Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
6601
GameTools/Effect/CEffscript.cpp
Normal file
6601
GameTools/Effect/CEffscript.cpp
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File diff suppressed because it is too large
Load Diff
1087
GameTools/Effect/CEffscript.h
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1087
GameTools/Effect/CEffscript.h
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File diff suppressed because it is too large
Load Diff
109
GameTools/Effect/CEffscriptDefine.h
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109
GameTools/Effect/CEffscriptDefine.h
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@@ -0,0 +1,109 @@
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#ifndef __EFFSCRIPTDEFINE_H__
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#define __EFFSCRIPTDEFINE_H__
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#define ESBUF_SIZE 256
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#define ESEMPTY -1
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#define ESSTART "INDEX"
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#define ESEND "FIN:"
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#define ESLIST "LIST:"
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#define ESLOOP "LOOP:"
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#define ESPLAY "PLAY:"
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#define ESSNAP "SNAP:"
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#define ESFADEOUT "OUT:"
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#define ESFADEIN "IN:"
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#define ESSHAKE "SHAKE:"
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#define ESSOUND "SOUND:"
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#define ESSUB "SUB:"
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#define ESCLIGHT "CLIGHT:"
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#define ESHIT "HIT:"
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#define ESSLIDE "SLIDE:"
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#define ESEXT5 "EXT5:"
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#define ESLIGHTN "LIGHTNING:"
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#define ESLIGHTN2 "LIGHTNING2:"
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#define ESLIGHTN3 "LIGHTNING3:"
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#define ESWHEEL "WHEEL:"
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#define ESWEAPON "WEAPON:"
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#define ESBEZIERM "GHOST:"
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#define ESLIGHT "LIGHT:"
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#define ESPLAYT "PLAYTIME:"
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#define ESCHAR "CHARACTER:"
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#define ESWEAPONL "WEAPONLINE:"
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#define ESPI 3.14159f
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#define ESHALF_PI (ESPI/2)
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#define ESGRAVITY 9.806650f
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#define ESEXTLINESIZE 8.0f //line size
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//m_TickFrame deault <20><>
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#define DEFAULTESTICK 40
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enum EZVALUE {
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ESNORMAL, // normal effect
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ESINTERFACE, // interface effect
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};
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enum EDIR{
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EUP,
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ELEFT,
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ERIGHT,
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EFRONT,
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ERAND
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};
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enum ECURRENT{ // <20><><EFBFBD>Ͽ<EFBFBD><CFBF><EFBFBD> <20><><EFBFBD><EFBFBD> <20>о<EFBFBD><D0BE><EFBFBD><EFBFBD>̴<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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ESS, //start
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ESE, // end
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EST, // list
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ESL, //loop
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ESP, //play
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ESFO, //FADE out
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ESFI, //FADE IN
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ESSK, // camera shake
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ESN, // snap
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ESO, // sound
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ESB, // Sub
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ESCL, // CLight
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ESH, // Hit
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ESSL, // slide
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ESE5, //ext5extension
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ESLN, //lightning
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ESLN2, //lightning2
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ESLN3, //lightning3
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ESW, // wheel
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ESWP, // Weapon
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ESBM, // Bezier Middle
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ESLT, // Light
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ESPT, // Play Time
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ESCH, // Character
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ESWL,
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};
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enum EVALUE { // <20> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>..
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ED, // Delay frame
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ES, // S effect
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EM, // M effect
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EE, // E effect
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EN, //Snap effect
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EF, //finish effect
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};
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enum EPIVOT { // extension4 <20><> pivot index
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EHEAD,
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ENECK,
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ECHEST,
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EWAIST,
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EPELVIS,
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ER_HAND,
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ER_FOREARM,
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ER_UPPERARM,
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ER_THIGH,
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ER_CALF,
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ER_FOOT,
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EL_HAND,
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EL_FOREARM,
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EL_UPPERARM,
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EL_THIGH,
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EL_CALF,
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EL_FOOT,
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};
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#endif
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2592
GameTools/Effect/CGemRender.cpp
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2592
GameTools/Effect/CGemRender.cpp
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File diff suppressed because it is too large
Load Diff
442
GameTools/Effect/CGemRender.h
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442
GameTools/Effect/CGemRender.h
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@@ -0,0 +1,442 @@
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#ifndef __CGEMRENDER_H__
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#define __CGEMRENDER_H__
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#include <stdio.h>
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#include "texture.h"
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#include "BaseDataDefine.h"
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#include <d3dx8.h>
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#include <d3d8.h>
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#define BUF_SIZE 256
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#define VOT 1.0f
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#define GEM_HEADER "GemDataFile\n"
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class CGemRender {
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public:
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void SetClearBuffer(bool b);
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bool m_bClearBuffer;
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class GemTexture {
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public:
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CTexture *m_Tex;
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||||
int TexNum;
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||||
GemTexture() {
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||||
m_Tex = NULL;
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TexNum = 0;
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||||
}
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||||
~GemTexture() {
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||||
if(m_Tex) {
|
||||
/* if(TexNum >1)
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||||
delete[] m_Tex;
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else*/
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||||
delete[] m_Tex;
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||||
}
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||||
}
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||||
};
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class GemSubFace{
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public:
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int *sub;
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int *sub_mat;
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int sub_num;
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GemSubFace() {
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sub = NULL;
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sub_mat = NULL;
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sub_num = 0;
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}
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~GemSubFace() {
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delete[] sub;
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||||
delete[] sub_mat;
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}
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||||
};
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class GemVertex{
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||||
public:
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float x,y,z;
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||||
float nx,ny,nz;
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||||
float s,t;
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||||
GemVertex() {
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||||
x = y = z = 0.0f;
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nx = ny = nz = 0.0f;
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||||
s = t = 0.0f;
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||||
}
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||||
~GemVertex() {}
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};
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class GemRotKey {
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public:
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int frame;
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D3DXVECTOR4 rot;
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GemRotKey() {
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frame = 0;
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rot.x = rot.y = rot.z = rot.w = 0.0f;
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}
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~GemRotKey(){
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||||
}
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};
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class GemPosKey{
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public:
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||||
int frame;
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bool bez;
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D3DXVECTOR3 pos;
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D3DXVECTOR3 intan;
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D3DXVECTOR3 outtan;
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GemPosKey() {
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frame = 0;
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bez = false;
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pos.x = pos.y = pos.z = 0.0f;
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intan.x = intan.y = intan.z = 0.0f;
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outtan.x = outtan.y = outtan.z = 0.0f;
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}
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~GemPosKey(){
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}
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};
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class GemScaleKey{
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public:
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int frame;
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D3DXVECTOR3 scale;
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GemScaleKey() {
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frame = 0;
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scale.x = scale.y = scale.z= 1.0f;
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}
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~GemScaleKey(){
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}
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};
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class GemVisKey{
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public:
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int frame;
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float vis;
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GemVisKey(){
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frame = 0;
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vis = 1.0f;
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}
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~GemVisKey(){
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}
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};
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class GemObject {
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public:
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char m_Name[BUF_SIZE];
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char m_ParentName[BUF_SIZE];
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bool m_bParent;
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D3DXMATRIX m_TmMatrix;
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// vertex info
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D3DXVECTOR2 *m_Coord;
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D3DXVECTOR3 *m_CoordFace;
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D3DXVECTOR3 *m_Vert;
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D3DXVECTOR4 *m_Face;
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D3DXVECTOR3 *m_Fnormal;
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D3DXVECTOR3 *m_Normal;
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int m_MatId;
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int m_Frame;
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int m_CoordNum;
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int m_iVertexStartCount;
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int m_VertexNum;
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int m_FaceNum;
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// anikey info
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int m_RotKeyNum;
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int m_PosKeyNum;
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int m_ScaleKeyNum;
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int m_VisKeyNum;
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//morphing
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int m_MorphNum;
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// <20>߰<EFBFBD><DFB0><EFBFBD><EFBFBD><EFBFBD>
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bool m_Bil1;
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bool m_Bil2;
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bool m_Bil3;
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// multy uv ani
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bool m_Multy;
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bool m_TexAni;
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bool m_RandAni;
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bool m_RandStartTexAni; //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ٸ<EFBFBD> <20>ؽ<EFBFBD><D8BD><EFBFBD> <20>ִ<EFBFBD> flag
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bool m_RandStartSetting; //start <20>Ǿ<EFBFBD><C7BE><EFBFBD><EFBFBD><EFBFBD>
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bool m_Zenable;
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bool m_Opacity;
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//<2F><><EFBFBD><EFBFBD><EFBFBD>Ǵ<EFBFBD> texture <20><><EFBFBD><EFBFBD>
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int m_AniTextureNum;
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int m_CurrentAniTexture;
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int m_BeforeAniTexture;
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int m_Red;
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||||
int m_Green;
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int m_Blue;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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bool m_bH;
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// cullmode on flag
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||||
bool m_bCull;
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||||
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float m_AniChangeFrame;
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//tex ani start frame
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||||
float m_StartTexAniFrame;
|
||||
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||||
bool m_Zbuffer;
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||||
bool m_bDecal;
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||||
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GemObject *m_Morph;
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||||
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||||
|
||||
|
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GemVisKey *m_Vis;
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GemScaleKey *m_Scale;
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||||
GemPosKey *m_Pos;
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GemRotKey *m_Rot;
|
||||
DWORD m_Color;
|
||||
// vertex buffer <20><><EFBFBD><EFBFBD><EFBFBD>ÿ<EFBFBD> <20>ʿ<EFBFBD><CABF><EFBFBD> vert pointer
|
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GemVertex *m_VertexBuffer;
|
||||
bool m_bInterpol;
|
||||
|
||||
GemObject() {
|
||||
|
||||
m_Multy = false;
|
||||
m_RotKeyNum = m_PosKeyNum = m_ScaleKeyNum = m_VisKeyNum = 0;
|
||||
m_Vis = NULL;
|
||||
m_Scale = NULL;
|
||||
m_Pos = NULL;
|
||||
m_Rot = NULL;
|
||||
m_Red = m_Green = m_Blue = 255;
|
||||
m_bH = false;
|
||||
//morphing vertex
|
||||
m_Morph = NULL;
|
||||
m_MorphNum = 0;
|
||||
m_StartTexAniFrame = 0.0f;
|
||||
m_Zbuffer = false;
|
||||
m_Zenable = false;
|
||||
|
||||
m_bCull = false;
|
||||
m_Color = D3DCOLOR_ARGB(255,255,255,255);
|
||||
|
||||
m_MatId = -1;
|
||||
|
||||
m_Frame = -1;
|
||||
m_VertexNum = 0;
|
||||
m_FaceNum = 0;
|
||||
m_CoordNum =0;
|
||||
|
||||
m_Coord = NULL;
|
||||
m_CoordFace = NULL;
|
||||
|
||||
m_Vert = NULL;
|
||||
m_Face = NULL;
|
||||
m_Fnormal = NULL;
|
||||
m_Normal = NULL;
|
||||
m_bParent = false;
|
||||
m_Bil1 = m_Bil2 = m_Bil3 = false;
|
||||
m_TexAni = false;
|
||||
m_RandAni = false;
|
||||
m_RandStartTexAni = false;
|
||||
m_RandStartSetting = false;
|
||||
m_Opacity = false;
|
||||
m_AniChangeFrame = 0.0f;
|
||||
m_AniTextureNum = 0;
|
||||
m_CurrentAniTexture = 0;
|
||||
m_BeforeAniTexture = 0;
|
||||
D3DXMatrixIdentity(&m_TmMatrix);
|
||||
memset(m_Name,0,sizeof(char)*BUF_SIZE);
|
||||
memset(m_ParentName,0,sizeof(char)*BUF_SIZE);
|
||||
m_VertexBuffer = NULL;
|
||||
m_bInterpol = true;
|
||||
m_bDecal = false;
|
||||
m_iVertexStartCount = 0;
|
||||
|
||||
}
|
||||
~GemObject() {
|
||||
if(m_Scale != NULL)
|
||||
delete[] m_Scale;
|
||||
if(m_Vis != NULL)
|
||||
delete[] m_Vis;
|
||||
if(m_Vert != NULL)
|
||||
delete[] m_Vert;
|
||||
if(m_Face != NULL)
|
||||
delete[] m_Face;
|
||||
if(m_Coord != NULL)
|
||||
delete[] m_Coord;
|
||||
if(m_CoordFace != NULL)
|
||||
delete[] m_CoordFace;
|
||||
if(m_Fnormal != NULL)
|
||||
delete[] m_Fnormal;
|
||||
if(m_Normal != NULL)
|
||||
delete[] m_Normal;
|
||||
if(m_Rot)
|
||||
delete[] m_Rot;
|
||||
if(m_Pos)
|
||||
delete[] m_Pos;
|
||||
if(m_Morph)
|
||||
delete[] m_Morph;
|
||||
if(m_VertexBuffer)
|
||||
delete[] m_VertexBuffer;
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
class GemMaterial {
|
||||
public:
|
||||
char m_TextureName[BUF_SIZE];
|
||||
int m_SubNum;
|
||||
GemMaterial *m_Sub;
|
||||
GemMaterial() {
|
||||
memset(m_TextureName,0,BUF_SIZE);
|
||||
m_Sub = NULL;
|
||||
m_SubNum = 0;
|
||||
}
|
||||
~GemMaterial() {
|
||||
if(m_SubNum)
|
||||
delete[] m_Sub;
|
||||
}
|
||||
};
|
||||
CGemRender();
|
||||
~CGemRender();
|
||||
|
||||
void SetTransMatrix(D3DXMATRIX m) {m_TrMatrix = m;}
|
||||
bool CheckPosition(D3DXVECTOR3 center,D3DXVECTOR3 user);
|
||||
void SetXrot(float rot) { m_Xrot = rot;}
|
||||
void SetYrot(float rot) { m_Yrot = rot;}
|
||||
void SetZrot(float rot) { m_Zrot = rot;}
|
||||
|
||||
|
||||
void ScaleAni(int object_index,D3DXMATRIX &);
|
||||
void PosAni(int object_index,D3DXMATRIX &);
|
||||
void RotAni(int object_index,D3DXMATRIX &);
|
||||
|
||||
bool LoadGemFile(char *,LPDIRECT3DDEVICE8 ,bool bVisibility = true);
|
||||
bool LoadUvFile(char *);
|
||||
|
||||
bool LoadMorph(int );
|
||||
void MsgPrint(char *);
|
||||
void SetInitBuffer();
|
||||
|
||||
void SetVertexBuffer(int index,GemVertex *ppTmp);
|
||||
void SetDecalBuffer(int index); // Vertex Buffer <20><> <20><><EFBFBD><EFBFBD>
|
||||
void SetDecalBufferInit(int index); // Decal Buffer Init
|
||||
|
||||
void SetStartFrame(float s);
|
||||
|
||||
void SetCash(bool b) { m_bCash = b;}
|
||||
|
||||
void Render();
|
||||
void RenderObject(int object_index,GemVertex **ppTmp);
|
||||
|
||||
void Update();
|
||||
void Update(D3DXVECTOR3 center,D3DXVECTOR3 user);
|
||||
|
||||
void UnUpdate();
|
||||
bool VertexInterpolation(int index);
|
||||
void LoadSubFace(int object_index);
|
||||
void LoadTexture();
|
||||
// set zbuffer cullface all object
|
||||
void SetCullZbuffer(bool );
|
||||
// my effect setting
|
||||
void SetMine(bool t);
|
||||
|
||||
void LoadTexAni(int object_index);
|
||||
bool VisAni(int object_index);
|
||||
void CreateAniTm(int index,D3DXMATRIX &,D3DXMATRIX &);
|
||||
void SetChangeAniFrame(int object_index,float f);
|
||||
void SetStartTexAniFrame(int object_index,float f);
|
||||
int GetMaxFrame() {return (m_EndF / m_UnitF);}
|
||||
// effect scale setting func
|
||||
void SetScale(float x,float y,float z);
|
||||
void SetEffectPos(float x,float y,float z);
|
||||
void SetEffectPos(D3DXVECTOR3 pos);
|
||||
void SetCurrentFrame(float f);
|
||||
void SetCurrentFrame(float f,int *,DWORD *,bool *,bool update = false);
|
||||
|
||||
void SetSrcBlend(DWORD s) {m_SrcBlend = s;}
|
||||
void SetDstBlend(DWORD d) {m_DstBlend = d;}
|
||||
void SetBlend(DWORD s,DWORD d) { m_SrcBlend = s; m_DstBlend = d;}
|
||||
void SetColor(int object_index,int r,int g,int b);
|
||||
void SetNullTexture(bool b) {m_bNullTexture = b;}
|
||||
void SetPickObject(int index);
|
||||
void SetVot(float v) {m_Vot = v;}
|
||||
void SetLoop(bool b) {m_bLoop = b;}
|
||||
int GetObjectNum() {return m_ObjectNum;}
|
||||
void SetStartTexAni(bool b) {m_bTexAni = b;}
|
||||
void SetAxis(D3DXMATRIX & );
|
||||
void GetAxis(float ,float ,float ,float );
|
||||
void GetAxis(D3DXQUATERNION tmp) {m_AxisSet = true; m_Axis = tmp;}
|
||||
// ANI MESH USE
|
||||
void SetRandAni(bool b) {m_RandAni = b;}
|
||||
void SetRandAniMax(float s) {m_RandAniMax = s;}
|
||||
void SetRandAniMin(float s) {m_RandAniMin = s;}
|
||||
void SetSwitchAni(bool b) {m_SwitchAni = b;}
|
||||
void SetAniRad(float r) {m_AniRad = r;}
|
||||
// light <20><><EFBFBD><EFBFBD> mesh
|
||||
void SetLight(bool b) {m_bLight = b;}
|
||||
void SetVertexMorphData(int i);
|
||||
|
||||
char *GetFileName() {return m_FileName;}
|
||||
|
||||
FILE *m_GemFile;
|
||||
//multy uv
|
||||
int m_bMulty;
|
||||
|
||||
int m_StartF;
|
||||
int m_EndF;
|
||||
int m_UnitF;
|
||||
int m_ObjectNum;
|
||||
int m_PickObject;
|
||||
|
||||
int m_MatNum;
|
||||
bool m_bNullTexture;
|
||||
bool m_bLoop;
|
||||
bool m_bCash;
|
||||
|
||||
bool m_bTexAni;
|
||||
bool m_Mine;
|
||||
bool m_bDecal;
|
||||
|
||||
DWORD m_SrcBlend,m_DstBlend;
|
||||
|
||||
float m_CurrentF;
|
||||
LPDIRECT3DDEVICE8 m_Device;
|
||||
D3DXMATRIX m_Scale;
|
||||
D3DXMATRIX m_TrMatrix;
|
||||
D3DXVECTOR3 m_Pos;
|
||||
D3DXQUATERNION global;
|
||||
D3DXQUATERNION m_Axis;
|
||||
bool m_AxisSet;
|
||||
//ANI MESH
|
||||
float m_Xrot,m_Yrot,m_Zrot;
|
||||
bool m_RandAni;
|
||||
float m_RandAniMax;
|
||||
float m_RandAniMin;
|
||||
float m_AniRad;
|
||||
bool m_SwitchAni;
|
||||
bool m_StartSwitch;
|
||||
GemMaterial *m_Mtl;
|
||||
|
||||
|
||||
GemObject *m_Object;
|
||||
GemSubFace *m_Sub;
|
||||
|
||||
LPDIRECT3DVERTEXBUFFER8 m_ObjectVertex;
|
||||
int m_iTotalVertexNum;
|
||||
int m_iTotalFaceNum;
|
||||
|
||||
GemTexture *m_Texture;
|
||||
GemTexture *m_TexAni;
|
||||
|
||||
int m_TexNum;
|
||||
float m_Vot;
|
||||
|
||||
//// vertex buffer <20><><EFBFBD><EFBFBD><EFBFBD>ÿ<EFBFBD> <20>ʿ<EFBFBD><CABF><EFBFBD> vert pointer
|
||||
//GemVertex *m_Vert;
|
||||
int VbufferNum;
|
||||
// multy uv ani
|
||||
CGemRender *m_Multy;
|
||||
bool m_bLight;
|
||||
char m_FileName[256];
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
1422
GameTools/Effect/CLightning.cpp
Normal file
1422
GameTools/Effect/CLightning.cpp
Normal file
File diff suppressed because it is too large
Load Diff
202
GameTools/Effect/CLightning.h
Normal file
202
GameTools/Effect/CLightning.h
Normal file
@@ -0,0 +1,202 @@
|
||||
#ifndef __CLIGHTNING_H__
|
||||
#define __CLIGHTNING_H__
|
||||
#include <d3dx8.h>
|
||||
#include <d3d8.h>
|
||||
#include <time.h>
|
||||
#include <vector>
|
||||
|
||||
#include "texture.h"
|
||||
#include "BaseDataDefine.h"
|
||||
|
||||
|
||||
#define LIGHTHALFWIDTH 10.0f
|
||||
// lightning <20><> ǥ<><C7A5> <20>ϴ<EFBFBD> plane <20><><EFBFBD><EFBFBD>
|
||||
enum PLANE {
|
||||
LPLANE_ONE, // one plane
|
||||
LPLANE_CROSS, //<2F><><EFBFBD><EFBFBD> plane
|
||||
LPLANE_X, // X<><58> plane
|
||||
};
|
||||
enum LIGHTNINGVALUE { // <20><EFBFBD><EEB6B2><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> : 0 <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE>, <20><><EFBFBD><EFBFBD>, 1 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>
|
||||
LV_LIGHTNING,
|
||||
LV_BEZIER,
|
||||
|
||||
};
|
||||
|
||||
using namespace std;
|
||||
|
||||
class CLightning {
|
||||
public:
|
||||
class CLightVertex {
|
||||
public:
|
||||
float x,y,z;
|
||||
DWORD color;
|
||||
float s,t;
|
||||
CLightVertex() {
|
||||
x = y = z = 0.0f;
|
||||
color = D3DCOLOR_ARGB(255,255,255,255);
|
||||
s = t = 0.0f;
|
||||
}
|
||||
~CLightVertex() {}
|
||||
|
||||
};
|
||||
class CBezierInfo { // Bezier Line <20><><EFBFBD><EFBFBD> Data
|
||||
public:
|
||||
float m_fControl;
|
||||
float m_fControlHeight;
|
||||
float m_fSpeed;
|
||||
float m_fAccel;
|
||||
float m_fStartEndLength;
|
||||
float m_fFade;
|
||||
float m_fLimitLength;
|
||||
float m_ft;
|
||||
int m_iAxis;
|
||||
int m_iEndSpeed;
|
||||
int m_iEndAccel;
|
||||
int m_iUvMode;
|
||||
|
||||
CBezierInfo() {
|
||||
|
||||
m_fControl = 0.5;
|
||||
m_fControlHeight = 30.0f;
|
||||
m_fSpeed = 0.0f;
|
||||
m_fAccel = 0.0f;
|
||||
m_fStartEndLength = 0.0f;
|
||||
m_fFade = 0.0f;
|
||||
m_fLimitLength = 0.0f;
|
||||
m_ft = 0.05f;
|
||||
m_iAxis = 0;
|
||||
|
||||
m_iEndSpeed = 0;
|
||||
m_iEndAccel = 0;
|
||||
m_iUvMode = 0;
|
||||
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
// Bezier Point List
|
||||
vector<D3DXVECTOR3> m_BezierPointList;
|
||||
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
D3DXVECTOR3 *m_PointList;
|
||||
int m_EndCount;
|
||||
|
||||
int m_PointNum;
|
||||
// <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> width
|
||||
float m_QuadHalfWidth;
|
||||
// insert <20><> point
|
||||
int m_InsertCount;
|
||||
// render <20><> count
|
||||
int m_RenderCount;
|
||||
int m_MaxRenderCount;
|
||||
|
||||
LPDIRECT3DDEVICE8 m_Device;
|
||||
//<2F><><EFBFBD><EFBFBD> <20>÷<EFBFBD>
|
||||
LPDIRECT3DVERTEXBUFFER8 *m_Vert;
|
||||
// <20><><EFBFBD><EFBFBD> <20>÷<EFBFBD>
|
||||
LPDIRECT3DVERTEXBUFFER8 *m_VerticalVert;
|
||||
// <20><><EFBFBD><EFBFBD> <20>÷<EFBFBD> 2
|
||||
LPDIRECT3DVERTEXBUFFER8 *m_VerticalVert2;
|
||||
int m_VertNum;
|
||||
CTexture *m_Texture;
|
||||
int m_TexNum;
|
||||
//shake value <20>ּ<EFBFBD>ġ
|
||||
float m_ShakeMin;
|
||||
//shake value <20>ִ<EFBFBD>ġ
|
||||
float m_ShakeMax;
|
||||
|
||||
DWORD m_Color;
|
||||
float m_Alpha;
|
||||
|
||||
bool m_bFadeOut;
|
||||
float m_FadeSpeed;
|
||||
// uv ani <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>ġ
|
||||
float m_UvAni;
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD><EFBFBD>Ǵ<EFBFBD> uv <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
float m_UnitUv;
|
||||
// <20><><EFBFBD><EFBFBD>, 1<><31> <20>÷<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
int m_PlaneValue;
|
||||
// <20><><EFBFBD><EFBFBD>Ʈ end setting
|
||||
bool m_bSetEndEffect;
|
||||
// <20>پ<EFBFBD><D9BE><EFBFBD><EFBFBD><EFBFBD> <20>ӵ<EFBFBD>
|
||||
int m_EndUnit;
|
||||
|
||||
int m_LightningValue;
|
||||
|
||||
// Bezier Value
|
||||
CBezierInfo m_Bezier;
|
||||
bool m_bCrash; // <20>浹<EFBFBD><E6B5B9> light beam <20>ΰ<EFBFBD>?
|
||||
bool m_bEndInput;
|
||||
|
||||
int m_iAlpha; // <20>浹<EFBFBD><E6B5B9> light beam alpha value
|
||||
|
||||
CLightVertex *tmp_Vertex;
|
||||
CLightVertex *tmp_Vertex2;
|
||||
CLightVertex *tmp_Vertex3;
|
||||
|
||||
|
||||
CLightning(LPDIRECT3DDEVICE8 );
|
||||
CLightning(int ,LPDIRECT3DDEVICE8 );
|
||||
CLightning();
|
||||
|
||||
~CLightning();
|
||||
//wheel<65><6C> <20><><EFBFBD>õǾ<C3B5> <20>ִ<EFBFBD> esf <20><><EFBFBD><EFBFBD> wheel <20><> <20><><EFBFBD>̻<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> setting
|
||||
// render2<72><32> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>
|
||||
void SetEffectEnd(bool s,int end) {m_bSetEndEffect = s; m_EndUnit = end;}
|
||||
|
||||
void SetUnitUv(float s) {m_UnitUv = s;}
|
||||
|
||||
void SetSize(float s) {m_QuadHalfWidth = s;}
|
||||
|
||||
void SetDevice(LPDIRECT3DDEVICE8 device) {m_Device = device;}
|
||||
|
||||
void SetShakeValue(float smin,float smax) {m_ShakeMin = smin;
|
||||
m_ShakeMax = smax;}
|
||||
|
||||
void CreateList(int );
|
||||
void DeleteList();
|
||||
|
||||
void InsertPoint(float ,float ,float );
|
||||
void InsertPoint(D3DXVECTOR3 );
|
||||
void InsertEmptyPoint(float ,float ,float );
|
||||
void SetStartPoint(float ,float ,float );
|
||||
void SetVertNum(int n) {m_VertNum = n;}
|
||||
void SetFadeStart(bool t) {m_bFadeOut = t;}
|
||||
void SetFadeSpeed(float s) { m_FadeSpeed = s;}
|
||||
bool GetEnd();
|
||||
void SetEnd();
|
||||
void SetEndPoint(float ,float ,float );
|
||||
void SetRandPoint();
|
||||
bool SetBezierPoint(); //Bezier Curve Point Setting
|
||||
|
||||
void SetColor(DWORD c) {m_Color = c;}
|
||||
void SetColor();
|
||||
void SetPlaneValue(int k) { m_PlaneValue = k;}
|
||||
|
||||
void CreateTexture(int );
|
||||
void SetTexture(int ,char *);
|
||||
|
||||
void CreateVertexBuffer();
|
||||
void SetVertexBuffer(int ,int wheelvalue = 0 );
|
||||
void SetBezierBuffer(int ,int wheelvalue = 0 );
|
||||
|
||||
void Render(int blendmode);
|
||||
void SetCrash(bool b) { m_bCrash = b;} // Crash Check Setting Func
|
||||
|
||||
// wheel (<28><><EFBFBD><EFBFBD> <20><EFBFBD><D7B8><EFBFBD> <20><>ƾ)
|
||||
void Render2(int blendmode);
|
||||
|
||||
bool UpdateLightning(D3DXVECTOR3 &pos,bool bCrash);
|
||||
|
||||
void SetLightningValue(int t) { m_LightningValue = t;}
|
||||
void SetBezierControl(float control,float height,float speed,float accel,float length,
|
||||
float fade,float limitlength,int axis,int endspeed,int endaccel,int uv);
|
||||
|
||||
D3DXVECTOR3 GetBezierLastPos();
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
65
GameTools/Effect/EffAseDefine.h
Normal file
65
GameTools/Effect/EffAseDefine.h
Normal file
@@ -0,0 +1,65 @@
|
||||
/************************
|
||||
ase label define
|
||||
**************************/
|
||||
|
||||
|
||||
|
||||
#ifndef __EFFASEDEFINE_H__
|
||||
|
||||
#define __EFFASEDEFINE_H__
|
||||
|
||||
#define OBJECT "*GEOMOBJECT" // An object tag for new objects
|
||||
#define LIGHT_OBJECT "*LIGHTOBJECT"
|
||||
#define NODE_NAME "*NODE_NAME"
|
||||
#define NODE_PARENT "*NODE_PARENT"
|
||||
#define NODE_TM "*NODE_TM"
|
||||
#define TM_ROW0 "*TM_ROW0"
|
||||
#define TM_ROW1 "*TM_ROW1"
|
||||
#define TM_ROW2 "*TM_ROW2"
|
||||
#define TM_ROW3 "*TM_ROW3"
|
||||
#define TM_POS "*TM_POS"
|
||||
#define TM_ROTAXIS "*TM_ROTAXIS"
|
||||
#define TM_ROTANGLE "*TM_ROTANGLE"
|
||||
#define TM_SCALE "*TM_SCALE"
|
||||
#define TM_SCALEAXIS "*TM_SCALEAXIS"
|
||||
#define TM_SCALEAXISANG "*TM_SCALEAXISANG"
|
||||
|
||||
#define BLOCK_START "{"
|
||||
#define BLOCK_END "}"
|
||||
|
||||
#define NUM_VERTEX "*MESH_NUMVERTEX" // The number of vertices tag
|
||||
#define NUM_FACES "*MESH_NUMFACES" // The number of faces tag
|
||||
#define NUM_TVERTEX "*MESH_NUMTVERTEX" // The number of texture coordinates
|
||||
#define VERTEX "*MESH_VERTEX" // The list of vertices tag
|
||||
#define FACE "*MESH_FACE" // The list of faces tag
|
||||
#define NORMALS "*MESH_NORMALS" // The list of normals tag (If you want)
|
||||
#define FACE_NORMAL "*MESH_FACENORMAL" // The face normal for the current index
|
||||
#define NVERTEX "*MESH_VERTEXNORMAL" // The list of vertex normals
|
||||
#define TVERTEX "*MESH_TVERT" // The texture coordinate index tag
|
||||
#define TFACE "*MESH_TFACE" // The vertex index tag
|
||||
#define TEXTURE "*BITMAP" // The file name for the object's texture map
|
||||
#define UTILE "*UVW_U_TILING" // The U tiling ratio tag
|
||||
#define VTILE "*UVW_V_TILING" // The V tiling ratio tag
|
||||
#define UOFFSET "*UVW_U_OFFSET" // The U tile offset tag
|
||||
#define VOFFSET "*UVW_V_OFFSET" // The V tile offset tag
|
||||
#define MATERIAL_ID "*MATERIAL_REF" // The material ID tag
|
||||
#define MATERIAL_COUNT "*MATERIAL_COUNT" // The material count tag
|
||||
#define MATERIAL "*MATERIAL" // The material tag
|
||||
#define MATERIAL_NAME "*MATERIAL_NAME" // The material name tag
|
||||
#define MATERIAL_COLOR "*MATERIAL_DIFFUSE" // The material color tag
|
||||
|
||||
#define TM_ANIMATION "*TM_ANIMATION"
|
||||
#define CONTROL_ROT_TCB "*CONTROL_ROT_TCB"
|
||||
#define CONTROL_TCB_ROT_KEY "*CONTROL_TCB_ROT_KEY"
|
||||
#define CONTROL_POS_BEZIER "*CONTROL_POS_BEZIER"
|
||||
#define CONTROL_BEZIER_POS_KEY "*CONTROL_BEZIER_POS_KEY"
|
||||
#define CONTROL_SCALE_BEZIER "*CONTROL_SCALE_BEZIER"
|
||||
#define CONTROL_BEZIER_SCALE_KEY "*CONTROL_BEZIER_SCALE_KEY"
|
||||
///////////////////////////////////
|
||||
// mesh ani value
|
||||
//////////////////////////////////
|
||||
#define MESH_ANIMATION "*MESH_ANIMATION"
|
||||
// use check ani frame num.
|
||||
#define MESH_TIMEVALUE "*TIMEVALUE"
|
||||
|
||||
#endif
|
||||
8
GameTools/Effect/EffDebugLog.cpp
Normal file
8
GameTools/Effect/EffDebugLog.cpp
Normal file
@@ -0,0 +1,8 @@
|
||||
#include "EffDebugLog.h"
|
||||
|
||||
void WriteDebug(char *strErr) {
|
||||
char *strDebugFile = "EffectErr.txt";
|
||||
FILE *fp = fopen(strDebugFile,"at+");
|
||||
fprintf(fp,"File Not Found : %s\n",strErr);
|
||||
fclose(fp);
|
||||
}
|
||||
8
GameTools/Effect/EffDebugLog.h
Normal file
8
GameTools/Effect/EffDebugLog.h
Normal file
@@ -0,0 +1,8 @@
|
||||
#ifndef __EFFDEBUGLOG__H__
|
||||
#define __EFFDEBUGLOG__H__
|
||||
|
||||
#include "stdio.h"
|
||||
|
||||
void WriteDebug(char *strErr);
|
||||
|
||||
#endif
|
||||
212
GameTools/Effect/Effect.dsp
Normal file
212
GameTools/Effect/Effect.dsp
Normal file
@@ -0,0 +1,212 @@
|
||||
# Microsoft Developer Studio Project File - Name="Effect" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Static Library" 0x0104
|
||||
|
||||
CFG=Effect - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "Effect.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "Effect.mak" CFG="Effect - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "Effect - Win32 Release" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "Effect - Win32 Debug" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""$/Effect", ILCAAAAA"
|
||||
# PROP Scc_LocalPath "."
|
||||
CPP=cl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "Effect - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
|
||||
# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
|
||||
# ADD BASE RSC /l 0x412 /d "NDEBUG"
|
||||
# ADD RSC /l 0x412 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ELSEIF "$(CFG)" == "Effect - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
# ADD BASE RSC /l 0x412 /d "_DEBUG"
|
||||
# ADD RSC /l 0x412 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
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|
||||
|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
|
||||
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|
||||
# End Source File
|
||||
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|
||||
|
||||
SOURCE=.\CGemRender.cpp
|
||||
# End Source File
|
||||
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|
||||
|
||||
SOURCE=.\CLightning.cpp
|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
# End Source File
|
||||
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|
||||
|
||||
SOURCE=.\X3DEffectBase.cpp
|
||||
# End Source File
|
||||
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|
||||
|
||||
SOURCE=.\X3DEffectBillboard.cpp
|
||||
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|
||||
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|
||||
|
||||
SOURCE=.\X3DEffectCylinder.cpp
|
||||
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|
||||
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|
||||
|
||||
SOURCE=.\X3DEffectManager.cpp
|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
SOURCE=.\X3DEffectParticle.cpp
|
||||
# End Source File
|
||||
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|
||||
|
||||
SOURCE=.\X3DEffectPlane.cpp
|
||||
# End Source File
|
||||
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|
||||
|
||||
SOURCE=.\X3DEffectSphere.cpp
|
||||
# End Source File
|
||||
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|
||||
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|
||||
|
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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||||
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||||
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|
||||
|
||||
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|
||||
|
||||
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|
||||
|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
SOURCE=.\X3DEffectBase.h
|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
SOURCE=.\X3DEffectManager.h
|
||||
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|
||||
|
||||
SOURCE=.\X3DEffectMesh.h
|
||||
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|
||||
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|
||||
|
||||
SOURCE=.\X3DEffectParticle.h
|
||||
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|
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|
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|
||||
SOURCE=.\X3DEffectPlane.h
|
||||
# End Source File
|
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|
||||
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# End Target
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# End Project
|
||||
29
GameTools/Effect/Effect.dsw
Normal file
29
GameTools/Effect/Effect.dsw
Normal file
@@ -0,0 +1,29 @@
|
||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "Effect"=.\Effect.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Global:
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<3>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
BIN
GameTools/Effect/Effect.opt
Normal file
BIN
GameTools/Effect/Effect.opt
Normal file
Binary file not shown.
26
GameTools/Effect/Effect.plg
Normal file
26
GameTools/Effect/Effect.plg
Normal file
@@ -0,0 +1,26 @@
|
||||
<html>
|
||||
<body>
|
||||
<pre>
|
||||
<h1>Build Log</h1>
|
||||
<h3>
|
||||
--------------------Configuration: Effect - Win32 Debug--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP6F.tmp" with contents
|
||||
[
|
||||
/nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /Fp"Debug/Effect.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
|
||||
"C:\ryl\Effect\mmgr.cpp"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP6F.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
Skipping... (no relevant changes detected)
|
||||
mmgr.cpp
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
mmgr.obj - 0 error(s), 0 warning(s)
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
||||
430
GameTools/Effect/Effect.vcproj
Normal file
430
GameTools/Effect/Effect.vcproj
Normal file
@@ -0,0 +1,430 @@
|
||||
<?xml version="1.0" encoding="ks_c_5601-1987"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="7.10"
|
||||
Name="Effect"
|
||||
ProjectGUID="{F6D69046-0CA3-4A3B-A6CA-5638A45AC9E8}"
|
||||
SccProjectName=""$/Effect", ILCAAAAA"
|
||||
SccLocalPath=".">
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"/>
|
||||
</Platforms>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory=".\Debug"
|
||||
IntermediateDirectory=".\Debug"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
CharacterSet="2">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\ZALLA3D BASECLASS;..\Effect;..\CHARACTERACTIONCONTROL;..\SoundLib;..\CaldronBase;..\Zallad3D SceneClass"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile=".\Debug/Effect.pch"
|
||||
AssemblerListingLocation=".\Debug/"
|
||||
ObjectFile=".\Debug/"
|
||||
ProgramDataBaseFileName=".\Debug/"
|
||||
WarningLevel="3"
|
||||
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|
||||
DebugInformationFormat="4"/>
|
||||
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|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile=".\Debug\Effect.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
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|
||||
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|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
Culture="1042"/>
|
||||
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|
||||
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|
||||
<Tool
|
||||
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|
||||
<Tool
|
||||
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|
||||
<Tool
|
||||
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory=".\Release"
|
||||
IntermediateDirectory=".\Release"
|
||||
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|
||||
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|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
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|
||||
<Tool
|
||||
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|
||||
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|
||||
InlineFunctionExpansion="1"
|
||||
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|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="0"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
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|
||||
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|
||||
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|
||||
ObjectFile=".\Release/"
|
||||
ProgramDataBaseFileName=".\Release/"
|
||||
WarningLevel="3"
|
||||
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|
||||
<Tool
|
||||
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|
||||
<Tool
|
||||
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|
||||
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|
||||
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|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
<Tool
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
Name="Source Files"
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<FileConfiguration
|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
PreprocessorDefinitions=""/>
|
||||
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|
||||
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|
||||
<File
|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
PreprocessorDefinitions=""/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Tool
|
||||
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|
||||
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|
||||
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|
||||
BasicRuntimeChecks="3"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
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|
||||
<Tool
|
||||
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|
||||
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|
||||
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|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
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|
||||
<FileConfiguration
|
||||
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|
||||
<Tool
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<FileConfiguration
|
||||
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|
||||
<Tool
|
||||
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|
||||
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|
||||
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|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
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|
||||
<FileConfiguration
|
||||
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|
||||
<Tool
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<FileConfiguration
|
||||
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|
||||
<Tool
|
||||
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|
||||
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|
||||
PreprocessorDefinitions=""/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
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|
||||
<FileConfiguration
|
||||
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|
||||
<Tool
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
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|
||||
<Tool
|
||||
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|
||||
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||||
PreprocessorDefinitions=""/>
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||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
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|
||||
<FileConfiguration
|
||||
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|
||||
<Tool
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||||
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||||
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||||
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||||
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||||
</FileConfiguration>
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||||
<FileConfiguration
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||||
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||||
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||||
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||||
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|
||||
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|
||||
<File
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
<FileConfiguration
|
||||
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|
||||
<Tool
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||||
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||||
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|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
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|
||||
<FileConfiguration
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||||
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|
||||
<Tool
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||||
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||||
<FileConfiguration
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||||
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<Tool
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||||
PreprocessorDefinitions=""/>
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||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
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|
||||
<FileConfiguration
|
||||
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|
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<Tool
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<FileConfiguration
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||||
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<Tool
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</FileConfiguration>
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</File>
|
||||
<File
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|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
PreprocessorDefinitions=""
|
||||
BasicRuntimeChecks="3"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
PreprocessorDefinitions=""/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="X3DEffectSphere.cpp">
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
PreprocessorDefinitions=""
|
||||
BasicRuntimeChecks="3"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
PreprocessorDefinitions=""/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl">
|
||||
<File
|
||||
RelativePath="CEffscript.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="CEffscriptDefine.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="CGemRender.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="CLightning.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="EffDebugLog.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Key.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="MemoryPool.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="X3DEffect.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="X3DEffectBase.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="X3DEffectBillboard.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="X3DEffectCylinder.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="X3DEffectManager.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="X3DEffectMesh.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="X3DEffectParticle.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="X3DEffectPlane.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="X3DEffectSphere.h">
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
||||
143
GameTools/Effect/EffectCasher.cpp
Normal file
143
GameTools/Effect/EffectCasher.cpp
Normal file
@@ -0,0 +1,143 @@
|
||||
// EffectCasher.cpp: implementation of the CEffectCasher class.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "EffectCasher.h"
|
||||
#include "SceneManager.h"
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Construction/Destruction
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
CEffectCashObj::CEffectCashObj()
|
||||
{
|
||||
m_pData = NULL;
|
||||
}
|
||||
CEffectCashObj::CEffectCashObj(const char *strName)
|
||||
{
|
||||
EffectLoad(strName);
|
||||
}
|
||||
bool CEffectCashObj::EffectLoad(const char *strName) {
|
||||
|
||||
m_pData = new CEffScript;
|
||||
m_pData->GetScriptBinData((char *)strName);
|
||||
m_pData->SetDevice(CSceneManager::GetDevice());
|
||||
/* m_pData->SetStartPos(0.0f,0.0f,0.0f);
|
||||
m_pData->SetEndPos(0.0f,0.0f,0.0f);
|
||||
|
||||
|
||||
m_pData->ProcessEffect();
|
||||
*/
|
||||
return true;
|
||||
|
||||
}
|
||||
CEffectCashObj::~CEffectCashObj()
|
||||
{
|
||||
if(m_pData != NULL)
|
||||
{
|
||||
delete m_pData;
|
||||
m_pData = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
CEffectCasher::CEffectCasher()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
CEffectCasher::~CEffectCasher()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
bool CEffectCasher::LoadCashData(const char *strPath)
|
||||
{
|
||||
return true;
|
||||
|
||||
}
|
||||
bool CEffectCasher::BuildHashTable(const char *strPath)
|
||||
{
|
||||
char strFilePath[256] = {0,};
|
||||
|
||||
|
||||
strcpy(strFilePath,strPath);
|
||||
strcat(strFilePath,"/*.esf");
|
||||
WIN32_FIND_DATA FindFileData;
|
||||
HANDLE hFind;
|
||||
hFind = FindFirstFile(strFilePath, &FindFileData);
|
||||
|
||||
if (hFind == INVALID_HANDLE_VALUE)
|
||||
{
|
||||
MessageBox(NULL,"Effect Loader<65><72> <20><><EFBFBD><EFBFBD> <20>߽<EFBFBD><DFBD>ϴ<EFBFBD>.","ERROR",MB_OK);
|
||||
return false;
|
||||
}
|
||||
|
||||
m_iCashNum = 0;
|
||||
|
||||
while(1)
|
||||
{
|
||||
unsigned long ulTmp;
|
||||
CEffectCashObj *pNode = new CEffectCashObj(FindFileData.cFileName);
|
||||
|
||||
ulTmp = CheckHashIndex(FindFileData.cFileName);
|
||||
|
||||
ISDATAITER itr = m_HashTable.find(ulTmp);
|
||||
|
||||
if(itr == m_HashTable.end())
|
||||
{
|
||||
|
||||
m_HashTable.insert(DATACASHOBJ(ulTmp,pNode));
|
||||
m_iCashNum++;
|
||||
}
|
||||
else
|
||||
{// map <20>ȿ<EFBFBD> <20>Ȱ<EFBFBD><C8B0><EFBFBD> Hash Index <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
((*itr).second)->m_pNext.push_back(pNode);
|
||||
((*itr).second)->m_iNext++;
|
||||
}
|
||||
if(!FindNextFile(hFind,&FindFileData))
|
||||
break;
|
||||
}
|
||||
FindClose(hFind);
|
||||
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
void *CEffectCasher::GetCashData(const char *strName)
|
||||
{
|
||||
unsigned long ulTmp = CheckHashIndex(strName);
|
||||
ISDATAITER itr = m_HashTable.find(ulTmp);
|
||||
|
||||
if(itr == m_HashTable.end())
|
||||
return NULL;
|
||||
|
||||
if((*itr).second != NULL) {
|
||||
if(!strcmp(((CEffectCashObj *)((*itr).second))->m_pData->m_FileName,strName))
|
||||
return ((CEffectCashObj *)((*itr).second))->m_pData;
|
||||
else {
|
||||
for(int i=0;i < ((*itr).second)->m_iNext; i++) {
|
||||
if(!strcmp(((CEffectCashObj *)(((*itr).second)->m_pNext[i]))->m_pData->m_FileName,strName))
|
||||
return ((CEffectCashObj *)(((*itr).second)->m_pNext[i]))->m_pData;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
|
||||
}
|
||||
// Hash Index Check( <20><><EFBFBD>ڿ<EFBFBD> )
|
||||
unsigned long CEffectCasher::CheckHashIndex(const char *strFileName)
|
||||
{
|
||||
unsigned long ulHashId = 0;
|
||||
|
||||
int iLength = strlen(strFileName);
|
||||
|
||||
for(int i=0;i < iLength; i++) {
|
||||
ulHashId += (( i + 1) * strFileName[i]);
|
||||
}
|
||||
return ulHashId;
|
||||
|
||||
}
|
||||
42
GameTools/Effect/EffectCasher.h
Normal file
42
GameTools/Effect/EffectCasher.h
Normal file
@@ -0,0 +1,42 @@
|
||||
// EffectCasher.h: interface for the CEffectCasher class.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
#if !defined(AFX_EFFECTCASHER_H__D6702665_FFC9_4B8C_B303_40C01D6B80DB__INCLUDED_)
|
||||
#define AFX_EFFECTCASHER_H__D6702665_FFC9_4B8C_B303_40C01D6B80DB__INCLUDED_
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif // _MSC_VER > 1000
|
||||
#include "DataCasher.h"
|
||||
#include "CEffScript.h"
|
||||
|
||||
|
||||
|
||||
class CEffectCashObj : public CDataObj
|
||||
{
|
||||
public:
|
||||
CEffectCashObj();
|
||||
CEffectCashObj(const char *strName);
|
||||
bool EffectLoad(const char *strName);
|
||||
|
||||
virtual ~CEffectCashObj();
|
||||
CEffScript *m_pData;
|
||||
|
||||
|
||||
};
|
||||
class CEffectCasher : public CDataCasher
|
||||
{
|
||||
public:
|
||||
CEffectCasher();
|
||||
virtual ~CEffectCasher();
|
||||
virtual bool LoadCashData(const char *strPath);
|
||||
virtual void *GetCashData(const char *strName);
|
||||
virtual bool BuildHashTable(const char *strPath);
|
||||
|
||||
unsigned long CheckHashIndex(const char *strFileName);
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif // !defined(AFX_EFFECTCASHER_H__D6702665_FFC9_4B8C_B303_40C01D6B80DB__INCLUDED_)
|
||||
160
GameTools/Effect/Key.h
Normal file
160
GameTools/Effect/Key.h
Normal file
@@ -0,0 +1,160 @@
|
||||
#if !defined(KEY_H)
|
||||
#define KEY_H
|
||||
|
||||
#pragma warning(disable:4786) // don't warn about browse name overflow.
|
||||
|
||||
#include <map>
|
||||
|
||||
#include <vector.h>
|
||||
#include <vertex.h>
|
||||
#include <quaternion.h>
|
||||
#include "z3dmath.h"
|
||||
|
||||
typedef std::map< unsigned long, vector3, std::less<unsigned long> > VectorKeyList;
|
||||
typedef std::map< unsigned long, quaternion, std::less<unsigned long> > QuaternionKeyList;
|
||||
typedef std::map< unsigned long, float, std::less<unsigned long> > FloatKeyList;
|
||||
typedef std::map< unsigned long, color, std::less<unsigned long> > ColorKeyList;
|
||||
|
||||
template <typename KeyList>
|
||||
class CKeyList
|
||||
{
|
||||
protected:
|
||||
KeyList m_lstKey;
|
||||
typename KeyList::iterator Lower, Upper;
|
||||
unsigned long dwLower, dwUpper;
|
||||
|
||||
public:
|
||||
CKeyList(void) { }
|
||||
~CKeyList(void) { }
|
||||
|
||||
typename KeyList::iterator Begin(void) { return m_lstKey.begin(); }
|
||||
typename KeyList::iterator End(void) { return m_lstKey.end(); }
|
||||
template <typename NewData> void SetKey(unsigned long dwFrame, NewData &Data) { m_lstKey[dwFrame] = Data; }
|
||||
template <typename NewData> BOOL Find(unsigned long dwFrame, NewData &Data)
|
||||
{
|
||||
if(m_lstKey.empty()) return FALSE;
|
||||
|
||||
Lower = m_lstKey.find(dwFrame);
|
||||
if(Lower == m_lstKey.end())
|
||||
{
|
||||
Lower = m_lstKey.lower_bound(dwFrame);
|
||||
if(Lower != m_lstKey.begin()) { Lower--; }
|
||||
Data = ((*Lower).second);
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
Data = ((*Lower).second);
|
||||
return TRUE;
|
||||
}
|
||||
BOOL Find(unsigned long dwFrame)
|
||||
{
|
||||
if(m_lstKey.empty()) return FALSE;
|
||||
|
||||
Lower = m_lstKey.find(dwFrame);
|
||||
if(Lower == m_lstKey.end()) return FALSE; else return TRUE;
|
||||
}
|
||||
void Erase(unsigned long dwFrame)
|
||||
{
|
||||
Lower = m_lstKey.find(dwFrame);
|
||||
m_lstKey.erase(Lower);
|
||||
}
|
||||
template <typename DataType> void Load(FILE *fp, DataType &Data)
|
||||
{
|
||||
unsigned short frame;
|
||||
dwLower = 0;
|
||||
fread(&dwLower, 2, 1, fp);
|
||||
for(dwUpper = 0; dwUpper < dwLower; dwUpper++)
|
||||
{
|
||||
fread(&frame, 2, 1, fp);
|
||||
fread(&Data, sizeof(Data), 1, fp);
|
||||
m_lstKey[frame] = Data;
|
||||
}
|
||||
}
|
||||
void Save(FILE *fp)
|
||||
{
|
||||
dwLower = m_lstKey.size();
|
||||
fwrite(&dwLower, 2, 1, fp);
|
||||
for(Lower = m_lstKey.begin(); Lower != m_lstKey.end(); Lower++)
|
||||
{
|
||||
fwrite(&((*Lower).first), 2, 1, fp);
|
||||
fwrite(&((*Lower).second), sizeof((*Lower).second), 1, fp);
|
||||
}
|
||||
}
|
||||
BOOL InterpolationQ(float fFrame, quaternion &Data)
|
||||
{
|
||||
quaternion rdLower, rdUpper;
|
||||
|
||||
if(m_lstKey.empty()) return FALSE;
|
||||
|
||||
Lower = Upper = m_lstKey.lower_bound(ceilf(fFrame));
|
||||
if(Upper == m_lstKey.begin()) { Upper = Lower; Upper++; } else { Lower--; }
|
||||
|
||||
dwLower = (*Lower).first;
|
||||
rdLower = (*Lower).second;
|
||||
if(Upper != m_lstKey.end())
|
||||
{
|
||||
dwUpper = (*Upper).first;
|
||||
rdUpper = (*Upper).second;
|
||||
z3d::QuaternionSlerp(Data, rdLower, rdUpper, 1.0f / (dwUpper - dwLower) * (fFrame - dwLower));
|
||||
} else
|
||||
{
|
||||
Data = rdLower;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
BOOL InterpolationC(float fFrame, color &Data)
|
||||
{
|
||||
color rdLower, rdUpper;
|
||||
|
||||
if(m_lstKey.empty()) return FALSE;
|
||||
|
||||
Lower = Upper = m_lstKey.lower_bound(ceilf(fFrame));
|
||||
if(Upper == m_lstKey.begin()) { Upper = Lower; Upper++; } else { Lower--; }
|
||||
|
||||
dwLower = (*Lower).first;
|
||||
rdLower = (*Lower).second;
|
||||
if(Upper != m_lstKey.end())
|
||||
{
|
||||
dwUpper = (*Upper).first;
|
||||
rdUpper = (*Upper).second;
|
||||
Data = color::Interpolation(rdLower, rdUpper, 1.0f / (dwUpper - dwLower) * (fFrame - dwLower));
|
||||
} else
|
||||
{
|
||||
Data = rdLower;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
template <typename RetData> BOOL Interpolation(float fFrame, RetData &Data)
|
||||
{
|
||||
RetData rdLower, rdUpper;
|
||||
|
||||
if(m_lstKey.empty()) return FALSE;
|
||||
|
||||
Lower = Upper = m_lstKey.lower_bound(ceilf(fFrame));
|
||||
if(Upper == m_lstKey.begin()) { Upper = Lower; Upper++; } else { Lower--; }
|
||||
|
||||
dwLower = (*Lower).first;
|
||||
rdLower = (*Lower).second;
|
||||
if(Upper != m_lstKey.end())
|
||||
{
|
||||
dwUpper = (*Upper).first;
|
||||
rdUpper = (*Upper).second;
|
||||
Data = (((rdUpper - rdLower) / (dwUpper - dwLower)) * (fFrame - dwLower)) + rdLower;
|
||||
} else
|
||||
{
|
||||
Data = rdLower;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename KeyList, class Data>
|
||||
inline void SetKey(unsigned long dwFrame, KeyList &lstKey, Data NewData)
|
||||
{
|
||||
lstKey.SetKey(dwFrame, NewData);
|
||||
}
|
||||
|
||||
#endif // !defined(KEY_H)
|
||||
325
GameTools/Effect/MemoryPool.cpp
Normal file
325
GameTools/Effect/MemoryPool.cpp
Normal file
@@ -0,0 +1,325 @@
|
||||
#include "MemoryPool.h"
|
||||
|
||||
#include <winsock2.h>
|
||||
#include <windows.h>
|
||||
|
||||
#include <new>
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
|
||||
const char* const CFixedPool::ms_strErrLogFileName = "FixedMemoryPool_ErrLog.txt";
|
||||
|
||||
|
||||
struct CFixedPool::ChunkNode
|
||||
{
|
||||
ChunkNode* m_pNext;
|
||||
};
|
||||
|
||||
struct CFixedPool::AllocateInfo
|
||||
{
|
||||
AllocateInfo* m_pNext;
|
||||
|
||||
static const int ms_nPaddingSize;
|
||||
static const char* ms_strAllocatedPadding;
|
||||
static const char* ms_strDeallocatedPadding;
|
||||
static const char* ms_strNotUsedPadding;
|
||||
};
|
||||
|
||||
const char* CFixedPool::AllocateInfo::ms_strAllocatedPadding = "Aloc";
|
||||
const char* CFixedPool::AllocateInfo::ms_strDeallocatedPadding = "Free";
|
||||
const char* CFixedPool::AllocateInfo::ms_strNotUsedPadding = "Nuse";
|
||||
|
||||
|
||||
#ifdef MEMPOOL_DBGMODE
|
||||
const int CFixedPool::AllocateInfo::ms_nPaddingSize = 4;
|
||||
#else
|
||||
const int CFixedPool::AllocateInfo::ms_nPaddingSize = 0;
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
DEFINE_ALLOCATOR(CFixedPool)
|
||||
{
|
||||
if(nSize != m_nOriginalSize)
|
||||
{
|
||||
return operator new(nSize);
|
||||
}
|
||||
|
||||
m_PoolLock.Lock();
|
||||
|
||||
if(NULL == m_pNodeHead)
|
||||
{
|
||||
if(!AllocateChunks())
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
AllocateInfo* pNode = m_pNodeHead;
|
||||
m_pNodeHead = m_pNodeHead->m_pNext;
|
||||
++m_nTotalInUse;
|
||||
|
||||
m_PoolLock.Unlock();
|
||||
|
||||
char* pResult = reinterpret_cast<char*>(pNode);
|
||||
|
||||
#ifdef MEMPOOL_DBGMODE
|
||||
memcpy(pResult + m_nPerAllocateSize - AllocateInfo::ms_nPaddingSize,
|
||||
AllocateInfo::ms_strAllocatedPadding, AllocateInfo::ms_nPaddingSize);
|
||||
#endif
|
||||
|
||||
return pResult + sizeof(AllocateInfo);
|
||||
}
|
||||
|
||||
|
||||
DEFINE_DEALLOCATOR(CFixedPool)
|
||||
{
|
||||
if(NULL == pDelete)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if(nSize != m_nOriginalSize)
|
||||
{
|
||||
operator delete(pDelete);
|
||||
return;
|
||||
}
|
||||
|
||||
char* pszDelete = reinterpret_cast<char*>(pDelete) - sizeof(AllocateInfo);
|
||||
AllocateInfo* pNode = reinterpret_cast<AllocateInfo*>(pszDelete);
|
||||
|
||||
#ifdef MEMPOOL_DBGMODE
|
||||
|
||||
// <09><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>÷ο<C3B7> Ȥ<><C8A4> <20><DEB8> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
|
||||
const char* pszPadding = pszDelete + m_nPerAllocateSize - AllocateInfo::ms_nPaddingSize;
|
||||
if(0 != memcmp(pszPadding, AllocateInfo::ms_strAllocatedPadding, AllocateInfo::ms_nPaddingSize))
|
||||
{
|
||||
LogBufferOverflow(pszPadding);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
m_PoolLock.Lock();
|
||||
|
||||
pNode->m_pNext = m_pNodeHead;
|
||||
m_pNodeHead = pNode;
|
||||
--m_nTotalInUse;
|
||||
|
||||
m_PoolLock.Unlock();
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool CFixedPool::AllocateChunks()
|
||||
{
|
||||
// Allocation and make list
|
||||
ChunkNode* pChunkNode = reinterpret_cast<ChunkNode*>(
|
||||
::operator new(sizeof(ChunkNode) + m_nPerAllocateSize * m_nPerAllocateNum));
|
||||
|
||||
if(0 == pChunkNode)
|
||||
{
|
||||
// Chunk <20><EFBFBD><DEB8><EFBFBD> <20>Ҵ<EFBFBD> <20><><EFBFBD><EFBFBD>.
|
||||
return false;
|
||||
}
|
||||
|
||||
pChunkNode->m_pNext = m_pChunkHead;
|
||||
m_pChunkHead = pChunkNode;
|
||||
m_pNodeHead = reinterpret_cast<AllocateInfo*>(m_pChunkHead + 1);
|
||||
|
||||
m_nTotalAllocated += m_nPerAllocateNum; // <20><>ü <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
|
||||
|
||||
char* pMakeList = reinterpret_cast<char*>(m_pNodeHead);
|
||||
size_t nAllocated = m_nPerAllocateNum - 1;
|
||||
|
||||
while(0 < nAllocated--)
|
||||
{
|
||||
reinterpret_cast<AllocateInfo*>(pMakeList)->m_pNext =
|
||||
reinterpret_cast<AllocateInfo*>(pMakeList + m_nPerAllocateSize);
|
||||
pMakeList += m_nPerAllocateSize;
|
||||
|
||||
#ifdef MEMPOOL_DBGMODE
|
||||
// <09><DEB8> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD> <20><>Ÿ<EFBFBD><C5B8><EFBFBD><EFBFBD> <20>е<EFBFBD><D0B5><EFBFBD> <20><><EFBFBD><EFBFBD>.
|
||||
memcpy(pMakeList - AllocateInfo::ms_nPaddingSize,
|
||||
AllocateInfo::ms_strNotUsedPadding, AllocateInfo::ms_nPaddingSize);
|
||||
#endif
|
||||
}
|
||||
|
||||
reinterpret_cast<AllocateInfo*>(pMakeList)->m_pNext = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
CFixedPool::CFixedPool()
|
||||
: m_pChunkHead(NULL), m_pNodeHead(NULL),
|
||||
m_nOriginalSize(0), m_nPerAllocateNum(0), m_nPerAllocateSize(0),
|
||||
m_nTotalAllocated(0), m_nTotalInUse(0)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
CFixedPool::CFixedPool(size_t nPerAllocateSize, size_t nPerAllocateNum,
|
||||
const char* strMaxPoolName, size_t nNameLen)
|
||||
: m_pChunkHead(NULL), m_pNodeHead(NULL),
|
||||
m_nOriginalSize(0), m_nPerAllocateNum(0), m_nPerAllocateSize(0),
|
||||
m_nTotalAllocated(0), m_nTotalInUse(0)
|
||||
{
|
||||
Initialize(nPerAllocateSize, nPerAllocateNum, strMaxPoolName, nNameLen);
|
||||
}
|
||||
|
||||
|
||||
CFixedPool::~CFixedPool()
|
||||
{
|
||||
Destroy();
|
||||
}
|
||||
|
||||
bool CFixedPool::Initialize(size_t nPerAllocateSize, size_t nPerAllocateNum,
|
||||
const char* strMaxPoolName, size_t nNameLen)
|
||||
{
|
||||
Destroy();
|
||||
|
||||
m_nOriginalSize = nPerAllocateSize;
|
||||
m_nPerAllocateNum = nPerAllocateNum;
|
||||
m_nPerAllocateSize = nPerAllocateSize + GetLeastAllocateSize();
|
||||
|
||||
const size_t nLastPos = min(nNameLen, MAX_POOL_NAME - 1);
|
||||
strncpy(m_pszPoolName, strMaxPoolName, nLastPos);
|
||||
m_pszPoolName[nLastPos] = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
void CFixedPool::LogBufferOverflow(const char* lpBuffer)
|
||||
{
|
||||
FILE* pLogFile = fopen(ms_strErrLogFileName, "ab");
|
||||
if(NULL != pLogFile)
|
||||
{
|
||||
SYSTEMTIME sysTime;
|
||||
GetLocalTime(&sysTime);
|
||||
|
||||
__try
|
||||
{
|
||||
fprintf(pLogFile, "\n[%d-%d-%d %d:%d:%d] %s <20><EFBFBD><DEB8><EFBFBD> Ǯ<><C7AE><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>÷ο<C3B7> <20>Ǵ<EFBFBD>, "
|
||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20>־<EFBFBD><D6BE><EFBFBD><EFBFBD>ϴ<EFBFBD>. PerAllocateSize = %d(0x%08x)\n<",
|
||||
sysTime.wYear, sysTime.wMonth, sysTime.wDay, sysTime.wHour, sysTime.wMinute, sysTime.wSecond, m_pszPoolName,
|
||||
m_nPerAllocateSize, m_nPerAllocateSize);
|
||||
|
||||
fwrite(lpBuffer, m_nPerAllocateSize * 2, 1, pLogFile);
|
||||
}
|
||||
__finally
|
||||
{
|
||||
fprintf(pLogFile, ">");
|
||||
fclose(pLogFile);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CFixedPool::Destroy()
|
||||
{
|
||||
PoolLock::Syncronize sync(m_PoolLock);
|
||||
|
||||
if(0 != m_nTotalInUse)
|
||||
{
|
||||
// <09><EFBFBD><DEB8><EFBFBD> <20><><EFBFBD><EFBFBD> <20>α<CEB1> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. (Chunk<6E><6B> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><DEB8> ã<>Ƴ<EFBFBD><C6B3><EFBFBD>.)
|
||||
/*FILE* pLogFile = fopen(ms_strErrLogFileName, "ab");
|
||||
if(NULL != pLogFile)
|
||||
{
|
||||
SYSTEMTIME sysTime;
|
||||
GetLocalTime(&sysTime);
|
||||
|
||||
fprintf(pLogFile, "[%d-%d-%d %d:%d:%d] %s <20><EFBFBD><DEB8><EFBFBD> Ǯ<><C7AE><EFBFBD><EFBFBD> %d<><64><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʾҽ<CABE><D2BD>ϴ<EFBFBD>. <20>α<CEB1> <20><><EFBFBD><EFBFBD><EFBFBD>մϴ<D5B4>.\r\n",
|
||||
sysTime.wYear, sysTime.wMonth, sysTime.wDay, sysTime.wHour, sysTime.wMinute, sysTime.wSecond,
|
||||
m_pszPoolName, m_nTotalInUse);
|
||||
|
||||
fclose(pLogFile);
|
||||
}*/
|
||||
}
|
||||
|
||||
for(ChunkNode* pChunkNode = m_pChunkHead; NULL != pChunkNode;)
|
||||
{
|
||||
ChunkNode* pDelNode = pChunkNode;
|
||||
pChunkNode = pChunkNode->m_pNext;
|
||||
delete pDelNode;
|
||||
}
|
||||
|
||||
m_nTotalAllocated = m_nTotalInUse = 0;
|
||||
m_pChunkHead = NULL;
|
||||
m_pNodeHead = NULL;
|
||||
}
|
||||
|
||||
|
||||
size_t CFixedPool::GetLeastAllocateSize()
|
||||
{
|
||||
return sizeof(AllocateInfo) + AllocateInfo::ms_nPaddingSize;
|
||||
}
|
||||
|
||||
const char* CFixedPool::GetErrFileName()
|
||||
{
|
||||
return ms_strErrLogFileName;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void CFixedPoolTest::DoTest()
|
||||
{
|
||||
const char* const strErrLogFileName = CFixedPool::GetErrFileName();
|
||||
|
||||
//printf("%s Test Started.\n", __FUNCTION__);
|
||||
remove(strErrLogFileName);
|
||||
|
||||
CFixedPool pool;
|
||||
|
||||
const char* pName = "<EFBFBD><EFBFBD>ƮǮ";
|
||||
|
||||
const int nSize = 10;
|
||||
const int nPerAllocate = 100;
|
||||
|
||||
const int MAX_ALLOC = nPerAllocate * 10;
|
||||
|
||||
void* pAlloc[MAX_ALLOC];
|
||||
pool.Initialize(nSize, nPerAllocate, pName, strlen(pName));
|
||||
|
||||
|
||||
for(int i = 0; i < MAX_ALLOC; ++i)
|
||||
{
|
||||
pAlloc[i] = pool.ALLOC(nSize);
|
||||
}
|
||||
|
||||
for(i = 0; i < MAX_ALLOC; ++i)
|
||||
{
|
||||
pool.FREE(pAlloc[i], nSize);
|
||||
}
|
||||
|
||||
pool.Destroy();
|
||||
|
||||
FILE* pFile = fopen(strErrLogFileName, "rb");
|
||||
if(NULL == pFile)
|
||||
{
|
||||
printf("\tTest Successed!\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
fclose(pFile);
|
||||
|
||||
#ifdef WIN32
|
||||
char szPath[MAX_PATH];
|
||||
char szFileNameWithPath[MAX_PATH];
|
||||
|
||||
UINT nResult = GetWindowsDirectory(szPath, MAX_PATH);
|
||||
if(0 != nResult && nResult <= MAX_PATH)
|
||||
{
|
||||
_snprintf(szFileNameWithPath, MAX_PATH, "%s\\NotePad.exe %s", szPath, strErrLogFileName);
|
||||
WinExec(szFileNameWithPath, SW_SHOW);
|
||||
}
|
||||
#endif
|
||||
|
||||
printf("\tMemory Leak or Curruption Detected!\n\tPlease See %s File\n", strErrLogFileName);
|
||||
}
|
||||
|
||||
//printf("%s Test Completed.\n\n");
|
||||
}
|
||||
|
||||
|
||||
|
||||
93
GameTools/Effect/MemoryPool.h
Normal file
93
GameTools/Effect/MemoryPool.h
Normal file
@@ -0,0 +1,93 @@
|
||||
#ifndef _MEMORYPOOL_H_
|
||||
#define _MEMORYPOOL_H_
|
||||
|
||||
#include <cstdlib>
|
||||
#include <new>
|
||||
|
||||
#define MEMPOOL_DBGMODE
|
||||
|
||||
#define ALLOC(nSize) Allocate((nSize))
|
||||
#define FREE(pDelete, nSize) Deallocate((pDelete), (nSize))
|
||||
|
||||
#define DECLARE_ALLOCATOR void* Allocate(size_t nSize)
|
||||
#define DECLARE_DEALLOCATOR void Deallocate(void* pDelete, size_t nSize)
|
||||
|
||||
#define DEFINE_ALLOCATOR(className) void* className::Allocate(size_t nSize)
|
||||
#define DEFINE_DEALLOCATOR(className) void className::Deallocate(void* pDelete, size_t nSize)
|
||||
|
||||
|
||||
class CNullLock
|
||||
{
|
||||
public:
|
||||
|
||||
class Syncronize
|
||||
{
|
||||
public:
|
||||
Syncronize(CNullLock& nullLock) { }
|
||||
};
|
||||
|
||||
void Lock() { }
|
||||
void Unlock() { }
|
||||
};
|
||||
|
||||
class CFixedPool
|
||||
{
|
||||
public:
|
||||
|
||||
enum { MAX_POOL_NAME = 32 };
|
||||
|
||||
CFixedPool();
|
||||
CFixedPool(size_t nPerAllocateSize, size_t nPerAllocateNum,
|
||||
const char* strMaxPoolName, size_t nNameLen);
|
||||
|
||||
~CFixedPool();
|
||||
|
||||
bool Initialize(size_t nPerAllocateSize, size_t nPerAllocateNum,
|
||||
const char* strMaxPoolName, size_t nNameLen);
|
||||
|
||||
void Destroy();
|
||||
unsigned long GetTotalUse() const { return static_cast<unsigned long>(m_nTotalInUse); }
|
||||
|
||||
static size_t GetLeastAllocateSize();
|
||||
static const char* GetErrFileName();
|
||||
|
||||
size_t m_nTotalInUse;
|
||||
|
||||
DECLARE_ALLOCATOR;
|
||||
DECLARE_DEALLOCATOR;
|
||||
|
||||
private:
|
||||
|
||||
bool AllocateChunks();
|
||||
void LogBufferOverflow(const char* lpBuffer);
|
||||
|
||||
typedef CNullLock PoolLock;
|
||||
struct ChunkNode;
|
||||
struct AllocateInfo;
|
||||
|
||||
PoolLock m_PoolLock;
|
||||
|
||||
ChunkNode* m_pChunkHead;
|
||||
AllocateInfo* m_pNodeHead;
|
||||
|
||||
size_t m_nOriginalSize;
|
||||
size_t m_nPerAllocateSize;
|
||||
size_t m_nPerAllocateNum;
|
||||
|
||||
size_t m_nTotalAllocated;
|
||||
|
||||
|
||||
char m_pszPoolName[MAX_POOL_NAME];
|
||||
|
||||
static const char* const ms_strErrLogFileName;
|
||||
};
|
||||
|
||||
|
||||
class CFixedPoolTest
|
||||
{
|
||||
public:
|
||||
void DoTest();
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
465
GameTools/Effect/X3DEffect.cpp
Normal file
465
GameTools/Effect/X3DEffect.cpp
Normal file
@@ -0,0 +1,465 @@
|
||||
// X3DEffect.cpp: implementation of the CX3DEffect class.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "X3DEffect.h"
|
||||
#include "X3DEffectParticle.h"
|
||||
#include "X3DEffectBillboard.h"
|
||||
#include "X3DEffectCylinder.h"
|
||||
#include "X3DEffectPlane.h"
|
||||
#include "X3DEffectSphere.h"
|
||||
#include "X3DEffectMesh.h"
|
||||
#include "EffDebugLog.h"
|
||||
#include "SceneStateMgr.h"
|
||||
|
||||
//#define __EFF_WCREATOR__
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Construction/Destruction
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
CX3DEffect::CX3DEffect()
|
||||
{
|
||||
m_dwMinFrame = 0.0f;
|
||||
m_fFrame = 0.0f;
|
||||
m_fBeforeFrame = 0.0f;
|
||||
m_bImportCenter = FALSE;
|
||||
m_lpCenter = NULL;
|
||||
m_bImportAxis = FALSE;
|
||||
m_lpAxis = NULL;
|
||||
m_dwKindMove = 0;
|
||||
m_dwCount = 0;
|
||||
m_SectorX = -1;
|
||||
m_SectorY = -1;
|
||||
map_effect = false;
|
||||
m_StartEffect = false;
|
||||
m_dwFrameTick = 33;
|
||||
m_MoveState = false;
|
||||
m_Mine = true;
|
||||
m_GemScale[0] = m_GemScale[1] = m_GemScale[2] = 1.0f;
|
||||
m_bLight = false;
|
||||
|
||||
}
|
||||
|
||||
CX3DEffect::~CX3DEffect()
|
||||
{
|
||||
list<CX3DEffectBase *>::iterator it;
|
||||
CX3DEffectBase *pEffect;
|
||||
|
||||
for(it = m_lstEffect.begin(); it != m_lstEffect.end(); it++)
|
||||
{
|
||||
pEffect = (CX3DEffectBase *)(*it);
|
||||
delete pEffect;
|
||||
pEffect = NULL;
|
||||
}
|
||||
|
||||
m_lstEffect.clear();
|
||||
|
||||
if(!m_bImportCenter) if(m_lpCenter) { delete m_lpCenter; m_lpCenter = NULL; }
|
||||
if(m_lpAxis) { delete m_lpAxis; m_lpAxis = NULL; }
|
||||
}
|
||||
void CX3DEffect::SetScale(float x,float y,float z) {
|
||||
|
||||
m_GemScale[0] = x;m_GemScale[1] = y;m_GemScale[2] = z;
|
||||
if(m_lstEffect.size() > 0) {
|
||||
list<CX3DEffectBase *>::iterator it;
|
||||
CX3DEffectBase *pEffect;
|
||||
|
||||
for(it = m_lstEffect.begin(); it != m_lstEffect.end(); it++)
|
||||
{
|
||||
pEffect = (CX3DEffectBase *)(*it);
|
||||
if(pEffect != NULL)
|
||||
pEffect->SetEffectScale(x,y,z);
|
||||
}
|
||||
}
|
||||
}
|
||||
unsigned long CX3DEffect::AddEffect(CX3DEffectBase *pNewEffect)
|
||||
{
|
||||
pNewEffect->SetLocalDevice(m_lpD3DDevice);
|
||||
pNewEffect->SetLocalView(m_lpViewMatrix);
|
||||
pNewEffect->SetLocalEffect((void *)this);
|
||||
pNewEffect->SetLocalCenter(m_lpCenter);
|
||||
pNewEffect->SetLocalAxis(m_lpAxis);
|
||||
|
||||
m_lstEffect.push_back(pNewEffect);
|
||||
|
||||
return m_lstEffect.size() - 1;
|
||||
}
|
||||
|
||||
BOOL CX3DEffect::Interpolation(unsigned long dwTick, float fFrame)
|
||||
{
|
||||
|
||||
if((m_fFrame > m_dwMaxFrame) && !m_bLoop)
|
||||
return FALSE;
|
||||
|
||||
switch(m_dwKindMove)
|
||||
{
|
||||
case 1:
|
||||
if(m_dwCount == 30)
|
||||
return FALSE;
|
||||
m_lpCenter->x += m_vecPower.x;
|
||||
m_lpCenter->y += m_vecPower.y;
|
||||
m_lpCenter->z += m_vecPower.z;
|
||||
m_dwCount++;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
break;
|
||||
}
|
||||
list<CX3DEffectBase *>::iterator it;
|
||||
CX3DEffectBase *pEffect;
|
||||
|
||||
if(-1.0f == fFrame)
|
||||
{
|
||||
for(it = m_lstEffect.begin(); it != m_lstEffect.end(); it++)
|
||||
{
|
||||
pEffect = (CX3DEffectBase *)(*it);
|
||||
|
||||
if(!pEffect->Interpolation(m_fFrame))
|
||||
return FALSE;
|
||||
}
|
||||
m_fBeforeFrame = m_fFrame;
|
||||
m_fFrame += ((dwTick / m_dwFrameTick) * m_fIncFrame);
|
||||
if(m_bLoop && (m_fFrame >= m_dwMaxFrame)) {
|
||||
m_fFrame -= m_dwMaxFrame;
|
||||
m_fFrame += m_dwMinFrame;
|
||||
}
|
||||
} else
|
||||
{
|
||||
for(it = m_lstEffect.begin(); it != m_lstEffect.end(); it++)
|
||||
{
|
||||
pEffect = (CX3DEffectBase *)(*it);
|
||||
|
||||
if(!pEffect->Interpolation(fFrame))
|
||||
return FALSE;
|
||||
}
|
||||
m_fBeforeFrame = m_fFrame;
|
||||
|
||||
m_fFrame = fFrame;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
void CX3DEffect::SetVisibility(bool bVis)
|
||||
{
|
||||
list<CX3DEffectBase *>::iterator it;
|
||||
CX3DEffectBase *pEffect;
|
||||
for(it = m_lstEffect.begin(); it != m_lstEffect.end(); it++)
|
||||
{
|
||||
pEffect = (CX3DEffectBase *)(*it);
|
||||
pEffect->SetVisibility(bVis);
|
||||
}
|
||||
|
||||
}
|
||||
void CX3DEffect::Render(void)
|
||||
{
|
||||
list<CX3DEffectBase *>::iterator it;
|
||||
CX3DEffectBase *pEffect;
|
||||
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_ZWRITEENABLE,FALSE);
|
||||
if(m_StartEffect) {
|
||||
|
||||
for(it = m_lstEffect.begin(); it != m_lstEffect.end(); it++)
|
||||
{
|
||||
pEffect = (CX3DEffectBase *)(*it);
|
||||
pEffect->Render();
|
||||
}
|
||||
}
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_ZWRITEENABLE,TRUE);
|
||||
}
|
||||
|
||||
CX3DEffectBase *CX3DEffect::GetEffect(unsigned long dwEffectNumber)
|
||||
{
|
||||
list<CX3DEffectBase *>::iterator it;
|
||||
unsigned long dwEffectCount = 0;
|
||||
|
||||
for(it = m_lstEffect.begin(); it != m_lstEffect.end(); it++)
|
||||
{
|
||||
if(dwEffectCount == dwEffectNumber) { return (CX3DEffectBase *)(*it); }
|
||||
dwEffectCount++;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
BOOL CX3DEffect::DeleteEffect(unsigned long dwEffectNumber)
|
||||
{
|
||||
list<CX3DEffectBase *>::iterator it;
|
||||
unsigned long dwEffectCount = 0;
|
||||
CX3DEffectBase *pEffect;
|
||||
|
||||
for(it = m_lstEffect.begin(); it != m_lstEffect.end(); it++)
|
||||
{
|
||||
if(dwEffectCount == dwEffectNumber)
|
||||
{
|
||||
pEffect = (CX3DEffectBase *)(*it);
|
||||
m_lstEffect.erase(it);
|
||||
delete pEffect;
|
||||
pEffect = NULL;
|
||||
return TRUE;
|
||||
}
|
||||
dwEffectCount++;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
void CX3DEffect::SetAxis(quaternion *pAxis) {
|
||||
m_bImportAxis = TRUE;
|
||||
if(!m_lpAxis) m_lpAxis = new quaternion;
|
||||
|
||||
m_lpAxis->x = pAxis->x;
|
||||
m_lpAxis->y = pAxis->y;
|
||||
m_lpAxis->z = pAxis->z;
|
||||
m_lpAxis->w = pAxis->w;
|
||||
|
||||
|
||||
list<CX3DEffectBase *>::iterator it;
|
||||
CX3DEffectBase *pEffect;
|
||||
|
||||
for(it = m_lstEffect.begin(); it != m_lstEffect.end(); it++)
|
||||
{
|
||||
pEffect = (CX3DEffectBase *)(*it);
|
||||
pEffect->SetAxis(*pAxis);
|
||||
}
|
||||
}
|
||||
void CX3DEffect::SetAxis(float fAxisX, float fAxisY, float fAxisZ){
|
||||
|
||||
m_bImportAxis = TRUE;
|
||||
|
||||
if(!m_lpAxis) m_lpAxis = new quaternion;
|
||||
m_lpAxis->Identity();
|
||||
m_lpAxis->Pitch(FLOAT_DEG(fAxisX - (((unsigned long)(fAxisX / 360)) * 360.0f)));
|
||||
m_lpAxis->Yaw(FLOAT_DEG(fAxisY - (((unsigned long)(fAxisY / 360)) * 360.0f)));
|
||||
m_lpAxis->Roll(FLOAT_DEG(fAxisZ - (((unsigned long)(fAxisZ / 360)) * 360.0f)));
|
||||
|
||||
list<CX3DEffectBase *>::iterator it;
|
||||
CX3DEffectBase *pEffect;
|
||||
|
||||
for(it = m_lstEffect.begin(); it != m_lstEffect.end(); it++)
|
||||
{
|
||||
pEffect = (CX3DEffectBase *)(*it);
|
||||
pEffect->SetAxis(*m_lpAxis);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CX3DEffect::SetEffectSetting(void)
|
||||
{
|
||||
list<CX3DEffectBase *>::iterator it;
|
||||
CX3DEffectBase *pEffect;
|
||||
|
||||
for(it = m_lstEffect.begin(); it != m_lstEffect.end(); it++)
|
||||
{
|
||||
pEffect = (CX3DEffectBase *)(*it);
|
||||
pEffect->SetLocalDevice(m_lpD3DDevice);
|
||||
pEffect->SetLocalView(m_lpViewMatrix);
|
||||
}
|
||||
}
|
||||
void CX3DEffect::SetMine(bool b) {
|
||||
m_Mine = b;
|
||||
list<CX3DEffectBase *>::iterator it;
|
||||
CX3DEffectBase *pEffect;
|
||||
|
||||
for(it = m_lstEffect.begin(); it != m_lstEffect.end(); it++)
|
||||
{
|
||||
pEffect = (CX3DEffectBase *)(*it);
|
||||
pEffect->SetMine(m_Mine);
|
||||
}
|
||||
}
|
||||
void CX3DEffect::Load(const char *strFilePath, const char *strFileName,bool bLoad)
|
||||
{
|
||||
FILE *fp;
|
||||
char strFile[MAX_PATH];
|
||||
strcpy(strFile, strFilePath);
|
||||
strcat(strFile, strFileName);
|
||||
fp = fopen(strFile, "rb");
|
||||
if(!fp) {
|
||||
#ifdef __EFF_WCREATOR__
|
||||
WriteDebug(strFile); // File Converting<6E><67> Log File Write <20><>ƾ
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
CX3DEffectBase *lpEffect;
|
||||
unsigned short Size, Kind;
|
||||
unsigned long i, dwStartFrame, dwEndFrame;
|
||||
unsigned char len;
|
||||
char strTextureFile[MAX_PATH], strTemp[MAX_PATH];
|
||||
|
||||
fread(&m_dwMaxFrame, 4, 1, fp);
|
||||
fread(&m_dwFrameTick, 4, 1, fp);
|
||||
fread(&m_fIncFrame, 4, 1, fp);
|
||||
fread(&Size, 2, 1, fp);
|
||||
for(i = 0; i < Size; i++)
|
||||
{
|
||||
bool bParticle = false;
|
||||
|
||||
fread(&Kind, 2, 1, fp);
|
||||
|
||||
switch(Kind)
|
||||
{
|
||||
case EFFECT_PARTICLE:
|
||||
lpEffect = new CX3DEffectParticle;
|
||||
bParticle = true;
|
||||
break;
|
||||
|
||||
case EFFECT_BILLBOARD:
|
||||
lpEffect = new CX3DEffectBillboard;
|
||||
break;
|
||||
|
||||
case EFFECT_CYLINDER:
|
||||
lpEffect = new CX3DEffectCylinder;
|
||||
break;
|
||||
|
||||
case EFFECT_PLANE:
|
||||
lpEffect = new CX3DEffectPlane;
|
||||
break;
|
||||
|
||||
case EFFECT_SPHERE:
|
||||
lpEffect = new CX3DEffectSphere;
|
||||
break;
|
||||
|
||||
case EFFECT_MESH:
|
||||
lpEffect = new CX3DEffectMesh;
|
||||
break;
|
||||
|
||||
default:
|
||||
MessageBox(NULL, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD>", "<EFBFBD><EFBFBD><EFBFBD><EFBFBD>", MB_OK);
|
||||
fclose(fp);
|
||||
return;
|
||||
}
|
||||
|
||||
fread(&len, 1, 1, fp);
|
||||
if(len)
|
||||
{
|
||||
char *t_ptr = NULL;
|
||||
fread(strTemp, len, 1, fp);
|
||||
t_ptr = strrchr(strTemp,'\\');
|
||||
if(t_ptr != NULL) {
|
||||
t_ptr++;
|
||||
strcpy(strTextureFile,t_ptr);
|
||||
}
|
||||
else {
|
||||
strcpy(strTextureFile,strTemp);
|
||||
}
|
||||
//strcpy(strTextureFile, strFilePath);
|
||||
//strcat(strTextureFile, strTemp);
|
||||
|
||||
} else
|
||||
{
|
||||
strcpy(strTextureFile, "");
|
||||
}
|
||||
|
||||
AddEffect(lpEffect);
|
||||
if(bLoad)
|
||||
if(strTextureFile) lpEffect->LoadTexture(strTextureFile);
|
||||
fread(&dwStartFrame, 4, 1, fp);
|
||||
fread(&dwEndFrame, 4, 1, fp);
|
||||
lpEffect->SetVisibility(bLoad);
|
||||
lpEffect->Create(dwStartFrame, dwEndFrame);
|
||||
lpEffect->SetEffectKind(Kind);
|
||||
lpEffect->SetEffectScale(m_GemScale[0],m_GemScale[1],m_GemScale[2]);
|
||||
lpEffect->SetLight(m_bLight);
|
||||
lpEffect->Load(fp, strFilePath);
|
||||
if(bLoad || bParticle)
|
||||
lpEffect->CreateBuffer();
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
|
||||
}
|
||||
|
||||
fclose(fp);
|
||||
}
|
||||
|
||||
void CX3DEffect::Save(const char *strFilePath, const char *strFileName)
|
||||
{
|
||||
FILE *fp;
|
||||
char strFile[MAX_PATH];
|
||||
strcpy(strFile, strFilePath);
|
||||
strcat(strFile, strFileName);
|
||||
fp = fopen(strFile, "wb");
|
||||
if(!fp) return;
|
||||
|
||||
list<CX3DEffectBase *>::iterator it;
|
||||
CX3DEffectBase *pEffect;
|
||||
|
||||
unsigned short Size = m_lstEffect.size(), Kind;
|
||||
unsigned char len;
|
||||
unsigned long StartFrame, EndFrame;
|
||||
|
||||
fwrite(&m_dwMaxFrame, 4, 1, fp);
|
||||
fwrite(&m_dwFrameTick, 4, 1, fp);
|
||||
fwrite(&m_fIncFrame, 4, 1, fp);
|
||||
fwrite(&Size, 2, 1, fp);
|
||||
for(it = m_lstEffect.begin(); it != m_lstEffect.end(); it++)
|
||||
{
|
||||
pEffect = (CX3DEffectBase *)(*it);
|
||||
|
||||
Kind = (unsigned short)pEffect->GetEffectKind();
|
||||
StartFrame = pEffect->GetStartFrame();
|
||||
EndFrame = pEffect->GetEndFrame();
|
||||
len = strlen(pEffect->GetTextureFileName()) + 1;
|
||||
|
||||
fwrite(&Kind, 2, 1, fp);
|
||||
if(len == 1)
|
||||
{
|
||||
len = 0;
|
||||
fwrite(&len, 1, 1, fp);
|
||||
} else
|
||||
{
|
||||
fwrite(&len, 1, 1, fp);
|
||||
fwrite(pEffect->GetTextureFileName(), len, 1, fp);
|
||||
}
|
||||
fwrite(&StartFrame, 4, 1, fp);
|
||||
fwrite(&EndFrame, 4, 1, fp);
|
||||
|
||||
pEffect->Save(fp);
|
||||
}
|
||||
|
||||
fclose(fp);
|
||||
}
|
||||
|
||||
void CX3DEffect::SetDirectMove(vector3 &vecDest, vector3 &vecPower, vector3 &vecEForce)
|
||||
{
|
||||
m_dwKindMove = 1;
|
||||
m_vecDest = vecDest;
|
||||
m_vecPower = (m_vecDest - *m_lpCenter) / 30.0f;
|
||||
m_vecEForce = vecEForce;
|
||||
}
|
||||
void CX3DEffect::SetLoop(BOOL bLoop) {
|
||||
m_bLoop = bLoop;
|
||||
list<CX3DEffectBase *>::iterator it;
|
||||
|
||||
CX3DEffectBase *pEffect;
|
||||
|
||||
for(it = m_lstEffect.begin(); it != m_lstEffect.end(); it++)
|
||||
{
|
||||
pEffect = (CX3DEffectBase *)(*it);
|
||||
pEffect->SetGemClearBuffer(!bLoop); // clear buffer setting
|
||||
}
|
||||
|
||||
}
|
||||
void CX3DEffect::SetWorldEffect(bool t) {
|
||||
|
||||
list<CX3DEffectBase *>::iterator it;
|
||||
|
||||
CX3DEffectBase *pEffect;
|
||||
|
||||
for(it = m_lstEffect.begin(); it != m_lstEffect.end(); it++)
|
||||
{
|
||||
pEffect = (CX3DEffectBase *)(*it);
|
||||
pEffect->SetWorldEffect(t);
|
||||
}
|
||||
|
||||
}
|
||||
void CX3DEffect::SetStopParticle(int t) {
|
||||
|
||||
list<CX3DEffectBase *>::iterator it;
|
||||
|
||||
CX3DEffectBase *pEffect;
|
||||
|
||||
for(it = m_lstEffect.begin(); it != m_lstEffect.end(); it++)
|
||||
{
|
||||
pEffect = (CX3DEffectBase *)(*it);
|
||||
pEffect->SetStopParticle(t);
|
||||
}
|
||||
|
||||
}
|
||||
144
GameTools/Effect/X3DEffect.h
Normal file
144
GameTools/Effect/X3DEffect.h
Normal file
@@ -0,0 +1,144 @@
|
||||
// X3DEffect.h: interface for the CX3DEffect class.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
#if !defined(AFX_X3DEFFECT_H__36D22C0B_3861_4B57_B539_4E4BFAD198C1__INCLUDED_)
|
||||
#define AFX_X3DEFFECT_H__36D22C0B_3861_4B57_B539_4E4BFAD198C1__INCLUDED_
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif // _MSC_VER > 1000
|
||||
|
||||
#pragma warning(disable:4786) // don't warn about browse name overflow.
|
||||
|
||||
#include <list>
|
||||
|
||||
#include "z3dmath.h"
|
||||
#include "X3DEffectBase.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
class CX3DEffect
|
||||
{
|
||||
protected:
|
||||
list<CX3DEffectBase *> m_lstEffect;
|
||||
LPDIRECT3DDEVICE8 m_lpD3DDevice;
|
||||
matrix *m_lpViewMatrix;
|
||||
|
||||
unsigned long m_dwFrameTick;
|
||||
float m_fFrame;
|
||||
float m_fBeforeFrame;
|
||||
|
||||
float m_fIncFrame;
|
||||
unsigned long m_dwMaxFrame;
|
||||
unsigned long m_dwMinFrame;
|
||||
// <20><><EFBFBD><EFBFBD>Ʈ <20>̵<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
bool m_MoveState;
|
||||
|
||||
BOOL m_bLoop;
|
||||
unsigned long m_dwKindMove;
|
||||
vector3 m_vecDest;
|
||||
vector3 m_vecPower;
|
||||
vector3 m_vecEForce;
|
||||
unsigned long m_dwCount;
|
||||
unsigned long m_dwOldTick;
|
||||
|
||||
BOOL m_bImportCenter;
|
||||
vector3 *m_lpCenter;
|
||||
BOOL m_bImportAxis;
|
||||
quaternion *m_lpAxis;
|
||||
color m_lFlash;
|
||||
//scale value
|
||||
float m_GemScale[3];
|
||||
// effect<63><74> <20><><EFBFBD><EFBFBD> <20>Ǿ<EFBFBD><C7BE><EFBFBD><EFBFBD><EFBFBD>
|
||||
bool m_StartEffect;
|
||||
bool m_Mine;
|
||||
|
||||
CKeyList<ColorKeyList> m_lstFlash;
|
||||
bool m_bLight;
|
||||
|
||||
public:
|
||||
bool map_effect;
|
||||
int m_SectorX;
|
||||
int m_SectorY;
|
||||
|
||||
CX3DEffect();
|
||||
virtual ~CX3DEffect();
|
||||
void SetMine(bool b);
|
||||
|
||||
void SetCenter(vector3 *pCenter) { m_bImportCenter = TRUE; m_lpCenter = pCenter; }
|
||||
void SetCenter(float fX, float fY, float fZ)
|
||||
{
|
||||
m_bImportCenter = FALSE;
|
||||
if(!m_lpCenter) m_lpCenter = new vector3;
|
||||
m_lpCenter->x = fX;
|
||||
m_lpCenter->y = fY;
|
||||
m_lpCenter->z = fZ;
|
||||
}
|
||||
vector3 *GetCenter(void) { return m_lpCenter; }
|
||||
|
||||
void SetAxis(quaternion *pAxis);
|
||||
void SetAxis(float fAxisX, float fAxisY, float fAxisZ);
|
||||
|
||||
quaternion *GetAxis(void) { return m_lpAxis; }
|
||||
|
||||
|
||||
void SetFlash(unsigned long dwTick, color lColor)
|
||||
{
|
||||
SetKey(dwTick, m_lstFlash, lColor);
|
||||
}
|
||||
BOOL GetFlash(unsigned long dwTick, color &lColor)
|
||||
{
|
||||
return m_lstFlash.Find(dwTick, lColor);
|
||||
}
|
||||
void SetDevice(LPDIRECT3DDEVICE8 lpD3DDevice) { m_lpD3DDevice = lpD3DDevice; }
|
||||
LPDIRECT3DDEVICE8 GetDevice(void) { return m_lpD3DDevice; }
|
||||
void SetViewMatrix(matrix *pViewMatrix) { m_lpViewMatrix = pViewMatrix; }
|
||||
matrix *GetViewMatrix(void) { return m_lpViewMatrix; }
|
||||
|
||||
|
||||
void SetFrameTick(unsigned long dwFrameTick) { m_dwFrameTick = dwFrameTick; }
|
||||
unsigned long GetFrameTick(void) { return m_dwFrameTick; }
|
||||
void SetTick(unsigned long dwTick) { m_dwOldTick = dwTick; }
|
||||
unsigned long GetTick(void) { return m_dwOldTick; }
|
||||
void SetMaxFrame(unsigned long dwMaxFrame) { m_dwMaxFrame = dwMaxFrame - 1; }
|
||||
void SetMinFrame(unsigned long dwMinFrame) {m_dwMinFrame = dwMinFrame;}
|
||||
void SetStopParticle(int t);
|
||||
|
||||
unsigned long GetMaxFrame(void) { return m_dwMaxFrame; }
|
||||
void SetFrame(float fFrame) { m_fBeforeFrame = m_fFrame; m_fFrame = fFrame; }
|
||||
float GetBeforeFrame(void) { return m_fBeforeFrame;}
|
||||
float GetFrame(void) { return m_fFrame; }
|
||||
void SetIncFrame(float fIncFrame) { m_fIncFrame = fIncFrame; }
|
||||
float GetIncFrame(void) { return m_fIncFrame; }
|
||||
void SetLoop(BOOL bLoop);
|
||||
BOOL GetLoop(void) { return m_bLoop; }
|
||||
//effect <20><><EFBFBD><EFBFBD>
|
||||
void SetEffectStart(bool t) {m_StartEffect = t;}
|
||||
bool GetEffectStart() { return m_StartEffect;}
|
||||
|
||||
unsigned long AddEffect(CX3DEffectBase *pNewEffect);
|
||||
CX3DEffectBase *GetEffect(unsigned long dwEffectNumber);
|
||||
BOOL DeleteEffect(unsigned long dwEffectNumber);
|
||||
void SetEffectSetting(void);
|
||||
|
||||
void SetFreezeMove(void) { m_dwKindMove = 0; }
|
||||
void SetDirectMove(vector3 &vecDest, vector3 &vecPower, vector3 &vecEForce);
|
||||
void SetMoveState(bool t){ m_MoveState = t;}
|
||||
bool GetMoveState() {return m_MoveState;}
|
||||
void SetScale(float x,float y,float z); //{m_GemScale[0] = x;m_GemScale[1] = y;m_GemScale[2] = z;}
|
||||
|
||||
void Render(void);
|
||||
void SetWorldEffect(bool t);
|
||||
void SetLight(bool b) { m_bLight = b;}
|
||||
|
||||
BOOL Interpolation(unsigned long dwTick, float fFrame = -1.0f);
|
||||
|
||||
void Load(const char *strFilePath, const char *strFileName,bool bLoad = true);
|
||||
void Save(const char *strFilePath, const char *strFileName);
|
||||
void SetStart(bool bStart) { m_StartEffect = bStart;}
|
||||
void SetVisibility(bool bVis);
|
||||
|
||||
};
|
||||
|
||||
#endif // !defined(AFX_X3DEFFECT_H__36D22C0B_3861_4B57_B539_4E4BFAD198C1__INCLUDED_)
|
||||
51
GameTools/Effect/X3DEffectBase.cpp
Normal file
51
GameTools/Effect/X3DEffectBase.cpp
Normal file
@@ -0,0 +1,51 @@
|
||||
// X3DEffectBase.cpp: implementation of the CX3DEffectBase class.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "X3DEffectBase.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Construction/Destruction
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
CX3DEffectBase::CX3DEffectBase()
|
||||
{
|
||||
m_QuatSet = false;
|
||||
m_lpTexture = NULL;
|
||||
m_index=-1;
|
||||
m_Scale[0] = m_Scale[1] = m_Scale[2] = 1.0f;
|
||||
strcpy(m_strTextureFile, "");
|
||||
m_bWorldEffect = false;
|
||||
m_Mine = true;
|
||||
m_StopParticleFrame = -1;
|
||||
m_bLight = false;
|
||||
m_bClearBuffer = true;
|
||||
m_bVisibility = true;
|
||||
}
|
||||
|
||||
CX3DEffectBase::~CX3DEffectBase()
|
||||
{
|
||||
if(m_lpTexture) { delete m_lpTexture; m_lpTexture = NULL; }
|
||||
}
|
||||
void CX3DEffectBase::SetStopParticle(int t) {
|
||||
m_StopParticleFrame = t;
|
||||
}
|
||||
int CX3DEffectBase::GetStopParticle() {
|
||||
return m_StopParticleFrame;
|
||||
}
|
||||
void CX3DEffectBase::LoadTexture(const char *strFilename)
|
||||
{
|
||||
if(m_lpTexture) { delete m_lpTexture; m_lpTexture = NULL; }
|
||||
m_lpTexture = new CTexture();
|
||||
m_lpTexture->Init(m_lpD3DDevice);
|
||||
|
||||
m_lpTexture->SetPath(EFFECTTEXTUREPATH);
|
||||
m_lpTexture->Load((char *)strFilename);
|
||||
strcpy(m_strTextureFile, strFilename);
|
||||
}
|
||||
|
||||
void CX3DEffectBase::SetGemClearBuffer(bool b)
|
||||
{
|
||||
m_bClearBuffer = b;
|
||||
|
||||
}
|
||||
147
GameTools/Effect/X3DEffectBase.h
Normal file
147
GameTools/Effect/X3DEffectBase.h
Normal file
@@ -0,0 +1,147 @@
|
||||
// X3DEffectBase.h: interface for the CX3DEffectBase class.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
#if !defined(AFX_X3DEFFECTBASE_H__C6A7B2C5_B699_4078_9690_00AF0121FFA9__INCLUDED_)
|
||||
#define AFX_X3DEFFECTBASE_H__C6A7B2C5_B699_4078_9690_00AF0121FFA9__INCLUDED_
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif // _MSC_VER > 1000
|
||||
|
||||
#include "key.h"
|
||||
#include "Texture.h"
|
||||
#include "BaseDataDefine.h"
|
||||
|
||||
#define EFFECT_PARTICLE 0
|
||||
#define EFFECT_BILLBOARD 1
|
||||
#define EFFECT_CYLINDER 2
|
||||
#define EFFECT_PLANE 3
|
||||
#define EFFECT_SPHERE 4
|
||||
#define EFFECT_MESH 5
|
||||
|
||||
class CX3DEffectBase
|
||||
{
|
||||
protected:
|
||||
unsigned long m_dwEffectKind; // <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD>
|
||||
// 0 : <20><>ƼŬ 1 : <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
// 2 : <20>Ǹ<EFBFBD><C7B8><EFBFBD> 3 : <20>÷<EFBFBD><C3B7><EFBFBD>
|
||||
// 4 : <20><><EFBFBD>Ǿ<EFBFBD> 5 : <20><EFBFBD>
|
||||
|
||||
LPDIRECT3DDEVICE8 m_lpD3DDevice;
|
||||
CTexture *m_lpTexture;
|
||||
char m_strTextureFile[256];
|
||||
unsigned long m_dwStartFrame, m_dwEndFrame;
|
||||
|
||||
void *m_lpLocalEffect;
|
||||
matrix *m_matLocalView;
|
||||
vector3 *m_vecLocalCenter;
|
||||
quaternion *m_quatLocalAxis;
|
||||
|
||||
quaternion m_quatAxis;
|
||||
quaternion m_TmpQuat;
|
||||
|
||||
bool m_QuatSet;
|
||||
vector3 m_vecCenter;
|
||||
color m_lColor;
|
||||
|
||||
BOOL m_bTexAni;
|
||||
bool m_Mine;
|
||||
|
||||
int m_index;
|
||||
float m_Scale[3];
|
||||
//world map effect <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
bool m_bWorldEffect;
|
||||
int m_StopParticleFrame;
|
||||
|
||||
unsigned long m_dwSrcBlending;
|
||||
unsigned long m_dwDestBlending;
|
||||
bool m_bLight;
|
||||
bool m_bVisibility;
|
||||
|
||||
public:
|
||||
CKeyList<VectorKeyList> m_lstCenter;
|
||||
CKeyList<QuaternionKeyList> m_lstAxis;
|
||||
CKeyList<ColorKeyList> m_lstColor;
|
||||
|
||||
public:
|
||||
bool m_bClearBuffer;
|
||||
void SetGemClearBuffer(bool b);
|
||||
CX3DEffectBase();
|
||||
virtual ~CX3DEffectBase();
|
||||
|
||||
void LoadTexture(const char *strFilename);
|
||||
LPDIRECT3DBASETEXTURE8 GetTexture(void) { return m_lpTexture->GetTexture(); }
|
||||
char *GetTextureFileName(void) { return m_strTextureFile; }
|
||||
|
||||
void SetLocalEffect(void *lpLocalEffect) { m_lpLocalEffect = lpLocalEffect; }
|
||||
void *GetLocalEffect(void) { return m_lpLocalEffect; }
|
||||
|
||||
void SetLocalCenter(vector3 *vecLocalCenter) { m_vecLocalCenter = vecLocalCenter; }
|
||||
vector3 *GetLocalCenter(void) { return m_vecLocalCenter; }
|
||||
void SetLocalAxis(quaternion *quatLocalAxis) { m_quatLocalAxis = quatLocalAxis; }
|
||||
quaternion *GetLocalAxis(void) { return m_quatLocalAxis; }
|
||||
|
||||
void SetLocalView(matrix *matLocalView) { m_matLocalView = matLocalView; }
|
||||
matrix *GetLocalView(void) { return m_matLocalView; }
|
||||
void SetLocalDevice(LPDIRECT3DDEVICE8 lpD3DDevice) { m_lpD3DDevice = lpD3DDevice; }
|
||||
LPDIRECT3DDEVICE8 GetLocalDevice(void) { return m_lpD3DDevice; }
|
||||
// world map effect <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <20>Լ<EFBFBD>
|
||||
void SetWorldEffect(bool b) {m_bWorldEffect = b;}
|
||||
bool GetWorldEffect() { return m_bWorldEffect;}
|
||||
|
||||
void SetTexAni(BOOL bTexAni) { m_bTexAni = bTexAni; }
|
||||
BOOL GetTexAni(void) { return m_bTexAni; }
|
||||
|
||||
void SetColor(color lColor) { m_lColor = lColor; }
|
||||
color GetColor(void) { return m_lColor; }
|
||||
void SetMine(bool t) { m_Mine = t;}
|
||||
|
||||
void SetAlpha(COLORVALUE cAlpha) { m_lColor.a = cAlpha; }
|
||||
COLORVALUE GetAlpha(void) { return m_lColor.a; }
|
||||
void SetRColor(COLORVALUE cRColor) { m_lColor.r = cRColor; }
|
||||
COLORVALUE GetRColor(void) { return m_lColor.r; }
|
||||
void SetGColor(COLORVALUE cGColor) { m_lColor.g = cGColor; }
|
||||
COLORVALUE GetGColor(void) { return m_lColor.g; }
|
||||
void SetBColor(COLORVALUE cBColor) { m_lColor.b = cBColor; }
|
||||
COLORVALUE GetBColor(void) { return m_lColor.b; }
|
||||
|
||||
void SetSrcBlending(unsigned long dwSrcBlending) { m_dwSrcBlending = dwSrcBlending; }
|
||||
unsigned long GetSrcBlending(void) { return m_dwSrcBlending; }
|
||||
void SetDestBlending(unsigned long dwDestBlending) { m_dwDestBlending = dwDestBlending; }
|
||||
unsigned long GetDestBlending(void) { return m_dwDestBlending; }
|
||||
|
||||
void SetStartFrame(unsigned long dwStartFrame) { m_dwStartFrame = dwStartFrame; }
|
||||
unsigned long GetStartFrame(void) { return m_dwStartFrame; }
|
||||
void SetEndFrame(unsigned long dwEndFrame) { m_dwEndFrame = dwEndFrame; }
|
||||
unsigned long GetEndFrame(void) { return m_dwEndFrame; }
|
||||
|
||||
void SetEffectKind(unsigned long dwEffectKind) { m_dwEffectKind = dwEffectKind; }
|
||||
unsigned long GetEffectKind(void) { return m_dwEffectKind; }
|
||||
//scale set
|
||||
void SetEffectScale(float x,float y,float z) { m_Scale[0] = x;m_Scale[1] = y;m_Scale[2] = z;}
|
||||
|
||||
void SetAxis(float fX, float fY, float fZ, float fW) { m_quatAxis.x = fX; m_quatAxis.y = fY; m_quatAxis.z = fZ; m_quatAxis.w = fW; }
|
||||
void SetAxis(quaternion &quatAxis) {
|
||||
m_QuatSet = true;
|
||||
m_quatAxis = quatAxis;
|
||||
m_TmpQuat = m_quatAxis;
|
||||
}
|
||||
quaternion GetAxis(void) { return m_quatAxis; }
|
||||
void SetStopParticle(int t);
|
||||
int GetStopParticle();
|
||||
void SetCenter(float fX, float fY, float fZ) { m_vecCenter.x = fX; m_vecCenter.y = fY; m_vecCenter.z = fZ; }
|
||||
void SetCenter(vector3 &vecCenter) { m_vecCenter = vecCenter; }
|
||||
vector3 GetCenter(void) { return m_vecCenter; }
|
||||
void SetLight(bool b) { m_bLight = b;}
|
||||
void SetVisibility(bool b) { m_bVisibility = b;}
|
||||
|
||||
virtual void Create(unsigned long dwStartFrame, unsigned long dwEndFrame) = 0;
|
||||
virtual BOOL CreateBuffer(void) = 0;
|
||||
virtual void Render(void) = 0;
|
||||
virtual BOOL Interpolation(float fFrame) = 0;
|
||||
virtual void Load(FILE *fp, const char *strOriginalPath = NULL) = 0;
|
||||
virtual void Save(FILE *fp, const char *strOriginalPath = NULL) = 0;
|
||||
};
|
||||
|
||||
#endif // !defined(AFX_X3DEFFECTBASE_H__C6A7B2C5_B699_4078_9690_00AF0121FFA9__INCLUDED_)
|
||||
287
GameTools/Effect/X3DEffectBillboard.cpp
Normal file
287
GameTools/Effect/X3DEffectBillboard.cpp
Normal file
@@ -0,0 +1,287 @@
|
||||
// X3DEffectBillboard.cpp: implementation of the CX3DEffectBillboard class.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "X3DEffect.h"
|
||||
#include "X3DEffectBillboard.h"
|
||||
#include "SceneStateMgr.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Construction/Destruction
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
CX3DEffectBillboard::CX3DEffectBillboard()
|
||||
{
|
||||
m_dwSrcBlending = D3DBLEND_SRCALPHA;
|
||||
m_dwDestBlending = D3DBLEND_ONE;
|
||||
|
||||
m_bTexAni = FALSE;
|
||||
|
||||
m_lpVertices = NULL;
|
||||
m_lpVerticesBlend = NULL;
|
||||
}
|
||||
|
||||
CX3DEffectBillboard::~CX3DEffectBillboard()
|
||||
{
|
||||
if(m_lpVerticesBlend) { m_lpVerticesBlend->Release(); m_lpVerticesBlend = NULL; }
|
||||
if(m_lpVertices) { m_lpVertices->Release(); m_lpVertices = NULL; }
|
||||
}
|
||||
|
||||
void CX3DEffectBillboard::Create(unsigned long dwStartFrame, unsigned long dwEndFrame)
|
||||
{
|
||||
m_dwStartFrame = dwStartFrame;
|
||||
m_dwEndFrame = dwEndFrame;
|
||||
}
|
||||
|
||||
BOOL CX3DEffectBillboard::CreateBuffer(void)
|
||||
{
|
||||
if(m_lpVerticesBlend) { m_lpVerticesBlend->Release(); m_lpVerticesBlend = NULL; }
|
||||
if(m_lpVertices) { m_lpVertices->Release(); m_lpVertices = NULL; }
|
||||
|
||||
m_lpD3DDevice->CreateVertexBuffer( 4 * sizeof(LVertex), D3DUSAGE_WRITEONLY | D3DUSAGE_DYNAMIC, LVERTEXFVF, D3DPOOL_DEFAULT, &m_lpVertices );
|
||||
m_lpD3DDevice->CreateVertexBuffer( 4 * sizeof(LVertex), D3DUSAGE_WRITEONLY | D3DUSAGE_DYNAMIC, LVERTEXFVF, D3DPOOL_DEFAULT, &m_lpVerticesBlend );
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void CX3DEffectBillboard::Render(void)
|
||||
{
|
||||
if(!m_bVisibility)
|
||||
return;
|
||||
|
||||
if(m_lpVertices == NULL) return;
|
||||
|
||||
matrix matWorld;
|
||||
matWorld.MakeIdent();
|
||||
m_lpD3DDevice->SetTransform(D3DTS_WORLD, (D3DMATRIX *)&matWorld);
|
||||
|
||||
m_lpD3DDevice->SetTexture(0, GetTexture());
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_SRCBLEND, m_dwSrcBlending);
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_DESTBLEND, m_dwDestBlending);
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_ZWRITEENABLE,FALSE);
|
||||
m_lpD3DDevice->SetStreamSource(0, m_lpVertices, sizeof(LVertex));
|
||||
m_lpD3DDevice->SetVertexShader(LVERTEXFVF);
|
||||
m_lpD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
|
||||
|
||||
if(m_bTexAni)
|
||||
{
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
|
||||
m_lpD3DDevice->SetStreamSource(0, m_lpVerticesBlend, sizeof(LVertex));
|
||||
m_lpD3DDevice->SetVertexShader(LVERTEXFVF);
|
||||
m_lpD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
|
||||
}/**/
|
||||
}
|
||||
|
||||
BOOL CX3DEffectBillboard::Interpolation(float fFrame)
|
||||
{
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
if(!m_lstCenter.Interpolation(fFrame, m_vecCenter)) return FALSE;
|
||||
if(!m_lstAxis.InterpolationQ(fFrame, m_quatAxis)) return FALSE;
|
||||
|
||||
if(!m_lstWidth.Interpolation(fFrame, m_fWidth)) return FALSE;
|
||||
if(!m_lstHeight.Interpolation(fFrame, m_fHeight)) return FALSE;
|
||||
|
||||
if(!m_lstColor.InterpolationC(fFrame, m_lColor)) return FALSE;
|
||||
if(m_Scale[0] != 1.0f) {
|
||||
m_fWidth *=m_Scale[0];
|
||||
m_fHeight *=m_Scale[0];
|
||||
|
||||
m_vecCenter.x *=m_Scale[0];
|
||||
m_vecCenter.z *=m_Scale[0];
|
||||
m_vecCenter.y *=(m_Scale[0]);
|
||||
}
|
||||
if(m_bTexAni)
|
||||
{
|
||||
if(!m_lstTexFrame.Interpolation(fFrame, m_fTexFrame)) return FALSE;
|
||||
} else
|
||||
{
|
||||
if(!m_lstStartU.Interpolation(fFrame, m_fStartU)) return FALSE;
|
||||
if(!m_lstStartV.Interpolation(fFrame, m_fStartV)) return FALSE;
|
||||
if(!m_lstTileU.Interpolation(fFrame, m_fTileU)) return FALSE;
|
||||
if(!m_lstTileV.Interpolation(fFrame, m_fTileV)) return FALSE;
|
||||
}
|
||||
if(m_bVisibility) {
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
{
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
LVertex *pVertices, *pVerticesBlend;
|
||||
if(FAILED( m_lpVertices->Lock( 0, 4 * sizeof(LVertex), (unsigned char **)&pVertices, D3DLOCK_DISCARD ) ) ) return FALSE;
|
||||
if(FAILED( m_lpVerticesBlend->Lock( 0, 4 * sizeof(LVertex), (unsigned char **)&pVerticesBlend, D3DLOCK_DISCARD ) ) ) return FALSE;
|
||||
|
||||
if(m_bAxisAligned)
|
||||
{
|
||||
m_vecAxisT = vector3(0.0f, (m_fHeight / 2), 0.0f);
|
||||
m_vecEyeT = vector3(0.0f, 0.0f, -1.0f);
|
||||
|
||||
z3d::VectorRotate(m_vecAxisT, m_vecAxisT, m_quatAxis);
|
||||
|
||||
if(((CX3DEffect *)m_lpLocalEffect)->GetAxis()) z3d::VectorRotate(m_vecAxisT, m_vecAxisT, (*((CX3DEffect *)m_lpLocalEffect)->GetAxis()));
|
||||
m_vecEyeT = vector3(m_vecEyeT.x * m_matLocalView->_11 + m_vecEyeT.y * m_matLocalView->_12 + m_vecEyeT.z * m_matLocalView->_13,
|
||||
m_vecEyeT.x * m_matLocalView->_21 + m_vecEyeT.y * m_matLocalView->_22 + m_vecEyeT.z * m_matLocalView->_23,
|
||||
m_vecEyeT.x * m_matLocalView->_31 + m_vecEyeT.y * m_matLocalView->_32 + m_vecEyeT.z * m_matLocalView->_33);
|
||||
m_vecWidthT = m_vecAxisT ^ m_vecEyeT;
|
||||
m_vecWidthT.Normalize();
|
||||
m_vecWidthT *= (m_fWidth / 2);
|
||||
|
||||
pVertices[0].v = m_vecAxisT + m_vecWidthT + m_vecCenter;
|
||||
pVertices[1].v = m_vecAxisT - m_vecWidthT + m_vecCenter;
|
||||
pVertices[2].v = -m_vecAxisT + m_vecWidthT + m_vecCenter;
|
||||
pVertices[3].v = -m_vecAxisT - m_vecWidthT + m_vecCenter;
|
||||
} else
|
||||
{
|
||||
matrix *matView = ((CX3DEffect *)m_lpLocalEffect)->GetViewMatrix();
|
||||
|
||||
float w = m_fWidth / 2;
|
||||
float h = m_fHeight / 2;
|
||||
|
||||
pVertices[0].v = vector3(-w, h, 0.0f);
|
||||
pVertices[1].v = vector3(w, h, 0.0f);
|
||||
pVertices[2].v = vector3(-w, -h, 0.0f);
|
||||
pVertices[3].v = vector3(w, -h, 0.0f);
|
||||
|
||||
vector3 vecCenter;
|
||||
|
||||
z3d::VectorRotate(pVertices[0].v, pVertices[0].v, m_quatAxis);
|
||||
z3d::VectorRotate(pVertices[1].v, pVertices[1].v, m_quatAxis);
|
||||
z3d::VectorRotate(pVertices[2].v, pVertices[2].v, m_quatAxis);
|
||||
z3d::VectorRotate(pVertices[3].v, pVertices[3].v, m_quatAxis);
|
||||
if(((CX3DEffect *)m_lpLocalEffect)->GetAxis())
|
||||
{
|
||||
z3d::VectorRotate(pVertices[0].v, pVertices[0].v, *((CX3DEffect *)m_lpLocalEffect)->GetAxis());
|
||||
z3d::VectorRotate(pVertices[1].v, pVertices[1].v, *((CX3DEffect *)m_lpLocalEffect)->GetAxis());
|
||||
z3d::VectorRotate(pVertices[2].v, pVertices[2].v, *((CX3DEffect *)m_lpLocalEffect)->GetAxis());
|
||||
z3d::VectorRotate(pVertices[3].v, pVertices[3].v, *((CX3DEffect *)m_lpLocalEffect)->GetAxis());
|
||||
|
||||
z3d::VectorRotate(vecCenter, m_vecCenter, *((CX3DEffect *)m_lpLocalEffect)->GetAxis());
|
||||
} else
|
||||
{
|
||||
vecCenter = m_vecCenter;
|
||||
}
|
||||
|
||||
pVertices[0].v = vector3(pVertices[0].v.x * matView->_11 + pVertices[0].v.y * matView->_12, pVertices[0].v.x * matView->_21 + pVertices[0].v.y * matView->_22, pVertices[0].v.x * matView->_31 + pVertices[0].v.y * matView->_32);
|
||||
pVertices[1].v = vector3(pVertices[1].v.x * matView->_11 + pVertices[1].v.y * matView->_12, pVertices[1].v.x * matView->_21 + pVertices[1].v.y * matView->_22, pVertices[1].v.x * matView->_31 + pVertices[1].v.y * matView->_32);
|
||||
pVertices[2].v = vector3(pVertices[2].v.x * matView->_11 + pVertices[2].v.y * matView->_12, pVertices[2].v.x * matView->_21 + pVertices[2].v.y * matView->_22, pVertices[2].v.x * matView->_31 + pVertices[2].v.y * matView->_32);
|
||||
pVertices[3].v = vector3(pVertices[3].v.x * matView->_11 + pVertices[3].v.y * matView->_12, pVertices[3].v.x * matView->_21 + pVertices[3].v.y * matView->_22, pVertices[3].v.x * matView->_31 + pVertices[3].v.y * matView->_32);
|
||||
|
||||
pVertices[0].v += vecCenter;
|
||||
pVertices[1].v += vecCenter;
|
||||
pVertices[2].v += vecCenter;
|
||||
pVertices[3].v += vecCenter;
|
||||
}
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
if(((CX3DEffect *)m_lpLocalEffect)->GetCenter())
|
||||
{
|
||||
pVerticesBlend[0].v = pVertices[0].v += ((*((CX3DEffect *)m_lpLocalEffect)->GetCenter()));
|
||||
pVerticesBlend[1].v = pVertices[1].v += ((*((CX3DEffect *)m_lpLocalEffect)->GetCenter()));
|
||||
pVerticesBlend[2].v = pVertices[2].v += ((*((CX3DEffect *)m_lpLocalEffect)->GetCenter()));
|
||||
pVerticesBlend[3].v = pVertices[3].v += ((*((CX3DEffect *)m_lpLocalEffect)->GetCenter()));
|
||||
} else
|
||||
{
|
||||
pVerticesBlend[0].v = pVertices[0].v;
|
||||
pVerticesBlend[1].v = pVertices[1].v;
|
||||
pVerticesBlend[2].v = pVertices[2].v;
|
||||
pVerticesBlend[3].v = pVertices[3].v;
|
||||
}
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
float f1, f2;
|
||||
float fStartU, fStartV, fEndU, fEndV;
|
||||
float fStartBU, fStartBV, fEndBU, fEndBV;
|
||||
if(m_bTexAni)
|
||||
{
|
||||
f1 = (((long)m_fTexFrame) % 4) * 0.25;
|
||||
f2 = (((long)m_fTexFrame) / 4) * 0.25;
|
||||
fStartU = f1;
|
||||
fStartV = f2;
|
||||
fEndU = f1 + 0.25f;
|
||||
fEndV = f2 + 0.25f;
|
||||
|
||||
f1 = (((long)ceilf(m_fTexFrame)) % 4) * 0.25;
|
||||
f2 = (((long)ceilf(m_fTexFrame)) / 4) * 0.25;
|
||||
fStartBU = f1;
|
||||
fStartBV = f2;
|
||||
fEndBU = f1 + 0.25f;
|
||||
fEndBV = f2 + 0.25f;
|
||||
} else
|
||||
{
|
||||
fStartBU = fStartU = m_fStartU;
|
||||
fStartBV = fStartV = m_fStartV;
|
||||
fEndBU = fEndU = m_fTileU;
|
||||
fEndBV = fEndV = m_fTileV;
|
||||
}
|
||||
pVertices[0].tu = fStartU; pVertices[0].tv = fStartV;
|
||||
pVertices[1].tu = fEndU; pVertices[1].tv = fStartV;
|
||||
pVertices[2].tu = fStartU; pVertices[2].tv = fEndV;
|
||||
pVertices[3].tu = fEndU; pVertices[3].tv = fEndV;
|
||||
pVerticesBlend[0].tu = fStartBU; pVerticesBlend[0].tv = fStartBV;
|
||||
pVerticesBlend[1].tu = fEndBU; pVerticesBlend[1].tv = fStartBV;
|
||||
pVerticesBlend[2].tu = fStartBU; pVerticesBlend[2].tv = fEndBV;
|
||||
pVerticesBlend[3].tu = fEndBU; pVerticesBlend[3].tv = fEndBV;
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
pVertices[0].diff = pVertices[1].diff = pVertices[2].diff = pVertices[3].diff = m_lColor;
|
||||
pVerticesBlend[0].diff = pVerticesBlend[1].diff = pVerticesBlend[2].diff = pVerticesBlend[3].diff = m_lColor;
|
||||
if(m_bTexAni)
|
||||
{
|
||||
pVertices[3].diff.a *= (floorf(m_fTexFrame + 1.0f) - m_fTexFrame);
|
||||
pVertices[0].diff.a = pVertices[1].diff.a = pVertices[2].diff.a = pVertices[3].diff.a;
|
||||
pVerticesBlend[3].diff.a *= (m_fTexFrame - floorf(m_fTexFrame));
|
||||
pVerticesBlend[0].diff.a = pVerticesBlend[1].diff.a = pVerticesBlend[2].diff.a = pVerticesBlend[3].diff.a;
|
||||
}
|
||||
pVertices[0].spec = pVertices[1].spec = pVertices[2].spec = pVertices[3].spec = color(0xFF, 0xFF, 0xFF, 0xFF);
|
||||
pVerticesBlend[0].spec = pVerticesBlend[1].spec = pVerticesBlend[2].spec = pVerticesBlend[3].spec = color(0xFF, 0xFF, 0xFF, 0xFF);
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
m_lpVerticesBlend->Unlock();
|
||||
m_lpVertices->Unlock();
|
||||
}
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void CX3DEffectBillboard::Load(FILE *fp, const char *strOriginalPath)
|
||||
{
|
||||
fread(&m_bTexAni, 4, 1, fp);
|
||||
fread(&m_dwSrcBlending, 4, 1, fp);
|
||||
fread(&m_dwDestBlending, 4, 1, fp);
|
||||
fread(&m_bAxisAligned, 4, 1, fp);
|
||||
m_lstAxis.Load(fp, m_quatAxis);
|
||||
m_lstCenter.Load(fp, m_vecCenter);
|
||||
m_lstColor.Load(fp, m_lColor);
|
||||
m_lstWidth.Load(fp, m_fWidth);
|
||||
m_lstHeight.Load(fp, m_fHeight);
|
||||
m_lstStartU.Load(fp, m_fStartU);
|
||||
m_lstStartV.Load(fp, m_fStartV);
|
||||
m_lstTileU.Load(fp, m_fTileU);
|
||||
m_lstTileV.Load(fp, m_fTileV);
|
||||
m_lstTexFrame.Load(fp, m_fTexFrame);
|
||||
if(m_Scale[0] != 1.0f) {
|
||||
m_vecCenter.x *=m_Scale[0];
|
||||
m_vecCenter.z *=m_Scale[0];
|
||||
m_vecCenter.y *=(m_Scale[0]);
|
||||
m_fWidth *=m_Scale[0];
|
||||
m_fHeight *=m_Scale[0];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void CX3DEffectBillboard::Save(FILE *fp, const char *strOriginalPath)
|
||||
{
|
||||
fwrite(&m_bTexAni, 4, 1, fp);
|
||||
fwrite(&m_dwSrcBlending, 4, 1, fp);
|
||||
fwrite(&m_dwDestBlending, 4, 1, fp);
|
||||
fwrite(&m_bAxisAligned, 4, 1, fp);
|
||||
m_lstAxis.Save(fp);
|
||||
m_lstCenter.Save(fp);
|
||||
m_lstColor.Save(fp);
|
||||
m_lstWidth.Save(fp);
|
||||
m_lstHeight.Save(fp);
|
||||
m_lstStartU.Save(fp);
|
||||
m_lstStartV.Save(fp);
|
||||
m_lstTileU.Save(fp);
|
||||
m_lstTileV.Save(fp);
|
||||
m_lstTexFrame.Save(fp);
|
||||
}
|
||||
77
GameTools/Effect/X3DEffectBillboard.h
Normal file
77
GameTools/Effect/X3DEffectBillboard.h
Normal file
@@ -0,0 +1,77 @@
|
||||
// X3DEffectBillboard.h: interface for the CX3DEffectBillboard class.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
#if !defined(AFX_X3DEFFECTBILLBOARD_H__C83DF58D_552F_430C_8BBD_7274114C7B44__INCLUDED_)
|
||||
#define AFX_X3DEFFECTBILLBOARD_H__C83DF58D_552F_430C_8BBD_7274114C7B44__INCLUDED_
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif // _MSC_VER > 1000
|
||||
|
||||
#include "X3DEffectBase.h"
|
||||
|
||||
class CX3DEffectBillboard : public CX3DEffectBase
|
||||
{
|
||||
protected:
|
||||
float m_fWidth;
|
||||
float m_fHeight;
|
||||
|
||||
float m_fTileU;
|
||||
float m_fTileV;
|
||||
float m_fStartU;
|
||||
float m_fStartV;
|
||||
float m_fTexFrame;
|
||||
|
||||
BOOL m_bAxisAligned;
|
||||
|
||||
LPDIRECT3DVERTEXBUFFER8 m_lpVertices;
|
||||
LPDIRECT3DVERTEXBUFFER8 m_lpVerticesBlend;
|
||||
|
||||
public:
|
||||
CKeyList<FloatKeyList> m_lstWidth;
|
||||
CKeyList<FloatKeyList> m_lstHeight;
|
||||
|
||||
CKeyList<FloatKeyList> m_lstTileU;
|
||||
CKeyList<FloatKeyList> m_lstTileV;
|
||||
CKeyList<FloatKeyList> m_lstStartU;
|
||||
CKeyList<FloatKeyList> m_lstStartV;
|
||||
CKeyList<FloatKeyList> m_lstTexFrame;
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> Interpolation <20><> <20><><EFBFBD><EFBFBD>
|
||||
vector3 m_vecEyeT, m_vecAxisT, m_vecWidthT;
|
||||
|
||||
public:
|
||||
CX3DEffectBillboard();
|
||||
virtual ~CX3DEffectBillboard();
|
||||
|
||||
void SetWidth(float fWidth) { m_fWidth = fWidth; }
|
||||
float GetWidth(void) { return m_fWidth; }
|
||||
void SetHeight(float fHeight) { m_fHeight = fHeight; }
|
||||
float GetHeight(void) { return m_fHeight; }
|
||||
|
||||
void SetStartU(float fStartU) { m_fStartU = fStartU; }
|
||||
float GetStartU(void) { return m_fStartU; }
|
||||
void SetStartV(float fStartV) { m_fStartV = fStartV; }
|
||||
float GetStartV(void) { return m_fStartV; }
|
||||
|
||||
void SetTileU(float fTileU) { m_fTileU = fTileU; }
|
||||
float GetTileU(void) { return m_fTileU; }
|
||||
void SetTileV(float fTileV) { m_fTileV = fTileV; }
|
||||
float GetTileV(void) { return m_fTileV; }
|
||||
|
||||
void SetAxisAligned(BOOL bAxisAligned) { m_bAxisAligned = bAxisAligned; }
|
||||
BOOL GetAxisAligned(void) { return m_bAxisAligned; }
|
||||
|
||||
void SetTexFrame(float fTexFrame) { m_fTexFrame = fTexFrame; }
|
||||
float GetTexFrame(void) { return m_fTexFrame; }
|
||||
|
||||
void Create(unsigned long dwStartFrame, unsigned long dwEndFrame);
|
||||
BOOL CreateBuffer(void);
|
||||
void Render(void);
|
||||
BOOL Interpolation(float fFrame);
|
||||
void Load(FILE *fp, const char *strOriginalPath = NULL);
|
||||
void Save(FILE *fp, const char *strOriginalPath = NULL);
|
||||
};
|
||||
|
||||
#endif // !defined(AFX_X3DEFFECTBILLBOARD_H__C83DF58D_552F_430C_8BBD_7274114C7B44__INCLUDED_)
|
||||
282
GameTools/Effect/X3DEffectCylinder.cpp
Normal file
282
GameTools/Effect/X3DEffectCylinder.cpp
Normal file
@@ -0,0 +1,282 @@
|
||||
// X3DEffectCylinder.cpp: implementation of the CX3DEffectCylinder class.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "X3DEffect.h"
|
||||
#include "X3DEffectCylinder.h"
|
||||
#include "SceneStateMgr.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Construction/Destruction
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
CX3DEffectCylinder::CX3DEffectCylinder()
|
||||
{
|
||||
m_dwSrcBlending = D3DBLEND_SRCALPHA;
|
||||
m_dwDestBlending = D3DBLEND_ONE;
|
||||
|
||||
m_bTexAni = FALSE;
|
||||
|
||||
m_lpVertices = NULL;
|
||||
m_lpVerticesBlend = NULL;
|
||||
}
|
||||
|
||||
CX3DEffectCylinder::~CX3DEffectCylinder()
|
||||
{
|
||||
if(m_lpVerticesBlend) { m_lpVerticesBlend->Release(); m_lpVerticesBlend = NULL; }
|
||||
if(m_lpVertices) { m_lpVertices->Release(); m_lpVertices = NULL; }
|
||||
}
|
||||
|
||||
void CX3DEffectCylinder::Create(unsigned long dwStartFrame, unsigned long dwEndFrame)
|
||||
{
|
||||
m_dwStartFrame = dwStartFrame;
|
||||
m_dwEndFrame = dwEndFrame;
|
||||
}
|
||||
|
||||
BOOL CX3DEffectCylinder::CreateBuffer(void)
|
||||
{
|
||||
if(m_lpVerticesBlend) { m_lpVerticesBlend->Release(); m_lpVerticesBlend = NULL; }
|
||||
if(m_lpVertices) { m_lpVertices->Release(); m_lpVertices = NULL; }
|
||||
|
||||
m_lpD3DDevice->CreateVertexBuffer( ((m_dwSidePlane + 1) * 2) * sizeof(LVertex), D3DUSAGE_WRITEONLY | D3DUSAGE_DYNAMIC, LVERTEXFVF,
|
||||
D3DPOOL_DEFAULT, &m_lpVertices );
|
||||
m_lpD3DDevice->CreateVertexBuffer( ((m_dwSidePlane + 1) * 2) * sizeof(LVertex), D3DUSAGE_WRITEONLY | D3DUSAGE_DYNAMIC, LVERTEXFVF,
|
||||
D3DPOOL_DEFAULT, &m_lpVerticesBlend );
|
||||
|
||||
m_dwPrimitive = m_dwSidePlane * 2;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void CX3DEffectCylinder::Render(void)
|
||||
{
|
||||
if(!m_bVisibility)
|
||||
return;
|
||||
if(m_lpVertices == NULL) return;
|
||||
|
||||
matrix matWorld;
|
||||
matWorld.MakeIdent();
|
||||
quaternion *quatAxis = ((CX3DEffect *)m_lpLocalEffect)->GetAxis();
|
||||
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_ZWRITEENABLE,FALSE);
|
||||
|
||||
if(quatAxis) { z3d::MatrixRotationQuaternion(matWorld, (*quatAxis)); }
|
||||
if(m_QuatSet) {
|
||||
z3d::MatrixRotationQuaternion(matWorld, (m_TmpQuat));
|
||||
}
|
||||
if(((CX3DEffect *)m_lpLocalEffect)->GetCenter())
|
||||
{
|
||||
vector3 *vecTemp = ((CX3DEffect *)m_lpLocalEffect)->GetCenter();
|
||||
matWorld._41 = vecTemp->x;
|
||||
matWorld._42 = vecTemp->y;
|
||||
matWorld._43 = vecTemp->z;
|
||||
}
|
||||
m_lpD3DDevice->SetTransform(D3DTS_WORLD, (D3DMATRIX *)&matWorld);
|
||||
|
||||
m_lpD3DDevice->SetTexture(0, GetTexture());
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_SRCBLEND, m_dwSrcBlending);
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_DESTBLEND, m_dwDestBlending);
|
||||
m_lpD3DDevice->SetStreamSource(0, m_lpVertices, sizeof(LVertex));
|
||||
m_lpD3DDevice->SetVertexShader(LVERTEXFVF);
|
||||
m_lpD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, m_dwPrimitive);
|
||||
|
||||
if(m_bTexAni)
|
||||
{
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
|
||||
m_lpD3DDevice->SetStreamSource(0, m_lpVerticesBlend, sizeof(LVertex));
|
||||
m_lpD3DDevice->SetVertexShader(LVERTEXFVF);
|
||||
m_lpD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, m_dwPrimitive);
|
||||
}/**/
|
||||
}
|
||||
|
||||
BOOL CX3DEffectCylinder::Interpolation(float fFrame)
|
||||
{
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
if(!m_lstCenter.Interpolation(fFrame, m_vecCenter)) return FALSE;
|
||||
if(!m_lstAxis.InterpolationQ(fFrame, m_quatAxis)) return FALSE;
|
||||
|
||||
if(!m_lstUpperHeight.Interpolation(fFrame, m_fUpperHeight)) return FALSE;
|
||||
if(!m_lstUpperRadius.Interpolation(fFrame, m_fUpperRadius)) return FALSE;
|
||||
if(!m_lstLowerHeight.Interpolation(fFrame, m_fLowerHeight)) return FALSE;
|
||||
if(!m_lstLowerRadius.Interpolation(fFrame, m_fLowerRadius)) return FALSE;
|
||||
if(m_Scale[0] != 1.0f) {
|
||||
m_fUpperHeight *=m_Scale[0];
|
||||
m_fUpperRadius *=m_Scale[0];
|
||||
m_fLowerHeight *=m_Scale[0];
|
||||
m_fLowerRadius *=m_Scale[0];
|
||||
m_vecCenter.x *=m_Scale[0];
|
||||
m_vecCenter.z *=m_Scale[0];
|
||||
m_vecCenter.y *=(m_Scale[0]);
|
||||
}
|
||||
if(!m_lstColor.InterpolationC(fFrame, m_lColor)) return FALSE;
|
||||
if(m_bTexAni)
|
||||
{
|
||||
if(!m_lstTexFrame.Interpolation(fFrame, m_fTexFrame)) return FALSE;
|
||||
} else
|
||||
{
|
||||
if(!m_lstStartU.Interpolation(fFrame, m_fStartU)) return FALSE;
|
||||
if(!m_lstStartV.Interpolation(fFrame, m_fStartV)) return FALSE;
|
||||
if(!m_lstTileU.Interpolation(fFrame, m_fTileU)) return FALSE;
|
||||
if(!m_lstTileV.Interpolation(fFrame, m_fTileV)) return FALSE;
|
||||
}
|
||||
if(m_bVisibility) {
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
{
|
||||
LVertex *pVertices, *pVerticesBlend;
|
||||
if(FAILED( m_lpVertices->Lock( 0, ((m_dwSidePlane + 1) * 2) * sizeof(LVertex), (unsigned char **)&pVertices, D3DLOCK_DISCARD ) ) )
|
||||
return FALSE;
|
||||
if(FAILED( m_lpVerticesBlend->Lock( 0, ((m_dwSidePlane + 1) * 2) * sizeof(LVertex), (unsigned char **)&pVerticesBlend, D3DLOCK_DISCARD ) ) )
|
||||
return FALSE;
|
||||
|
||||
unsigned long i, tempi;
|
||||
float degree;
|
||||
float divangle = 360.0f / m_dwSidePlane;
|
||||
float f1, f2;
|
||||
float fStartU, fStartV, fEndU, fEndV;
|
||||
float fStartBU, fStartBV, fEndBU, fEndBV;
|
||||
if(m_bTexAni)
|
||||
{
|
||||
|
||||
|
||||
f1 = (((long)m_fTexFrame) % 4) * 0.25;
|
||||
f2 = (((long)m_fTexFrame) / 4) * 0.25;
|
||||
fStartU = f1;
|
||||
fStartV = f2;
|
||||
|
||||
f1 = (((long)ceilf(m_fTexFrame)) % 4) * 0.25;
|
||||
f2 = (((long)ceilf(m_fTexFrame)) / 4) * 0.25;
|
||||
fStartBU = f1;
|
||||
fStartBV = f2;
|
||||
|
||||
fEndU = fEndBU = 0.25f;
|
||||
fEndV = fEndBV = 0.25f;
|
||||
} else
|
||||
{
|
||||
fStartBU = fStartU = m_fStartU;
|
||||
fStartBV = fStartV = m_fStartV;
|
||||
fEndBU = fEndU = m_fTileU - fStartBU;
|
||||
fEndBV = fEndV = m_fTileV - fStartBV;
|
||||
}
|
||||
|
||||
for(i = 0; i < m_dwSidePlane; i++)
|
||||
{
|
||||
degree = FLOAT_DEG(i * divangle);
|
||||
|
||||
tempi = i * 2 + 1;
|
||||
pVertices[tempi].v = vector3(m_fUpperRadius * cosf(degree), m_fUpperHeight, m_fUpperRadius * sinf(degree));
|
||||
z3d::VectorRotate(pVertices[tempi].v, pVertices[tempi].v, m_quatAxis);
|
||||
pVertices[tempi].v += m_vecCenter;
|
||||
pVerticesBlend[tempi].v = pVertices[tempi].v;
|
||||
|
||||
pVertices[tempi].tu = fStartU + fEndU * (float)i / m_dwSidePlane;
|
||||
pVertices[tempi].tv = fStartV;
|
||||
pVerticesBlend[tempi].tu = fStartBU + fEndBU * (float)i / m_dwSidePlane;
|
||||
pVerticesBlend[tempi].tv = fStartBV;
|
||||
|
||||
tempi = i * 2;
|
||||
pVertices[tempi].v = vector3(m_fLowerRadius * cosf(degree), -m_fLowerHeight, m_fLowerRadius * sinf(degree));
|
||||
z3d::VectorRotate(pVertices[tempi].v, pVertices[tempi].v, m_quatAxis);
|
||||
pVertices[tempi].v += m_vecCenter;
|
||||
pVerticesBlend[tempi].v = pVertices[tempi].v;
|
||||
|
||||
pVertices[tempi].tu = fStartU + fEndU * (float)i / m_dwSidePlane;
|
||||
pVertices[tempi].tv = fEndV;
|
||||
pVerticesBlend[tempi].tu = fStartBU + fEndBU * (float)i / m_dwSidePlane;
|
||||
pVerticesBlend[tempi].tv = fEndBV;
|
||||
}
|
||||
tempi = m_dwSidePlane * 2 + 1;
|
||||
pVertices[tempi].v = pVertices[1].v;
|
||||
pVertices[tempi].tu = fStartU + fEndU;
|
||||
pVertices[tempi].tv = fStartV;
|
||||
pVerticesBlend[tempi].tu = fStartBU + fEndBU;
|
||||
pVerticesBlend[tempi].tv = fStartBV;
|
||||
|
||||
tempi = m_dwSidePlane * 2;
|
||||
pVertices[tempi].v = pVertices[0].v;
|
||||
pVertices[tempi].tu = fStartU + fEndU;
|
||||
pVertices[tempi].tv = fEndV;
|
||||
pVerticesBlend[tempi].tu = fStartBU + fEndBU;
|
||||
pVerticesBlend[tempi].tv = fEndBV;
|
||||
|
||||
pVertices[0].diff = m_lColor;
|
||||
pVertices[0].spec = color(0xFF, 0xFF, 0xFF, 0xFF);
|
||||
pVerticesBlend[0].diff = pVertices[0].diff;
|
||||
pVerticesBlend[0].spec = pVertices[0].spec;
|
||||
if(m_bTexAni)
|
||||
{
|
||||
pVertices[0].diff.a *= (floorf(m_fTexFrame + 1.0f) - m_fTexFrame);
|
||||
pVerticesBlend[0].diff.a *= (m_fTexFrame - floorf(m_fTexFrame));
|
||||
}
|
||||
|
||||
for(i = 1; i < (m_dwSidePlane + 1) * 2; i++)
|
||||
{
|
||||
pVertices[i].diff = pVertices[0].diff;
|
||||
pVertices[i].spec = pVertices[0].spec;
|
||||
pVerticesBlend[i].diff = pVerticesBlend[0].diff;
|
||||
pVerticesBlend[i].spec = pVerticesBlend[0].spec;
|
||||
}
|
||||
m_lpVerticesBlend->Unlock();
|
||||
m_lpVertices->Unlock();
|
||||
}
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void CX3DEffectCylinder::Load(FILE *fp, const char *strOriginalPath)
|
||||
{
|
||||
fread(&m_bTexAni, 4, 1, fp);
|
||||
fread(&m_dwSrcBlending, 4, 1, fp);
|
||||
fread(&m_dwDestBlending, 4, 1, fp);
|
||||
|
||||
m_lstAxis.Load(fp, m_quatAxis);
|
||||
m_lstCenter.Load(fp, m_vecCenter);
|
||||
fread(&m_dwSidePlane, 4, 1, fp);
|
||||
|
||||
m_lstColor.Load(fp, m_lColor);
|
||||
m_lstUpperHeight.Load(fp, m_fUpperHeight);
|
||||
m_lstUpperRadius.Load(fp, m_fUpperRadius);
|
||||
m_lstLowerHeight.Load(fp, m_fLowerHeight);
|
||||
m_lstLowerRadius.Load(fp, m_fLowerRadius);
|
||||
if(m_Scale[0] != 1.0f) {
|
||||
m_fUpperHeight *=m_Scale[0];
|
||||
m_fUpperRadius *=m_Scale[0];
|
||||
m_fLowerHeight *=m_Scale[0];
|
||||
m_fLowerRadius *=m_Scale[0];
|
||||
|
||||
m_vecCenter.x *=m_Scale[0];
|
||||
m_vecCenter.z *=m_Scale[0];
|
||||
m_vecCenter.y *=(m_Scale[0]);
|
||||
}
|
||||
|
||||
m_lstStartU.Load(fp, m_fStartU);
|
||||
m_lstStartV.Load(fp, m_fStartV);
|
||||
m_lstTileU.Load(fp, m_fTileU);
|
||||
m_lstTileV.Load(fp, m_fTileV);
|
||||
m_lstTexFrame.Load(fp, m_fTexFrame);
|
||||
}
|
||||
|
||||
void CX3DEffectCylinder::Save(FILE *fp, const char *strOriginalPath)
|
||||
{
|
||||
fwrite(&m_bTexAni, 4, 1, fp);
|
||||
fwrite(&m_dwSrcBlending, 4, 1, fp);
|
||||
fwrite(&m_dwDestBlending, 4, 1, fp);
|
||||
|
||||
m_lstAxis.Save(fp);
|
||||
m_lstCenter.Save(fp);
|
||||
fwrite(&m_dwSidePlane, 4, 1, fp);
|
||||
|
||||
m_lstColor.Save(fp);
|
||||
m_lstUpperHeight.Save(fp);
|
||||
m_lstUpperRadius.Save(fp);
|
||||
m_lstLowerHeight.Save(fp);
|
||||
m_lstLowerRadius.Save(fp);
|
||||
|
||||
m_lstStartU.Save(fp);
|
||||
m_lstStartV.Save(fp);
|
||||
m_lstTileU.Save(fp);
|
||||
m_lstTileV.Save(fp);
|
||||
m_lstTexFrame.Save(fp);
|
||||
}
|
||||
82
GameTools/Effect/X3DEffectCylinder.h
Normal file
82
GameTools/Effect/X3DEffectCylinder.h
Normal file
@@ -0,0 +1,82 @@
|
||||
// X3DEffectCylinder.h: interface for the CX3DEffectCylinder class.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
#if !defined(AFX_X3DEFFECTCYLINDER_H__21EB02CB_6CA5_4DA9_9AD2_EBED7AFE8320__INCLUDED_)
|
||||
#define AFX_X3DEFFECTCYLINDER_H__21EB02CB_6CA5_4DA9_9AD2_EBED7AFE8320__INCLUDED_
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif // _MSC_VER > 1000
|
||||
|
||||
#include "X3DEffectBase.h"
|
||||
|
||||
class CX3DEffectCylinder : public CX3DEffectBase
|
||||
{
|
||||
protected:
|
||||
unsigned long m_dwSidePlane, m_dwPrimitive;
|
||||
float m_fUpperHeight;
|
||||
float m_fLowerHeight;
|
||||
float m_fUpperRadius;
|
||||
float m_fLowerRadius;
|
||||
|
||||
float m_fTileU;
|
||||
float m_fTileV;
|
||||
float m_fStartU;
|
||||
float m_fStartV;
|
||||
float m_fTexFrame;
|
||||
|
||||
LPDIRECT3DVERTEXBUFFER8 m_lpVertices;
|
||||
LPDIRECT3DVERTEXBUFFER8 m_lpVerticesBlend;
|
||||
|
||||
public:
|
||||
CKeyList<FloatKeyList> m_lstUpperHeight;
|
||||
CKeyList<FloatKeyList> m_lstLowerHeight;
|
||||
CKeyList<FloatKeyList> m_lstUpperRadius;
|
||||
CKeyList<FloatKeyList> m_lstLowerRadius;
|
||||
|
||||
CKeyList<FloatKeyList> m_lstTileU;
|
||||
CKeyList<FloatKeyList> m_lstTileV;
|
||||
CKeyList<FloatKeyList> m_lstStartU;
|
||||
CKeyList<FloatKeyList> m_lstStartV;
|
||||
CKeyList<FloatKeyList> m_lstTexFrame;
|
||||
|
||||
public:
|
||||
CX3DEffectCylinder();
|
||||
virtual ~CX3DEffectCylinder();
|
||||
|
||||
void SetSidePlane(unsigned long dwSidePlane) { m_dwSidePlane = dwSidePlane; }
|
||||
unsigned long GetSidePlane(void) { return m_dwSidePlane; }
|
||||
|
||||
void SetUpperHeight(float fUpperHeight) { m_fUpperHeight = fUpperHeight; }
|
||||
float GetUpperHeight(void) { return m_fUpperHeight; }
|
||||
void SetLowerHeight(float fLowerHeight) { m_fLowerHeight = fLowerHeight; }
|
||||
float GetLowerHeight(void) { return m_fLowerHeight; }
|
||||
|
||||
void SetUpperRadius(float fUpperRadius) { m_fUpperRadius = fUpperRadius; }
|
||||
float GetUpperRadius(void) { return m_fUpperRadius; }
|
||||
void SetLowerRadius(float fLowerRadius) { m_fLowerRadius = fLowerRadius; }
|
||||
float GetLowerRadius(void) { return m_fLowerRadius; }
|
||||
|
||||
void SetTileU(float fTileU) { m_fTileU = fTileU; }
|
||||
float GetTileU(void) { return m_fTileU; }
|
||||
void SetTileV(float fTileV) { m_fTileV = fTileV; }
|
||||
float GetTileV(void) { return m_fTileV; }
|
||||
|
||||
void SetStartU(float fStartU) { m_fStartU = fStartU; }
|
||||
float GetStartU(void) { return m_fStartU; }
|
||||
void SetStartV(float fStartV) { m_fStartV = fStartV; }
|
||||
float GetStartV(void) { return m_fStartV; }
|
||||
|
||||
void SetTexFrame(float fTexFrame) { m_fTexFrame = fTexFrame; }
|
||||
float GetTexFrame(void) { return m_fTexFrame; }
|
||||
|
||||
void Create(unsigned long dwStartFrame, unsigned long dwEndFrame);
|
||||
BOOL CreateBuffer(void);
|
||||
void Render(void);
|
||||
BOOL Interpolation(float fFrame);
|
||||
void Load(FILE *fp, const char *strOriginalPath = NULL);
|
||||
void Save(FILE *fp, const char *strOriginalPath = NULL);
|
||||
};
|
||||
|
||||
#endif // !defined(AFX_X3DEFFECTCYLINDER_H__21EB02CB_6CA5_4DA9_9AD2_EBED7AFE8320__INCLUDED_)
|
||||
973
GameTools/Effect/X3DEffectManager.cpp
Normal file
973
GameTools/Effect/X3DEffectManager.cpp
Normal file
@@ -0,0 +1,973 @@
|
||||
// X3DEffectManager.cpp: implementation of the CX3DEffectManager class.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "X3DEffectManager.h"
|
||||
#include "X3DEffectMesh.h"
|
||||
#include "SceneNode.h"
|
||||
#include "SceneManager.h"
|
||||
#include "SceneStateMgr.h"
|
||||
|
||||
//#include <crtdbg.h>
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Construction/Destruction
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
CX3DEffectManager::CX3DEffectManager()
|
||||
{
|
||||
m_lstExist.clear();
|
||||
m_lstFree.clear();
|
||||
m_lstEffect.clear();
|
||||
m_lstScript.clear();
|
||||
m_lstWScript.clear();
|
||||
m_lstIScript.clear();
|
||||
m_lstLightning.clear();
|
||||
|
||||
m_EffScriptLimitNum = DEFAULTLIMITSCRIPT;
|
||||
m_EffScriptLimitCount = 0;
|
||||
|
||||
m_pFrustum = new CViewFrustum;
|
||||
|
||||
}
|
||||
|
||||
CX3DEffectManager::~CX3DEffectManager()
|
||||
{
|
||||
DeleteAllEffect();
|
||||
DeleteAllEffectScript();
|
||||
DeleteAllWorldScript();
|
||||
DeleteAllInterfaceScript();
|
||||
DeleteAllLightning();
|
||||
|
||||
delete m_pFrustum;
|
||||
m_pFrustum = NULL;
|
||||
|
||||
// CX3DEffectMesh::DeleteAllCash(); // Mesh Cash List Delete
|
||||
|
||||
|
||||
}
|
||||
|
||||
void CX3DEffectManager::UpdateFrame(void)
|
||||
{
|
||||
EffectHandleList::iterator it;
|
||||
long count = m_lstExist.size() - 1, j;
|
||||
CX3DEffect *pEffect;
|
||||
|
||||
m_lpD3DDevice->GetTransform(D3DTS_VIEW, (D3DMATRIX *)&m_matView);
|
||||
|
||||
m_dwTick = timeGetTime();
|
||||
|
||||
for(it = m_lstExist.begin(), j = 0; j <= count; it++, j++)
|
||||
{
|
||||
pEffect = m_lstEffect[(*it)];
|
||||
// <20><><EFBFBD><EFBFBD> <20>Ǿ<EFBFBD><C7BE><EFBFBD><EFBFBD><EFBFBD> update
|
||||
if(pEffect->GetEffectStart()) {
|
||||
if(m_dwTick - pEffect->GetTick() >= pEffect->GetFrameTick())
|
||||
{
|
||||
if(!pEffect->Interpolation(m_dwTick - pEffect->GetTick()))
|
||||
{
|
||||
m_lstFree.push_back((*it));
|
||||
delete pEffect;
|
||||
pEffect = NULL;
|
||||
m_lstExist.erase(it);
|
||||
it--;
|
||||
} else
|
||||
{
|
||||
pEffect->SetTick(m_dwTick);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CX3DEffectManager::Render(int num)
|
||||
{
|
||||
EffectHandleList::iterator it;
|
||||
int i=0;
|
||||
|
||||
m_lpD3DDevice->SetVertexShader(LVERTEXFVF);
|
||||
|
||||
m_lpD3DDevice->SetTexture(0, NULL);
|
||||
m_lpD3DDevice->SetTexture(1, NULL);
|
||||
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_LIGHTING, FALSE);
|
||||
|
||||
CSceneStateMgr::_SetD3DTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
||||
CSceneStateMgr::_SetD3DTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
|
||||
CSceneStateMgr::_SetD3DTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
|
||||
CSceneStateMgr::_SetD3DTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
|
||||
CSceneStateMgr::_SetD3DTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
|
||||
CSceneStateMgr::_SetD3DTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
|
||||
|
||||
CSceneStateMgr::_SetD3DTextureStageState(0, D3DTSS_MINFILTER, D3DTEXF_LINEAR);
|
||||
CSceneStateMgr::_SetD3DTextureStageState(0, D3DTSS_MAGFILTER, D3DTEXF_LINEAR);
|
||||
|
||||
CSceneStateMgr::_SetD3DTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
||||
CSceneStateMgr::_SetD3DTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
||||
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
|
||||
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_ALPHAFUNC,D3DCMP_ALWAYS);
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_ALPHAREF,0x00000000);
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
|
||||
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_ZWRITEENABLE, FALSE);
|
||||
|
||||
for(it = m_lstExist.begin(); it != m_lstExist.end(); it++,i++)
|
||||
{
|
||||
if(i== num) {
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_FILLMODE,D3DFILL_WIREFRAME);
|
||||
|
||||
}
|
||||
//if(effectmap->EffectSectorIn(
|
||||
//camera pos
|
||||
matrix *matViewPosition=CSceneManager::GetCamera()->GetMatPosition();
|
||||
vector3 vecViewPos=matViewPosition->GetLoc();
|
||||
|
||||
int indexx=(int)(vecViewPos.x/SECTORSIZE);
|
||||
int indexy=(int)(vecViewPos.z/SECTORSIZE);
|
||||
|
||||
//culling
|
||||
CSceneNode CheckNode;
|
||||
|
||||
CheckNode.m_fRad=100.0f;
|
||||
CheckNode.m_AccumulateTM.Translation(*m_lstEffect[(*it)]->GetCenter());
|
||||
if(m_lstEffect[(*it)]->map_effect == true) {
|
||||
if(CheckNode.isCulling())
|
||||
{
|
||||
//if(effectmap->EffectSectorIn(indexx,indexy,i)) {
|
||||
if(m_lstEffect[(*it)]) m_lstEffect[(*it)]->Render();
|
||||
//}
|
||||
|
||||
}
|
||||
}
|
||||
else {
|
||||
if(m_lstEffect[(*it)]) m_lstEffect[(*it)]->Render();
|
||||
}
|
||||
if(i == num)
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
|
||||
|
||||
}
|
||||
|
||||
matrix matWorld;
|
||||
matWorld.MakeIdent();
|
||||
m_lpD3DDevice->SetTransform(D3DTS_WORLD, (D3DMATRIX *)&matWorld);
|
||||
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_ZWRITEENABLE, TRUE);
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
|
||||
}
|
||||
|
||||
void CX3DEffectManager::Render()
|
||||
{
|
||||
EffectHandleList::iterator it;
|
||||
int i=0;
|
||||
|
||||
m_lpD3DDevice->SetVertexShader(LVERTEXFVF);
|
||||
|
||||
m_lpD3DDevice->SetTexture(0, NULL);
|
||||
m_lpD3DDevice->SetTexture(1, NULL);
|
||||
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_LIGHTING, FALSE);
|
||||
|
||||
CSceneStateMgr::_SetD3DTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
||||
CSceneStateMgr::_SetD3DTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
|
||||
CSceneStateMgr::_SetD3DTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
|
||||
|
||||
CSceneStateMgr::_SetD3DTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
|
||||
CSceneStateMgr::_SetD3DTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
|
||||
CSceneStateMgr::_SetD3DTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
|
||||
|
||||
CSceneStateMgr::_SetD3DTextureStageState(0, D3DTSS_MINFILTER, D3DTEXF_LINEAR);
|
||||
CSceneStateMgr::_SetD3DTextureStageState(0, D3DTSS_MAGFILTER, D3DTEXF_LINEAR);
|
||||
|
||||
CSceneStateMgr::_SetD3DTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
||||
CSceneStateMgr::_SetD3DTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
||||
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
||||
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_ALPHAFUNC,D3DCMP_ALWAYS);
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_ALPHAREF,0x00000000);
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
|
||||
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_ZWRITEENABLE, FALSE);
|
||||
|
||||
for(it = m_lstExist.begin(); it != m_lstExist.end(); it++,i++)
|
||||
{
|
||||
if(!(m_lstEffect[(*it)]->GetEffectStart()))
|
||||
continue;
|
||||
//if(effectmap->EffectSectorIn(
|
||||
//camera pos
|
||||
matrix *matViewPosition=CSceneManager::GetCamera()->GetMatPosition();
|
||||
vector3 vecViewPos=matViewPosition->GetLoc();
|
||||
|
||||
int indexx=(int)(vecViewPos.x/SECTORSIZE);
|
||||
int indexy=(int)(vecViewPos.z/SECTORSIZE);
|
||||
|
||||
//culling
|
||||
CSceneNode CheckNode;
|
||||
|
||||
CheckNode.m_fRad=100.0f;
|
||||
CheckNode.m_AccumulateTM.Translation(*m_lstEffect[(*it)]->GetCenter());
|
||||
if(m_lstEffect[(*it)]->map_effect == true) {
|
||||
if(CheckNode.isCulling())
|
||||
{
|
||||
//if(effectmap->EffectSectorIn(indexx,indexy,i)) {
|
||||
if(m_lstEffect[(*it)]) m_lstEffect[(*it)]->Render();
|
||||
//}
|
||||
|
||||
}
|
||||
}
|
||||
else {
|
||||
if(m_lstEffect[(*it)]) m_lstEffect[(*it)]->Render();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
matrix matWorld;
|
||||
matWorld.MakeIdent();
|
||||
m_lpD3DDevice->SetTransform(D3DTS_WORLD, (D3DMATRIX *)&matWorld);
|
||||
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_ZWRITEENABLE, TRUE);
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
|
||||
}
|
||||
|
||||
XEFFECT CX3DEffectManager::AddEffect(CX3DEffect *lpNewEffect)
|
||||
{
|
||||
XEFFECT hEffect;
|
||||
if(m_lstFree.empty())
|
||||
{
|
||||
hEffect = m_lstEffect.size();
|
||||
m_lstEffect.push_back(lpNewEffect);
|
||||
} else
|
||||
{
|
||||
hEffect = m_lstFree.back();
|
||||
m_lstEffect[hEffect] = lpNewEffect;
|
||||
m_lstFree.pop_back();
|
||||
}
|
||||
|
||||
lpNewEffect->SetDevice(m_lpD3DDevice);
|
||||
lpNewEffect->SetViewMatrix(&m_matView);
|
||||
lpNewEffect->SetEffectSetting();
|
||||
lpNewEffect->SetTick(timeGetTime());
|
||||
m_lstExist.push_back(hEffect);
|
||||
return hEffect;
|
||||
}
|
||||
char *CX3DEffectManager::GetEsfName(int index) {
|
||||
if(m_lstScript[index] != NULL) {
|
||||
return m_lstScript[index]->m_FileName;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
void CX3DEffectManager::AddLightning(CLightning *new_light) {
|
||||
m_lstLightning.push_back(new_light);
|
||||
}
|
||||
CEffScript *CX3DEffectManager::AddEffScript(CEffScript *new_script) {
|
||||
// _ASSERTE( _CrtCheckMemory());
|
||||
if(!new_script->GetMine()) { // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ų<EFBFBD><C5B3> <20>ƴϸ<C6B4> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
if(new_script->GetBSkill() && (!new_script->GetChant())) { // skill effect <20≯<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
if(m_EffScriptLimitCount > m_EffScriptLimitNum) {
|
||||
return NULL;
|
||||
}
|
||||
else
|
||||
m_EffScriptLimitCount++;
|
||||
}
|
||||
}
|
||||
m_lstScript.push_back(new_script);
|
||||
// _ASSERTE( _CrtCheckMemory());
|
||||
///////// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̽<EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ <20><EFBFBD>Ʈ///
|
||||
/*
|
||||
// interface effect
|
||||
vector3 pos;
|
||||
matrix *matpos = NULL;
|
||||
vector3 camera_fwd;
|
||||
matpos = CSceneManager::GetCamera()->GetMatPosition();
|
||||
|
||||
camera_fwd = CSceneManager::GetCamera()->GetViewTowardVector();
|
||||
|
||||
pos.x = matpos->_41;
|
||||
pos.y = matpos->_42;
|
||||
pos.z = matpos->_43;
|
||||
|
||||
pos.x += (camera_fwd.x * 300.0f);
|
||||
pos.y += (camera_fwd.y * 300.0f);
|
||||
pos.z += (camera_fwd.z * 300.0f);
|
||||
|
||||
new_script->SetStartPos(pos.x,pos.y,pos.z);
|
||||
|
||||
// interface effect
|
||||
//screen projection
|
||||
D3DXMATRIX t_project;
|
||||
D3DXMATRIX t_view;
|
||||
D3DXMATRIX t_world;
|
||||
D3DXVECTOR3 t_pos;
|
||||
|
||||
D3DVIEWPORT8 t_viewport;
|
||||
|
||||
t_pos.x = pos.x;
|
||||
t_pos.y = pos.y;
|
||||
t_pos.z = pos.z;
|
||||
|
||||
m_lpD3DDevice->GetViewport(&t_viewport);
|
||||
m_lpD3DDevice->GetTransform(D3DTS_WORLD,&t_world);
|
||||
m_lpD3DDevice->GetTransform(D3DTS_VIEW,&t_view);
|
||||
m_lpD3DDevice->GetTransform(D3DTS_PROJECTION,&t_project);
|
||||
|
||||
D3DXVec3Project(&(new_script->m_Projection),
|
||||
&t_pos,
|
||||
&t_viewport,
|
||||
&t_project,
|
||||
&t_view,
|
||||
&t_world);
|
||||
|
||||
new_script->SetScriptValue(ESINTERFACE);
|
||||
*/
|
||||
//////////
|
||||
new_script->SetDevice(m_lpD3DDevice);
|
||||
//return (m_lstScript.size() - 1);
|
||||
// _ASSERTE( _CrtCheckMemory());
|
||||
// _ASSERTE( _CrtCheckMemory());
|
||||
return new_script;
|
||||
|
||||
}
|
||||
int CX3DEffectManager::AddWorldEffScript(CEffScript *new_script) {
|
||||
m_lstWScript.push_back(new_script);
|
||||
new_script->SetDevice(m_lpD3DDevice);
|
||||
new_script->SetWorldEffect(true);
|
||||
return (m_lstWScript.size() - 1);
|
||||
|
||||
}
|
||||
CEffScript *CX3DEffectManager::AddInterfaceScript(CEffScript *new_script) {
|
||||
// Ư<><C6AF> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ǿ<EFBFBD><C7BE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
/* if(!(new_script->m_bInterfaceSet)) {
|
||||
vector3 pos;
|
||||
matrix *matpos = NULL;
|
||||
vector3 camera_fwd;
|
||||
vector3 camera_up;
|
||||
vector3 camera_right;
|
||||
|
||||
matpos = CSceneManager::GetCamera()->GetMatPosition();
|
||||
|
||||
camera_fwd = CSceneManager::GetCamera()->GetViewTowardVector();
|
||||
camera_up = CSceneManager::GetCamera()->GetViewUpVector();
|
||||
|
||||
camera_right = camera_fwd^camera_up;
|
||||
|
||||
//camera_fwd = CSceneManager::GetCamera()->GetFwdVector();
|
||||
|
||||
pos.x = matpos->_41;
|
||||
pos.y = matpos->_42;
|
||||
pos.z = matpos->_43;
|
||||
|
||||
pos.x += (camera_fwd.x * 100.0f);
|
||||
pos.y += (camera_fwd.y * 100.0f);
|
||||
pos.z += (camera_fwd.z * 100.0f);
|
||||
|
||||
if(new_script->m_bInterfacePos) {
|
||||
pos += (camera_up * (new_script->m_InterfacePos[1]));
|
||||
pos += ((-camera_right) * (new_script->m_InterfacePos[0]));
|
||||
}
|
||||
//pos *= 100.0f;
|
||||
|
||||
new_script->SetStartPos(pos.x,pos.y,pos.z);
|
||||
|
||||
// interface effect
|
||||
//screen projection
|
||||
D3DXMATRIX t_project;
|
||||
D3DXMATRIX t_view;
|
||||
D3DXMATRIX t_world;
|
||||
D3DXVECTOR3 t_pos;
|
||||
|
||||
D3DVIEWPORT8 t_viewport;
|
||||
|
||||
t_pos.x = pos.x;
|
||||
t_pos.y = pos.y;
|
||||
t_pos.z = pos.z;
|
||||
|
||||
|
||||
m_lpD3DDevice->GetViewport(&t_viewport);
|
||||
m_lpD3DDevice->GetTransform(D3DTS_WORLD,&t_world);
|
||||
m_lpD3DDevice->GetTransform(D3DTS_VIEW,&t_view);
|
||||
m_lpD3DDevice->GetTransform(D3DTS_PROJECTION,&t_project);
|
||||
|
||||
D3DXVec3Project(&(new_script->m_Projection),
|
||||
&t_pos,
|
||||
&t_viewport,
|
||||
&t_project,
|
||||
&t_view,
|
||||
&t_world);
|
||||
|
||||
|
||||
new_script->SetScriptValue(ESINTERFACE);
|
||||
for(int i=0;i<new_script->m_SubScriptNum;i++) {
|
||||
new_script->m_SubScript[i].m_Projection = new_script->m_Projection;
|
||||
}
|
||||
}
|
||||
*/
|
||||
new_script->SetInterfaceSet(true);
|
||||
if(new_script->m_SubScriptNum >0) {
|
||||
new_script->m_bInterfacePos = true; // sub interface effect <20><> <20>̿<EFBFBD><CCBF>ϱ<EFBFBD> <20><><EFBFBD><EFBFBD> setting
|
||||
}
|
||||
m_lstIScript.push_back(new_script);
|
||||
|
||||
new_script->SetDevice(m_lpD3DDevice);
|
||||
return new_script;
|
||||
|
||||
}
|
||||
|
||||
int CX3DEffectManager::ProcessScript(int i) {// return value 0: <20><>ũ<EFBFBD><C5A9>Ʈ <20><><EFBFBD><EFBFBD>
|
||||
// 1: <20><>ũ<EFBFBD><C5A9>Ʈ <20><><EFBFBD><EFBFBD>
|
||||
// 2: effect target<65><74> <20>浹
|
||||
|
||||
|
||||
int index = 0;
|
||||
|
||||
if((m_lstScript.size() - 1)< i) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
if(m_lstScript[i] == NULL) {
|
||||
DeleteEndScript(i);
|
||||
return 0;
|
||||
}
|
||||
index = m_lstScript[i]->ProcessEffect();
|
||||
if(!index)
|
||||
DeleteEndScript(i);
|
||||
else if(index == 2) {
|
||||
m_lstScript[i]->SetCrash(true);
|
||||
}
|
||||
else
|
||||
m_lstScript[i]->SetCrash(false);
|
||||
return index;
|
||||
}
|
||||
// <20>ι<EFBFBD>° Ÿ<><C5B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ <20>˻<EFBFBD> :: NULL <20≯<EFBFBD> ó<><C3B3> <20><><EFBFBD>̶<EFBFBD><CCB6><EFBFBD> <20>ǹ̷<C7B9> true return
|
||||
bool CX3DEffectManager::CheckNullScript(CEffScript *t) {
|
||||
int script_num = m_lstScript.size();
|
||||
int i;
|
||||
for(i=0;i<script_num;i++) {
|
||||
if(m_lstScript[i] == t)
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
bool CX3DEffectManager::CheckNullInterfaceScript(CEffScript *t) {
|
||||
int script_num = m_lstIScript.size();
|
||||
int i;
|
||||
for(i=0;i<script_num;i++) {
|
||||
if(m_lstIScript[i] == t)
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool CX3DEffectManager::CheckScript(int index,CEffScript *t) {
|
||||
if((m_lstScript.size() -1) < index)
|
||||
return false;
|
||||
if(m_lstScript[index] == t)
|
||||
return true;
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
bool CX3DEffectManager::ProcessWScript(int i,bool bCull) {
|
||||
int index = 0;
|
||||
|
||||
if((m_lstWScript.size() - 1)< i)
|
||||
return false;
|
||||
|
||||
if(m_lstWScript[i] == NULL) {
|
||||
DeleteWScript(i);
|
||||
return false;
|
||||
}
|
||||
/*if(bCull == false) { // Culling <20><><EFBFBD><EFBFBD>
|
||||
if(m_lstWScript[i]->GetSectorCull())
|
||||
return false;
|
||||
}*/
|
||||
index = m_lstWScript[i]->ProcessEffect();
|
||||
|
||||
if(!index)
|
||||
DeleteWScript(i);
|
||||
else if(index == 2) {
|
||||
m_lstWScript[i]->SetCrash(true);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
m_lstWScript[i]->SetCrash(false);
|
||||
return false;
|
||||
}
|
||||
bool CX3DEffectManager::ProcessLightning(int index) {
|
||||
|
||||
if((m_lstLightning.size() - 1)< index)
|
||||
return false;
|
||||
|
||||
if(m_lstWScript[index] == NULL) {
|
||||
DeleteWScript(index);
|
||||
return false;
|
||||
}
|
||||
D3DXVECTOR3 dermy;
|
||||
|
||||
m_lstLightning[index]->UpdateLightning(dermy,false);
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
bool CX3DEffectManager::ProcessInterfaceScript(int i) {
|
||||
int index = 0;
|
||||
|
||||
if((m_lstIScript.size() - 1)< i)
|
||||
return false;
|
||||
|
||||
if(m_lstIScript[i] == NULL) {
|
||||
DeleteInterfaceScript(i);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
index = m_lstIScript[i]->ProcessEffect();
|
||||
if(!index)
|
||||
DeleteInterfaceScript(i);
|
||||
else if(index == 2) {
|
||||
m_lstIScript[i]->SetCrash(true);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
m_lstIScript[i]->SetCrash(false);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CX3DEffectManager::CheckInterfaceScript(int index,CEffScript *t) {
|
||||
if(m_lstIScript[index] == t)
|
||||
return true;
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
int CX3DEffectManager::GetLightningNum() {
|
||||
int size = m_lstLightning.size();
|
||||
return size;
|
||||
}
|
||||
|
||||
int CX3DEffectManager::GetScriptNum() {
|
||||
int size = m_lstScript.size();
|
||||
return size;
|
||||
}
|
||||
int CX3DEffectManager::GetWScriptNum() {
|
||||
int size = m_lstWScript.size();
|
||||
return size;
|
||||
|
||||
}
|
||||
int CX3DEffectManager::GetInterfaceScriptNum() {
|
||||
int size = m_lstIScript.size();
|
||||
return size;
|
||||
}
|
||||
void CX3DEffectManager::RenderScript() {
|
||||
|
||||
/* if(m_pFrustum != NULL)
|
||||
m_pFrustum->Update();
|
||||
*/
|
||||
|
||||
int size = m_lstScript.size();
|
||||
int i;
|
||||
|
||||
for(i=0;i<size;i++) {
|
||||
if(m_lstScript[i] != NULL) {
|
||||
|
||||
// Frustum Culling
|
||||
/*
|
||||
int iCount = 0;
|
||||
int iFalse = 0;
|
||||
|
||||
if(m_pFrustum != NULL) {
|
||||
if(m_lstScript[i]->m_StartPosSet)
|
||||
{
|
||||
iCount++;
|
||||
|
||||
if(!m_pFrustum->SphereInFrustum(m_lstScript[i]->m_StartPos.x,
|
||||
m_lstScript[i]->m_StartPos.y,
|
||||
m_lstScript[i]->m_StartPos.z,
|
||||
1600.0f))
|
||||
iFalse++;
|
||||
}
|
||||
if(m_lstScript[i]->m_EndPosNum > 0)
|
||||
{
|
||||
iCount++;
|
||||
|
||||
if(!m_pFrustum->SphereInFrustum(m_lstScript[i]->m_EndPos[0].x,
|
||||
m_lstScript[i]->m_EndPos[0].y,
|
||||
m_lstScript[i]->m_EndPos[0].z,
|
||||
1600.0f))
|
||||
iFalse++;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if(iFalse != iCount)*/
|
||||
m_lstScript[i]->Render();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
void CX3DEffectManager::RenderLightning() {
|
||||
int i;
|
||||
for(i=0;i<m_lstLightning.size();i++) {
|
||||
if(m_lstLightning[i] != NULL)
|
||||
m_lstLightning[i]->Render(0);
|
||||
|
||||
}
|
||||
}
|
||||
void CX3DEffectManager::RenderWorldScript(bool bCull) {
|
||||
|
||||
if(m_pFrustum != NULL)
|
||||
m_pFrustum->Update();
|
||||
|
||||
int size = m_lstWScript.size();
|
||||
int i;
|
||||
for(i=0;i<size;i++) {
|
||||
if(m_lstWScript[i] != NULL) {
|
||||
|
||||
if((bCull == false) && (m_lstWScript[i]->m_bFrustumCull) ) { // Culling <20><><EFBFBD><EFBFBD>
|
||||
if(m_lstWScript[i]->GetSectorCull())
|
||||
continue;
|
||||
}
|
||||
|
||||
if(m_lstWScript[i]->m_bPlayTime) { // Play Time Setting <20>Ǿ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
if(m_lstWScript[i]->m_bVisTime) {
|
||||
// Frustum Culling
|
||||
if(m_pFrustum != NULL) {
|
||||
if(m_lstWScript[i]->m_StartPosSet)
|
||||
{
|
||||
if(m_lstWScript[i]->m_bFrustumCull) {
|
||||
if(!m_pFrustum->SphereInFrustum(m_lstWScript[i]->m_StartPos.x,
|
||||
m_lstWScript[i]->m_StartPos.y,
|
||||
m_lstWScript[i]->m_StartPos.z,
|
||||
600.0f))
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
m_lstWScript[i]->Render();
|
||||
}
|
||||
}
|
||||
else {
|
||||
// Frustum Culling
|
||||
if(m_pFrustum != NULL) {
|
||||
if(m_lstWScript[i]->m_StartPosSet)
|
||||
{
|
||||
|
||||
if(m_lstWScript[i]->m_bFrustumCull) {
|
||||
if(!m_pFrustum->SphereInFrustum(m_lstWScript[i]->m_StartPos.x,
|
||||
m_lstWScript[i]->m_StartPos.y,
|
||||
m_lstWScript[i]->m_StartPos.z,
|
||||
600.0f))
|
||||
continue;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_lstWScript[i]->Render();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
void CX3DEffectManager::RenderInterfaceScript() {
|
||||
int i;
|
||||
int size = m_lstIScript.size();
|
||||
|
||||
for(i=0;i<size;i++) {
|
||||
|
||||
if(m_lstIScript[i] != NULL) {
|
||||
// unprojection
|
||||
|
||||
D3DXMATRIX t_project;
|
||||
D3DXMATRIX t_view;
|
||||
D3DXMATRIX t_world;
|
||||
|
||||
D3DXMATRIX t_ortho;
|
||||
D3DXMATRIX t_oworld;
|
||||
D3DXMATRIX t_oview;
|
||||
|
||||
D3DXMatrixIdentity(&t_oworld);
|
||||
D3DXMatrixIdentity(&t_oview);
|
||||
|
||||
D3DXVECTOR3 t_pos;
|
||||
|
||||
D3DVIEWPORT8 t_viewport;
|
||||
|
||||
m_lpD3DDevice->GetViewport(&t_viewport);
|
||||
m_lpD3DDevice->GetTransform(D3DTS_WORLD,&t_world);
|
||||
m_lpD3DDevice->GetTransform(D3DTS_VIEW,&t_view);
|
||||
m_lpD3DDevice->GetTransform(D3DTS_PROJECTION,&t_project);
|
||||
|
||||
D3DXMatrixOrthoLH(&t_ortho,100,100,0.1f, 10000.0f);
|
||||
m_lpD3DDevice->SetTransform(D3DTS_PROJECTION,&t_ortho);
|
||||
m_lpD3DDevice->SetTransform(D3DTS_WORLD,&t_oworld);
|
||||
m_lpD3DDevice->SetTransform(D3DTS_VIEW,&t_oview);
|
||||
|
||||
D3DXVECTOR3 t_proj(0.0f,0.0f,0.2f);
|
||||
if(m_lstIScript[i]->m_bInterfacePos) {
|
||||
if(m_lstIScript[i]->m_SubScriptNum >0) { //subscript use
|
||||
for(int j=0;j<(m_lstIScript[i]->m_SubScriptNum);j++) {
|
||||
D3DXMatrixOrthoLH(&t_ortho,100,100,0.1f, 10000.0f);
|
||||
|
||||
m_lpD3DDevice->SetTransform(D3DTS_PROJECTION,&t_ortho);
|
||||
|
||||
D3DXMatrixIdentity(&t_oworld);
|
||||
D3DXMatrixIdentity(&t_oview);
|
||||
|
||||
m_lpD3DDevice->SetTransform(D3DTS_WORLD,&t_oworld);
|
||||
m_lpD3DDevice->SetTransform(D3DTS_VIEW,&t_oview);
|
||||
|
||||
t_proj.x = m_lstIScript[i]->m_SubScript[j].m_InterfacePos[0];
|
||||
t_proj.y = m_lstIScript[i]->m_SubScript[j].m_InterfacePos[1];
|
||||
|
||||
D3DXVec3Unproject(
|
||||
&t_pos,
|
||||
&t_proj,
|
||||
&t_viewport,
|
||||
&t_ortho,
|
||||
&t_oview,
|
||||
&t_oworld);
|
||||
|
||||
m_lstIScript[i]->SetStartPos(t_pos.x,t_pos.y,t_pos.z);
|
||||
}
|
||||
}
|
||||
else { // sub script not use
|
||||
t_proj.x = m_lstIScript[i]->m_InterfacePos[0];
|
||||
t_proj.y = m_lstIScript[i]->m_InterfacePos[1];
|
||||
D3DXVec3Unproject(
|
||||
&t_pos,
|
||||
&t_proj,
|
||||
&t_viewport,
|
||||
&t_ortho,
|
||||
&t_oview,
|
||||
&t_oworld);
|
||||
|
||||
m_lstIScript[i]->SetStartPos(t_pos.x,t_pos.y,t_pos.z);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
m_lstIScript[i]->Render();
|
||||
m_lpD3DDevice->SetTransform(D3DTS_PROJECTION,&t_project);
|
||||
m_lpD3DDevice->SetTransform(D3DTS_WORLD,&t_world);
|
||||
m_lpD3DDevice->SetTransform(D3DTS_VIEW,&t_view);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
void CX3DEffectManager::DeleteEndScript(int index) {
|
||||
int i;
|
||||
for(i=0;i<m_lstScript.size();i++) {
|
||||
if(i== index) {
|
||||
if(m_lstScript[i] != NULL) {
|
||||
|
||||
if(!m_lstScript[i]->GetMine()) { // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ų<EFBFBD><C5B3> <20>ƴϸ<C6B4> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
if(m_lstScript[i]->GetBSkill()) { // skill effect <20≯<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
if(m_EffScriptLimitCount)
|
||||
m_EffScriptLimitCount--;
|
||||
}
|
||||
}
|
||||
delete m_lstScript[i];
|
||||
m_lstScript[i] = NULL;
|
||||
// _ASSERTE( _CrtCheckMemory());
|
||||
}
|
||||
|
||||
m_lstScript.erase(&(m_lstScript[i]));
|
||||
// _ASSERTE( _CrtCheckMemory());
|
||||
break;
|
||||
}
|
||||
}
|
||||
// _ASSERTE( _CrtCheckMemory());
|
||||
}
|
||||
void CX3DEffectManager::DeleteLightning(int index) {
|
||||
int i;
|
||||
for(i=0;i<m_lstLightning.size();i++) {
|
||||
if(i == index) {
|
||||
if(m_lstLightning[i] != NULL) {
|
||||
delete m_lstLightning[i];
|
||||
m_lstLightning[i] = NULL;
|
||||
|
||||
}
|
||||
m_lstLightning.erase(&(m_lstLightning[i]));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
void CX3DEffectManager::DeleteEndScript(CEffScript *del) {
|
||||
int i;
|
||||
for(i=0;i<m_lstScript.size();i++) {
|
||||
if(m_lstScript[i] == del) {
|
||||
if(!m_lstScript[i]->GetMine()) { // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ų<EFBFBD><C5B3> <20>ƴϸ<C6B4> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
if(m_lstScript[i]->GetBSkill()) { // skill effect <20≯<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
if(m_EffScriptLimitCount)
|
||||
m_EffScriptLimitCount--;
|
||||
}
|
||||
}
|
||||
|
||||
delete m_lstScript[i];
|
||||
// _ASSERTE( _CrtCheckMemory());
|
||||
m_lstScript[i] = NULL;
|
||||
|
||||
m_lstScript.erase(&(m_lstScript[i]));
|
||||
// _ASSERTE( _CrtCheckMemory());
|
||||
break;
|
||||
}
|
||||
}
|
||||
// _ASSERTE( _CrtCheckMemory());
|
||||
}
|
||||
void CX3DEffectManager::DeleteWScript(int index) {
|
||||
|
||||
int i;
|
||||
for(i=0;i<m_lstWScript.size();i++) {
|
||||
if(i== index) {
|
||||
if(m_lstWScript[i] != NULL) {
|
||||
delete m_lstWScript[i];
|
||||
m_lstWScript[i] = NULL;
|
||||
}
|
||||
m_lstWScript.erase(&(m_lstWScript[i]));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
void CX3DEffectManager::DeleteInterfaceScript(int index) {
|
||||
int i;
|
||||
for(i=0;i<m_lstIScript.size();i++) {
|
||||
if(i== index) {
|
||||
if(m_lstIScript[i] != NULL) {
|
||||
delete m_lstIScript[i];
|
||||
m_lstIScript[i] = NULL;
|
||||
}
|
||||
m_lstIScript.erase(&(m_lstIScript[i]));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
void CX3DEffectManager::DeleteInterfaceScript(CEffScript *del) {
|
||||
int i;
|
||||
for(i=0;i<m_lstIScript.size();i++) {
|
||||
if(m_lstIScript[i] == del) {
|
||||
delete m_lstIScript[i];
|
||||
m_lstIScript[i] = NULL;
|
||||
m_lstIScript.erase(&(m_lstIScript[i]));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CX3DEffectManager::DeleteEffect(XEFFECT hEffect)
|
||||
{
|
||||
m_lstFree.push_back(hEffect);
|
||||
delete (CX3DEffect *)m_lstEffect[hEffect];
|
||||
|
||||
EffectHandleList::iterator it;
|
||||
for(it = m_lstExist.begin(); it != m_lstExist.end(); it++)
|
||||
{
|
||||
if(hEffect == (*it)) {
|
||||
m_lstExist.erase(it);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
BOOL CX3DEffectManager::IsLive(XEFFECT hEffect)
|
||||
{
|
||||
EffectHandleList::iterator it;
|
||||
|
||||
for(it = m_lstFree.begin(); it != m_lstFree.end(); it++)
|
||||
{
|
||||
if(hEffect == (*it)) return FALSE;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void CX3DEffectManager::DeleteAllEffect(void)
|
||||
{
|
||||
EffectHandleList::iterator it;
|
||||
|
||||
if(m_lstExist.size())
|
||||
{
|
||||
for(it = m_lstExist.begin(); it != m_lstExist.end(); it++)
|
||||
{
|
||||
delete (CX3DEffect *)m_lstEffect[(*it)];
|
||||
}
|
||||
|
||||
m_lstExist.clear();
|
||||
}
|
||||
m_lstFree.clear();
|
||||
m_lstEffect.clear();
|
||||
//m_lstScript.clear();
|
||||
|
||||
}
|
||||
void CX3DEffectManager::DeleteAllEffectScript() {
|
||||
|
||||
int i;
|
||||
|
||||
if(CEffScript::ms_myPool.m_nTotalInUse) {
|
||||
for(i=0;i<m_lstScript.size();i++) {
|
||||
if(m_lstScript[i] != NULL) {
|
||||
delete m_lstScript[i];
|
||||
// _ASSERTE( _CrtCheckMemory());
|
||||
m_lstScript[i] = NULL;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
m_lstScript.clear();
|
||||
// _ASSERTE( _CrtCheckMemory());
|
||||
}
|
||||
void CX3DEffectManager::DeleteAllLightning() {
|
||||
int i;
|
||||
for(i=0;i<m_lstLightning.size();i++) {
|
||||
if(m_lstLightning[i] != NULL) {
|
||||
delete m_lstLightning[i];
|
||||
m_lstLightning[i] = NULL;
|
||||
}
|
||||
}
|
||||
m_lstLightning.clear();
|
||||
|
||||
}
|
||||
void CX3DEffectManager::DeleteAllWorldScript() {
|
||||
|
||||
int i;
|
||||
if(CEffScript::ms_myPool.m_nTotalInUse) {
|
||||
for(i=0;i<m_lstWScript.size();i++) {
|
||||
if(m_lstWScript[i] != NULL) {
|
||||
delete m_lstWScript[i];
|
||||
m_lstWScript[i] = NULL;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
m_lstWScript.clear();
|
||||
|
||||
|
||||
}
|
||||
void CX3DEffectManager::DeleteAllInterfaceScript() {
|
||||
int i;
|
||||
if(CEffScript::ms_myPool.m_nTotalInUse) {
|
||||
for(i=0;i<m_lstIScript.size();i++) {
|
||||
if(m_lstIScript[i] != NULL) {
|
||||
delete m_lstIScript[i];
|
||||
m_lstIScript[i] = NULL;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
m_lstIScript.clear();
|
||||
|
||||
|
||||
}
|
||||
130
GameTools/Effect/X3DEffectManager.h
Normal file
130
GameTools/Effect/X3DEffectManager.h
Normal file
@@ -0,0 +1,130 @@
|
||||
// X3DEffectManager.h: interface for the CX3DEffectManager class.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
#if !defined(AFX_X3DEFFECTMANAGER_H__4DAA8921_D30C_4F05_B138_89DFFC19B449__INCLUDED_)
|
||||
#define AFX_X3DEFFECTMANAGER_H__4DAA8921_D30C_4F05_B138_89DFFC19B449__INCLUDED_
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif // _MSC_VER > 1000
|
||||
|
||||
#pragma warning(disable:4786) // don't warn about browse name overflow.
|
||||
|
||||
#include <d3d8.h>
|
||||
#include <d3dx8.h>
|
||||
#include <vector>
|
||||
|
||||
#include "X3DEffect.h"
|
||||
#include "X3DEffectSphere.h"
|
||||
#include "SectorEffectMap.h"
|
||||
#include "CEffscript.h"
|
||||
#include "ViewFrustum.h"
|
||||
|
||||
#define DEFAULTLIMITSCRIPT 5
|
||||
|
||||
using namespace std;
|
||||
|
||||
typedef unsigned long XEFFECT;
|
||||
typedef vector<CX3DEffect *> EffectList;
|
||||
typedef vector<XEFFECT> EffectHandleList;
|
||||
typedef vector<CEffScript *> EffectScriptList;
|
||||
typedef vector<CLightning *> LightningList;
|
||||
|
||||
class CX3DEffectManager
|
||||
{
|
||||
protected:
|
||||
LPDIRECT3DDEVICE8 m_lpD3DDevice;
|
||||
matrix m_matView;
|
||||
matrix m_matWorld;
|
||||
|
||||
EffectHandleList m_lstExist;
|
||||
EffectHandleList m_lstFree;
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> script list
|
||||
EffectScriptList m_lstWScript;
|
||||
// Interface script list
|
||||
EffectScriptList m_lstIScript;
|
||||
|
||||
//Lightning list
|
||||
LightningList m_lstLightning;
|
||||
|
||||
unsigned long m_dwTick;
|
||||
unsigned long m_dwOldTick;
|
||||
int m_EffScriptLimitNum;
|
||||
int m_EffScriptLimitCount;
|
||||
|
||||
CViewFrustum *m_pFrustum;
|
||||
|
||||
|
||||
public:
|
||||
EffectList m_lstEffect;
|
||||
// skill script list
|
||||
EffectScriptList m_lstScript;
|
||||
|
||||
XEFFECT AddEffect(CX3DEffect *lpNewEffect);
|
||||
|
||||
CEffScript *AddEffScript(CEffScript *);
|
||||
int AddWorldEffScript(CEffScript *);
|
||||
CEffScript *AddInterfaceScript(CEffScript *);
|
||||
void AddLightning(CLightning *);
|
||||
|
||||
// play script :return index num
|
||||
int ProcessScript(int index);
|
||||
bool ProcessWScript(int index,bool bCull = true);
|
||||
bool ProcessInterfaceScript(int index);
|
||||
bool ProcessLightning(int index);
|
||||
|
||||
bool CheckScript(int index,CEffScript *);
|
||||
bool CheckNullScript(CEffScript *t);
|
||||
bool CheckNullInterfaceScript(CEffScript *t);
|
||||
bool CheckInterfaceScript(int index,CEffScript *t);
|
||||
|
||||
int GetScriptNum();
|
||||
int GetWScriptNum();
|
||||
int GetLightningNum();
|
||||
|
||||
char *GetEsfName(int index);
|
||||
|
||||
int GetInterfaceScriptNum();
|
||||
void SetEffScriptLimitNum(int n) {m_EffScriptLimitNum = n;}
|
||||
int GetEffScriptLimitNum() {return m_EffScriptLimitNum;}
|
||||
|
||||
|
||||
void RenderScript();
|
||||
void RenderWorldScript(bool bCull = true);
|
||||
void RenderLightning();
|
||||
|
||||
void RenderInterfaceScript();
|
||||
|
||||
void DeleteEndScript(int i);
|
||||
void DeleteEndScript(CEffScript *del);
|
||||
void DeleteWScript(int i);
|
||||
void DeleteLightning(int i);
|
||||
|
||||
void DeleteInterfaceScript(int i);
|
||||
void DeleteInterfaceScript(CEffScript *del);
|
||||
|
||||
void DeleteEffect(XEFFECT hEffect);
|
||||
BOOL IsLive(XEFFECT hEffect);
|
||||
|
||||
void Render();
|
||||
void Render(int num);
|
||||
void UpdateFrame(void);
|
||||
CX3DEffectManager();
|
||||
~CX3DEffectManager();
|
||||
|
||||
void DeleteAllEffect(void);
|
||||
void DeleteAllEffectScript();
|
||||
void DeleteAllInterfaceScript();
|
||||
void DeleteAllLightning();
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> <20><>ũ<EFBFBD><C5A9>Ʈ
|
||||
void DeleteAllWorldScript();
|
||||
void SetDevice(LPDIRECT3DDEVICE8 pD3DDevice) { m_lpD3DDevice = pD3DDevice; }
|
||||
LPDIRECT3DDEVICE8 GetDevice(void) { return m_lpD3DDevice; }
|
||||
|
||||
matrix *GetViewMatrix(void) { return &m_matView; }
|
||||
};
|
||||
|
||||
#endif // !defined(AFX_X3DEFFECTMANAGER_H__4DAA8921_D30C_4F05_B138_89DFFC19B449__INCLUDED_)
|
||||
385
GameTools/Effect/X3DEffectMesh.cpp
Normal file
385
GameTools/Effect/X3DEffectMesh.cpp
Normal file
@@ -0,0 +1,385 @@
|
||||
// X3DEffectMesh.cpp: implementation of the CX3DEffectMesh class.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "X3DEffect.h"
|
||||
#include "X3DEffectMesh.h"
|
||||
#include "EffDebugLog.h"
|
||||
#include "SceneStateMgr.h"
|
||||
|
||||
//#define __EFF_WCREATOR__
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Construction/Destruction
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
CashNode CX3DEffectMesh::m_lstCash; // Mesh cash list
|
||||
//int CX3DEffectMesh::m_nCash = 0; // Mesh cash Num
|
||||
//void CX3DEffectMesh::DeleteAllCash(); // Cash <20><><EFBFBD><EFBFBD> delete
|
||||
|
||||
CX3DEffectMesh::CX3DEffectMesh()
|
||||
{
|
||||
m_dwSrcBlending = D3DBLEND_SRCALPHA;
|
||||
m_dwDestBlending = D3DBLEND_ONE;
|
||||
|
||||
m_bTexAni = FALSE;
|
||||
m_moMesh = NULL;
|
||||
m_GemRender = NULL;
|
||||
m_fRenderFrame = 0.0f;
|
||||
m_GemObjectTexNum = NULL;
|
||||
m_dwTick = NULL;
|
||||
m_bFirst = NULL;
|
||||
m_bUpdateFrame = false;
|
||||
// <09><><EFBFBD><EFBFBD>:m_GemRender = new CGemRender;
|
||||
}
|
||||
|
||||
CX3DEffectMesh::~CX3DEffectMesh()
|
||||
{
|
||||
if(m_moMesh) { delete[] m_moMesh; m_moMesh = NULL; }
|
||||
|
||||
|
||||
SubUseCount(m_GemRender->GetFileName()); // <20><><EFBFBD><EFBFBD> ī<><C4AB><EFBFBD><EFBFBD> 1 <20><><EFBFBD><EFBFBD>
|
||||
// <09><><EFBFBD><EFBFBD>:if(m_GemRender) {delete m_GemRender; m_GemRender = NULL;}
|
||||
if(m_GemObjectTexNum != NULL)
|
||||
delete[] m_GemObjectTexNum;
|
||||
if(m_dwTick != NULL)
|
||||
delete[] m_dwTick;
|
||||
delete m_bFirst;
|
||||
}
|
||||
|
||||
void CX3DEffectMesh::Create(unsigned long dwStartFrame, unsigned long dwEndFrame)
|
||||
{
|
||||
m_dwStartFrame = dwStartFrame;
|
||||
m_dwEndFrame = dwEndFrame;
|
||||
}
|
||||
|
||||
BOOL CX3DEffectMesh::CreateBuffer()
|
||||
{
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void CX3DEffectMesh::Render(void)
|
||||
{
|
||||
|
||||
|
||||
DWORD cullmode,zmode;
|
||||
m_lpD3DDevice->GetRenderState(D3DRS_CULLMODE,&cullmode);
|
||||
m_lpD3DDevice->GetRenderState(D3DRS_ZWRITEENABLE,&zmode);
|
||||
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_CULLMODE, D3DCULL_CW);
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_ZWRITEENABLE, TRUE);
|
||||
|
||||
D3DXVECTOR3 *vecCenter = (D3DXVECTOR3 *)((CX3DEffect *)m_lpLocalEffect)->GetCenter();
|
||||
|
||||
m_GemRender->SetScale(m_Scale[0],m_Scale[1],m_Scale[2]);
|
||||
m_GemRender->SetEffectPos(*vecCenter);
|
||||
// rotation setting
|
||||
if(m_QuatSet) {
|
||||
D3DXQUATERNION tm_q;
|
||||
tm_q.x = m_quatAxis.x;
|
||||
tm_q.y = m_quatAxis.y;
|
||||
tm_q.z = m_quatAxis.z;
|
||||
tm_q.w = m_quatAxis.w;
|
||||
|
||||
m_GemRender->GetAxis(tm_q);
|
||||
}
|
||||
|
||||
m_GemRender->SetClearBuffer(m_bClearBuffer);
|
||||
if(m_bUpdateFrame) {
|
||||
// Cash <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1 <20>ذ<EFBFBD>
|
||||
// Texture ani <20><> Random Start Texture Ani <20><EFBFBD><D7B8><EFBFBD> Random Ani <20><> <20><><EFBFBD><EFBFBD> m_GemObjectTexNum <20>迭<EFBFBD><E8BFAD> <20>̿<EFBFBD><CCBF>Ѵ<EFBFBD>
|
||||
// Gem<65><6D> ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ͼ<CFBE><EEB3AA> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ϳ<EFBFBD><CFB3><EFBFBD>.
|
||||
// m_GemObjectTexNum[ 0 ~ ObjectNum - 1] : <20>ؽ<EFBFBD><D8BD><EFBFBD> <20>ִ<EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> mesh<73><68> <20><><EFBFBD><EFBFBD> <20>ý<EFBFBD><C3BD><EFBFBD> <20><>ȣ
|
||||
// m_GemObjectTexNun[ObjectNum] : Mesh Before Frame
|
||||
// m_GemObjectTexNum[ObjectNum + 1] : Mesh Current Frame
|
||||
// m_GemObjectTexNum[ObjectNum + 2] : <20><><EFBFBD><EFBFBD> <20><>ŸƮ <20>ִϽÿ<CFBD> ó<><C3B3> <20>ؽ<EFBFBD><D8BD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ǿ<EFBFBD><C7BE>°<EFBFBD><C2B0><EFBFBD> üũ<C3BC>ϴ<EFBFBD> üũ <20>÷<EFBFBD><C3B7><EFBFBD>
|
||||
// m_GemObjectTexNum[ObjectNum + 3] : <20>ؽ<EFBFBD><D8BD><EFBFBD> <20>ִϽÿ<CFBD> <20>ٷ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ؽ<EFBFBD><D8BD>İ<EFBFBD> <20><><EFBFBD>ŵǾ<C5B5><C7BE><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
|
||||
// Cash <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 <20>ذ<EFBFBD>
|
||||
// Cash <20><> <20>Կ<EFBFBD> <20>־ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> SetCurrentFrame <20><> <20><><EFBFBD>־<EFBFBD><D6BE><EFBFBD> <20>Ѵ<EFBFBD>
|
||||
// <20><EFBFBD><D7B7>Ƿ<EFBFBD> gem <20><> update<74>Ǿ<EFBFBD><C7BE><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> bUpdateFrame <20><> true <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>־<EFBFBD>
|
||||
// Update <20><><EFBFBD>ش<EFBFBD>.
|
||||
m_GemRender->SetCurrentFrame(m_fRenderFrame,m_GemObjectTexNum,m_dwTick,m_bFirst,m_bUpdateFrame);
|
||||
m_bUpdateFrame = false;
|
||||
}
|
||||
else
|
||||
m_GemRender->SetCurrentFrame(m_fRenderFrame,m_GemObjectTexNum,m_dwTick,m_bFirst,m_bUpdateFrame);
|
||||
if(m_bVisibility)
|
||||
m_GemRender->Render();
|
||||
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_CULLMODE,cullmode);
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_ZWRITEENABLE,zmode);
|
||||
|
||||
|
||||
}
|
||||
|
||||
void CX3DEffectMesh::LoadFile(char *file)
|
||||
{
|
||||
|
||||
strcpy(m_strMeshFile, file);
|
||||
|
||||
// Cash Load
|
||||
if( ( m_GemRender = LoadCash(file) ) == NULL ) {
|
||||
|
||||
m_GemRender = new CGemRender;
|
||||
m_GemRender->SetLight(m_bLight); //Set Vertex Light
|
||||
|
||||
#ifdef __EFF_WCREATOR__
|
||||
if(!m_GemRender->LoadGemFile(file,m_lpD3DDevice,m_bVisibility))
|
||||
WriteDebug(file);
|
||||
#else
|
||||
m_GemRender->LoadGemFile(file,m_lpD3DDevice,m_bVisibility);
|
||||
#endif
|
||||
|
||||
InputCash(m_GemRender); //Cash List <20>ȿ<EFBFBD> Mesh<73><68> <20><><EFBFBD>ٸ<EFBFBD> Cash List<73><74> input.
|
||||
|
||||
}
|
||||
else { //Cash load
|
||||
if(m_GemRender->m_bDecal) // Decal<61><6C> <20>̿<EFBFBD><CCBF>Ѱ͵<D1B0><CDB5><EFBFBD> Vertex Buffer <20><> <20>ʱ<EFBFBD>ȭ <20><><EFBFBD>ش<EFBFBD>
|
||||
m_GemRender->SetInitBuffer();
|
||||
|
||||
}
|
||||
// Frame Init
|
||||
//m_GemRender->SetCurrentFrame(0.0f);
|
||||
|
||||
// Texture Load (<28><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD>ɼ<EFBFBD><C9BC><EFBFBD> Ŀ<><C4BF><EFBFBD>ִٰ<D6B4> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ij<><C4B3><EFBFBD><EFBFBD> gem <20><> texture Load)
|
||||
if(m_bVisibility && (m_GemRender->m_Texture == NULL))
|
||||
m_GemRender->LoadTexture();
|
||||
|
||||
m_GemRender->SetLight(m_bLight); //Set Vertex Light
|
||||
m_GemRender->SetMine(m_Mine);
|
||||
m_GemRender->SetBlend(m_dwSrcBlending, m_dwDestBlending);
|
||||
m_GemRender->SetScale(m_Scale[0],m_Scale[1],m_Scale[2]);
|
||||
m_GemRender->SetCash(false); // Boid <20><> Ų<><C5B2>
|
||||
|
||||
m_dwObjectNum = m_GemRender->GetObjectNum();
|
||||
|
||||
m_GemObjectTexNum = new int[m_dwObjectNum + 4];
|
||||
m_dwTick = new DWORD[2];
|
||||
m_bFirst = new bool;
|
||||
|
||||
*m_bFirst = false;
|
||||
memset(m_dwTick,0,sizeof(DWORD) * 2);
|
||||
|
||||
memset(m_GemObjectTexNum,0,sizeof(int) * (m_dwObjectNum + 4));
|
||||
m_GemObjectTexNum[m_dwObjectNum + 2] = -1; // Rand Start Ani <20><> <20><><EFBFBD><EFBFBD> <20>ʱ<EFBFBD>ȭ
|
||||
|
||||
m_moMesh = new MeshObject[m_dwObjectNum];
|
||||
}
|
||||
|
||||
BOOL CX3DEffectMesh::Interpolation(float fFrame)
|
||||
{
|
||||
for(long i = 0; i < m_dwObjectNum; i++)
|
||||
{
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
if(!m_moMesh[i].m_lstColor.InterpolationC(fFrame, m_lColor)) return FALSE;
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
// color setting
|
||||
m_GemRender->SetColor(i,m_lColor.r, m_lColor.g, m_lColor.b);
|
||||
//m_GemObjectTexNum[i]++;
|
||||
}
|
||||
|
||||
// current frame setting
|
||||
m_fRenderFrame = fFrame;
|
||||
m_bUpdateFrame = true;
|
||||
//m_GemRender->SetCurrentFrame(fFrame);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void CX3DEffectMesh::Load(FILE *fp, const char *strOriginalPath)
|
||||
{
|
||||
fread(&m_dwSrcBlending, 4, 1, fp);
|
||||
fread(&m_dwDestBlending, 4, 1, fp);
|
||||
|
||||
unsigned char len;
|
||||
fread(&len, 1, 1, fp);
|
||||
if(len)
|
||||
{
|
||||
char strTemp[MAX_PATH];
|
||||
fread(strTemp, len, 1, fp);
|
||||
strcpy(m_strMeshFile, strOriginalPath);
|
||||
strcat(m_strMeshFile, strTemp);
|
||||
} else
|
||||
{
|
||||
strcpy(m_strMeshFile, "");
|
||||
}
|
||||
|
||||
LoadFile(m_strMeshFile);
|
||||
|
||||
for(long i = 0; i < m_dwObjectNum; i++)
|
||||
{
|
||||
|
||||
m_moMesh[i].m_lstColor.Load(fp, m_lColor);
|
||||
fread(&m_moMesh[i].m_fTexFrame, 4, 1, fp);
|
||||
|
||||
m_GemRender->SetChangeAniFrame(i,m_moMesh[i].m_fTexFrame);
|
||||
|
||||
fread(&m_moMesh[i].m_fStartTexFrame, 4, 1, fp);
|
||||
m_GemRender->SetStartTexAniFrame(i,m_moMesh[i].m_fStartTexFrame);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void CX3DEffectMesh::Save(FILE *fp, const char *strOriginalPath)
|
||||
{
|
||||
fwrite(&m_dwSrcBlending, 4, 1, fp);
|
||||
fwrite(&m_dwDestBlending, 4, 1, fp);
|
||||
|
||||
if(strlen(m_strMeshFile))
|
||||
{
|
||||
char strMesh[MAX_PATH], strTemp[MAX_PATH];
|
||||
strcpy(strMesh, m_strMeshFile);
|
||||
if(!strncmp(strMesh, strOriginalPath, strlen(strOriginalPath)))
|
||||
{
|
||||
strcpy(strTemp, &strMesh[strlen(strOriginalPath)]);
|
||||
} else {
|
||||
MessageBox(NULL, "<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߸<EFBFBD><DFB8><EFBFBD><EFBFBD><EFBFBD>", "Effect Editor", MB_OK);
|
||||
return;
|
||||
}
|
||||
|
||||
unsigned char len = strlen(strTemp) + 1;
|
||||
fwrite(&len, 1, 1, fp);
|
||||
fwrite(strTemp, len, 1, fp);
|
||||
|
||||
for(long i = 0; i < m_dwObjectNum; i++)
|
||||
{
|
||||
m_moMesh[i].m_lstColor.Save(fp);
|
||||
fwrite(&m_moMesh[i].m_fTexFrame, 4, 1, fp);
|
||||
fwrite(&m_moMesh[i].m_fStartTexFrame, 4, 1, fp);
|
||||
}
|
||||
} else
|
||||
{
|
||||
MessageBox(NULL, "<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߸<EFBFBD><DFB8><EFBFBD><EFBFBD><EFBFBD>", "Effect Editor", MB_OK);
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////// Mesh Cash Func Start //////////////////////////////////
|
||||
|
||||
void CX3DEffectMesh::InputCash(CGemRender *pMesh) { // Cash <20>ȿ<EFBFBD> mesh data input
|
||||
if(m_lstCash.m_Cash.size() > EFF_MAXCASH) {
|
||||
DeleteCash();
|
||||
}
|
||||
_CashNode *pNode;
|
||||
pNode = new _CashNode;
|
||||
pNode->m_pMesh = pMesh;
|
||||
|
||||
pNode->m_nUseCount = 1;
|
||||
m_lstCash.m_Cash.push_back(pNode);
|
||||
m_lstCash.m_nCash++;
|
||||
/*
|
||||
if(m_lstCash.size() > EFF_MAXCASH) {
|
||||
DeleteCash();
|
||||
}
|
||||
_CashNode *pNode;
|
||||
pNode = new _CashNode;
|
||||
pNode->m_pMesh = pMesh;
|
||||
|
||||
pNode->m_nUseCount = 1;
|
||||
m_lstCash.push_back(pNode);
|
||||
|
||||
m_nCash++;
|
||||
*/
|
||||
}
|
||||
void CX3DEffectMesh::SubUseCount(char *strFilename) { //Cash Node<64><65> <20><><EFBFBD><EFBFBD> ī<><C4AB><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
|
||||
if(strFilename == NULL)
|
||||
return;
|
||||
for(int i=0;i<m_lstCash.m_Cash.size();i++) {
|
||||
if(strstr(m_lstCash.m_Cash[i]->m_pMesh->GetFileName(),strFilename)) {
|
||||
m_lstCash.m_Cash[i]->m_nUseCount--;
|
||||
}
|
||||
}
|
||||
/* if(strFilename == NULL)
|
||||
return;
|
||||
for(int i=0;i<m_lstCash.size();i++) {
|
||||
if(strstr(m_lstCash[i]->m_pMesh->GetFileName(),strFilename)) {
|
||||
m_lstCash[i]->m_nUseCount--;
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
CGemRender *CX3DEffectMesh::LoadCash(char *strFilename) { // Cash <20><><EFBFBD><EFBFBD> mesh load
|
||||
|
||||
if(strFilename == NULL)
|
||||
return NULL;
|
||||
|
||||
for(int i=0;i<m_lstCash.m_Cash.size();i++) {
|
||||
if(!strcmp(m_lstCash.m_Cash[i]->m_pMesh->GetFileName(),strFilename)) {
|
||||
|
||||
m_lstCash.m_Cash[i]->m_nUseCount++;
|
||||
return m_lstCash.m_Cash[i]->m_pMesh;
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
|
||||
/*
|
||||
if(strFilename == NULL)
|
||||
return NULL;
|
||||
|
||||
for(int i=0;i<m_lstCash.size();i++) {
|
||||
if(strstr(m_lstCash[i]->m_pMesh->GetFileName(),strFilename)) {
|
||||
|
||||
m_lstCash[i]->m_nUseCount++;
|
||||
return m_lstCash[i]->m_pMesh;
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
*/
|
||||
/*
|
||||
|
||||
std::map<char*,CGemRender *>::iterator it;
|
||||
|
||||
it = m_lstCash.find( const_cast<char*>(strFilename));
|
||||
|
||||
if( m_lstCash.end() == it )
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return it->second;
|
||||
*/
|
||||
}
|
||||
void CX3DEffectMesh::DeleteCash() { // Cash <20><><EFBFBD><EFBFBD> mesh Data delete
|
||||
|
||||
for(int i=0;i<m_lstCash.m_Cash.size();i++) {
|
||||
if(!m_lstCash.m_Cash[i]->m_nUseCount) {
|
||||
delete m_lstCash.m_Cash[i];
|
||||
m_lstCash.m_Cash[i] = NULL;
|
||||
m_lstCash.m_Cash.erase(&(m_lstCash.m_Cash[i]));
|
||||
m_lstCash.m_nCash--;
|
||||
break;
|
||||
}
|
||||
}
|
||||
/*
|
||||
for(int i=0;i<m_lstCash.size();i++) {
|
||||
if(!m_lstCash[i]->m_nUseCount) {
|
||||
delete m_lstCash[i];
|
||||
m_lstCash[i] = NULL;
|
||||
m_lstCash.erase(&(m_lstCash[i]));
|
||||
m_nCash--;
|
||||
break;
|
||||
}
|
||||
|
||||
*/
|
||||
}
|
||||
/*
|
||||
void CX3DEffectMesh::DeleteAllCash() { // Cash list <20><><EFBFBD><EFBFBD> delete
|
||||
|
||||
for(int i=0;i<m_lstCash.m_Cash.size();i++) {
|
||||
delete m_lstCash.m_Cash[i];
|
||||
m_lstCash.m_Cash[i] = NULL;
|
||||
}
|
||||
m_lstCash.m_Cash.clear();
|
||||
m_lstCash.m_nCash = 0;
|
||||
|
||||
/*
|
||||
for(int i=0;i<m_lstCash.size();i++) {
|
||||
delete m_lstCash[i];
|
||||
m_lstCash[i] = NULL;
|
||||
}
|
||||
m_lstCash.clear();
|
||||
m_nCash = 0;
|
||||
*/
|
||||
//}
|
||||
////////////////////////////////// Mesh Cash Func End //////////////////////////////////
|
||||
146
GameTools/Effect/X3DEffectMesh.h
Normal file
146
GameTools/Effect/X3DEffectMesh.h
Normal file
@@ -0,0 +1,146 @@
|
||||
// X3DEffectMesh.h: interface for the CX3DEffectMesh class.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
#if !defined(AFX_X3DEFFECTMESH_H__AE1D13FE_1406_41C3_B13A_98825BC9C07C__INCLUDED_)
|
||||
#define AFX_X3DEFFECTMESH_H__AE1D13FE_1406_41C3_B13A_98825BC9C07C__INCLUDED_
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif // _MSC_VER > 1000
|
||||
|
||||
#include "X3DEffectBase.h"
|
||||
#include "CGemRender.h"
|
||||
|
||||
#include <vector>
|
||||
//#include <map>
|
||||
|
||||
#define EFF_MAXCASH 60
|
||||
|
||||
using namespace std;
|
||||
|
||||
class _CashNode { // Mesh Cash List node class
|
||||
public:
|
||||
CGemRender *m_pMesh; // Mesh Data
|
||||
int m_nUseCount; // <20><> <20><><EFBFBD>带 <20>̿<EFBFBD><CCBF>ϴ<EFBFBD> effect<63><74> <20><><EFBFBD><EFBFBD>(0<><30> <20>Ǹ<EFBFBD> list <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>)
|
||||
_CashNode() {
|
||||
m_pMesh = NULL;
|
||||
m_nUseCount = 0;
|
||||
}
|
||||
~_CashNode() {
|
||||
if(m_pMesh != NULL) {
|
||||
delete m_pMesh;
|
||||
m_pMesh = NULL;
|
||||
}
|
||||
}
|
||||
};
|
||||
class CashNode {
|
||||
public:
|
||||
|
||||
vector<_CashNode *> m_Cash;
|
||||
int m_nCash;
|
||||
CashNode() {
|
||||
m_Cash.clear();
|
||||
m_nCash = 0;
|
||||
}
|
||||
~CashNode() {
|
||||
for(int i=0;i<m_Cash.size();i++) {
|
||||
delete m_Cash[i];
|
||||
m_Cash[i] = NULL;
|
||||
}
|
||||
m_Cash.clear();
|
||||
m_nCash = 0;
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
//typedef vector<_CashNode *> CashNode;
|
||||
|
||||
//typedef std::map<char* ,CGemRender *> CashNode;
|
||||
|
||||
typedef struct _MeshObject
|
||||
{
|
||||
CKeyList<ColorKeyList> m_lstColor;
|
||||
float m_fStartTexFrame;
|
||||
float m_fTexFrame;
|
||||
} MeshObject;
|
||||
|
||||
class CX3DEffectMesh : public CX3DEffectBase
|
||||
{
|
||||
protected:
|
||||
|
||||
bool m_bUpdateFrame;
|
||||
|
||||
char m_strMeshFile[MAX_PATH];
|
||||
// CEffectMesh *Mesh;
|
||||
CGemRender *m_GemRender;
|
||||
float m_fRenderFrame; // Render <20>Ǿ<EFBFBD><C7BE><EFBFBD> <20><> Frame
|
||||
static CashNode m_lstCash; // Mesh cash list
|
||||
// static int m_nCash; // Mesh cash Num
|
||||
int *m_GemObjectTexNum; // Gem Object Texture Num
|
||||
DWORD *m_dwTick;
|
||||
bool *m_bFirst;
|
||||
public:
|
||||
unsigned long m_dwObjectNum;
|
||||
MeshObject *m_moMesh;
|
||||
|
||||
public:
|
||||
CX3DEffectMesh();
|
||||
virtual ~CX3DEffectMesh();
|
||||
|
||||
// Mesh Cash Func
|
||||
CGemRender *LoadCash(char *strFilename); // Cash <20><><EFBFBD><EFBFBD> mesh load
|
||||
void InputCash(CGemRender *); // Cash <20>ȿ<EFBFBD> mesh data input
|
||||
void DeleteCash(); // Cash <20><><EFBFBD><EFBFBD> mesh Data delete
|
||||
//static void DeleteAllCash(); // Cash <20><><EFBFBD><EFBFBD> delete
|
||||
void SubUseCount(char *strFilename); // Cash <20><><EFBFBD><EFBFBD> ī<><C4AB><EFBFBD><EFBFBD> 1 <20><><EFBFBD><EFBFBD>
|
||||
|
||||
unsigned long GetMaxFrame(void) { return (unsigned long)m_GemRender->GetMaxFrame(); }
|
||||
|
||||
void SetSrcBlending(unsigned long dwSrcBlending)
|
||||
{
|
||||
m_dwSrcBlending = dwSrcBlending;
|
||||
// Mesh->SetBlend(m_dwSrcBlending, m_dwDestBlending);
|
||||
m_GemRender->SetSrcBlend(m_dwSrcBlending);
|
||||
}
|
||||
void SetDestBlending(unsigned long dwDestBlending)
|
||||
{
|
||||
m_dwDestBlending = dwDestBlending;
|
||||
// Mesh->SetBlend(m_dwSrcBlending, m_dwDestBlending);
|
||||
m_GemRender->SetDstBlend(m_dwDestBlending);
|
||||
}
|
||||
|
||||
void SetTexFrame(unsigned long dwObjectNum, float fTexFrame)
|
||||
{
|
||||
m_moMesh[dwObjectNum].m_fTexFrame = fTexFrame;
|
||||
// Mesh->SetTexAniFrame(dwObjectNum, fTexFrame);
|
||||
m_GemRender->SetChangeAniFrame(dwObjectNum, fTexFrame);
|
||||
}
|
||||
float GetTexFrame(unsigned long dwObjectNum) { return m_moMesh[dwObjectNum].m_fTexFrame; }
|
||||
|
||||
void SetStartTexFrame(unsigned long dwObjectNum, float fStartTexFrame)
|
||||
{
|
||||
m_moMesh[dwObjectNum].m_fStartTexFrame = fStartTexFrame;
|
||||
m_GemRender->SetStartTexAniFrame(dwObjectNum,fStartTexFrame);
|
||||
// Mesh->SetStartTexAni(dwObjectNum, fStartTexFrame);
|
||||
}
|
||||
float GetStartTexFrame(unsigned long dwObjectNum) { return m_moMesh[dwObjectNum].m_fStartTexFrame; }
|
||||
|
||||
void SetObjectColor(unsigned long dwObjectNum)
|
||||
{
|
||||
// Mesh->SetPickColor(dwObjectNum, r, g, b, a);
|
||||
// Mesh->SetPickNum(dwObjectNum);
|
||||
m_GemRender->SetPickObject(dwObjectNum);
|
||||
}
|
||||
void Create(unsigned long dwStartFrame, unsigned long dwEndFrame);
|
||||
BOOL CreateBuffer();
|
||||
void Render(void);
|
||||
BOOL Interpolation(float fFrame);
|
||||
|
||||
void LoadFile(char *file);
|
||||
|
||||
void Load(FILE *fp, const char *strOriginalPath = NULL);
|
||||
void Save(FILE *fp, const char *strOriginalPath = NULL);
|
||||
};
|
||||
|
||||
#endif // !defined(AFX_X3DEFFECTMESH_H__AE1D13FE_1406_41C3_B13A_98825BC9C07C__INCLUDED_)
|
||||
769
GameTools/Effect/X3DEffectParticle.cpp
Normal file
769
GameTools/Effect/X3DEffectParticle.cpp
Normal file
@@ -0,0 +1,769 @@
|
||||
// X3DEffectParticle.cpp: implementation of the CX3DEffectParticle class.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "X3DEffect.h"
|
||||
#include "X3DEffectParticle.h"
|
||||
#include "SceneStateMgr.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Construction/Destruction
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
CX3DEffectParticle::CX3DEffectParticle()
|
||||
{
|
||||
m_dwSrcBlending = D3DBLEND_SRCALPHA;
|
||||
m_dwDestBlending = D3DBLEND_ONE;
|
||||
|
||||
m_bTexAni = FALSE;
|
||||
|
||||
m_lpVertices = NULL;
|
||||
m_lpVerticesBlend = NULL;
|
||||
m_lpVerticeIndex = NULL;
|
||||
}
|
||||
|
||||
CX3DEffectParticle::~CX3DEffectParticle()
|
||||
{
|
||||
if(m_lpVerticeInfo) { delete[] m_lpVerticeInfo; m_lpVerticeInfo = NULL; }
|
||||
if(m_lpVerticeIndex) { m_lpVerticeIndex->Release(); m_lpVerticeIndex = NULL; }
|
||||
if(m_lpVerticesBlend) { m_lpVerticesBlend->Release(); m_lpVerticesBlend = NULL; }
|
||||
if(m_lpVertices) { m_lpVertices->Release(); m_lpVertices = NULL; }
|
||||
}
|
||||
|
||||
void CX3DEffectParticle::Create(unsigned long dwStartFrame, unsigned long dwEndFrame)
|
||||
{
|
||||
m_dwStartFrame = dwStartFrame;
|
||||
m_dwEndFrame = dwEndFrame;
|
||||
|
||||
m_lpVerticeInfo = NULL;
|
||||
|
||||
m_dwMaxAmount = m_dwDrawAmount = 0;
|
||||
|
||||
m_dwVolumeType = 0;
|
||||
m_fVolX = m_fVolY = m_fVolZ = m_fRadius = m_fInnerRadius = 0.0f;
|
||||
}
|
||||
|
||||
BOOL CX3DEffectParticle::CreateBuffer(void)
|
||||
{
|
||||
FloatKeyList::iterator fIt;
|
||||
unsigned long i;
|
||||
|
||||
m_dwMaxAmount = m_dwDrawAmount = 0;
|
||||
for(fIt = m_lstAmount.Begin(); fIt != m_lstAmount.End(); fIt++)
|
||||
{
|
||||
m_dwMaxAmount += ((*fIt).second);
|
||||
}
|
||||
|
||||
if(m_lpVerticeInfo) { delete[] m_lpVerticeInfo; m_lpVerticeInfo = NULL; }
|
||||
if(m_lpVerticeIndex) { m_lpVerticeIndex->Release(); m_lpVerticeIndex = NULL; }
|
||||
if(m_lpVerticesBlend) { m_lpVerticesBlend->Release(); m_lpVerticesBlend = NULL; }
|
||||
if(m_lpVertices) { m_lpVertices->Release(); m_lpVertices = NULL; }
|
||||
|
||||
m_lpD3DDevice->CreateVertexBuffer( m_dwMaxAmount * 4 * sizeof(LVertex), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, LVERTEXFVF,
|
||||
D3DPOOL_DEFAULT , &m_lpVertices );
|
||||
m_lpD3DDevice->CreateVertexBuffer( m_dwMaxAmount * 4 * sizeof(LVertex), D3DUSAGE_DYNAMIC |D3DUSAGE_WRITEONLY, LVERTEXFVF,
|
||||
D3DPOOL_DEFAULT, &m_lpVerticesBlend );
|
||||
m_lpD3DDevice->CreateIndexBuffer( m_dwMaxAmount * 2 * 3 * sizeof(unsigned short), D3DUSAGE_WRITEONLY, D3DFMT_INDEX16,
|
||||
D3DPOOL_MANAGED, &m_lpVerticeIndex);
|
||||
m_lpVerticeInfo = new Particle[m_dwMaxAmount];
|
||||
|
||||
unsigned short *pVerticeIndex;
|
||||
m_lpVerticeIndex->Lock(0, m_dwMaxAmount * 2 * 3 * sizeof(unsigned short), (unsigned char **)&pVerticeIndex, 0);
|
||||
|
||||
for(i = 0; i < m_dwMaxAmount; i++)
|
||||
{
|
||||
m_lpVerticeInfo[i].fLifetime = -1.0f;
|
||||
|
||||
pVerticeIndex[i * 6 + 0] = i * 4 + 0;
|
||||
pVerticeIndex[i * 6 + 1] = i * 4 + 1;
|
||||
pVerticeIndex[i * 6 + 2] = i * 4 + 2;
|
||||
|
||||
pVerticeIndex[i * 6 + 3] = i * 4 + 1;
|
||||
pVerticeIndex[i * 6 + 4] = i * 4 + 3;
|
||||
pVerticeIndex[i * 6 + 5] = i * 4 + 2;
|
||||
}
|
||||
|
||||
m_lpVerticeIndex->Unlock();
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
BOOL CX3DEffectParticle::CreateParticle(LPParticle lpParticle)
|
||||
{
|
||||
unsigned long i;
|
||||
|
||||
if(m_lpVerticeInfo == NULL)
|
||||
return FALSE;
|
||||
|
||||
for(i = 0; i < m_dwMaxAmount; i++)
|
||||
{
|
||||
if(m_lpVerticeInfo[i].fLifetime > 0.0f) continue;
|
||||
|
||||
m_lpVerticeInfo[i].vecPos = lpParticle->vecPos;
|
||||
m_lpVerticeInfo[i].vecVel = lpParticle->vecVel;
|
||||
m_lpVerticeInfo[i].lColor = lpParticle->lColor;
|
||||
m_lpVerticeInfo[i].fRotation = lpParticle->fRotation;
|
||||
m_lpVerticeInfo[i].dwRotationCount = rand() % 128;
|
||||
m_lpVerticeInfo[i].fWidth = lpParticle->fWidth;
|
||||
m_lpVerticeInfo[i].fHeight = lpParticle->fHeight;
|
||||
m_lpVerticeInfo[i].fMaxLife = m_lpVerticeInfo[i].fLifetime = lpParticle->fLifetime;
|
||||
m_lpVerticeInfo[i].fTexFrame = lpParticle->fTexFrame;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void CX3DEffectParticle::SetVolumeNone(void)
|
||||
{
|
||||
m_dwVolumeType = 0;
|
||||
}
|
||||
|
||||
void CX3DEffectParticle::SetVolumeSquare(float fVolX, float fVolY, float fVolZ)
|
||||
{
|
||||
m_dwVolumeType = 1;
|
||||
m_fVolX = fVolX;
|
||||
m_fVolY = fVolY;
|
||||
m_fVolZ = fVolZ;
|
||||
}
|
||||
|
||||
void CX3DEffectParticle::SetVolumeCircle(float fRadius, float fInnerRadius)
|
||||
{
|
||||
m_dwVolumeType = 2;
|
||||
m_fRadius = fRadius;
|
||||
m_fInnerRadius = fInnerRadius;
|
||||
}
|
||||
|
||||
void CX3DEffectParticle::Render(void)
|
||||
{
|
||||
if(!m_bVisibility)
|
||||
return;
|
||||
|
||||
if(m_lpVertices == NULL) return;
|
||||
DWORD cullmode,zmode;
|
||||
DWORD amode;
|
||||
matrix matWorld;
|
||||
matWorld.MakeIdent();
|
||||
m_lpD3DDevice->SetTransform(D3DTS_WORLD, (D3DMATRIX *)&matWorld);
|
||||
m_lpD3DDevice->GetRenderState(D3DRS_ZWRITEENABLE,&zmode);
|
||||
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_ZWRITEENABLE,FALSE);
|
||||
m_lpD3DDevice->SetTexture(0, GetTexture());
|
||||
m_lpD3DDevice->GetRenderState(D3DRS_ALPHABLENDENABLE,&amode);
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_ALPHABLENDENABLE,TRUE);
|
||||
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_SRCBLEND, m_dwSrcBlending);
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_DESTBLEND, m_dwDestBlending);
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_ZWRITEENABLE, FALSE);
|
||||
|
||||
m_lpD3DDevice->GetRenderState(D3DRS_CULLMODE,&cullmode);
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_CULLMODE,D3DCULL_NONE);
|
||||
|
||||
CSceneStateMgr::_SetD3DTextureStageState(0,D3DTSS_ALPHAARG1,D3DTA_DIFFUSE);
|
||||
CSceneStateMgr::_SetD3DTextureStageState(0,D3DTSS_ALPHAARG2,D3DTA_TEXTURE);
|
||||
CSceneStateMgr::_SetD3DTextureStageState(0,D3DTSS_ALPHAOP,D3DTOP_MODULATE);
|
||||
CSceneStateMgr::_SetD3DTextureStageState(0,D3DTSS_COLORARG1,D3DTA_DIFFUSE);
|
||||
CSceneStateMgr::_SetD3DTextureStageState(0,D3DTSS_COLORARG2,D3DTA_TEXTURE);
|
||||
CSceneStateMgr::_SetD3DTextureStageState(0,D3DTSS_COLOROP,D3DTOP_MODULATE);
|
||||
|
||||
CSceneStateMgr::_SetD3DTextureStageState(1,D3DTSS_COLOROP,D3DTOP_DISABLE);
|
||||
CSceneStateMgr::_SetD3DTextureStageState(1,D3DTSS_ALPHAOP,D3DTOP_DISABLE);
|
||||
|
||||
m_lpD3DDevice->SetStreamSource(0, m_lpVertices, sizeof(LVertex));
|
||||
m_lpD3DDevice->SetVertexShader(LVERTEXFVF);
|
||||
m_lpD3DDevice->SetIndices(m_lpVerticeIndex, 0);
|
||||
if(m_dwDrawAmount)
|
||||
m_lpD3DDevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, 0, m_dwDrawAmount * 4, 0, m_dwDrawAmount * 2);
|
||||
/**/
|
||||
if(m_fTexSpeed)
|
||||
{
|
||||
// CSceneStateMgr::_SetD3DRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
|
||||
// CSceneStateMgr::_SetD3DRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
|
||||
m_lpD3DDevice->SetStreamSource(0, m_lpVerticesBlend, sizeof(LVertex));
|
||||
m_lpD3DDevice->SetVertexShader(LVERTEXFVF);
|
||||
m_lpD3DDevice->SetIndices(m_lpVerticeIndex, 0);
|
||||
if(m_dwDrawAmount)
|
||||
m_lpD3DDevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, 0, m_dwDrawAmount * 4, 0, m_dwDrawAmount * 2);
|
||||
}//***/
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_ZWRITEENABLE,zmode);
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_CULLMODE,cullmode);
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_ALPHABLENDENABLE,amode);
|
||||
|
||||
}
|
||||
|
||||
BOOL CX3DEffectParticle::Interpolation(float fFrame)
|
||||
{
|
||||
|
||||
float local_volx;
|
||||
float local_voly;
|
||||
float local_volz;
|
||||
float local_rad;
|
||||
float local_inrad;
|
||||
|
||||
if(m_lpVertices == NULL) return FALSE;
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
float fTempFrame;
|
||||
|
||||
fTempFrame = ((CX3DEffect *)m_lpLocalEffect)->GetFrame();
|
||||
if(m_StopParticleFrame != -1) {
|
||||
// extension3 :: mid effect <20><> <20><>ƼŬ<C6BC><C5AC> end effect <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ڽ<EFBFBD><DABD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
|
||||
if(!m_lstCenter.Interpolation(fTempFrame, m_vecCenter)) return FALSE;
|
||||
if(!m_lstEForce.Interpolation(fTempFrame, m_vecEForce)) return FALSE;
|
||||
if(!m_lstAlpha.Interpolation(fTempFrame, m_fAlpha)) return FALSE;
|
||||
if(!m_lstAxis.InterpolationQ(fTempFrame, m_quatAxis)) return FALSE;
|
||||
if(!m_lstDirection.InterpolationQ(fTempFrame, m_quatDir)) return FALSE;
|
||||
if(!m_lstPower.Interpolation(fTempFrame, m_fPower)) return FALSE;
|
||||
if(!m_lstAngle.Interpolation(fTempFrame, m_fAngle)) return FALSE;
|
||||
|
||||
if(m_Scale[0] != 1.0f) {
|
||||
m_vecCenter.x *=m_Scale[0];
|
||||
m_vecCenter.z *=m_Scale[0];
|
||||
m_vecCenter.y *=(m_Scale[0]);
|
||||
}
|
||||
if(m_bWorldEffect) {
|
||||
if(m_Scale[0] != 1.0f) {
|
||||
|
||||
m_fPower *=m_Scale[0];
|
||||
m_vecEForce.x *=m_Scale[0];
|
||||
m_vecEForce.y *=m_Scale[0];
|
||||
m_vecEForce.z *=m_Scale[0];
|
||||
|
||||
m_fAngle *=m_Scale[0];
|
||||
|
||||
local_volx= m_fVolX * m_Scale[0];
|
||||
local_voly = m_fVolY * m_Scale[0];
|
||||
local_volz = m_fVolZ * m_Scale[0];
|
||||
local_rad = m_fRadius * m_Scale[0];
|
||||
local_inrad = m_fInnerRadius * m_Scale[0];
|
||||
|
||||
}
|
||||
else {
|
||||
local_volx = m_fVolX;
|
||||
local_voly = m_fVolY;
|
||||
local_volz = m_fVolZ;
|
||||
local_rad = m_fRadius;
|
||||
local_inrad = m_fInnerRadius;
|
||||
|
||||
}
|
||||
}
|
||||
else {
|
||||
local_volx = m_fVolX;
|
||||
local_voly = m_fVolY;
|
||||
local_volz = m_fVolZ;
|
||||
local_rad = m_fRadius;
|
||||
local_inrad = m_fInnerRadius;
|
||||
|
||||
}
|
||||
if(m_bVisibility) {
|
||||
matrix *matView = ((CX3DEffect *)m_lpLocalEffect)->GetViewMatrix();
|
||||
|
||||
LVertex *pVertices, *pVerticesBlend;
|
||||
if(FAILED( m_lpVertices->Lock( 0, m_dwMaxAmount * 4 * sizeof(LVertex), (unsigned char **)&pVertices, D3DLOCK_DISCARD ) ) )
|
||||
return FALSE;
|
||||
if(FAILED( m_lpVerticesBlend->Lock( 0, m_dwMaxAmount * 4 * sizeof(LVertex), (unsigned char **)&pVerticesBlend, D3DLOCK_DISCARD ) ) )
|
||||
return FALSE;
|
||||
|
||||
m_dwDrawAmount = 0;
|
||||
unsigned long mul;
|
||||
float w, h, d, degree, cosx, siny;
|
||||
vector3 vecCenter, pVer[4];
|
||||
|
||||
if(m_lpVerticeInfo == NULL)
|
||||
return FALSE;
|
||||
|
||||
for(unsigned long i = 0; i < m_dwMaxAmount; i++)
|
||||
{
|
||||
|
||||
if(m_lpVerticeInfo[i].fLifetime < 0.0f) continue;
|
||||
else if(m_lpVerticeInfo[i].fLifetime < ((CX3DEffect *)m_lpLocalEffect)->GetIncFrame())
|
||||
m_lpVerticeInfo[i].fLifetime = 0.0f;
|
||||
|
||||
m_lpVerticeInfo[i].vecVel += m_vecEForce;
|
||||
m_lpVerticeInfo[i].vecPos += m_lpVerticeInfo[i].vecVel;
|
||||
|
||||
if(!ParticleInterpolation(i)) return FALSE;
|
||||
|
||||
w = m_lpVerticeInfo[i].fWidth / 2;
|
||||
h = m_lpVerticeInfo[i].fHeight / 2;
|
||||
|
||||
d = m_lpVerticeInfo[i].fRotation * m_lpVerticeInfo[i].dwRotationCount;
|
||||
degree = d - (((unsigned long)(d / 360)) * 360.0f);
|
||||
cosx = cosf(degree);
|
||||
siny = sinf(degree);
|
||||
|
||||
mul = m_dwDrawAmount << 2;
|
||||
|
||||
pVer[0] = vector3(-w * cosx - h * siny, -w * siny + h * cosx, 0.0f);
|
||||
pVer[1] = vector3(w * cosx - h * siny, w * siny + h * cosx, 0.0f);
|
||||
pVer[2] = vector3(-w * cosx + h * siny, -w * siny - h * cosx, 0.0f);
|
||||
pVer[3] = vector3(w * cosx + h * siny, w * siny - h * cosx, 0.0f);
|
||||
|
||||
/* if(((CX3DEffect *)m_lpLocalEffect)->GetAxis())
|
||||
{
|
||||
z3d::VectorRotate(pVer[0], pVer[0], *((CX3DEffect *)m_lpLocalEffect)->GetAxis());
|
||||
z3d::VectorRotate(pVer[1], pVer[1], *((CX3DEffect *)m_lpLocalEffect)->GetAxis());
|
||||
z3d::VectorRotate(pVer[2], pVer[2], *((CX3DEffect *)m_lpLocalEffect)->GetAxis());
|
||||
z3d::VectorRotate(pVer[3], pVer[3], *((CX3DEffect *)m_lpLocalEffect)->GetAxis());
|
||||
}*/
|
||||
|
||||
pVertices[mul + 0].v = vector3(pVer[0].x * matView->_11 + pVer[0].y * matView->_12, pVer[0].x * matView->_21 + pVer[0].y * matView->_22, pVer[0].x * matView->_31 + pVer[0].y * matView->_32);
|
||||
pVertices[mul + 1].v = vector3(pVer[1].x * matView->_11 + pVer[1].y * matView->_12, pVer[1].x * matView->_21 + pVer[1].y * matView->_22, pVer[1].x * matView->_31 + pVer[1].y * matView->_32);
|
||||
pVertices[mul + 2].v = vector3(pVer[2].x * matView->_11 + pVer[2].y * matView->_12, pVer[2].x * matView->_21 + pVer[2].y * matView->_22, pVer[2].x * matView->_31 + pVer[2].y * matView->_32);
|
||||
pVertices[mul + 3].v = vector3(pVer[3].x * matView->_11 + pVer[3].y * matView->_12, pVer[3].x * matView->_21 + pVer[3].y * matView->_22, pVer[3].x * matView->_31 + pVer[3].y * matView->_32);
|
||||
|
||||
pVertices[mul + 0].v += m_lpVerticeInfo[i].vecPos;
|
||||
pVertices[mul + 1].v += m_lpVerticeInfo[i].vecPos;
|
||||
pVertices[mul + 2].v += m_lpVerticeInfo[i].vecPos;
|
||||
pVertices[mul + 3].v += m_lpVerticeInfo[i].vecPos;
|
||||
|
||||
pVertices[mul + 0].diff = pVertices[mul + 1].diff =
|
||||
pVertices[mul + 2].diff = pVertices[mul + 3].diff = m_lpVerticeInfo[i].lColor;
|
||||
|
||||
pVertices[mul + 3].diff.a *= m_fAlpha;
|
||||
pVertices[mul + 0].diff.a = pVertices[mul + 1].diff.a =
|
||||
pVertices[mul + 2].diff.a = pVertices[mul + 3].diff.a;
|
||||
|
||||
|
||||
pVertices[mul + 0].spec = pVertices[mul + 1].spec =
|
||||
pVertices[mul + 2].spec = pVertices[mul + 3].spec = color(0xFF, 0xFF, 0xFF, 0xFF);
|
||||
|
||||
if(m_fTexSpeed)
|
||||
{
|
||||
pVerticesBlend[mul + 0].v = pVertices[mul + 0].v;
|
||||
pVerticesBlend[mul + 1].v = pVertices[mul + 1].v;
|
||||
pVerticesBlend[mul + 2].v = pVertices[mul + 2].v;
|
||||
pVerticesBlend[mul + 3].v = pVertices[mul + 3].v;
|
||||
|
||||
pVerticesBlend[mul + 0].diff = pVerticesBlend[mul + 1].diff =
|
||||
pVerticesBlend[mul + 2].diff = pVerticesBlend[mul + 3].diff = pVertices[mul + 0].diff;
|
||||
|
||||
pVerticesBlend[mul + 0].spec = pVerticesBlend[mul + 1].spec =
|
||||
pVerticesBlend[mul + 2].spec = pVerticesBlend[mul + 3].spec = pVertices[mul + 0].spec;
|
||||
|
||||
long t = (long)m_lpVerticeInfo[i].fTexFrame;
|
||||
float f1 = (t % 4) * 0.25;
|
||||
float f2 = (t / 4) * 0.25;
|
||||
pVertices[mul + 0].tu = f1; pVertices[mul + 0].tv = f2;
|
||||
pVertices[mul + 1].tu = f1 + 0.25f; pVertices[mul + 1].tv = f2;
|
||||
pVertices[mul + 2].tu = f1; pVertices[mul + 2].tv = f2 + 0.25f;
|
||||
pVertices[mul + 3].tu = f1 + 0.25f; pVertices[mul + 3].tv = f2 + 0.25f;
|
||||
|
||||
if(15 == t) { if(0.16f < m_fTexSpeed) t = 0; else t = 15; } else t++;
|
||||
f1 = (t % 4) * 0.25;
|
||||
f2 = (t / 4) * 0.25;
|
||||
pVerticesBlend[mul + 0].tu = f1; pVerticesBlend[mul + 0].tv = f2;
|
||||
pVerticesBlend[mul + 1].tu = f1 + 0.25f; pVerticesBlend[mul + 1].tv = f2;
|
||||
pVerticesBlend[mul + 2].tu = f1; pVerticesBlend[mul + 2].tv = f2 + 0.25f;
|
||||
pVerticesBlend[mul + 3].tu = f1 + 0.25f; pVerticesBlend[mul + 3].tv = f2 + 0.25f;
|
||||
|
||||
///////////////////////////////////////////
|
||||
// float fAlpha = ;
|
||||
pVertices[mul + 3].diff.a *= (floorf(m_lpVerticeInfo[i].fTexFrame + 1.0f) - m_lpVerticeInfo[i].fTexFrame);
|
||||
pVertices[mul + 0].diff.a = pVertices[mul + 1].diff.a = pVertices[mul + 2].diff.a = pVertices[mul + 3].diff.a;
|
||||
|
||||
pVerticesBlend[mul + 3].diff.a *= (m_lpVerticeInfo[i].fTexFrame - floorf(m_lpVerticeInfo[i].fTexFrame));
|
||||
// pVerticesBlend[mul + 3].diff.a *= (1.0f - fAlpha);
|
||||
pVerticesBlend[mul + 0].diff.a = pVerticesBlend[mul + 1].diff.a = pVerticesBlend[mul + 2].diff.a = pVerticesBlend[mul + 3].diff.a;
|
||||
///////////////////////////////////////////
|
||||
} else
|
||||
{
|
||||
pVertices[mul + 0].tu = 0.0f; pVertices[mul + 0].tv = 0.0f;
|
||||
pVertices[mul + 1].tu = 1.0f; pVertices[mul + 1].tv = 0.0f;
|
||||
pVertices[mul + 2].tu = 0.0f; pVertices[mul + 2].tv = 1.0f;
|
||||
pVertices[mul + 3].tu = 1.0f; pVertices[mul + 3].tv = 1.0f;
|
||||
}
|
||||
|
||||
m_lpVerticeInfo[i].fLifetime -= ((CX3DEffect *)m_lpLocalEffect)->GetIncFrame();
|
||||
m_lpVerticeInfo[i].dwRotationCount++;
|
||||
|
||||
// <20><><EFBFBD>İ<EFBFBD><C4B0><EFBFBD> 5<><35><EFBFBD><EFBFBD><EFBFBD≯<EFBFBD> draw list<73><74><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
if((pVertices[mul +3].diff.a)<1) {
|
||||
continue;
|
||||
}
|
||||
|
||||
m_dwDrawAmount++;
|
||||
|
||||
|
||||
}
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
m_lpVerticesBlend->Unlock();
|
||||
m_lpVertices->Unlock();
|
||||
} //if(m_bVisibility)
|
||||
|
||||
}
|
||||
else { // <20>Ϲ<EFBFBD> particle
|
||||
|
||||
if(!m_lstCenter.Interpolation(fTempFrame, m_vecCenter)) return FALSE;
|
||||
if(!m_lstEForce.Interpolation(fTempFrame, m_vecEForce)) return FALSE;
|
||||
if(!m_lstAlpha.Interpolation(fTempFrame, m_fAlpha)) return FALSE;
|
||||
if(!m_lstAxis.InterpolationQ(fTempFrame, m_quatAxis)) return FALSE;
|
||||
if(!m_lstDirection.InterpolationQ(fTempFrame, m_quatDir)) return FALSE;
|
||||
if(!m_lstPower.Interpolation(fTempFrame, m_fPower)) return FALSE;
|
||||
if(!m_lstAngle.Interpolation(fTempFrame, m_fAngle)) return FALSE;
|
||||
|
||||
if(m_Scale[0] != 1.0f) {
|
||||
m_vecCenter.x *=m_Scale[0];
|
||||
m_vecCenter.z *=m_Scale[0];
|
||||
m_vecCenter.y *=(m_Scale[0]);
|
||||
}
|
||||
if(m_bWorldEffect) {
|
||||
if(m_Scale[0] != 1.0f) {
|
||||
|
||||
m_fPower *=m_Scale[0];
|
||||
m_vecEForce.x *=m_Scale[0];
|
||||
m_vecEForce.y *=m_Scale[0];
|
||||
m_vecEForce.z *=m_Scale[0];
|
||||
|
||||
m_fAngle *=m_Scale[0];
|
||||
|
||||
local_volx= m_fVolX * m_Scale[0];
|
||||
local_voly = m_fVolY * m_Scale[0];
|
||||
local_volz = m_fVolZ * m_Scale[0];
|
||||
local_rad = m_fRadius * m_Scale[0];
|
||||
local_inrad = m_fInnerRadius * m_Scale[0];
|
||||
|
||||
}
|
||||
else {
|
||||
local_volx = m_fVolX;
|
||||
local_voly = m_fVolY;
|
||||
local_volz = m_fVolZ;
|
||||
local_rad = m_fRadius;
|
||||
local_inrad = m_fInnerRadius;
|
||||
|
||||
}
|
||||
}
|
||||
else {
|
||||
local_volx = m_fVolX;
|
||||
local_voly = m_fVolY;
|
||||
local_volz = m_fVolZ;
|
||||
local_rad = m_fRadius;
|
||||
local_inrad = m_fInnerRadius;
|
||||
|
||||
}
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
if(m_bVisibility) {
|
||||
float fAmount;
|
||||
Particle pNewParticle;
|
||||
|
||||
if(m_lstAmount.Find(fTempFrame, fAmount))
|
||||
{
|
||||
float a, b, r, c, a1, p;
|
||||
|
||||
a1 = FLOAT_PHI / fAmount;
|
||||
c = ((2 * FLOAT_PHI) / fAmount);
|
||||
|
||||
for(unsigned long i = 0; i < (unsigned long)fAmount; i++)
|
||||
{
|
||||
p = m_fPower * (1.0f - m_fPowerSeed * (1.0f - (((float)rand()) / RAND_MAX) * 2.0f));
|
||||
a = (m_fAngle * (((float)rand()) / RAND_MAX));
|
||||
b = c * i;
|
||||
r = p * sinf(a);
|
||||
|
||||
pNewParticle.vecVel = vector3(r * cosf(b), p * cosf(a), r * sinf(b));
|
||||
z3d::VectorRotate(pNewParticle.vecVel, pNewParticle.vecVel, m_quatDir);
|
||||
z3d::VectorRotate(pNewParticle.vecVel, pNewParticle.vecVel, m_quatAxis);
|
||||
if(((CX3DEffect *)m_lpLocalEffect)->GetAxis())
|
||||
z3d::VectorRotate(pNewParticle.vecVel, pNewParticle.vecVel, *((CX3DEffect *)m_lpLocalEffect)->GetAxis());
|
||||
pNewParticle.fMaxLife = pNewParticle.fLifetime = m_fLifetime * (1.0f - m_fLifetimeSeed * (1.0f - (((float)rand()) / RAND_MAX) * 2.0f));
|
||||
|
||||
pNewParticle.fRotation = m_fRotation * (1.0f - m_fPowerSeed * (1.0f - (((float)rand()) / RAND_MAX) * 2.0f));
|
||||
pNewParticle.fTexFrame = 01.0;
|
||||
|
||||
switch(m_dwVolumeType)
|
||||
{
|
||||
case 0:
|
||||
pNewParticle.vecPos = m_vecCenter;
|
||||
break;
|
||||
|
||||
case 1:
|
||||
pNewParticle.vecPos = vector3(((float)rand() / RAND_MAX) * local_volx,
|
||||
((float)rand() / RAND_MAX) * local_voly,
|
||||
((float)rand() / RAND_MAX) * local_volz) - vector3(local_volx / 2, local_voly / 2, local_volz / 2);
|
||||
z3d::VectorRotate(pNewParticle.vecPos, pNewParticle.vecPos, m_quatAxis);
|
||||
pNewParticle.vecPos += m_vecCenter;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
{
|
||||
float degree = 2.0f * FLOAT_PHI * (((float)rand()) / RAND_MAX);
|
||||
float radius = local_inrad + (local_rad - local_inrad * (((float)rand()) / RAND_MAX));
|
||||
|
||||
pNewParticle.vecPos = vector3(radius * cosf(degree), 0, radius * sinf(degree));
|
||||
z3d::VectorRotate(pNewParticle.vecPos, pNewParticle.vecPos, m_quatAxis);
|
||||
pNewParticle.vecPos += m_vecCenter;
|
||||
}
|
||||
break;
|
||||
}
|
||||
if(((CX3DEffect *)m_lpLocalEffect)->GetAxis()) z3d::VectorRotate(pNewParticle.vecPos, pNewParticle.vecPos, *((CX3DEffect *)m_lpLocalEffect)->GetAxis());
|
||||
if(((CX3DEffect *)m_lpLocalEffect)->GetCenter()) pNewParticle.vecPos += (*((CX3DEffect *)m_lpLocalEffect)->GetCenter());
|
||||
|
||||
CreateParticle(&pNewParticle);
|
||||
}
|
||||
}
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
matrix *matView = ((CX3DEffect *)m_lpLocalEffect)->GetViewMatrix();
|
||||
|
||||
LVertex *pVertices, *pVerticesBlend;
|
||||
if(FAILED( m_lpVertices->Lock( 0, m_dwMaxAmount * 4 * sizeof(LVertex), (unsigned char **)&pVertices, 0 ) ) )
|
||||
return FALSE;
|
||||
if(FAILED( m_lpVerticesBlend->Lock( 0, m_dwMaxAmount * 4 * sizeof(LVertex), (unsigned char **)&pVerticesBlend, 0 ) ) )
|
||||
return FALSE;
|
||||
|
||||
m_dwDrawAmount = 0;
|
||||
unsigned long mul;
|
||||
float w, h, d, degree, cosx, siny;
|
||||
vector3 vecCenter, pVer[4];
|
||||
|
||||
if(m_lpVerticeInfo == NULL)
|
||||
return FALSE;
|
||||
|
||||
for(unsigned long i = 0; i < m_dwMaxAmount; i++)
|
||||
{
|
||||
|
||||
if(m_lpVerticeInfo[i].fLifetime < 0.0f) continue;
|
||||
else if(m_lpVerticeInfo[i].fLifetime < ((CX3DEffect *)m_lpLocalEffect)->GetIncFrame())
|
||||
m_lpVerticeInfo[i].fLifetime = 0.0f;
|
||||
|
||||
m_lpVerticeInfo[i].vecVel += m_vecEForce;
|
||||
m_lpVerticeInfo[i].vecPos += m_lpVerticeInfo[i].vecVel;
|
||||
|
||||
if(!ParticleInterpolation(i)) return FALSE;
|
||||
|
||||
w = m_lpVerticeInfo[i].fWidth / 2;
|
||||
h = m_lpVerticeInfo[i].fHeight / 2;
|
||||
|
||||
d = m_lpVerticeInfo[i].fRotation * m_lpVerticeInfo[i].dwRotationCount;
|
||||
degree = d - (((unsigned long)(d / 360)) * 360.0f);
|
||||
cosx = cosf(degree);
|
||||
siny = sinf(degree);
|
||||
|
||||
mul = m_dwDrawAmount << 2;
|
||||
|
||||
pVer[0] = vector3(-w * cosx - h * siny, -w * siny + h * cosx, 0.0f);
|
||||
pVer[1] = vector3(w * cosx - h * siny, w * siny + h * cosx, 0.0f);
|
||||
pVer[2] = vector3(-w * cosx + h * siny, -w * siny - h * cosx, 0.0f);
|
||||
pVer[3] = vector3(w * cosx + h * siny, w * siny - h * cosx, 0.0f);
|
||||
|
||||
/* if(((CX3DEffect *)m_lpLocalEffect)->GetAxis())
|
||||
{
|
||||
z3d::VectorRotate(pVer[0], pVer[0], *((CX3DEffect *)m_lpLocalEffect)->GetAxis());
|
||||
z3d::VectorRotate(pVer[1], pVer[1], *((CX3DEffect *)m_lpLocalEffect)->GetAxis());
|
||||
z3d::VectorRotate(pVer[2], pVer[2], *((CX3DEffect *)m_lpLocalEffect)->GetAxis());
|
||||
z3d::VectorRotate(pVer[3], pVer[3], *((CX3DEffect *)m_lpLocalEffect)->GetAxis());
|
||||
}*/
|
||||
|
||||
pVertices[mul + 0].v = vector3(pVer[0].x * matView->_11 + pVer[0].y * matView->_12, pVer[0].x * matView->_21 + pVer[0].y * matView->_22, pVer[0].x * matView->_31 + pVer[0].y * matView->_32);
|
||||
pVertices[mul + 1].v = vector3(pVer[1].x * matView->_11 + pVer[1].y * matView->_12, pVer[1].x * matView->_21 + pVer[1].y * matView->_22, pVer[1].x * matView->_31 + pVer[1].y * matView->_32);
|
||||
pVertices[mul + 2].v = vector3(pVer[2].x * matView->_11 + pVer[2].y * matView->_12, pVer[2].x * matView->_21 + pVer[2].y * matView->_22, pVer[2].x * matView->_31 + pVer[2].y * matView->_32);
|
||||
pVertices[mul + 3].v = vector3(pVer[3].x * matView->_11 + pVer[3].y * matView->_12, pVer[3].x * matView->_21 + pVer[3].y * matView->_22, pVer[3].x * matView->_31 + pVer[3].y * matView->_32);
|
||||
|
||||
pVertices[mul + 0].v += m_lpVerticeInfo[i].vecPos;
|
||||
pVertices[mul + 1].v += m_lpVerticeInfo[i].vecPos;
|
||||
pVertices[mul + 2].v += m_lpVerticeInfo[i].vecPos;
|
||||
pVertices[mul + 3].v += m_lpVerticeInfo[i].vecPos;
|
||||
|
||||
pVertices[mul + 0].diff = pVertices[mul + 1].diff =
|
||||
pVertices[mul + 2].diff = pVertices[mul + 3].diff = m_lpVerticeInfo[i].lColor;
|
||||
|
||||
pVertices[mul + 3].diff.a *= m_fAlpha;
|
||||
pVertices[mul + 0].diff.a = pVertices[mul + 1].diff.a =
|
||||
pVertices[mul + 2].diff.a = pVertices[mul + 3].diff.a;
|
||||
|
||||
|
||||
pVertices[mul + 0].spec = pVertices[mul + 1].spec =
|
||||
pVertices[mul + 2].spec = pVertices[mul + 3].spec = color(0xFF, 0xFF, 0xFF, 0xFF);
|
||||
|
||||
if(m_fTexSpeed)
|
||||
{
|
||||
pVerticesBlend[mul + 0].v = pVertices[mul + 0].v;
|
||||
pVerticesBlend[mul + 1].v = pVertices[mul + 1].v;
|
||||
pVerticesBlend[mul + 2].v = pVertices[mul + 2].v;
|
||||
pVerticesBlend[mul + 3].v = pVertices[mul + 3].v;
|
||||
|
||||
pVerticesBlend[mul + 0].diff = pVerticesBlend[mul + 1].diff =
|
||||
pVerticesBlend[mul + 2].diff = pVerticesBlend[mul + 3].diff = pVertices[mul + 0].diff;
|
||||
|
||||
pVerticesBlend[mul + 0].spec = pVerticesBlend[mul + 1].spec =
|
||||
pVerticesBlend[mul + 2].spec = pVerticesBlend[mul + 3].spec = pVertices[mul + 0].spec;
|
||||
|
||||
long t = (long)m_lpVerticeInfo[i].fTexFrame;
|
||||
float f1 = (t % 4) * 0.25;
|
||||
float f2 = (t / 4) * 0.25;
|
||||
pVertices[mul + 0].tu = f1; pVertices[mul + 0].tv = f2;
|
||||
pVertices[mul + 1].tu = f1 + 0.25f; pVertices[mul + 1].tv = f2;
|
||||
pVertices[mul + 2].tu = f1; pVertices[mul + 2].tv = f2 + 0.25f;
|
||||
pVertices[mul + 3].tu = f1 + 0.25f; pVertices[mul + 3].tv = f2 + 0.25f;
|
||||
|
||||
if(15 == t) { if(0.16f < m_fTexSpeed) t = 0; else t = 15; } else t++;
|
||||
f1 = (t % 4) * 0.25;
|
||||
f2 = (t / 4) * 0.25;
|
||||
pVerticesBlend[mul + 0].tu = f1; pVerticesBlend[mul + 0].tv = f2;
|
||||
pVerticesBlend[mul + 1].tu = f1 + 0.25f; pVerticesBlend[mul + 1].tv = f2;
|
||||
pVerticesBlend[mul + 2].tu = f1; pVerticesBlend[mul + 2].tv = f2 + 0.25f;
|
||||
pVerticesBlend[mul + 3].tu = f1 + 0.25f; pVerticesBlend[mul + 3].tv = f2 + 0.25f;
|
||||
|
||||
///////////////////////////////////////////
|
||||
// float fAlpha = ;
|
||||
pVertices[mul + 3].diff.a *= (floorf(m_lpVerticeInfo[i].fTexFrame + 1.0f) - m_lpVerticeInfo[i].fTexFrame);
|
||||
pVertices[mul + 0].diff.a = pVertices[mul + 1].diff.a = pVertices[mul + 2].diff.a = pVertices[mul + 3].diff.a;
|
||||
|
||||
pVerticesBlend[mul + 3].diff.a *= (m_lpVerticeInfo[i].fTexFrame - floorf(m_lpVerticeInfo[i].fTexFrame));
|
||||
// pVerticesBlend[mul + 3].diff.a *= (1.0f - fAlpha);
|
||||
pVerticesBlend[mul + 0].diff.a = pVerticesBlend[mul + 1].diff.a = pVerticesBlend[mul + 2].diff.a = pVerticesBlend[mul + 3].diff.a;
|
||||
///////////////////////////////////////////
|
||||
} else
|
||||
{
|
||||
pVertices[mul + 0].tu = 0.0f; pVertices[mul + 0].tv = 0.0f;
|
||||
pVertices[mul + 1].tu = 1.0f; pVertices[mul + 1].tv = 0.0f;
|
||||
pVertices[mul + 2].tu = 0.0f; pVertices[mul + 2].tv = 1.0f;
|
||||
pVertices[mul + 3].tu = 1.0f; pVertices[mul + 3].tv = 1.0f;
|
||||
}
|
||||
|
||||
m_lpVerticeInfo[i].fLifetime -= ((CX3DEffect *)m_lpLocalEffect)->GetIncFrame();
|
||||
m_lpVerticeInfo[i].dwRotationCount++;
|
||||
|
||||
// <20><><EFBFBD>İ<EFBFBD><C4B0><EFBFBD> 1<><31><EFBFBD><EFBFBD><EFBFBD≯<EFBFBD> draw list<73><74><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
if((pVertices[mul +3].diff.a)<1) {
|
||||
continue;
|
||||
}
|
||||
|
||||
m_dwDrawAmount++;
|
||||
|
||||
|
||||
}
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
m_lpVerticesBlend->Unlock();
|
||||
m_lpVertices->Unlock();
|
||||
}
|
||||
} //if(m_bVisibility)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
BOOL CX3DEffectParticle::ParticleInterpolation(unsigned long dwNumber)
|
||||
{
|
||||
if(m_lpVerticeInfo == NULL)
|
||||
return FALSE;
|
||||
|
||||
float fFrame = 100.0f * (1.0f - (m_lpVerticeInfo[dwNumber].fLifetime / m_lpVerticeInfo[dwNumber].fMaxLife));
|
||||
|
||||
if(!m_lstWidth.Interpolation(fFrame, m_lpVerticeInfo[dwNumber].fWidth)) return FALSE;
|
||||
if(!m_lstHeight.Interpolation(fFrame, m_lpVerticeInfo[dwNumber].fHeight)) return FALSE;
|
||||
m_lpVerticeInfo[dwNumber].fWidth *=m_Scale[0];
|
||||
m_lpVerticeInfo[dwNumber].fHeight *=m_Scale[0];
|
||||
|
||||
if(!m_lstColor.InterpolationC(fFrame, m_lpVerticeInfo[dwNumber].lColor)) return FALSE;
|
||||
|
||||
if(m_fTexSpeed)
|
||||
{
|
||||
if(fFrame == 100.0f)
|
||||
{
|
||||
m_lpVerticeInfo[dwNumber].fTexFrame = 15.0f;
|
||||
} else
|
||||
{
|
||||
float a = fFrame * m_fTexSpeed;
|
||||
m_lpVerticeInfo[dwNumber].fTexFrame = a - (((unsigned long)(a / 16)) * 16.0f);
|
||||
}
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void CX3DEffectParticle::Load(FILE *fp, const char *strOriginalPath)
|
||||
{
|
||||
fread(&m_bTexAni, 4, 1, fp);
|
||||
fread(&m_dwSrcBlending, 4, 1, fp);
|
||||
fread(&m_dwDestBlending, 4, 1, fp);
|
||||
|
||||
fread(&m_fPowerSeed, 4, 1, fp);
|
||||
fread(&m_fLifetime, 4, 1, fp);
|
||||
fread(&m_fLifetimeSeed, 4, 1, fp);
|
||||
|
||||
fread(&m_fRotation, 4, 1, fp);
|
||||
fread(&m_fTexSpeed, 4, 1, fp);
|
||||
|
||||
// <20><><EFBFBD><EFBFBD>
|
||||
fread(&m_dwVolumeType, 4, 1, fp); // 0 : None, 1 : Square, 2 : Circle
|
||||
fread(&m_fVolX, 4, 1, fp);
|
||||
fread(&m_fVolY, 4, 1, fp);
|
||||
fread(&m_fVolZ, 4, 1, fp);
|
||||
fread(&m_fRadius, 4, 1, fp);
|
||||
fread(&m_fInnerRadius, 4, 1, fp);
|
||||
if(m_bWorldEffect) {
|
||||
if(m_Scale[0] != 1.0f) {
|
||||
m_fVolX *=m_Scale[0];
|
||||
m_fVolY *=m_Scale[0];
|
||||
m_fVolZ *=m_Scale[0];
|
||||
m_fRadius *=m_Scale[0];
|
||||
m_fInnerRadius *=m_Scale[0];
|
||||
}
|
||||
}
|
||||
m_lstAxis.Load(fp, m_quatAxis);
|
||||
m_lstCenter.Load(fp, m_vecCenter);
|
||||
if(m_Scale[0] != 1.0f) {
|
||||
m_vecCenter.x *=m_Scale[0];
|
||||
m_vecCenter.z *=m_Scale[0];
|
||||
m_vecCenter.y *=(m_Scale[0]);
|
||||
}
|
||||
float fAmount;
|
||||
m_lstAmount.Load(fp, fAmount);
|
||||
m_lstAlpha.Load(fp, m_fAlpha);
|
||||
m_lstPower.Load(fp, m_fPower);
|
||||
m_lstAngle.Load(fp, m_fAngle);
|
||||
m_lstEForce.Load(fp, m_vecEForce);
|
||||
if(m_bWorldEffect) {
|
||||
if(m_Scale[0] != 1.0f) {
|
||||
m_fPower *=m_Scale[0];
|
||||
m_vecEForce.x *=m_Scale[0];
|
||||
m_vecEForce.y *=m_Scale[0];
|
||||
m_vecEForce.z *=m_Scale[0];
|
||||
}
|
||||
}
|
||||
m_lstDirection.Load(fp, m_quatDir);
|
||||
|
||||
// Scenario<69><6F> <20><><EFBFBD><EFBFBD>Ʈ
|
||||
m_lstWidth.Load(fp, m_fAlpha);
|
||||
m_lstHeight.Load(fp, m_fAlpha);
|
||||
m_lstColor.Load(fp, m_lColor);
|
||||
}
|
||||
|
||||
void CX3DEffectParticle::Save(FILE *fp, const char *strOriginalPath)
|
||||
{
|
||||
fwrite(&m_bTexAni, 4, 1, fp);
|
||||
fwrite(&m_dwSrcBlending, 4, 1, fp);
|
||||
fwrite(&m_dwDestBlending, 4, 1, fp);
|
||||
|
||||
fwrite(&m_fPowerSeed, 4, 1, fp);
|
||||
fwrite(&m_fLifetime, 4, 1, fp);
|
||||
fwrite(&m_fLifetimeSeed, 4, 1, fp);
|
||||
|
||||
fwrite(&m_fRotation, 4, 1, fp);
|
||||
fwrite(&m_fTexSpeed, 4, 1, fp);
|
||||
|
||||
// <20><><EFBFBD><EFBFBD>
|
||||
fwrite(&m_dwVolumeType, 4, 1, fp); // 0 : None, 1 : Square, 2 : Circle
|
||||
fwrite(&m_fVolX, 4, 1, fp);
|
||||
fwrite(&m_fVolY, 4, 1, fp);
|
||||
fwrite(&m_fVolZ, 4, 1, fp);
|
||||
fwrite(&m_fRadius, 4, 1, fp);
|
||||
fwrite(&m_fInnerRadius, 4, 1, fp);
|
||||
|
||||
m_lstAxis.Save(fp);
|
||||
m_lstCenter.Save(fp);
|
||||
|
||||
m_lstAmount.Save(fp);
|
||||
m_lstAlpha.Save(fp);
|
||||
m_lstPower.Save(fp);
|
||||
m_lstAngle.Save(fp);
|
||||
m_lstEForce.Save(fp);
|
||||
m_lstDirection.Save(fp);
|
||||
|
||||
// Scenario<69><6F> <20><><EFBFBD><EFBFBD>Ʈ
|
||||
m_lstWidth.Save(fp);
|
||||
m_lstHeight.Save(fp);
|
||||
m_lstColor.Save(fp);
|
||||
}
|
||||
114
GameTools/Effect/X3DEffectParticle.h
Normal file
114
GameTools/Effect/X3DEffectParticle.h
Normal file
@@ -0,0 +1,114 @@
|
||||
// X3DEffectParticle.h: interface for the CX3DEffectParticle class.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
#if !defined(AFX_X3DEFFECTPARTICLE_H__0750B6D9_11E2_41A9_BFEF_D92F0F1E0CC5__INCLUDED_)
|
||||
#define AFX_X3DEFFECTPARTICLE_H__0750B6D9_11E2_41A9_BFEF_D92F0F1E0CC5__INCLUDED_
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif // _MSC_VER > 1000
|
||||
|
||||
#include "X3DEffectBase.h"
|
||||
|
||||
typedef struct _Particle
|
||||
{
|
||||
vector3 vecPos;
|
||||
vector3 vecVel;
|
||||
float fLifetime;
|
||||
float fMaxLife;
|
||||
float fTexFrame;
|
||||
|
||||
float fRotation;
|
||||
unsigned long dwRotationCount;
|
||||
float fWidth;
|
||||
float fHeight;
|
||||
color lColor;
|
||||
} Particle, *LPParticle;
|
||||
|
||||
class CX3DEffectParticle : public CX3DEffectBase
|
||||
{
|
||||
protected:
|
||||
unsigned long m_dwMaxAmount;
|
||||
unsigned long m_dwDrawAmount;
|
||||
float m_fAlpha;
|
||||
float m_fPower;
|
||||
float m_fAngle;
|
||||
vector3 m_vecEForce;
|
||||
quaternion m_quatDir;
|
||||
|
||||
float m_fPowerSeed;
|
||||
float m_fLifetime;
|
||||
float m_fLifetimeSeed;
|
||||
|
||||
float m_fRotation;
|
||||
float m_fTexSpeed;
|
||||
|
||||
// <20><><EFBFBD><EFBFBD>
|
||||
unsigned long m_dwVolumeType; // 0 : None, 1 : Square, 2 : Circle
|
||||
float m_fVolX;
|
||||
float m_fVolY;
|
||||
float m_fVolZ;
|
||||
float m_fRadius;
|
||||
float m_fInnerRadius;
|
||||
|
||||
// <20><>ƼŬ <20><><EFBFBD><EFBFBD> / <20><><EFBFBD><EFBFBD>
|
||||
LPParticle m_lpVerticeInfo;
|
||||
LPDIRECT3DVERTEXBUFFER8 m_lpVertices;
|
||||
LPDIRECT3DVERTEXBUFFER8 m_lpVerticesBlend;
|
||||
LPDIRECT3DINDEXBUFFER8 m_lpVerticeIndex;
|
||||
|
||||
public:
|
||||
CKeyList<FloatKeyList> m_lstAmount;
|
||||
CKeyList<FloatKeyList> m_lstAlpha;
|
||||
CKeyList<FloatKeyList> m_lstPower;
|
||||
CKeyList<FloatKeyList> m_lstAngle;
|
||||
CKeyList<VectorKeyList> m_lstEForce;
|
||||
CKeyList<QuaternionKeyList> m_lstDirection;
|
||||
|
||||
// Scenario<69><6F> <20><><EFBFBD><EFBFBD>Ʈ
|
||||
CKeyList<FloatKeyList> m_lstWidth;
|
||||
CKeyList<FloatKeyList> m_lstHeight;
|
||||
|
||||
public:
|
||||
CX3DEffectParticle();
|
||||
virtual ~CX3DEffectParticle();
|
||||
|
||||
void SetVolumeNone(void);
|
||||
void SetVolumeSquare(float fVolX, float fVolY, float fVolZ);
|
||||
void SetVolumeCircle(float fRadius, float fInnerRadius);
|
||||
|
||||
void SetPowerSeed(float fPowerSeed) { m_fPowerSeed = fPowerSeed; }
|
||||
void SetLifetime(float fLifetime) { m_fLifetime = fLifetime; }
|
||||
void SetLifetimeSeed(float fLifetimeSeed) { m_fLifetimeSeed = fLifetimeSeed; }
|
||||
void SetRotation(float fRotation) { m_fRotation = fRotation; }
|
||||
void SetTexSpeed(float fTexSpeed) { m_fTexSpeed = fTexSpeed; }
|
||||
|
||||
vector3 GetEForce(void) { return m_vecEForce; }
|
||||
unsigned char GetMainAlpha(void) { return (unsigned char)(m_fAlpha * 255); }
|
||||
float GetAmount(float fFrame) { float temp; m_lstAmount.Interpolation(fFrame, temp); return temp;}
|
||||
float GetLifetime(void) { return m_fLifetime; }
|
||||
float GetPower(void) { return m_fPower; }
|
||||
float GetAngle(void) { return m_fAngle; }
|
||||
quaternion GetDirection(void) { return m_quatDir; }
|
||||
float GetWidth(float fFrame) { float temp; m_lstWidth.Interpolation(fFrame, temp); return temp; }
|
||||
float GetHeight(float fFrame) { float temp; m_lstHeight.Interpolation(fFrame, temp); return temp; }
|
||||
|
||||
unsigned char GetAlpha(float fFrame) { color temp; m_lstColor.InterpolationC(fFrame, temp); return temp.a; }
|
||||
unsigned char GetRColor(float fFrame) { color temp; m_lstColor.InterpolationC(fFrame, temp); return temp.r; }
|
||||
unsigned char GetGColor(float fFrame) { color temp; m_lstColor.InterpolationC(fFrame, temp); return temp.g; }
|
||||
unsigned char GetBColor(float fFrame) { color temp; m_lstColor.InterpolationC(fFrame, temp); return temp.b; }
|
||||
|
||||
BOOL CreateParticle(LPParticle lpParticle);
|
||||
|
||||
void Create(unsigned long dwStartFrame, unsigned long dwEndFrame);
|
||||
BOOL CreateBuffer(void);
|
||||
void Render(void);
|
||||
BOOL Interpolation(float fFrame);
|
||||
void Load(FILE *fp, const char *strOriginalPath = NULL);
|
||||
void Save(FILE *fp, const char *strOriginalPath = NULL);
|
||||
|
||||
BOOL ParticleInterpolation(unsigned long dwNumber);
|
||||
};
|
||||
|
||||
#endif // !defined(AFX_X3DEFFECTPARTICLE_H__0750B6D9_11E2_41A9_BFEF_D92F0F1E0CC5__INCLUDED_)
|
||||
246
GameTools/Effect/X3DEffectPlane.cpp
Normal file
246
GameTools/Effect/X3DEffectPlane.cpp
Normal file
@@ -0,0 +1,246 @@
|
||||
// X3DEffectPlane.cpp: implementation of the CX3DEffectPlane class.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "X3DEffect.h"
|
||||
#include "X3DEffectPlane.h"
|
||||
#include "SceneStateMgr.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Construction/Destruction
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
CX3DEffectPlane::CX3DEffectPlane()
|
||||
{
|
||||
m_dwSrcBlending = D3DBLEND_SRCALPHA;
|
||||
m_dwDestBlending = D3DBLEND_ONE;
|
||||
|
||||
m_bTexAni = FALSE;
|
||||
|
||||
m_lpVertices = NULL;
|
||||
m_lpVerticesBlend = NULL;
|
||||
}
|
||||
|
||||
CX3DEffectPlane::~CX3DEffectPlane()
|
||||
{
|
||||
if(m_lpVerticesBlend) { m_lpVerticesBlend->Release(); m_lpVerticesBlend = NULL; }
|
||||
if(m_lpVertices) { m_lpVertices->Release(); m_lpVertices = NULL; }
|
||||
}
|
||||
|
||||
void CX3DEffectPlane::Create(unsigned long dwStartFrame, unsigned long dwEndFrame)
|
||||
{
|
||||
m_dwStartFrame = dwStartFrame;
|
||||
m_dwEndFrame = dwEndFrame;
|
||||
}
|
||||
|
||||
BOOL CX3DEffectPlane::CreateBuffer(void)
|
||||
{
|
||||
if(m_lpVerticesBlend) { m_lpVerticesBlend->Release(); m_lpVerticesBlend = NULL; }
|
||||
if(m_lpVertices) { m_lpVertices->Release(); m_lpVertices = NULL; }
|
||||
|
||||
m_lpD3DDevice->CreateVertexBuffer( 4 * sizeof(LVertex), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, LVERTEXFVF, D3DPOOL_DEFAULT, &m_lpVertices );
|
||||
m_lpD3DDevice->CreateVertexBuffer( 4 * sizeof(LVertex), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, LVERTEXFVF, D3DPOOL_DEFAULT, &m_lpVerticesBlend );
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void CX3DEffectPlane::Render(void)
|
||||
{
|
||||
if(!m_bVisibility)
|
||||
return;
|
||||
if(m_lpVertices == NULL) return;
|
||||
|
||||
matrix matWorld;
|
||||
matWorld.MakeIdent();
|
||||
quaternion *quatAxis = ((CX3DEffect *)m_lpLocalEffect)->GetAxis();
|
||||
if(quatAxis) { z3d::MatrixRotationQuaternion(matWorld, (*quatAxis)); }
|
||||
if(((CX3DEffect *)m_lpLocalEffect)->GetCenter())
|
||||
{
|
||||
vector3 *vecTemp = ((CX3DEffect *)m_lpLocalEffect)->GetCenter();
|
||||
matWorld._41 = vecTemp->x;
|
||||
matWorld._42 = vecTemp->y;
|
||||
matWorld._43 = vecTemp->z;
|
||||
}
|
||||
m_lpD3DDevice->SetTransform(D3DTS_WORLD, (D3DMATRIX *)&matWorld);
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_ZWRITEENABLE,FALSE);
|
||||
m_lpD3DDevice->SetTexture(0, GetTexture());
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_SRCBLEND, m_dwSrcBlending);
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_DESTBLEND, m_dwDestBlending);
|
||||
m_lpD3DDevice->SetStreamSource(0, m_lpVertices, sizeof(LVertex));
|
||||
m_lpD3DDevice->SetVertexShader(LVERTEXFVF);
|
||||
m_lpD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
|
||||
|
||||
if(m_bTexAni)
|
||||
{
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
|
||||
m_lpD3DDevice->SetStreamSource(0, m_lpVerticesBlend, sizeof(LVertex));
|
||||
m_lpD3DDevice->SetVertexShader(LVERTEXFVF);
|
||||
m_lpD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
|
||||
}
|
||||
}
|
||||
|
||||
BOOL CX3DEffectPlane::Interpolation(float fFrame)
|
||||
{
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
if(!m_lstCenter.Interpolation(fFrame, m_vecCenter)) return FALSE;
|
||||
if(!m_lstAxis.InterpolationQ(fFrame, m_quatAxis)) return FALSE;
|
||||
|
||||
if(!m_lstWidth.Interpolation(fFrame, m_fWidth)) return FALSE;
|
||||
if(!m_lstHeight.Interpolation(fFrame, m_fHeight)) return FALSE;
|
||||
if(m_Scale[0] != 1.0f) {
|
||||
m_fWidth *=m_Scale[0];
|
||||
m_fHeight *=m_Scale[0];
|
||||
m_vecCenter.x *=m_Scale[0];
|
||||
m_vecCenter.z *=m_Scale[0];
|
||||
m_vecCenter.y *=(m_Scale[0]);
|
||||
}
|
||||
|
||||
if(!m_lstColor.InterpolationC(fFrame, m_lColor)) return FALSE;
|
||||
if(m_bTexAni)
|
||||
{
|
||||
if(!m_lstTexFrame.Interpolation(fFrame, m_fTexFrame)) return FALSE;
|
||||
} else
|
||||
{
|
||||
if(!m_lstStartU.Interpolation(fFrame, m_fStartU)) return FALSE;
|
||||
if(!m_lstStartV.Interpolation(fFrame, m_fStartV)) return FALSE;
|
||||
if(!m_lstTileU.Interpolation(fFrame, m_fTileU)) return FALSE;
|
||||
if(!m_lstTileV.Interpolation(fFrame, m_fTileV)) return FALSE;
|
||||
}
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
if(m_bVisibility) {
|
||||
|
||||
|
||||
{
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
LVertex *pVertices, *pVerticesBlend;
|
||||
if(FAILED( m_lpVertices->Lock( 0, 4 * sizeof(LVertex), (unsigned char **)&pVertices, D3DLOCK_DISCARD ) ) ) return FALSE;
|
||||
if(FAILED( m_lpVerticesBlend->Lock( 0, 4 * sizeof(LVertex), (unsigned char **)&pVerticesBlend, D3DLOCK_DISCARD ) ) ) return FALSE;
|
||||
|
||||
float f1, f2;
|
||||
float fStartU, fStartV, fEndU, fEndV;
|
||||
float fStartBU, fStartBV, fEndBU, fEndBV;
|
||||
if(m_bTexAni)
|
||||
{
|
||||
f1 = (((long)m_fTexFrame) % 4) * 0.25;
|
||||
f2 = (((long)m_fTexFrame) / 4) * 0.25;
|
||||
fStartU = f1;
|
||||
fStartV = f2;
|
||||
fEndU = f1 + 0.25f;
|
||||
fEndV = f2 + 0.25f;
|
||||
|
||||
f1 = (((long)ceilf(m_fTexFrame)) % 4) * 0.25;
|
||||
f2 = (((long)ceilf(m_fTexFrame)) / 4) * 0.25;
|
||||
fStartBU = f1;
|
||||
fStartBV = f2;
|
||||
fEndBU = f1 + 0.25f;
|
||||
fEndBV = f2 + 0.25f;
|
||||
} else
|
||||
{
|
||||
fStartBU = fStartU = m_fStartU;
|
||||
fStartBV = fStartV = m_fStartV;
|
||||
fEndBU = fEndU = m_fTileU;
|
||||
fEndBV = fEndV = m_fTileV;
|
||||
}
|
||||
|
||||
pVertices[0].v = vector3(-(m_fWidth / 2), 0, (m_fHeight / 2));
|
||||
pVertices[1].v = vector3( (m_fWidth / 2), 0, (m_fHeight / 2));
|
||||
pVertices[2].v = vector3(-(m_fWidth / 2), 0, -(m_fHeight / 2));
|
||||
pVertices[3].v = vector3( (m_fWidth / 2), 0, -(m_fHeight / 2));
|
||||
|
||||
z3d::VectorRotate(pVertices[0].v, pVertices[0].v, m_quatAxis);
|
||||
z3d::VectorRotate(pVertices[1].v, pVertices[1].v, m_quatAxis);
|
||||
z3d::VectorRotate(pVertices[2].v, pVertices[2].v, m_quatAxis);
|
||||
z3d::VectorRotate(pVertices[3].v, pVertices[3].v, m_quatAxis);
|
||||
|
||||
/* quaternion *quatAxis = ((CX3DEffect *)m_lpLocalEffect)->GetAxis();
|
||||
if(quatAxis)
|
||||
{
|
||||
z3d::VectorRotate(pVertices[0].v, pVertices[0].v, (*quatAxis));
|
||||
z3d::VectorRotate(pVertices[1].v, pVertices[1].v, (*quatAxis));
|
||||
z3d::VectorRotate(pVertices[2].v, pVertices[2].v, (*quatAxis));
|
||||
z3d::VectorRotate(pVertices[3].v, pVertices[3].v, (*quatAxis));
|
||||
}
|
||||
|
||||
pVerticesBlend[0].v = pVertices[0].v += m_vecCenter + (*((CX3DEffect *)m_lpLocalEffect)->GetCenter());
|
||||
pVerticesBlend[1].v = pVertices[1].v += m_vecCenter + (*((CX3DEffect *)m_lpLocalEffect)->GetCenter());
|
||||
pVerticesBlend[2].v = pVertices[2].v += m_vecCenter + (*((CX3DEffect *)m_lpLocalEffect)->GetCenter());
|
||||
pVerticesBlend[3].v = pVertices[3].v += m_vecCenter + (*((CX3DEffect *)m_lpLocalEffect)->GetCenter());*/
|
||||
pVerticesBlend[0].v = pVertices[0].v += m_vecCenter;
|
||||
pVerticesBlend[1].v = pVertices[1].v += m_vecCenter;
|
||||
pVerticesBlend[2].v = pVertices[2].v += m_vecCenter;
|
||||
pVerticesBlend[3].v = pVertices[3].v += m_vecCenter;
|
||||
|
||||
pVertices[0].tu = fStartU; pVertices[0].tv = fStartV;
|
||||
pVertices[1].tu = fEndU; pVertices[1].tv = fStartV;
|
||||
pVertices[2].tu = fStartU; pVertices[2].tv = fEndV;
|
||||
pVertices[3].tu = fEndU; pVertices[3].tv = fEndV;
|
||||
pVerticesBlend[0].tu = fStartBU; pVerticesBlend[0].tv = fStartBV;
|
||||
pVerticesBlend[1].tu = fEndBU; pVerticesBlend[1].tv = fStartBV;
|
||||
pVerticesBlend[2].tu = fStartBU; pVerticesBlend[2].tv = fEndBV;
|
||||
pVerticesBlend[3].tu = fEndBU; pVerticesBlend[3].tv = fEndBV;
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
pVertices[0].diff = pVertices[1].diff = pVertices[2].diff = pVertices[3].diff = m_lColor;
|
||||
pVerticesBlend[0].diff = pVerticesBlend[1].diff = pVerticesBlend[2].diff = pVerticesBlend[3].diff = m_lColor;
|
||||
if(m_bTexAni)
|
||||
{
|
||||
pVertices[3].diff.a *= (floorf(m_fTexFrame + 1.0f) - m_fTexFrame);
|
||||
pVertices[0].diff.a = pVertices[1].diff.a = pVertices[2].diff.a = pVertices[3].diff.a;
|
||||
pVerticesBlend[3].diff.a *= (m_fTexFrame - floorf(m_fTexFrame));
|
||||
pVerticesBlend[0].diff.a = pVerticesBlend[1].diff.a = pVerticesBlend[2].diff.a = pVerticesBlend[3].diff.a;
|
||||
}
|
||||
pVertices[0].spec = pVertices[1].spec = pVertices[2].spec = pVertices[3].spec = color(0xFF, 0xFF, 0xFF, 0xFF);
|
||||
pVerticesBlend[0].spec = pVerticesBlend[1].spec = pVerticesBlend[2].spec = pVerticesBlend[3].spec = color(0xFF, 0xFF, 0xFF, 0xFF);
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
m_lpVerticesBlend->Unlock();
|
||||
m_lpVertices->Unlock();
|
||||
}
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void CX3DEffectPlane::Load(FILE *fp, const char *strOriginalPath)
|
||||
{
|
||||
fread(&m_bTexAni, 4, 1, fp);
|
||||
fread(&m_dwSrcBlending, 4, 1, fp);
|
||||
fread(&m_dwDestBlending, 4, 1, fp);
|
||||
m_lstAxis.Load(fp, m_quatAxis);
|
||||
m_lstCenter.Load(fp, m_vecCenter);
|
||||
m_lstColor.Load(fp, m_lColor);
|
||||
m_lstWidth.Load(fp, m_fWidth);
|
||||
m_lstHeight.Load(fp, m_fHeight);
|
||||
m_lstStartU.Load(fp, m_fStartU);
|
||||
m_lstStartV.Load(fp, m_fStartV);
|
||||
m_lstTileU.Load(fp, m_fTileU);
|
||||
m_lstTileV.Load(fp, m_fTileV);
|
||||
m_lstTexFrame.Load(fp, m_fTexFrame);
|
||||
if(m_Scale[0] != 1.0f) {
|
||||
m_vecCenter.x *=m_Scale[0];
|
||||
m_vecCenter.z *=m_Scale[0];
|
||||
m_vecCenter.y *=(m_Scale[0]);
|
||||
|
||||
m_fWidth *=m_Scale[0];
|
||||
m_fHeight *=m_Scale[0];
|
||||
}
|
||||
}
|
||||
|
||||
void CX3DEffectPlane::Save(FILE *fp, const char *strOriginalPath)
|
||||
{
|
||||
fwrite(&m_bTexAni, 4, 1, fp);
|
||||
fwrite(&m_dwSrcBlending, 4, 1, fp);
|
||||
fwrite(&m_dwDestBlending, 4, 1, fp);
|
||||
m_lstAxis.Save(fp);
|
||||
m_lstCenter.Save(fp);
|
||||
m_lstColor.Save(fp);
|
||||
m_lstWidth.Save(fp);
|
||||
m_lstHeight.Save(fp);
|
||||
m_lstStartU.Save(fp);
|
||||
m_lstStartV.Save(fp);
|
||||
m_lstTileU.Save(fp);
|
||||
m_lstTileV.Save(fp);
|
||||
m_lstTexFrame.Save(fp);
|
||||
}
|
||||
69
GameTools/Effect/X3DEffectPlane.h
Normal file
69
GameTools/Effect/X3DEffectPlane.h
Normal file
@@ -0,0 +1,69 @@
|
||||
// X3DEffectPlane.h: interface for the CX3DEffectPlane class.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
#if !defined(AFX_X3DEFFECTPLANE_H__0FB11223_90D1_47D3_9948_08C94D138879__INCLUDED_)
|
||||
#define AFX_X3DEFFECTPLANE_H__0FB11223_90D1_47D3_9948_08C94D138879__INCLUDED_
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif // _MSC_VER > 1000
|
||||
|
||||
#include "X3DEffectBase.h"
|
||||
|
||||
class CX3DEffectPlane : public CX3DEffectBase
|
||||
{
|
||||
protected:
|
||||
float m_fWidth;
|
||||
float m_fHeight;
|
||||
|
||||
float m_fTileU;
|
||||
float m_fTileV;
|
||||
float m_fStartU;
|
||||
float m_fStartV;
|
||||
float m_fTexFrame;
|
||||
|
||||
LPDIRECT3DVERTEXBUFFER8 m_lpVertices;
|
||||
LPDIRECT3DVERTEXBUFFER8 m_lpVerticesBlend;
|
||||
|
||||
public:
|
||||
CKeyList<FloatKeyList> m_lstWidth;
|
||||
CKeyList<FloatKeyList> m_lstHeight;
|
||||
|
||||
CKeyList<FloatKeyList> m_lstTileU;
|
||||
CKeyList<FloatKeyList> m_lstTileV;
|
||||
CKeyList<FloatKeyList> m_lstStartU;
|
||||
CKeyList<FloatKeyList> m_lstStartV;
|
||||
CKeyList<FloatKeyList> m_lstTexFrame;
|
||||
|
||||
public:
|
||||
CX3DEffectPlane();
|
||||
virtual ~CX3DEffectPlane();
|
||||
|
||||
void SetWidth(float fWidth) { m_fWidth = fWidth; }
|
||||
float GetWidth(void) { return m_fWidth; }
|
||||
void SetHeight(float fHeight) { m_fHeight = fHeight; }
|
||||
float GetHeight(void) { return m_fHeight; }
|
||||
|
||||
void SetTileU(float fTileU) { m_fTileU = fTileU; }
|
||||
float GetTileU(void) { return m_fTileU; }
|
||||
void SetTileV(float fTileV) { m_fTileV = fTileV; }
|
||||
float GetTileV(void) { return m_fTileV; }
|
||||
|
||||
void SetStartU(float fStartU) { m_fStartU = fStartU; }
|
||||
float GetStartU(void) { return m_fStartU; }
|
||||
void SetStartV(float fStartV) { m_fStartV = fStartV; }
|
||||
float GetStartV(void) { return m_fStartV; }
|
||||
|
||||
void SetTexFrame(float fTexFrame) { m_fTexFrame = fTexFrame; }
|
||||
float GetTexFrame(void) { return m_fTexFrame; }
|
||||
|
||||
void Create(unsigned long dwStartFrame, unsigned long dwEndFrame);
|
||||
BOOL CreateBuffer(void);
|
||||
void Render(void);
|
||||
BOOL Interpolation(float fFrame);
|
||||
void Load(FILE *fp, const char *strOriginalPath = NULL);
|
||||
void Save(FILE *fp, const char *strOriginalPath = NULL);
|
||||
};
|
||||
|
||||
#endif // !defined(AFX_X3DEFFECTPLANE_H__0FB11223_90D1_47D3_9948_08C94D138879__INCLUDED_)
|
||||
473
GameTools/Effect/X3DEffectSphere.cpp
Normal file
473
GameTools/Effect/X3DEffectSphere.cpp
Normal file
@@ -0,0 +1,473 @@
|
||||
// X3DEffectSphere.cpp: implementation of the CX3DEffectSphere class.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "X3DEffect.h"
|
||||
#include "X3DEffectSphere.h"
|
||||
#include "SceneStateMgr.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Construction/Destruction
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
CX3DEffectSphere::CX3DEffectSphere()
|
||||
{
|
||||
m_dwSrcBlending = D3DBLEND_SRCALPHA;
|
||||
m_dwDestBlending = D3DBLEND_ONE;
|
||||
|
||||
m_bTexAni = FALSE;
|
||||
|
||||
m_lpVertices = NULL;
|
||||
m_lpVerticesBlend = NULL;
|
||||
m_lpVerticeIndex = NULL;
|
||||
}
|
||||
|
||||
CX3DEffectSphere::~CX3DEffectSphere()
|
||||
{
|
||||
if(m_lpVerticeIndex) { m_lpVerticeIndex->Release(); m_lpVerticeIndex = NULL; }
|
||||
if(m_lpVerticesBlend) { m_lpVerticesBlend->Release(); m_lpVerticesBlend = NULL; }
|
||||
if(m_lpVertices) { m_lpVertices->Release(); m_lpVertices = NULL; }
|
||||
}
|
||||
|
||||
void CX3DEffectSphere::Create(unsigned long dwStartFrame, unsigned long dwEndFrame)
|
||||
{
|
||||
m_dwStartFrame = dwStartFrame;
|
||||
m_dwEndFrame = dwEndFrame;
|
||||
}
|
||||
|
||||
BOOL CX3DEffectSphere::CreateBuffer()
|
||||
{
|
||||
if(m_lpVerticeIndex) { m_lpVerticeIndex->Release(); m_lpVerticeIndex = NULL; }
|
||||
if(m_lpVerticesBlend) { m_lpVerticesBlend->Release(); m_lpVerticesBlend = NULL; }
|
||||
if(m_lpVertices) { m_lpVertices->Release(); m_lpVertices = NULL; }
|
||||
|
||||
if(m_bUpperVis && m_bLowerVis) m_dwTotalSegment = m_dwSegment * 2;
|
||||
else if(m_bUpperVis || m_bLowerVis) m_dwTotalSegment = m_dwSegment;
|
||||
else return FALSE;
|
||||
|
||||
m_lpD3DDevice->CreateVertexBuffer( (m_dwSidePlane + 1) * (m_dwSegment + 1) * 2 * sizeof(LVertex), D3DUSAGE_WRITEONLY | D3DUSAGE_DYNAMIC, LVERTEXFVF,
|
||||
D3DPOOL_DEFAULT, &m_lpVertices );
|
||||
m_lpD3DDevice->CreateVertexBuffer( (m_dwSidePlane + 1) * (m_dwSegment + 1) * 2 * sizeof(LVertex), D3DUSAGE_WRITEONLY | D3DUSAGE_DYNAMIC, LVERTEXFVF,
|
||||
D3DPOOL_DEFAULT, &m_lpVerticesBlend );
|
||||
m_lpD3DDevice->CreateIndexBuffer( m_dwSidePlane * m_dwTotalSegment * 2 * 3 * sizeof(unsigned short), D3DUSAGE_WRITEONLY, D3DFMT_INDEX16,
|
||||
D3DPOOL_MANAGED, &m_lpVerticeIndex);
|
||||
|
||||
if(m_dwTotalSegment == m_dwSegment)
|
||||
{
|
||||
m_dwNumVertex = (m_dwSidePlane + 1) * (m_dwSegment + 1);
|
||||
} else
|
||||
{
|
||||
m_dwNumVertex = (m_dwSidePlane + 1) * (m_dwSegment + 1) * 2;
|
||||
}
|
||||
m_dwPrimitive = m_dwSidePlane * m_dwTotalSegment * 2;
|
||||
|
||||
unsigned short *pVerticeIndex;
|
||||
m_lpVerticeIndex->Lock(0, m_dwSidePlane * m_dwTotalSegment * 2 * 3 * sizeof(unsigned short), (unsigned char **)&pVerticeIndex, 0);
|
||||
|
||||
unsigned long i, j, ti = 0, tv = 0;
|
||||
unsigned long temp, t1, t2;
|
||||
|
||||
// Upper
|
||||
if(m_bUpperVis)
|
||||
{
|
||||
for(j = 0; j < m_dwSegment; j++)
|
||||
{
|
||||
for(i = 0; i < m_dwSidePlane; i++)
|
||||
{
|
||||
temp = j * (m_dwSidePlane * 6) + i * 6;
|
||||
t1 = (m_dwSidePlane + 1) * j + i;
|
||||
t2 = (m_dwSidePlane + 1) * (j + 1) + i;
|
||||
if(m_bUpperUp)
|
||||
{
|
||||
// Up
|
||||
pVerticeIndex[temp + 0] = t1 + 0;
|
||||
pVerticeIndex[temp + 1] = t1 + 1;
|
||||
pVerticeIndex[temp + 2] = t2;
|
||||
|
||||
pVerticeIndex[temp + 3] = t1 + 1;
|
||||
pVerticeIndex[temp + 4] = t2 + 1;
|
||||
pVerticeIndex[temp + 5] = t2;
|
||||
} else
|
||||
{
|
||||
// Center
|
||||
pVerticeIndex[temp + 0] = t1 + 0;
|
||||
pVerticeIndex[temp + 1] = t2;
|
||||
pVerticeIndex[temp + 2] = t1 + 1;
|
||||
|
||||
pVerticeIndex[temp + 3] = t2;
|
||||
pVerticeIndex[temp + 4] = t2 + 1;
|
||||
pVerticeIndex[temp + 5] = t1 + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ti = m_dwSidePlane * m_dwSegment * 2 * 3;
|
||||
tv = (m_dwSidePlane + 1) * (m_dwSegment + 1);
|
||||
}
|
||||
|
||||
// Lower
|
||||
if(m_bLowerVis)
|
||||
{
|
||||
for(j = 0; j < m_dwSegment; j++)
|
||||
{
|
||||
for(i = 0; i < m_dwSidePlane; i++)
|
||||
{
|
||||
temp = j * (m_dwSidePlane * 6) + i * 6 + ti;
|
||||
t1 = (m_dwSidePlane + 1) * j + i;
|
||||
t2 = (m_dwSidePlane + 1) * (j + 1) + i;
|
||||
if(m_bLowerUp)
|
||||
{
|
||||
// Up
|
||||
pVerticeIndex[temp + 0] = tv + t1 + 0;
|
||||
pVerticeIndex[temp + 1] = tv + t2;
|
||||
pVerticeIndex[temp + 2] = tv + t1 + 1;
|
||||
|
||||
pVerticeIndex[temp + 3] = tv + t2;
|
||||
pVerticeIndex[temp + 4] = tv + t2 + 1;
|
||||
pVerticeIndex[temp + 5] = tv + t1 + 1;
|
||||
} else
|
||||
{
|
||||
// Center
|
||||
pVerticeIndex[temp + 0] = tv + t1 + 0;
|
||||
pVerticeIndex[temp + 1] = tv + t1 + 1;
|
||||
pVerticeIndex[temp + 2] = tv + t2;
|
||||
|
||||
pVerticeIndex[temp + 3] = tv + t1 + 1;
|
||||
pVerticeIndex[temp + 4] = tv + t2 + 1;
|
||||
pVerticeIndex[temp + 5] = tv + t2;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
m_lpVerticeIndex->Unlock();
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void CX3DEffectSphere::Render(void)
|
||||
{
|
||||
if(!m_bVisibility)
|
||||
return;
|
||||
if(m_lpVertices == NULL) return;
|
||||
|
||||
matrix matWorld;
|
||||
matWorld.MakeIdent();
|
||||
quaternion *quatAxis = ((CX3DEffect *)m_lpLocalEffect)->GetAxis();
|
||||
if(quatAxis) { z3d::MatrixRotationQuaternion(matWorld, (*quatAxis)); }
|
||||
if(((CX3DEffect *)m_lpLocalEffect)->GetCenter())
|
||||
{
|
||||
vector3 *vecTemp = ((CX3DEffect *)m_lpLocalEffect)->GetCenter();
|
||||
matWorld._41 = vecTemp->x;
|
||||
matWorld._42 = vecTemp->y;
|
||||
matWorld._43 = vecTemp->z;
|
||||
}
|
||||
m_lpD3DDevice->SetTransform(D3DTS_WORLD, (D3DMATRIX *)&matWorld);
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_ZWRITEENABLE,FALSE);
|
||||
m_lpD3DDevice->SetTexture(0, GetTexture());
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_SRCBLEND, m_dwSrcBlending);
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_DESTBLEND, m_dwDestBlending);
|
||||
m_lpD3DDevice->SetStreamSource(0, m_lpVertices, sizeof(LVertex));
|
||||
m_lpD3DDevice->SetVertexShader(LVERTEXFVF);
|
||||
m_lpD3DDevice->SetIndices(m_lpVerticeIndex, 0);
|
||||
m_lpD3DDevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, 0, m_dwNumVertex, 0, m_dwPrimitive);
|
||||
|
||||
if(m_bTexAni)
|
||||
{
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_ZWRITEENABLE,FALSE);
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
|
||||
CSceneStateMgr::_SetD3DRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
|
||||
m_lpD3DDevice->SetStreamSource(0, m_lpVerticesBlend, sizeof(LVertex));
|
||||
m_lpD3DDevice->SetVertexShader(LVERTEXFVF);
|
||||
m_lpD3DDevice->SetIndices(m_lpVerticeIndex, 0);
|
||||
m_lpD3DDevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, 0, m_dwNumVertex, 0, m_dwPrimitive);
|
||||
}/**/
|
||||
}
|
||||
|
||||
BOOL CX3DEffectSphere::Interpolation(float fFrame)
|
||||
{
|
||||
|
||||
|
||||
if(m_lpVertices == NULL) return FALSE;
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
if(!m_lstCenter.Interpolation(fFrame, m_vecCenter)) return FALSE;
|
||||
if(!m_lstAxis.InterpolationQ(fFrame, m_quatAxis)) return FALSE;
|
||||
if(!m_lstHeightFactor.Interpolation(fFrame, m_fHeightFactor)) return FALSE;
|
||||
if(!m_lstRadius.Interpolation(fFrame, m_fRadius)) return FALSE;
|
||||
if(m_Scale[0] != 1.0f) {
|
||||
m_fRadius *= m_Scale[0];
|
||||
|
||||
m_vecCenter.x *=m_Scale[0];
|
||||
m_vecCenter.z *=m_Scale[0];
|
||||
m_vecCenter.y *=(m_Scale[0]);
|
||||
}
|
||||
if(!m_lstUpperFactor.Interpolation(fFrame, m_fUpperFactor)) return FALSE;
|
||||
if(!m_lstLowerFactor.Interpolation(fFrame, m_fLowerFactor)) return FALSE;
|
||||
if(!m_lstColor.InterpolationC(fFrame, m_lColor)) return FALSE;
|
||||
if(m_bTexAni)
|
||||
{
|
||||
if(!m_lstTexFrame.Interpolation(fFrame, m_fTexFrame)) return FALSE;
|
||||
} else
|
||||
{
|
||||
if(!m_lstStartU.Interpolation(fFrame, m_fStartU)) return FALSE;
|
||||
if(!m_lstStartV.Interpolation(fFrame, m_fStartV)) return FALSE;
|
||||
if(!m_lstTileU.Interpolation(fFrame, m_fTileU)) return FALSE;
|
||||
if(!m_lstTileV.Interpolation(fFrame, m_fTileV)) return FALSE;
|
||||
}
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
if(m_bVisibility) {
|
||||
|
||||
{
|
||||
LVertex *pVertices, *pVerticesBlend;
|
||||
if(FAILED( m_lpVertices->Lock( 0, (m_dwSidePlane + 1) * (m_dwSegment + 1) * 2 * sizeof(LVertex), (unsigned char **)&pVertices, D3DLOCK_DISCARD ) ) )
|
||||
return FALSE;
|
||||
if(FAILED( m_lpVerticesBlend->Lock( 0, (m_dwSidePlane + 1) * (m_dwSegment + 1) * 2 * sizeof(LVertex), (unsigned char **)&pVerticesBlend, D3DLOCK_DISCARD ) ) )
|
||||
return FALSE;
|
||||
|
||||
unsigned long i, tempi, j, t1, tv = 0;
|
||||
float degree, hdegree, height, hcos;
|
||||
float divangle = FLOAT_PHI * 2.0f / m_dwSidePlane;
|
||||
float f1, f2;
|
||||
float fStartU, fStartV, fEndU, fEndV;
|
||||
float fStartBU, fStartBV, fEndBU, fEndBV;
|
||||
if(m_bTexAni)
|
||||
{
|
||||
f1 = (((long)m_fTexFrame) % 4) * 0.25;
|
||||
f2 = (((long)m_fTexFrame) / 4) * 0.25;
|
||||
fStartU = f1;
|
||||
fStartV = f2;
|
||||
|
||||
f1 = (((long)ceilf(m_fTexFrame)) % 4) * 0.25;
|
||||
f2 = (((long)ceilf(m_fTexFrame)) / 4) * 0.25;
|
||||
fStartBU = f1;
|
||||
fStartBV = f2;
|
||||
fEndU = fEndBU = 0.25f;
|
||||
fEndV = fEndBV = 0.25f;
|
||||
} else
|
||||
{
|
||||
fStartBU = fStartU = m_fStartU;
|
||||
fStartBV = fStartV = m_fStartV;
|
||||
fEndBU = fEndU = m_fTileU - fStartBU;
|
||||
fEndBV = fEndV = m_fTileV - fStartBV;
|
||||
}
|
||||
|
||||
float fHEV = fEndV / 2.0f, fSV = fHEV + fStartV, fDSV = fSV * 2.0f;
|
||||
float fHEBV = fEndBV / 2.0f, fSBV = fHEBV + fStartBV, fDSBV = fSBV * 2.0f;
|
||||
float fSegTemp, fSegBTemp;
|
||||
if(m_bUpperVis)
|
||||
{
|
||||
for(j = 0; j <= m_dwSegment; j++)
|
||||
{
|
||||
if(m_bUpperUp)
|
||||
hdegree = (FLOAT_PHI / 2.0f) - ((j * FLOAT_PHI) / (2.0f * m_dwSegment) * m_fUpperFactor);
|
||||
else
|
||||
hdegree = ((j * FLOAT_PHI) / (2.0f * m_dwSegment)) * m_fUpperFactor;
|
||||
height = m_fRadius * m_fHeightFactor * sinf(hdegree);
|
||||
hcos = cosf(hdegree);
|
||||
fSegTemp = fHEV * j / m_dwSegment;
|
||||
fSegBTemp = fHEBV * j / m_dwSegment;
|
||||
|
||||
for(i = 0; i <= m_dwSidePlane; i++)
|
||||
{
|
||||
if(i == m_dwSidePlane) tempi = 0; else tempi = i;
|
||||
|
||||
degree = tempi * divangle;
|
||||
t1 = (m_dwSidePlane + 1) * j + i;
|
||||
|
||||
pVertices[t1].v = vector3(m_fRadius * cosf(degree) * hcos, height, m_fRadius * sinf(degree) * hcos);
|
||||
z3d::VectorRotate(pVertices[t1].v, pVertices[t1].v, m_quatAxis);
|
||||
pVertices[t1].v += m_vecCenter;
|
||||
pVerticesBlend[t1].v = pVertices[t1].v;
|
||||
|
||||
pVertices[t1].tu = fStartU + fEndU * (float)i / m_dwSidePlane;
|
||||
pVerticesBlend[t1].tu = fStartBU + fEndBU * (float)i / m_dwSidePlane;
|
||||
if(m_bUpperUp)
|
||||
{
|
||||
if(m_bUpperTex)
|
||||
{
|
||||
pVertices[t1].tv = fStartV + fSegTemp * m_fUpperFactor;
|
||||
pVerticesBlend[t1].tv = fStartBV + fSegBTemp * m_fUpperFactor;
|
||||
} else
|
||||
{
|
||||
pVertices[t1].tv = fStartV + fSegTemp;
|
||||
pVerticesBlend[t1].tv = fStartBV + fSegBTemp;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(m_bUpperTex)
|
||||
{
|
||||
pVertices[t1].tv = (fStartV + fSV) - ((fStartV + fSegTemp) * m_fUpperFactor);
|
||||
pVerticesBlend[t1].tv = (fStartBV + fSBV) - ((fStartBV + fSegBTemp) * m_fUpperFactor);
|
||||
} else
|
||||
{
|
||||
pVertices[t1].tv = fSV - fSegTemp;
|
||||
pVerticesBlend[t1].tv = fSBV - fSegBTemp;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
tv = (m_dwSidePlane + 1) * (m_dwSegment + 1);
|
||||
}
|
||||
|
||||
if(m_bLowerVis)
|
||||
{
|
||||
for(j = 0; j <= m_dwSegment; j++)
|
||||
{
|
||||
if(m_bLowerUp)
|
||||
hdegree = (FLOAT_PHI / 2.0f) - ((j * FLOAT_PHI) / (2.0f * m_dwSegment) * m_fLowerFactor);
|
||||
else
|
||||
hdegree = ((j * FLOAT_PHI) / (2.0f * m_dwSegment)) * m_fLowerFactor;
|
||||
height = m_fRadius * m_fHeightFactor * sinf(hdegree);
|
||||
hcos = cosf(hdegree);
|
||||
fSegTemp = fHEV * j / m_dwSegment;
|
||||
fSegBTemp = fHEBV * j / m_dwSegment;
|
||||
|
||||
for(i = 0; i <= m_dwSidePlane; i++)
|
||||
{
|
||||
if(i == m_dwSidePlane) tempi = 0; else tempi = i;
|
||||
|
||||
degree = tempi * divangle;
|
||||
t1 = tv + (m_dwSidePlane + 1) * j + i;
|
||||
|
||||
pVertices[t1].v = vector3(m_fRadius * cosf(degree) * hcos, -height, m_fRadius * sinf(degree) * hcos);
|
||||
z3d::VectorRotate(pVertices[t1].v, pVertices[t1].v, m_quatAxis);
|
||||
pVertices[t1].v += m_vecCenter;
|
||||
pVerticesBlend[t1].v = pVertices[t1].v;
|
||||
|
||||
pVertices[t1].tu = fStartU + fEndU * (float)i / m_dwSidePlane;
|
||||
pVerticesBlend[t1].tu = fStartBU + fEndBU * (float)i / m_dwSidePlane;
|
||||
if(m_bLowerUp)
|
||||
{
|
||||
if(m_bLowerTex)
|
||||
{
|
||||
pVertices[t1].tv = fDSV - ((fStartV + fSegTemp) * m_fLowerFactor);
|
||||
pVerticesBlend[t1].tv = fDSBV - ((fStartBV + fSegBTemp) * m_fLowerFactor);
|
||||
} else
|
||||
{
|
||||
pVertices[t1].tv = fDSV - (fStartV + fSegTemp);
|
||||
pVerticesBlend[t1].tv = fDSBV - (fStartBV + fSegBTemp);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(m_bLowerTex)
|
||||
{
|
||||
pVertices[t1].tv = fSV + fSegTemp * m_fLowerFactor;
|
||||
pVerticesBlend[t1].tv = fSBV + fSegBTemp * m_fLowerFactor;
|
||||
} else
|
||||
{
|
||||
pVertices[t1].tv = fSV + fSegTemp;
|
||||
pVerticesBlend[t1].tv = fSBV + fSegBTemp;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pVertices[0].diff = m_lColor;
|
||||
pVertices[0].spec = color(0xFF, 0xFF, 0xFF, 0xFF);
|
||||
pVerticesBlend[0].diff =pVertices[0].diff;
|
||||
pVerticesBlend[0].spec =pVertices[0].spec;
|
||||
if(m_bTexAni)
|
||||
{
|
||||
pVertices[0].diff.a *= (floorf(m_fTexFrame + 1.0f) - m_fTexFrame);
|
||||
pVerticesBlend[0].diff.a *= (m_fTexFrame - floorf(m_fTexFrame));
|
||||
}
|
||||
|
||||
if(m_dwTotalSegment == m_dwSegment)
|
||||
{
|
||||
for(i = 1; i < (m_dwSidePlane + 1) * (m_dwSegment + 1); i++)
|
||||
{
|
||||
pVertices[i].diff = pVertices[0].diff;
|
||||
pVertices[i].spec = pVertices[0].spec;
|
||||
pVerticesBlend[i].diff = pVerticesBlend[0].diff;
|
||||
pVerticesBlend[i].spec = pVerticesBlend[0].spec;
|
||||
}
|
||||
} else
|
||||
{
|
||||
for(i = 1; i < (m_dwSidePlane + 1) * (m_dwSegment + 1) * 2; i++)
|
||||
{
|
||||
pVertices[i].diff = pVertices[0].diff;
|
||||
pVertices[i].spec = pVertices[0].spec;
|
||||
pVerticesBlend[i].diff = pVerticesBlend[0].diff;
|
||||
pVerticesBlend[i].spec = pVerticesBlend[0].spec;
|
||||
}
|
||||
}
|
||||
m_lpVerticesBlend->Unlock();
|
||||
m_lpVertices->Unlock();
|
||||
}
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void CX3DEffectSphere::Load(FILE *fp, const char *strOriginalPath)
|
||||
{
|
||||
fread(&m_bTexAni, 4, 1, fp);
|
||||
fread(&m_dwSrcBlending, 4, 1, fp);
|
||||
fread(&m_dwDestBlending, 4, 1, fp);
|
||||
|
||||
m_lstAxis.Load(fp, m_quatAxis);
|
||||
m_lstCenter.Load(fp, m_vecCenter);
|
||||
|
||||
fread(&m_dwSidePlane, 4, 1, fp);
|
||||
fread(&m_dwSegment, 4, 1, fp);
|
||||
|
||||
fread(&m_bUpperTex, 4, 1, fp);
|
||||
fread(&m_bUpperUp, 4, 1, fp);
|
||||
fread(&m_bUpperVis, 4, 1, fp);
|
||||
fread(&m_bLowerTex, 4, 1, fp);
|
||||
fread(&m_bLowerUp, 4, 1, fp);
|
||||
fread(&m_bLowerVis, 4, 1, fp);
|
||||
|
||||
m_lstColor.Load(fp, m_lColor);
|
||||
m_lstHeightFactor.Load(fp, m_fHeightFactor);
|
||||
m_lstRadius.Load(fp, m_fRadius);
|
||||
if(m_Scale[0] != 1.0f) {
|
||||
m_fRadius *= m_Scale[0];
|
||||
|
||||
m_vecCenter.x *=m_Scale[0];
|
||||
m_vecCenter.z *=m_Scale[0];
|
||||
m_vecCenter.y *=(m_Scale[0]);
|
||||
}
|
||||
m_lstUpperFactor.Load(fp, m_fUpperFactor);
|
||||
m_lstLowerFactor.Load(fp, m_fLowerFactor);
|
||||
|
||||
m_lstStartU.Load(fp, m_fStartU);
|
||||
m_lstStartV.Load(fp, m_fStartV);
|
||||
m_lstTileU.Load(fp, m_fTileU);
|
||||
m_lstTileV.Load(fp, m_fTileV);
|
||||
m_lstTexFrame.Load(fp, m_fTexFrame);
|
||||
}
|
||||
|
||||
void CX3DEffectSphere::Save(FILE *fp, const char *strOriginalPath)
|
||||
{
|
||||
fwrite(&m_bTexAni, 4, 1, fp);
|
||||
fwrite(&m_dwSrcBlending, 4, 1, fp);
|
||||
fwrite(&m_dwDestBlending, 4, 1, fp);
|
||||
|
||||
m_lstAxis.Save(fp);
|
||||
m_lstCenter.Save(fp);
|
||||
|
||||
fwrite(&m_dwSidePlane, 4, 1, fp);
|
||||
fwrite(&m_dwSegment, 4, 1, fp);
|
||||
|
||||
fwrite(&m_bUpperTex, 4, 1, fp);
|
||||
fwrite(&m_bUpperUp, 4, 1, fp);
|
||||
fwrite(&m_bUpperVis, 4, 1, fp);
|
||||
fwrite(&m_bLowerTex, 4, 1, fp);
|
||||
fwrite(&m_bLowerUp, 4, 1, fp);
|
||||
fwrite(&m_bLowerVis, 4, 1, fp);
|
||||
|
||||
m_lstColor.Save(fp);
|
||||
m_lstHeightFactor.Save(fp);
|
||||
m_lstRadius.Save(fp);
|
||||
m_lstUpperFactor.Save(fp);
|
||||
m_lstLowerFactor.Save(fp);
|
||||
|
||||
m_lstStartU.Save(fp);
|
||||
m_lstStartV.Save(fp);
|
||||
m_lstTileU.Save(fp);
|
||||
m_lstTileV.Save(fp);
|
||||
m_lstTexFrame.Save(fp);
|
||||
}
|
||||
107
GameTools/Effect/X3DEffectSphere.h
Normal file
107
GameTools/Effect/X3DEffectSphere.h
Normal file
@@ -0,0 +1,107 @@
|
||||
// X3DEffectSphere.h: interface for the CX3DEffectSphere class.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
#if !defined(AFX_X3DEFFECTSPHERE_H__DEFBF05C_A2DA_46B4_968C_1706C124EA75__INCLUDED_)
|
||||
#define AFX_X3DEFFECTSPHERE_H__DEFBF05C_A2DA_46B4_968C_1706C124EA75__INCLUDED_
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif // _MSC_VER > 1000
|
||||
|
||||
#include "X3DEffectBase.h"
|
||||
|
||||
class CX3DEffectSphere : public CX3DEffectBase
|
||||
{
|
||||
protected:
|
||||
unsigned long m_dwSegment, m_dwTotalSegment;
|
||||
unsigned long m_dwSidePlane;
|
||||
unsigned long m_dwPrimitive, m_dwNumVertex;
|
||||
float m_fHeightFactor;
|
||||
float m_fRadius;
|
||||
|
||||
BOOL m_bUpperVis;
|
||||
BOOL m_bUpperUp;
|
||||
BOOL m_bUpperTex;
|
||||
float m_fUpperFactor;
|
||||
BOOL m_bLowerVis;
|
||||
BOOL m_bLowerUp;
|
||||
BOOL m_bLowerTex;
|
||||
float m_fLowerFactor;
|
||||
|
||||
float m_fTileU;
|
||||
float m_fTileV;
|
||||
float m_fStartU;
|
||||
float m_fStartV;
|
||||
float m_fTexFrame;
|
||||
|
||||
LPDIRECT3DVERTEXBUFFER8 m_lpVertices;
|
||||
LPDIRECT3DVERTEXBUFFER8 m_lpVerticesBlend;
|
||||
LPDIRECT3DINDEXBUFFER8 m_lpVerticeIndex;
|
||||
|
||||
public:
|
||||
CKeyList<FloatKeyList> m_lstHeightFactor;
|
||||
CKeyList<FloatKeyList> m_lstRadius;
|
||||
|
||||
CKeyList<FloatKeyList> m_lstUpperFactor;
|
||||
CKeyList<FloatKeyList> m_lstLowerFactor;
|
||||
|
||||
CKeyList<FloatKeyList> m_lstTileU;
|
||||
CKeyList<FloatKeyList> m_lstTileV;
|
||||
CKeyList<FloatKeyList> m_lstStartU;
|
||||
CKeyList<FloatKeyList> m_lstStartV;
|
||||
CKeyList<FloatKeyList> m_lstTexFrame;
|
||||
|
||||
public:
|
||||
CX3DEffectSphere();
|
||||
virtual ~CX3DEffectSphere();
|
||||
|
||||
void SetSegment(unsigned long dwSegment) { m_dwSegment = dwSegment; }
|
||||
unsigned long GetSegment(void) { return m_dwSegment; }
|
||||
void SetSidePlane(unsigned long dwSidePlane) { m_dwSidePlane = dwSidePlane * 4; }
|
||||
unsigned long GetSidePlane(void) { return m_dwSidePlane; }
|
||||
|
||||
void SetUpperVis(BOOL bUpperVis) { m_bUpperVis = bUpperVis; }
|
||||
BOOL GetUpperVis(void) { return m_bUpperVis; }
|
||||
void SetUpperUp(BOOL bUpperUp) { m_bUpperUp = bUpperUp; }
|
||||
BOOL GetUpperUp(void) { return m_bUpperUp; }
|
||||
void SetUpperTex(BOOL bUpperTex) { m_bUpperTex = bUpperTex; }
|
||||
BOOL GetUpperTex(void) { return m_bUpperTex; }
|
||||
void SetLowerVis(BOOL bLowerVis) { m_bLowerVis = bLowerVis; }
|
||||
BOOL GetLowerVis(void) { return m_bLowerVis; }
|
||||
void SetLowerUp(BOOL bLowerUp) { m_bLowerUp = bLowerUp; }
|
||||
BOOL GetLowerUp(void) { return m_bLowerUp; }
|
||||
void SetLowerTex(BOOL bLowerTex) { m_bLowerTex = bLowerTex; }
|
||||
BOOL GetLowerTex(void) { return m_bLowerTex; }
|
||||
|
||||
void SetRadius(float fRadius) { m_fRadius = fRadius; }
|
||||
float GetRadius(void) { return m_fRadius; }
|
||||
void SetHeightFactor(float fHeightFactor) { m_fHeightFactor = fHeightFactor; }
|
||||
float GetHeightFactor(void) { return m_fHeightFactor; }
|
||||
void SetUpperFactor(float fUpperFactor) { m_fUpperFactor = fUpperFactor; }
|
||||
float GetUpperFactor(void) { return m_fUpperFactor; }
|
||||
void SetLowerFactor(float fLowerFactor) { m_fLowerFactor = fLowerFactor; }
|
||||
float GetLowerFactor(void) { return m_fLowerFactor; }
|
||||
|
||||
void SetTileU(float fTileU) { m_fTileU = fTileU; }
|
||||
float GetTileU(void) { return m_fTileU; }
|
||||
void SetTileV(float fTileV) { m_fTileV = fTileV; }
|
||||
float GetTileV(void) { return m_fTileV; }
|
||||
|
||||
void SetStartU(float fStartU) { m_fStartU = fStartU; }
|
||||
float GetStartU(void) { return m_fStartU; }
|
||||
void SetStartV(float fStartV) { m_fStartV = fStartV; }
|
||||
float GetStartV(void) { return m_fStartV; }
|
||||
|
||||
void SetTexFrame(float fTexFrame) { m_fTexFrame = fTexFrame; }
|
||||
float GetTexFrame(void) { return m_fTexFrame; }
|
||||
|
||||
void Create(unsigned long dwStartFrame, unsigned long dwEndFrame);
|
||||
BOOL CreateBuffer();
|
||||
void Render(void);
|
||||
BOOL Interpolation(float fFrame);
|
||||
void Load(FILE *fp, const char *strOriginalPath = NULL);
|
||||
void Save(FILE *fp, const char *strOriginalPath = NULL);
|
||||
};
|
||||
|
||||
#endif // !defined(AFX_X3DEFFECTSPHERE_H__DEFBF05C_A2DA_46B4_968C_1706C124EA75__INCLUDED_)
|
||||
1752
GameTools/Effect/mmgr.cpp
Normal file
1752
GameTools/Effect/mmgr.cpp
Normal file
File diff suppressed because it is too large
Load Diff
165
GameTools/Effect/mmgr.h
Normal file
165
GameTools/Effect/mmgr.h
Normal file
@@ -0,0 +1,165 @@
|
||||
// ---------------------------------------------------------------------------------------------------------------------------------
|
||||
// _
|
||||
// | |
|
||||
// _ __ ___ _ __ ___ __ _ _ __ | |__
|
||||
// | '_ ` _ \| '_ ` _ \ / _` | '__| | '_ \
|
||||
// | | | | | | | | | | | (_| | | _ | | | |
|
||||
// |_| |_| |_|_| |_| |_|\__, |_| (_)|_| |_|
|
||||
// __/ |
|
||||
// |___/
|
||||
//
|
||||
// Memory manager & tracking software
|
||||
//
|
||||
// Best viewed with 8-character tabs and (at least) 132 columns
|
||||
//
|
||||
// ---------------------------------------------------------------------------------------------------------------------------------
|
||||
//
|
||||
// Restrictions & freedoms pertaining to usage and redistribution of this software:
|
||||
//
|
||||
// * This software is 100% free
|
||||
// * If you use this software (in part or in whole) you must credit the author.
|
||||
// * This software may not be re-distributed (in part or in whole) in a modified
|
||||
// form without clear documentation on how to obtain a copy of the original work.
|
||||
// * You may not use this software to directly or indirectly cause harm to others.
|
||||
// * This software is provided as-is and without warrantee. Use at your own risk.
|
||||
//
|
||||
// For more information, visit HTTP://www.FluidStudios.com
|
||||
//
|
||||
// ---------------------------------------------------------------------------------------------------------------------------------
|
||||
// Originally created on 12/22/2000 by Paul Nettle
|
||||
//
|
||||
// Copyright 2000, Fluid Studios, Inc., all rights reserved.
|
||||
// ---------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#ifndef _H_MMGR
|
||||
#define _H_MMGR
|
||||
|
||||
// ---------------------------------------------------------------------------------------------------------------------------------
|
||||
// For systems that don't have the __FUNCTION__ variable, we can just define it here
|
||||
// ---------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#define __FUNCTION__ "??"
|
||||
|
||||
// ---------------------------------------------------------------------------------------------------------------------------------
|
||||
// Types
|
||||
// ---------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
typedef struct tag_au
|
||||
{
|
||||
size_t actualSize;
|
||||
size_t reportedSize;
|
||||
void *actualAddress;
|
||||
void *reportedAddress;
|
||||
char sourceFile[40];
|
||||
char sourceFunc[40];
|
||||
unsigned int sourceLine;
|
||||
unsigned int allocationType;
|
||||
bool breakOnDealloc;
|
||||
bool breakOnRealloc;
|
||||
unsigned int allocationNumber;
|
||||
struct tag_au *next;
|
||||
struct tag_au *prev;
|
||||
} sAllocUnit;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned int totalReportedMemory;
|
||||
unsigned int totalActualMemory;
|
||||
unsigned int peakReportedMemory;
|
||||
unsigned int peakActualMemory;
|
||||
unsigned int accumulatedReportedMemory;
|
||||
unsigned int accumulatedActualMemory;
|
||||
unsigned int accumulatedAllocUnitCount;
|
||||
unsigned int totalAllocUnitCount;
|
||||
unsigned int peakAllocUnitCount;
|
||||
} sMStats;
|
||||
|
||||
// ---------------------------------------------------------------------------------------------------------------------------------
|
||||
// External constants
|
||||
// ---------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
extern const unsigned int m_alloc_unknown;
|
||||
extern const unsigned int m_alloc_new;
|
||||
extern const unsigned int m_alloc_new_array;
|
||||
extern const unsigned int m_alloc_malloc;
|
||||
extern const unsigned int m_alloc_calloc;
|
||||
extern const unsigned int m_alloc_realloc;
|
||||
extern const unsigned int m_alloc_delete;
|
||||
extern const unsigned int m_alloc_delete_array;
|
||||
extern const unsigned int m_alloc_free;
|
||||
|
||||
// ---------------------------------------------------------------------------------------------------------------------------------
|
||||
// Used by the macros
|
||||
// ---------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
void m_setOwner(const char *file, const unsigned int line, const char *func);
|
||||
|
||||
// ---------------------------------------------------------------------------------------------------------------------------------
|
||||
// Allocation breakpoints
|
||||
// ---------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
bool &m_breakOnRealloc(void *reportedAddress);
|
||||
bool &m_breakOnDealloc(void *reportedAddress);
|
||||
|
||||
// ---------------------------------------------------------------------------------------------------------------------------------
|
||||
// The meat of the memory tracking software
|
||||
// ---------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
void *m_allocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc,
|
||||
const unsigned int allocationType, const size_t reportedSize);
|
||||
void *m_reallocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc,
|
||||
const unsigned int reallocationType, const size_t reportedSize, void *reportedAddress);
|
||||
void m_deallocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc,
|
||||
const unsigned int deallocationType, const void *reportedAddress);
|
||||
|
||||
// ---------------------------------------------------------------------------------------------------------------------------------
|
||||
// Utilitarian functions
|
||||
// ---------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
bool m_validateAddress(const void *reportedAddress);
|
||||
bool m_validateAllocUnit(const sAllocUnit *allocUnit);
|
||||
bool m_validateAllAllocUnits();
|
||||
|
||||
// ---------------------------------------------------------------------------------------------------------------------------------
|
||||
// Unused RAM calculations
|
||||
// ---------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
unsigned int m_calcUnused(const sAllocUnit *allocUnit);
|
||||
unsigned int m_calcAllUnused();
|
||||
|
||||
// ---------------------------------------------------------------------------------------------------------------------------------
|
||||
// Logging and reporting
|
||||
// ---------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
void m_dumpAllocUnit(const sAllocUnit *allocUnit, const char *prefix = "");
|
||||
void m_dumpMemoryReport(const char *filename = "memreport.log", const bool overwrite = true);
|
||||
sMStats m_getMemoryStatistics();
|
||||
|
||||
// ---------------------------------------------------------------------------------------------------------------------------------
|
||||
// Variations of global operators new & delete
|
||||
// ---------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
void *operator new(size_t reportedSize);
|
||||
void *operator new[](size_t reportedSize);
|
||||
void *operator new(size_t reportedSize, const char *sourceFile, int sourceLine);
|
||||
void *operator new[](size_t reportedSize, const char *sourceFile, int sourceLine);
|
||||
void operator delete(void *reportedAddress);
|
||||
void operator delete[](void *reportedAddress);
|
||||
|
||||
#endif // _H_MMGR
|
||||
|
||||
// ---------------------------------------------------------------------------------------------------------------------------------
|
||||
// Macros -- "Kids, please don't try this at home. We're trained professionals here." :)
|
||||
// ---------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#include "nommgr.h"
|
||||
#define new (m_setOwner (__FILE__,__LINE__,__FUNCTION__),false) ? NULL : new
|
||||
#define delete (m_setOwner (__FILE__,__LINE__,__FUNCTION__),false) ? m_setOwner("",0,"") : delete
|
||||
#define malloc(sz) m_allocator (__FILE__,__LINE__,__FUNCTION__,m_alloc_malloc,sz)
|
||||
#define calloc(sz) m_allocator (__FILE__,__LINE__,__FUNCTION__,m_alloc_calloc,sz)
|
||||
#define realloc(ptr,sz) m_reallocator(__FILE__,__LINE__,__FUNCTION__,m_alloc_realloc,sz,ptr)
|
||||
#define free(ptr) m_deallocator(__FILE__,__LINE__,__FUNCTION__,m_alloc_free,ptr)
|
||||
|
||||
// ---------------------------------------------------------------------------------------------------------------------------------
|
||||
// mmgr.h - End of file
|
||||
// ---------------------------------------------------------------------------------------------------------------------------------
|
||||
60
GameTools/Effect/nommgr.h
Normal file
60
GameTools/Effect/nommgr.h
Normal file
@@ -0,0 +1,60 @@
|
||||
// ---------------------------------------------------------------------------------------------------------------------------------
|
||||
// _
|
||||
// | |
|
||||
// _ __ ___ _ __ ___ _ __ ___ __ _ _ __ | |__
|
||||
// | '_ \ / _ \| '_ ` _ \| '_ ` _ \ / _` | '__| | '_ \
|
||||
// | | | | (_) | | | | | | | | | | | (_| | | _ | | | |
|
||||
// |_| |_|\___/|_| |_| |_|_| |_| |_|\__, |_| (_)|_| |_|
|
||||
// __/ |
|
||||
// |___/
|
||||
//
|
||||
// Memory manager & tracking software
|
||||
//
|
||||
// Best viewed with 8-character tabs and (at least) 132 columns
|
||||
//
|
||||
// ---------------------------------------------------------------------------------------------------------------------------------
|
||||
//
|
||||
// Restrictions & freedoms pertaining to usage and redistribution of this software:
|
||||
//
|
||||
// * This software is 100% free
|
||||
// * If you use this software (in part or in whole) you must credit the author.
|
||||
// * This software may not be re-distributed (in part or in whole) in a modified
|
||||
// form without clear documentation on how to obtain a copy of the original work.
|
||||
// * You may not use this software to directly or indirectly cause harm to others.
|
||||
// * This software is provided as-is and without warrantee. Use at your own risk.
|
||||
//
|
||||
// For more information, visit HTTP://www.FluidStudios.com
|
||||
//
|
||||
// ---------------------------------------------------------------------------------------------------------------------------------
|
||||
// Originally created on 12/22/2000 by Paul Nettle
|
||||
//
|
||||
// Copyright 2000, Fluid Studios, Inc., all rights reserved.
|
||||
// ---------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#ifdef new
|
||||
#undef new
|
||||
#endif
|
||||
|
||||
#ifdef delete
|
||||
#undef delete
|
||||
#endif
|
||||
|
||||
#ifdef malloc
|
||||
#undef malloc
|
||||
#endif
|
||||
|
||||
#ifdef calloc
|
||||
#undef calloc
|
||||
#endif
|
||||
|
||||
#ifdef realloc
|
||||
#undef realloc
|
||||
#endif
|
||||
|
||||
#ifdef free
|
||||
#undef free
|
||||
#endif
|
||||
|
||||
// ---------------------------------------------------------------------------------------------------------------------------------
|
||||
// nommgr.h - End of file
|
||||
// ---------------------------------------------------------------------------------------------------------------------------------
|
||||
277
GameTools/Effect/profile.cpp
Normal file
277
GameTools/Effect/profile.cpp
Normal file
@@ -0,0 +1,277 @@
|
||||
/***************************************************************************************************
|
||||
**
|
||||
** profile.cpp
|
||||
**
|
||||
** Real-Time Hierarchical Profiling for Game Programming Gems 3
|
||||
**
|
||||
** by Greg Hjelstrom & Byon Garrabrant
|
||||
**
|
||||
***************************************************************************************************/
|
||||
|
||||
#include "profile.h"
|
||||
|
||||
|
||||
inline void Profile_Get_Ticks(_int64 * ticks)
|
||||
{
|
||||
__asm
|
||||
{
|
||||
push edx;
|
||||
push ecx;
|
||||
mov ecx,ticks;
|
||||
_emit 0Fh
|
||||
_emit 31h
|
||||
mov [ecx],eax;
|
||||
mov [ecx+4],edx;
|
||||
pop ecx;
|
||||
pop edx;
|
||||
}
|
||||
}
|
||||
|
||||
inline float Profile_Get_Tick_Rate(void)
|
||||
{
|
||||
static float _CPUFrequency = -1.0f;
|
||||
|
||||
if (_CPUFrequency == -1.0f) {
|
||||
__int64 curr_rate = 0;
|
||||
::QueryPerformanceFrequency ((LARGE_INTEGER *)&curr_rate);
|
||||
_CPUFrequency = (float)curr_rate;
|
||||
}
|
||||
|
||||
return _CPUFrequency;
|
||||
}
|
||||
|
||||
/***************************************************************************************************
|
||||
**
|
||||
** CProfileNode
|
||||
**
|
||||
***************************************************************************************************/
|
||||
|
||||
/***********************************************************************************************
|
||||
* INPUT: *
|
||||
* name - pointer to a static string which is the name of this profile node *
|
||||
* parent - parent pointer *
|
||||
* *
|
||||
* WARNINGS: *
|
||||
* The name is assumed to be a static pointer, only the pointer is stored and compared for *
|
||||
* efficiency reasons. *
|
||||
*=============================================================================================*/
|
||||
CProfileNode::CProfileNode( const char * name, CProfileNode * parent ) :
|
||||
Name( name ),
|
||||
TotalCalls( 0 ),
|
||||
TotalTime( 0 ),
|
||||
StartTime( 0 ),
|
||||
RecursionCounter( 0 ),
|
||||
Parent( parent ),
|
||||
Child( NULL ),
|
||||
Sibling( NULL )
|
||||
{
|
||||
Reset();
|
||||
}
|
||||
|
||||
|
||||
CProfileNode::~CProfileNode( void )
|
||||
{
|
||||
delete Child;
|
||||
delete Sibling;
|
||||
}
|
||||
|
||||
|
||||
/***********************************************************************************************
|
||||
* INPUT: *
|
||||
* name - static string pointer to the name of the node we are searching for *
|
||||
* *
|
||||
* WARNINGS: *
|
||||
* All profile names are assumed to be static strings so this function uses pointer compares *
|
||||
* to find the named node. *
|
||||
*=============================================================================================*/
|
||||
CProfileNode * CProfileNode::Get_Sub_Node( const char * name )
|
||||
{
|
||||
// Try to find this sub node
|
||||
CProfileNode * child = Child;
|
||||
while ( child ) {
|
||||
if ( child->Name == name ) {
|
||||
return child;
|
||||
}
|
||||
child = child->Sibling;
|
||||
}
|
||||
|
||||
// We didn't find it, so add it
|
||||
CProfileNode * node = new CProfileNode( name, this );
|
||||
node->Sibling = Child;
|
||||
Child = node;
|
||||
return node;
|
||||
}
|
||||
|
||||
|
||||
void CProfileNode::Reset( void )
|
||||
{
|
||||
TotalCalls = 0;
|
||||
TotalTime = 0.0f;
|
||||
|
||||
if ( Child ) {
|
||||
Child->Reset();
|
||||
}
|
||||
if ( Sibling ) {
|
||||
Sibling->Reset();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CProfileNode::Call( void )
|
||||
{
|
||||
TotalCalls++;
|
||||
if (RecursionCounter++ == 0) {
|
||||
Profile_Get_Ticks(&StartTime);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool CProfileNode::Return( void )
|
||||
{
|
||||
if ( --RecursionCounter == 0 && TotalCalls != 0 ) {
|
||||
__int64 time;
|
||||
Profile_Get_Ticks(&time);
|
||||
time-=StartTime;
|
||||
TotalTime += (float)time / Profile_Get_Tick_Rate();
|
||||
}
|
||||
return ( RecursionCounter == 0 );
|
||||
}
|
||||
|
||||
|
||||
/***************************************************************************************************
|
||||
**
|
||||
** CProfileIterator
|
||||
**
|
||||
***************************************************************************************************/
|
||||
CProfileIterator::CProfileIterator( CProfileNode * start )
|
||||
{
|
||||
CurrentParent = start;
|
||||
CurrentChild = CurrentParent->Get_Child();
|
||||
}
|
||||
|
||||
|
||||
void CProfileIterator::First(void)
|
||||
{
|
||||
CurrentChild = CurrentParent->Get_Child();
|
||||
}
|
||||
|
||||
|
||||
void CProfileIterator::Next(void)
|
||||
{
|
||||
CurrentChild = CurrentChild->Get_Sibling();
|
||||
}
|
||||
|
||||
|
||||
bool CProfileIterator::Is_Done(void)
|
||||
{
|
||||
return CurrentChild == NULL;
|
||||
}
|
||||
|
||||
|
||||
void CProfileIterator::Enter_Child( int index )
|
||||
{
|
||||
CurrentChild = CurrentParent->Get_Child();
|
||||
while ( (CurrentChild != NULL) && (index != 0) ) {
|
||||
index--;
|
||||
CurrentChild = CurrentChild->Get_Sibling();
|
||||
}
|
||||
|
||||
if ( CurrentChild != NULL ) {
|
||||
CurrentParent = CurrentChild;
|
||||
CurrentChild = CurrentParent->Get_Child();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CProfileIterator::Enter_Parent( void )
|
||||
{
|
||||
if ( CurrentParent->Get_Parent() != NULL ) {
|
||||
CurrentParent = CurrentParent->Get_Parent();
|
||||
}
|
||||
CurrentChild = CurrentParent->Get_Child();
|
||||
}
|
||||
|
||||
|
||||
/***************************************************************************************************
|
||||
**
|
||||
** CProfileManager
|
||||
**
|
||||
***************************************************************************************************/
|
||||
|
||||
CProfileNode CProfileManager::Root( "Root", NULL );
|
||||
CProfileNode * CProfileManager::CurrentNode = &CProfileManager::Root;
|
||||
int CProfileManager::FrameCounter = 0;
|
||||
__int64 CProfileManager::ResetTime = 0;
|
||||
|
||||
|
||||
/***********************************************************************************************
|
||||
* CProfileManager::Start_Profile -- Begin a named profile *
|
||||
* *
|
||||
* Steps one level deeper into the tree, if a child already exists with the specified name *
|
||||
* then it accumulates the profiling; otherwise a new child node is added to the profile tree. *
|
||||
* *
|
||||
* INPUT: *
|
||||
* name - name of this profiling record *
|
||||
* *
|
||||
* WARNINGS: *
|
||||
* The string used is assumed to be a static string; pointer compares are used throughout *
|
||||
* the profiling code for efficiency. *
|
||||
*=============================================================================================*/
|
||||
void CProfileManager::Start_Profile( const char * name )
|
||||
{
|
||||
if (name != CurrentNode->Get_Name()) {
|
||||
CurrentNode = CurrentNode->Get_Sub_Node( name );
|
||||
}
|
||||
|
||||
CurrentNode->Call();
|
||||
}
|
||||
|
||||
|
||||
/***********************************************************************************************
|
||||
* CProfileManager::Stop_Profile -- Stop timing and record the results. *
|
||||
*=============================================================================================*/
|
||||
void CProfileManager::Stop_Profile( void )
|
||||
{
|
||||
// Return will indicate whether we should back up to our parent (we may
|
||||
// be profiling a recursive function)
|
||||
if (CurrentNode->Return()) {
|
||||
CurrentNode = CurrentNode->Get_Parent();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/***********************************************************************************************
|
||||
* CProfileManager::Reset -- Reset the contents of the profiling system *
|
||||
* *
|
||||
* This resets everything except for the tree structure. All of the timing data is reset. *
|
||||
*=============================================================================================*/
|
||||
void CProfileManager::Reset( void )
|
||||
{
|
||||
Root.Reset();
|
||||
FrameCounter = 0;
|
||||
Profile_Get_Ticks(&ResetTime);
|
||||
}
|
||||
|
||||
|
||||
/***********************************************************************************************
|
||||
* CProfileManager::Increment_Frame_Counter -- Increment the frame counter *
|
||||
*=============================================================================================*/
|
||||
void CProfileManager::Increment_Frame_Counter( void )
|
||||
{
|
||||
FrameCounter++;
|
||||
}
|
||||
|
||||
|
||||
/***********************************************************************************************
|
||||
* CProfileManager::Get_Time_Since_Reset -- returns the elapsed time since last reset *
|
||||
*=============================================================================================*/
|
||||
float CProfileManager::Get_Time_Since_Reset( void )
|
||||
{
|
||||
__int64 time;
|
||||
Profile_Get_Ticks(&time);
|
||||
time -= ResetTime;
|
||||
return (float)time / Profile_Get_Tick_Rate();
|
||||
}
|
||||
|
||||
|
||||
|
||||
132
GameTools/Effect/profile.h
Normal file
132
GameTools/Effect/profile.h
Normal file
@@ -0,0 +1,132 @@
|
||||
/***************************************************************************************************
|
||||
**
|
||||
** profile.h
|
||||
**
|
||||
** Real-Time Hierarchical Profiling for Game Programming Gems 3
|
||||
**
|
||||
** by Greg Hjelstrom & Byon Garrabrant
|
||||
**
|
||||
***************************************************************************************************/
|
||||
|
||||
/*
|
||||
** A node in the Profile Hierarchy Tree
|
||||
*/
|
||||
#include "WBValue.h"
|
||||
|
||||
class CProfileNode {
|
||||
|
||||
public:
|
||||
CProfileNode( const char * name, CProfileNode * parent );
|
||||
~CProfileNode( void );
|
||||
|
||||
CProfileNode * Get_Sub_Node( const char * name );
|
||||
|
||||
CProfileNode * Get_Parent( void ) { return Parent; }
|
||||
CProfileNode * Get_Sibling( void ) { return Sibling; }
|
||||
CProfileNode * Get_Child( void ) { return Child; }
|
||||
|
||||
void Reset( void );
|
||||
void Call( void );
|
||||
bool Return( void );
|
||||
|
||||
const char * Get_Name( void ) { return Name; }
|
||||
int Get_Total_Calls( void ) { return TotalCalls; }
|
||||
float Get_Total_Time( void ) { return TotalTime; }
|
||||
|
||||
protected:
|
||||
|
||||
const char * Name;
|
||||
int TotalCalls;
|
||||
float TotalTime;
|
||||
__int64 StartTime;
|
||||
int RecursionCounter;
|
||||
|
||||
CProfileNode * Parent;
|
||||
CProfileNode * Child;
|
||||
CProfileNode * Sibling;
|
||||
};
|
||||
|
||||
/*
|
||||
** An iterator to navigate through the tree
|
||||
*/
|
||||
class CProfileIterator
|
||||
{
|
||||
public:
|
||||
// Access all the children of the current parent
|
||||
void First(void);
|
||||
void Next(void);
|
||||
bool Is_Done(void);
|
||||
|
||||
void Enter_Child( int index ); // Make the given child the new parent
|
||||
void Enter_Largest_Child( void ); // Make the largest child the new parent
|
||||
void Enter_Parent( void ); // Make the current parent's parent the new parent
|
||||
|
||||
// Access the current child
|
||||
const char * Get_Current_Name( void ) { return CurrentChild->Get_Name(); }
|
||||
int Get_Current_Total_Calls( void ) { return CurrentChild->Get_Total_Calls(); }
|
||||
float Get_Current_Total_Time( void ) { return CurrentChild->Get_Total_Time(); }
|
||||
|
||||
// Access the current parent
|
||||
const char * Get_Current_Parent_Name( void ) { return CurrentParent->Get_Name(); }
|
||||
int Get_Current_Parent_Total_Calls( void ) { return CurrentParent->Get_Total_Calls(); }
|
||||
float Get_Current_Parent_Total_Time( void ) { return CurrentParent->Get_Total_Time(); }
|
||||
CProfileNode * GetParentPtr() {return CurrentParent;}
|
||||
CProfileNode * GetChildPtr() { return CurrentChild;}
|
||||
protected:
|
||||
|
||||
CProfileNode * CurrentParent;
|
||||
CProfileNode * CurrentChild;
|
||||
|
||||
CProfileIterator( CProfileNode * start );
|
||||
friend class CProfileManager;
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
** The Manager for the Profile system
|
||||
*/
|
||||
class CProfileManager {
|
||||
public:
|
||||
static void Start_Profile( const char * name );
|
||||
static void Stop_Profile( void );
|
||||
|
||||
static void Reset( void );
|
||||
static void Increment_Frame_Counter( void );
|
||||
static int Get_Frame_Count_Since_Reset( void ) { return FrameCounter; }
|
||||
static float Get_Time_Since_Reset( void );
|
||||
|
||||
static CProfileIterator * Get_Iterator( void ) { return new CProfileIterator( &Root ); }
|
||||
static void Release_Iterator( CProfileIterator * iterator ) { delete iterator; }
|
||||
|
||||
private:
|
||||
static CProfileNode Root;
|
||||
static CProfileNode * CurrentNode;
|
||||
static int FrameCounter;
|
||||
static __int64 ResetTime;
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
** ProfileSampleClass is a simple way to profile a function's scope
|
||||
** Use the PROFILE macro at the start of scope to time
|
||||
*/
|
||||
class CProfileSample {
|
||||
public:
|
||||
CProfileSample( const char * name )
|
||||
{
|
||||
CProfileManager::Start_Profile( name );
|
||||
}
|
||||
|
||||
~CProfileSample( void )
|
||||
{
|
||||
CProfileManager::Stop_Profile();
|
||||
}
|
||||
};
|
||||
|
||||
#ifdef WBDEBUG
|
||||
#define PROFILE( name ) CProfileSample __profile( name )
|
||||
#else
|
||||
#define PROFILE( name )
|
||||
#endif
|
||||
|
||||
|
||||
73
GameTools/Effect/readme.txt
Normal file
73
GameTools/Effect/readme.txt
Normal file
@@ -0,0 +1,73 @@
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
You can find the latest version of this source at:
|
||||
|
||||
HTTP://www.FluidStudios.com/publications.html
|
||||
|
||||
!IMPORTANT! Please spend just a couple minutes reading the comments at the top
|
||||
of the mmgr.cpp file... it will save you a lot of headaches!
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
This code originally appeared on www.flipcode.com as an entry to the
|
||||
"Ask Midnight" column titled "Presenting A Memory Manager":
|
||||
|
||||
http://www.flipcode.com/askmid/archives.shtml
|
||||
|
||||
Here's the text that appeared with the release of this code:
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
This installment of the Ask Midnight column is not in response to a question,
|
||||
but rather a follow-up to the last question about memory management & tracking.
|
||||
I<EFBFBD>ve spent the past week developing and testing a new industrial-grade memory
|
||||
manager.
|
||||
|
||||
During this effort, I found three bugs in an application I thought to be bug-
|
||||
free (at least, as far as memory usage goes.) I had this confidence because I
|
||||
often run with BoundsChecker (as well as the memory tracking tools in the
|
||||
Microsoft libraries.) Neither of these tools was able to locate these particular
|
||||
bugs, so I assumed the bugs didn<64>t actually exist. As it turns out, the memory
|
||||
manager presented here located them and told me exactly where to go to fix them.
|
||||
As a result, I now have a little more confidence in the application I was
|
||||
testing with, and even more confidence in my memory tracker. Here<72>s what this
|
||||
memory tracker told me:
|
||||
|
||||
* I was never deallocating the frame buffer. Sounds simple but the fact is,
|
||||
neither BoundsChecker nor Microsoft<66>s memory tracking library noticed this
|
||||
memory leak.
|
||||
|
||||
* I noticed that there was over a MEG of unused RAM in the memory report. By
|
||||
attaching a memory report dump to a key, I was able to see a snapshot of what
|
||||
memory was in use (every single allocation) and noticed that a particular
|
||||
block of allocated RAM contained a large amount of unused RAM within it. Going
|
||||
to the line in the source where the allocation took place, I found that I was
|
||||
allocating a z-buffer from legacy code and had forgot to remove the allocation
|
||||
when I removed the rest of the z-buffer code.
|
||||
|
||||
* When the application started up, the window would be bright green prior
|
||||
rendering the first frame. This was because the "unused memory" fill pattern
|
||||
used by the memory manager translates to bright green. Looking at the source,
|
||||
I found that I wasn<73>t clearing the frame buffer after the allocation.
|
||||
|
||||
Is your code bug-free? Take the Memory Manager challenge! I urge you to include
|
||||
this software in your projects as a test. If your projects have any size to them
|
||||
at all, or use memory in a multitude of various ways, then this memory tracker
|
||||
may very likely find bugs in your code that you never knew were there. Just
|
||||
include this software with your project, include the MMGR.H file in each of your
|
||||
source files and recompile. After each run, check for any MEM*.LOG files in the
|
||||
project<EFBFBD>s directory. If you really want to test your software, simply edit
|
||||
MMGR.CPP and uncomment the STRESS_TEST macro. This will slow your allocations
|
||||
down a bit, but it<69>s worth it. And finally, spend a couple minutes and read the
|
||||
comments at the top of the MMGR.CPP file.
|
||||
|
||||
If this code helps you find bugs you never knew existed or helps you track down
|
||||
a tough bug, then please visit this issue of Ask Midnight and leave a
|
||||
testimonial in the comments. I will periodically check them and may eventually
|
||||
release an updated version of this software based on your comments.
|
||||
|
||||
So go ahead. Take the challenge. I dare you. :)
|
||||
|
||||
- Paul Nettle
|
||||
midnight@FluidStudios.com
|
||||
|
||||
Reference in New Issue
Block a user