Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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/* *********************************************************************
* CBaseObj
* <20><><EFBFBD><EFBFBD> : BaseObj.h
* <20><><EFBFBD><EFBFBD> : Caldron<6F><6E><EFBFBD><EFBFBD> <20><><EFBFBD>ο<EFBFBD><CEBF><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ǵ<EFBFBD> <20><><EFBFBD><EFBFBD> Object<63><74><EFBFBD><EFBFBD> Base Object Ŭ<><C5AC><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
* history :
2003.10.31 (yundi) <20>ۼ<EFBFBD>
********************************************************************** */
#pragma once
#include "Caldron.h"
namespace Caldron
{
namespace Base
{
class CBaseObj
{
public:
CBaseObj( CBaseObj* pParentObj = NULL );
virtual ~CBaseObj();
bool LinkToParent( CBaseObj* pParentObj );
void Unlink();
bool IsRoot();
bool IsLeaf();
bool IsFirst();
bool IsLast();
CBaseObj* GetParent();
CBaseObj* GetFirstChild();
CBaseObj* GetPrevSibling();
CBaseObj* GetNextSibling();
private:
void SetParent( CBaseObj* pObj ) { m_rpParent = pObj; }
void SetFirstChild( CBaseObj* pObj ) { m_rpFirstChild = pObj; }
void SetPrevSibling( CBaseObj* pObj ) { m_rpPrevSibling = pObj; }
void SetNextSibling( CBaseObj* pObj ) { m_rpNextSibling = pObj; }
CBaseObj* GetLastSibling();
void AddSiblingObj( CBaseObj* pObj );
void EstablishLinkageToParent( CBaseObj* pParent );
static int _GetTotalObjectCount() { return ms_nTotalObjectCount; }
CBaseObj* m_rpParent;
CBaseObj* m_rpFirstChild;
CBaseObj* m_rpPrevSibling;
CBaseObj* m_rpNextSibling;
static int ms_nTotalObjectCount;
};
}
}