Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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// GCMDSToolsDlg.h : <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
//
#pragma once
#include "afxwin.h"
#include <vector>
// CGCMDSToolsDlg <20><>ȭ <20><><EFBFBD><EFBFBD>
class CGCMDSToolsDlg : public CDialog
{
// <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
public:
CGCMDSToolsDlg(CWnd* pParent = NULL); // ǥ<><C7A5> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
// <20><>ȭ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
enum { IDD = IDD_GCMDSTOOLS_DIALOG };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
void Recurse( CString perfolder );
std::vector<CString> m_FileList;
VOID LoadIni();
VOID SaveIni();
// <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
protected:
HICON m_hIcon;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>޽<EFBFBD><DEBD><EFBFBD> <20><> <20>Լ<EFBFBD>
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
DECLARE_MESSAGE_MAP()
public:
CComboBox m_Key;
CEdit m_InDir;
CEdit m_OutDir;
afx_msg void OnBnClickedInurl();
afx_msg void OnBnClickedOuturl();
afx_msg void OnBnClickedStart();
afx_msg void OnCbnSelchangeKey();
CComboBox m_File;
afx_msg void OnBnClickedStart2();
CButton m_2TypeMask;
};