Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
78
Client/Engine/Zalla3D Base Class/d3dfont.h
Normal file
78
Client/Engine/Zalla3D Base Class/d3dfont.h
Normal file
@@ -0,0 +1,78 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// File: D3DFont.h
|
||||
//
|
||||
// Desc: Texture-based font class
|
||||
//
|
||||
// Copyright (c) 1999-2000 Microsoft Corporation. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
#ifndef D3DFONT_H
|
||||
#define D3DFONT_H
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <tchar.h>
|
||||
#include <D3D8.h>
|
||||
|
||||
// Font creation flags
|
||||
#define D3DFONT_BOLD 0x0001
|
||||
#define D3DFONT_ITALIC 0x0002
|
||||
|
||||
// Font rendering flags
|
||||
#define D3DFONT_CENTERED 0x0001
|
||||
#define D3DFONT_TWOSIDED 0x0002
|
||||
#define D3DFONT_FILTERED 0x0004
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: class CD3DFont
|
||||
// Desc: Texture-based font class for doing text in a 3D scene.
|
||||
//-----------------------------------------------------------------------------
|
||||
class CD3DFont
|
||||
{
|
||||
TCHAR m_strFontName[80]; // Font properties
|
||||
DWORD m_dwFontHeight;
|
||||
DWORD m_dwFontFlags;
|
||||
|
||||
LPDIRECT3DDEVICE8 m_pd3dDevice; // A D3DDevice used for rendering
|
||||
LPDIRECT3DTEXTURE8 m_pTexture; // The d3d texture for this font
|
||||
LPDIRECT3DVERTEXBUFFER8 m_pVB; // VertexBuffer for rendering text
|
||||
DWORD m_dwTexWidth; // Texture dimensions
|
||||
DWORD m_dwTexHeight;
|
||||
FLOAT m_fTextScale;
|
||||
FLOAT m_fTexCoords[128-32][4];
|
||||
|
||||
// Stateblocks for setting and restoring render states
|
||||
DWORD m_dwSavedStateBlock;
|
||||
DWORD m_dwDrawTextStateBlock;
|
||||
|
||||
public:
|
||||
// 2D and 3D text drawing functions
|
||||
HRESULT DrawText( FLOAT x, FLOAT y, DWORD dwColor,
|
||||
TCHAR* strText, DWORD dwFlags=0L );
|
||||
HRESULT DrawTextScaled( FLOAT x, FLOAT y, FLOAT z,
|
||||
FLOAT fXScale, FLOAT fYScale, DWORD dwColor,
|
||||
TCHAR* strText, DWORD dwFlags=0L );
|
||||
HRESULT Render3DText( TCHAR* strText, DWORD dwFlags=0L );
|
||||
|
||||
// Function to get extent of text
|
||||
HRESULT GetTextExtent( TCHAR* strText, SIZE* pSize );
|
||||
|
||||
// Initializing and destroying device-dependent objects
|
||||
HRESULT InitDeviceObjects( LPDIRECT3DDEVICE8 pd3dDevice );
|
||||
HRESULT RestoreDeviceObjects();
|
||||
HRESULT InvalidateDeviceObjects();
|
||||
HRESULT DeleteDeviceObjects();
|
||||
|
||||
// Constructor / destructor
|
||||
CD3DFont( TCHAR* strFontName, DWORD dwHeight, DWORD dwFlags=0L );
|
||||
~CD3DFont();
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
Reference in New Issue
Block a user