Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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CryptoSource/GCMDSTools/GCMDSToolsDlg.h
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50
CryptoSource/GCMDSTools/GCMDSToolsDlg.h
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// GCMDSToolsDlg.h : 헤더 파일
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//
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#pragma once
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#include "afxwin.h"
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#include <vector>
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// CGCMDSToolsDlg 대화 상자
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class CGCMDSToolsDlg : public CDialog
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{
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// 생성입니다.
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public:
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CGCMDSToolsDlg(CWnd* pParent = NULL); // 표준 생성자입니다.
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// 대화 상자 데이터입니다.
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enum { IDD = IDD_GCMDSTOOLS_DIALOG };
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 지원입니다.
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void Recurse( CString perfolder );
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std::vector<CString> m_FileList;
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VOID LoadIni();
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VOID SaveIni();
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// 구현입니다.
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protected:
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HICON m_hIcon;
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// 생성된 메시지 맵 함수
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virtual BOOL OnInitDialog();
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afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
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afx_msg void OnPaint();
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afx_msg HCURSOR OnQueryDragIcon();
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DECLARE_MESSAGE_MAP()
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public:
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CComboBox m_Key;
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CEdit m_InDir;
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CEdit m_OutDir;
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afx_msg void OnBnClickedInurl();
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afx_msg void OnBnClickedOuturl();
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afx_msg void OnBnClickedStart();
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afx_msg void OnCbnSelchangeKey();
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CComboBox m_File;
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afx_msg void OnBnClickedStart2();
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CButton m_2TypeMask;
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};
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