Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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/**********************************************************************
* CTimer
* <20><><EFBFBD><EFBFBD> : Timer.h
* <20><><EFBFBD><EFBFBD> : Caldron Engine<6E><65> <20>ð<EFBFBD><C3B0><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> <20>ý<EFBFBD><C3BD><EFBFBD><EFBFBD>̴<EFBFBD>.
* <20>ۼ<EFBFBD><DBBC><EFBFBD> : 2003.10.24
* history :
kamzic072 ( 2003.10.24 )
***********************************************************************/
#if !defined(CALDRON__TIMER_H_)
#define CALDRON__TIMER_H_
namespace Caldron
{
namespace Base
{
class CTimer
{
private:
LARGE_INTEGER m_QPFTicksPerSec;
LARGE_INTEGER m_StartTime;
float m_fFps;
float m_fElapsedTime;
float m_fAppTime;
int m_iKeepFrame;
public:
virtual ~CTimer();
static CTimer& _GetInstance();
void Init( int keep = -1 );
float GetElapsedTime() { return m_fElapsedTime; };
float GetFPS() { return m_fFps; };
void SetFPS(int frame) { m_iKeepFrame = frame; };
void FreeFPS() { m_iKeepFrame = -1; };
float GetAppTime() { return m_fAppTime; };
void Update();
};
}
}
#endif // !defined(CALDRON__TIMER_H_)