB_OK);
|
||||||
g_ClientMain.Destroy();
|
g_ClientMain.Destroy();
|
||||||
@@ -2901,13 +2901,13 @@ BOOL CALLBACK NPGameMonCallback(DWORD dwMsg, DWORD dwArg)
|
|||||||
return FALSE ;
|
return FALSE ;
|
||||||
|
|
||||||
case NPGAMEMON_CHECK_CSAUTH : // CSAuth
|
case NPGAMEMON_CHECK_CSAUTH : // CSAuth
|
||||||
// edith 2009.08.11 게임가드 2.5 업그레이드
|
// edith 2009.08.11 <EFBFBD><EFBFBD><EFBFBD>Ӱ<EFBFBD><EFBFBD><EFBFBD> 2.5 <20><><EFBFBD><EFBFBD><D7B7>̵<EFBFBD>
|
||||||
// CRYLNetworkData::Instance()->m_GGAuthCode.m_dwAuthCode = dwArg;
|
// CRYLNetworkData::Instance()->m_GGAuthCode.m_dwAuthCode = dwArg;
|
||||||
// CRYLNetworkData::Instance()->m_GGAuthCode.SetFlag(GGAuthCode::GG_AUTH_CODE_1);
|
// CRYLNetworkData::Instance()->m_GGAuthCode.SetFlag(GGAuthCode::GG_AUTH_CODE_1);
|
||||||
return TRUE;
|
return TRUE;
|
||||||
|
|
||||||
case NPGAMEMON_CHECK_CSAUTH2 : // CSAuth2
|
case NPGAMEMON_CHECK_CSAUTH2 : // CSAuth2
|
||||||
// edith 2009.08.11 게임가드 2.5 업그레이드
|
// edith 2009.08.11 <EFBFBD><EFBFBD><EFBFBD>Ӱ<EFBFBD><EFBFBD><EFBFBD> 2.5 <20><><EFBFBD><EFBFBD><D7B7>̵<EFBFBD>
|
||||||
::memcpy(&CRYLNetworkData::Instance()->m_GGAuthCode.m_AuthCode2, (PVOID)dwArg, sizeof(GG_AUTH_DATA));
|
::memcpy(&CRYLNetworkData::Instance()->m_GGAuthCode.m_AuthCode2, (PVOID)dwArg, sizeof(GG_AUTH_DATA));
|
||||||
CRYLNetworkData::Instance()->m_GGAuthCode.SetFlag(GGAuthCode::GG_AUTH_CODE_2);
|
CRYLNetworkData::Instance()->m_GGAuthCode.SetFlag(GGAuthCode::GG_AUTH_CODE_2);
|
||||||
/*
|
/*
|
||||||
|
|||||||
BIN
Game/Client.exe
BIN
Game/Client.exe
Binary file not shown.
Reference in New Issue
Block a user