Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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CryptoSource/CryptoSource.sln
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20
CryptoSource/CryptoSource.sln
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ScriptConvert", "ScriptConvert-GSF File\ScriptConvert.vcxproj", "{189EAF5C-37B9-4AF9-971A-09CB54F9C78D}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{189EAF5C-37B9-4AF9-971A-09CB54F9C78D}.Debug|Win32.ActiveCfg = Debug|Win32
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{189EAF5C-37B9-4AF9-971A-09CB54F9C78D}.Debug|Win32.Build.0 = Debug|Win32
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{189EAF5C-37B9-4AF9-971A-09CB54F9C78D}.Release|Win32.ActiveCfg = Release|Win32
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{189EAF5C-37B9-4AF9-971A-09CB54F9C78D}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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