Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#pragma once
#include "Caldron.h"
#include "../Scene/MaterialShader.h"
namespace Caldron {
namespace Scene {
class CConsoleMaterialShder : public CMaterialShader
{
public:
CConsoleMaterialShder(){}
~CConsoleMaterialShder(){}
virtual void Apply();
};
}
namespace Base {
const int CONSOLE_MAXLINE = 512;
const int CONSOLE_LINE = 30;
const int CONSOLE_COL = 40;
const int CONSOLE_INPUTLOCK_KEY = 10;
enum CONSOLE_VIEWSTATE
{
CONSOLEVIEW_HIDE = 0,
CONSOLEVIEW_HIDEANI,
CONSOLEVIEW_DISPLAY,
CONSOLEVIEW_DISPLAYANI,
};
class CConsole
{
public:
class CConsoleVertex {
public:
D3DXVECTOR4 m_vecPos;
};
int m_iEnable;
float m_fAniTime;
char *m_pBuffer[CONSOLE_MAXLINE];
int m_iUseLines;
int m_iWindowLines;
char m_strInputLine[1024]; // <20>Է<EFBFBD> <20><><EFBFBD><EFBFBD>
int m_iCurrentPos;
int m_iCursorX,m_iCursorY;
DWORD m_dwScreenWidth,m_dwScreenHeight;
float m_fCurrentHeight;
float m_fUnitAniHeight;
float m_fTargetHeight;
float m_fUnitUv;
float m_fTargetUv;
float m_fCurrentUv;
int m_iCurrentPage;
int m_iMaterialShaderIndex;
CConsoleVertex m_pVertex[4];
DWORD m_dwConsoleDecl;
CConsole(void);
~CConsole(void);
void Init();
void Display(); // Console DisPlay
void Hide(); // Console Display Hide
void Render(LPDIRECT3DDEVICE9 lpDevice); // Console Render
void Update(float fSkipFrame);
void ProcessKey();
void RenderText(long iX,long iY,const char *strText);
void AddText(const char *str,...);
void CommandExec();
void HelpMessage();
};
}}