Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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48
GameTools/CaldronBase/LoadedObj.h
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48
GameTools/CaldronBase/LoadedObj.h
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// LoadedObj.h: interface for the CLoadedObj class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_LOADEDOBJ_H__7BBE3A5F_6665_4F40_AA4D_82BACEBC32D3__INCLUDED_)
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#define AFX_LOADEDOBJ_H__7BBE3A5F_6665_4F40_AA4D_82BACEBC32D3__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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namespace Caldron {
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namespace Base {
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/* *********************************************************************
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* CLoadedObj
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* 파일 : LoadedObj.h
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* 기능 : Caldron Engine내 CResourceMgr 을 이용해 로드 가능한 리소스 obj 들의 어미 class
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* 작성일 : 2004.01.06
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* history :
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wizardbug ( 2004.01.06)
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********************************************************************** */
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class CByteDataObj;
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class CLoadedObj
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{
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public:
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CLoadedObj();
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virtual ~CLoadedObj();
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virtual bool Load(CByteDataObj *) = 0;
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virtual bool Unload() = 0;
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bool m_bLoaded;
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char m_strName[40];
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int m_iReloadingCount; // ReLoading 횟수.
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};
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}
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}
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#endif // !defined(AFX_LOADEDOBJ_H__7BBE3A5F_6665_4F40_AA4D_82BACEBC32D3__INCLUDED_)
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