Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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/**
* @file NFSingleton.h
* @brief <09>̱<EFBFBD><CCB1><EFBFBD> Ŭ<><C5AC><EFBFBD><EFBFBD>
* @remarks
* @author <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(edith2580@gmail.com)
* @date 2009-04-02
*/
#pragma once
#include <windows.h>
#include <stdio.h>
#include <assert.h>
/*
#include "NFSingleton.h"
class Test : public Nave::NFSingleton<Test>
{
public:
Test()
{
printf("Test::Test()\n");
}
~Test()
{
printf("Test::~Test()\n");
}
int GetType()
{
return 0;
}
};
INT _tmain(INT argc, WCHAR* argv[])
{
// <20><><EFBFBD><EFBFBD> <20>̱<EFBFBD><CCB1><EFBFBD> <20><>ü<EFBFBD><C3BC> <20><><EFBFBD><EFBFBD><EFBFBD>Ϸ<EFBFBD><CFB7><EFBFBD>
// <20>Ʒ<EFBFBD><C6B7><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϱ<EFBFBD> <20><><EFBFBD>ؼ<EFBFBD> <20>ѹ<EFBFBD> New<65><77> <20>ϰ<EFBFBD>
Test* pTest = new Test;
// <20>ٸ<EFBFBD> <20><>ġ<EFBFBD><C4A1> <20>ٸ<EFBFBD><D9B8>Լ<EFBFBD>.
Test::GetInstance().GetType(); <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϸ<EFBFBD> <20>ȴ<EFBFBD>.
delete pTest;
}
*/
#pragma warning (disable : 4311)
#pragma warning (disable : 4312)
namespace Nave {
/**
* @class NFSingleton
* @brief Ŭ<><C5AC><EFBFBD><EFBFBD> <20><>ü<EFBFBD><C3BC> <20>̱<EFBFBD><CCB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>մϴ<D5B4>.
* @remarks
*
* @warning <20>ش<EFBFBD> <20>̱<EFBFBD><CCB1><EFBFBD> <20><>ü<EFBFBD><C3BC> ó<><C3B3> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> new<65><77> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ְ<EFBFBD> \r\n
* delete<74><65> <20>ɶ<EFBFBD><C9B6><EFBFBD><EFBFBD><EFBFBD> <20>̱<EFBFBD><CCB1><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϸ<EFBFBD> <20><><EFBFBD>α׷<CEB1><D7B7><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ɶ<EFBFBD>\r\n
* delete<74><65> <20><><EFBFBD>ָ<EFBFBD> <20>ȴ<EFBFBD>.
* @par
* @author Edith
* @date 2009-04-05
*/
template <typename T> class NFSingleton
{
public:
/// NFSingleton <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
NFSingleton (void)
{
assert( !s_pSingleton && "NFSingleton : You can't create more"
" object, because this object is SINGLETON.");
#if defined( _MSC_VER ) && _MSC_VER < 1200
int iOffset = (int)(T*)1 - (int)(NFSingleton <T>*)(T*)1;
s_pSingleton = (T*)((int) this + iOffset);
#else
s_pSingleton = static_cast< T* >( this );
#endif
}
/// NFSingleton <20>Ҹ<EFBFBD><D2B8><EFBFBD>
~NFSingleton (void)
{
assert( s_pSingleton && "NFSingleton : This object may be "
"destroyed by someone's memory control or other causes.");
s_pSingleton = 0;
}
/// <20>ش<EFBFBD> <20>̱<EFBFBD><CCB1><EFBFBD> <20><>ü<EFBFBD><C3BC> <20><><EFBFBD><EFBFBD><EFBFBD>Ǵ<EFBFBD><C7B4><EFBFBD> Ȯ<><C8AE><EFBFBD>Ѵ<EFBFBD>.
static bool IsAlive()
{
return s_pSingleton ? true : false;
}
/// <20>̱<EFBFBD><CCB1><EFBFBD> <20><>ü<EFBFBD><C3BC> <20>ν<EFBFBD><CEBD>Ͻ<EFBFBD><CFBD><EFBFBD> <20><><EFBFBD>´<EFBFBD>.
static T& GetInstance(void)
{
assert (s_pSingleton && "NFSingleton : Something is wrong."
" This object destroyed by something bad method or"
"you didn't create yet!");
return *s_pSingleton;
}
/// <20>̱<EFBFBD><CCB1><EFBFBD> <20><>ü<EFBFBD><C3BC> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ν<EFBFBD><CEBD>Ͻ<EFBFBD><CFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>͸<EFBFBD> <20><><EFBFBD>´<EFBFBD>
static T* GetInstancePtr(void)
{
assert (s_pSingleton && "NFSingleton : Something is wrong."
" This object destroyed by something bad method.");
return s_pSingleton;
}
private:
/// <20>̱<EFBFBD><CCB1><EFBFBD> <20><>ü<EFBFBD><C3BC> <20><><EFBFBD><EFBFBD> <20><>ü<EFBFBD><C3BC> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static T* s_pSingleton;
};
/// <20>̱<EFBFBD><CCB1><EFBFBD> <20><>ü <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʱ<EFBFBD>ȭ <20>Ѵ<EFBFBD>.
template<typename T> T* NFSingleton<T>::s_pSingleton = 0;
}