Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
272
CryptoSource/NFZipper/GZip/GZip.vcproj
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272
CryptoSource/NFZipper/GZip/GZip.vcproj
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<?xml version="1.0" encoding="ks_c_5601-1987"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9.00"
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Name="GZip"
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ProjectGUID="{14665508-BFE9-4987-92FD-EB4C6307D732}"
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RootNamespace="GZip"
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Keyword="Win32Proj"
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TargetFrameworkVersion="196613"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="../Lib"
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IntermediateDirectory="../Intermediate/$(ProjectName)/$(ConfigurationName)"
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ConfigurationType="4"
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CharacterSet="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="../Include; ../../;"
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="4"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)\$(ProjectName)_D.lib"
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AdditionalLibraryDirectories="../../Library; ../Lib;"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="../Lib"
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IntermediateDirectory="../Intermediate/$(ProjectName)/$(ConfigurationName)"
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ConfigurationType="4"
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CharacterSet="1"
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WholeProgramOptimization="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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EnableIntrinsicFunctions="true"
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WholeProgramOptimization="true"
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AdditionalIncludeDirectories="../Include; ../../;"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)\$(ProjectName).lib"
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AdditionalLibraryDirectories="../../Library; ../Lib;"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="<22>ҽ<EFBFBD> <20><><EFBFBD><EFBFBD>"
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Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
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>
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<File
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RelativePath=".\adler32.c"
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>
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</File>
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<File
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RelativePath=".\compress.c"
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>
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</File>
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<File
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RelativePath=".\crc32.c"
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>
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</File>
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<File
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RelativePath=".\deflate.c"
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>
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</File>
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<File
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RelativePath=".\gzio.c"
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>
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</File>
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<File
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RelativePath=".\gzip.cpp"
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>
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</File>
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<File
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RelativePath=".\infback.c"
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>
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</File>
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<File
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RelativePath=".\inffast.c"
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>
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</File>
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<File
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RelativePath=".\inflate.c"
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>
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</File>
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<File
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RelativePath=".\inftrees.c"
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>
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</File>
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<File
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RelativePath=".\trees.c"
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>
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</File>
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<File
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RelativePath=".\uncompr.c"
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>
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</File>
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<File
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RelativePath=".\zutil.c"
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>
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</File>
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</Filter>
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<Filter
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Name="<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
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Filter="h;hpp;hxx;hm;inl;inc;xsd"
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UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
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>
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<File
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RelativePath=".\crc32.h"
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>
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</File>
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<File
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RelativePath=".\deflate.h"
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>
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</File>
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<File
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RelativePath=".\gzip.h"
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>
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</File>
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<File
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RelativePath=".\inffast.h"
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>
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</File>
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<File
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RelativePath=".\inffixed.h"
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>
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</File>
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<File
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RelativePath=".\inflate.h"
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>
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</File>
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<File
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RelativePath=".\inftrees.h"
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>
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</File>
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<File
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RelativePath=".\trees.h"
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>
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</File>
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<File
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RelativePath=".\zconf.h"
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>
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</File>
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<File
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RelativePath=".\zconf.in.h"
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>
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</File>
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<File
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RelativePath=".\zlib.h"
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>
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</File>
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<File
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RelativePath=".\zutil.h"
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>
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</File>
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</Filter>
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<File
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RelativePath=".\ReadMe.txt"
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>
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</File>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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