Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
252
GameTools/CaldronBase/ResourceLoader.cpp
Normal file
252
GameTools/CaldronBase/ResourceLoader.cpp
Normal file
@@ -0,0 +1,252 @@
|
||||
#pragma warning( disable : 4786 )
|
||||
|
||||
#include "Caldron.h"
|
||||
#include "./LoadedObj.h"
|
||||
|
||||
#include "ResourceLoader.h"
|
||||
|
||||
namespace Caldron {namespace Base {
|
||||
/* *********************************************************************
|
||||
|
||||
* CResourceLoaderObj
|
||||
|
||||
* 파일 : ResourceLoader.cpp
|
||||
* 기능 : Caldron Engine내 CResourceLoader 에서 Load Queue에 들어갈 resource 단위
|
||||
* 작성일 : 2004.01.06
|
||||
* history :
|
||||
wizardbug ( 2004.01.06)
|
||||
|
||||
********************************************************************** */
|
||||
|
||||
CResourceLoaderObj::CResourceLoaderObj()
|
||||
{
|
||||
m_pObj = NULL;
|
||||
m_State = RLOBJSTATE_READY;
|
||||
}
|
||||
CResourceLoaderObj::CResourceLoaderObj(const char *strFileName,CLoadedObj *pObj)
|
||||
{
|
||||
strcpy(m_strFileName,strFileName);
|
||||
m_pObj = pObj;
|
||||
m_pObj->m_bLoaded = false;
|
||||
m_State = RLOBJSTATE_READY;
|
||||
}
|
||||
CResourceLoaderObj::~CResourceLoaderObj()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/* *********************************************************************
|
||||
|
||||
* CResourceLoader
|
||||
|
||||
* 파일 : ResourceLoader.cpp
|
||||
* 기능 : Caldron Engine내 ResourceLoader,
|
||||
thread를 분리하여 메린 루틴 과 로딩루틴을 분리 하였다.
|
||||
* 작성일 : 2004.01.06
|
||||
* history :
|
||||
wizardbug ( 2004.01.06)
|
||||
|
||||
********************************************************************** */
|
||||
|
||||
DWORD WINAPI LoaderThreadProc(LPVOID lpParam)
|
||||
{
|
||||
CResourceLoader *pLoader = (CResourceLoader *)(lpParam);
|
||||
pLoader->LoaderFunc();
|
||||
|
||||
return 0;
|
||||
|
||||
}
|
||||
DWORD WINAPI ProcessThreadProc(LPVOID lpParam)
|
||||
{
|
||||
CResourceLoader *pLoader = (CResourceLoader *)(lpParam);
|
||||
pLoader->ProcessFunc();
|
||||
return 0;
|
||||
|
||||
}
|
||||
|
||||
CResourceLoader::CResourceLoader() : m_Queue(g_iMaxLoaderQueue)
|
||||
{
|
||||
m_bLoading = false;
|
||||
|
||||
m_dwWait = 0;
|
||||
m_lstObj.clear();
|
||||
m_lstReady.clear();
|
||||
InitializeCriticalSection(&m_ObjCriticalSection);
|
||||
m_LoaderThreadID = m_ProcessThreadID = 0;
|
||||
m_EndEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
|
||||
m_LoaderHandle = 0;
|
||||
m_ProcessHandle = 0;
|
||||
|
||||
|
||||
}
|
||||
|
||||
CResourceLoader::~CResourceLoader()
|
||||
{
|
||||
DeleteCriticalSection(&m_ObjCriticalSection);
|
||||
CloseHandle(m_EndEvent);
|
||||
CloseHandle(m_LoaderHandle);
|
||||
CloseHandle(m_ProcessHandle);
|
||||
|
||||
}
|
||||
void CResourceLoader::Loading()
|
||||
{
|
||||
m_bLoading = true;
|
||||
// Event 초기화
|
||||
ResetEvent(m_EndEvent);
|
||||
if((m_LoaderHandle = CreateThread(NULL,0,LoaderThreadProc,(LPVOID)this,0,&m_LoaderThreadID)) == NULL) {
|
||||
CLogMgr::_LogError("CResourceLoader::Loading() : Create Loader Thread Failed");
|
||||
|
||||
}
|
||||
if((m_ProcessHandle = CreateThread(NULL,0,ProcessThreadProc,(LPVOID)this,0,&m_ProcessThreadID)) == NULL) {
|
||||
CLogMgr::_LogError("CResourceLoader::Loading() : Create Process Thread Failed");
|
||||
}
|
||||
}
|
||||
|
||||
DWORD CResourceLoader::WaitFinished()
|
||||
{
|
||||
return WaitForMultipleObjects(1, &m_EndEvent, FALSE, m_dwWait);
|
||||
}
|
||||
int CResourceLoader::FinishPercent() {
|
||||
return 0;
|
||||
}
|
||||
void CResourceLoader::LoaderFunc()
|
||||
{
|
||||
for(int iIndex = 0; iIndex < GetObjNum(); iIndex++)
|
||||
{
|
||||
CResourceLoaderObj *pObj = &m_lstObj[iIndex];
|
||||
if(!(pObj->m_ByteData.LoadByte(pObj->m_strFileName)))
|
||||
{
|
||||
pObj->m_State = RLOBJSTATE_FAILED;
|
||||
if(pObj->m_pObj)
|
||||
pObj->m_pObj->m_bLoaded = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
pObj->m_State = RLOBJSTATE_LOADING;
|
||||
m_Queue.PushBack(pObj);
|
||||
}
|
||||
}
|
||||
m_Queue.Terminate();
|
||||
}
|
||||
void CResourceLoader::ProcessFunc()
|
||||
{
|
||||
CResourceLoaderObj *pObj = NULL;
|
||||
while( m_Queue.RemoveFront(pObj))
|
||||
{
|
||||
if((pObj) && (pObj->m_pObj))
|
||||
{
|
||||
if(!pObj->m_pObj->Load(&(pObj->m_ByteData)))
|
||||
{ // 로딩 실패시에 다시 queue에 넣어서 ReLoading 시도 한다.
|
||||
if(pObj->m_pObj->m_iReloadingCount < Caldron::MAX_RELOADING) {
|
||||
pObj->m_State = RLOBJSTATE_LOADING;
|
||||
pObj->m_pObj->m_bLoaded = false;
|
||||
m_Queue.PushBack(pObj);
|
||||
CLogMgr::_LogError("CResourceLoader::ProcessFunc: Load fail, Reloading.");
|
||||
pObj->m_pObj->m_iReloadingCount++;
|
||||
}
|
||||
else
|
||||
{
|
||||
pObj->m_State = RLOBJSTATE_FAILED;
|
||||
pObj->m_pObj->m_bLoaded = true;
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
pObj->m_State = RLOBJSTATE_LOADED;
|
||||
pObj->m_pObj->m_bLoaded = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
CLogMgr::_LogError("CResourceLoader::ProcessFunc: Obj Ptr is NULL");
|
||||
}
|
||||
}
|
||||
SetEvent(m_EndEvent);
|
||||
}
|
||||
int CResourceLoader::AddObj(CResourceLoaderObj &Obj)
|
||||
{
|
||||
if(!m_bLoading) {
|
||||
EnterCriticalSection(&m_ObjCriticalSection);
|
||||
m_lstObj.push_back(Obj);
|
||||
LeaveCriticalSection(&m_ObjCriticalSection);
|
||||
return (int)(m_lstObj.size());
|
||||
}
|
||||
else {
|
||||
m_lstReady.push_back(Obj);
|
||||
return -2;
|
||||
}
|
||||
}
|
||||
CResourceLoaderObj CResourceLoader::GetObj(int iIndex)
|
||||
{
|
||||
EnterCriticalSection(&m_ObjCriticalSection);
|
||||
CResourceLoaderObj Obj = m_lstObj[iIndex];
|
||||
LeaveCriticalSection(&m_ObjCriticalSection);
|
||||
|
||||
return Obj;
|
||||
}
|
||||
void CResourceLoader::SetObj(int iIndex,CResourceLoaderObj &Obj)
|
||||
{
|
||||
EnterCriticalSection(&m_ObjCriticalSection);
|
||||
m_lstObj[iIndex] = Obj;
|
||||
LeaveCriticalSection(&m_ObjCriticalSection);
|
||||
|
||||
}
|
||||
int CResourceLoader::GetObjNum()
|
||||
{
|
||||
EnterCriticalSection(&m_ObjCriticalSection);
|
||||
int iNum = (int)m_lstObj.size();
|
||||
LeaveCriticalSection(&m_ObjCriticalSection);
|
||||
|
||||
return iNum;
|
||||
}
|
||||
void CResourceLoader::ClearAllObj()
|
||||
{
|
||||
EnterCriticalSection(&m_ObjCriticalSection);
|
||||
m_lstObj.clear();
|
||||
LeaveCriticalSection(&m_ObjCriticalSection);
|
||||
|
||||
}
|
||||
CResourceLoaderObjState CResourceLoader::GetObjState(int iIndex)
|
||||
{
|
||||
return m_lstObj[iIndex].m_State;
|
||||
}
|
||||
bool CResourceLoader::Finished()
|
||||
{
|
||||
if(WaitFinished() != (WAIT_OBJECT_0))
|
||||
return false;
|
||||
CloseHandle(m_LoaderHandle);
|
||||
CloseHandle(m_ProcessHandle);
|
||||
m_LoaderHandle = m_ProcessHandle = 0;
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
void CResourceLoader::Process() {
|
||||
if((m_bLoading == true) && WaitFinished() == (WAIT_OBJECT_0))
|
||||
{
|
||||
m_bLoading = false;
|
||||
ClearAllObj();
|
||||
CloseHandle(m_LoaderHandle);
|
||||
CloseHandle(m_ProcessHandle);
|
||||
m_LoaderHandle = m_ProcessHandle = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
if((m_lstObj.size() > 0 )&& (m_bLoading == false))
|
||||
Loading();
|
||||
return;
|
||||
}
|
||||
if(m_lstReady.size() > 0 && !m_bLoading)
|
||||
{
|
||||
|
||||
// Ready 큐에 들어 있는 것들을 로딩 리스트로 넘긴다
|
||||
m_lstObj.reserve(m_lstReady.size());
|
||||
std::copy(m_lstReady.begin(),m_lstReady.end(),std::back_inserter(m_lstObj));
|
||||
|
||||
m_lstReady.clear();
|
||||
Loading();
|
||||
}
|
||||
|
||||
}
|
||||
}}
|
||||
Reference in New Issue
Block a user