Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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// X3DEffectSphere.h: interface for the CX3DEffectSphere class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_X3DEFFECTSPHERE_H__DEFBF05C_A2DA_46B4_968C_1706C124EA75__INCLUDED_)
#define AFX_X3DEFFECTSPHERE_H__DEFBF05C_A2DA_46B4_968C_1706C124EA75__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "X3DEffectBase.h"
class CX3DEffectSphere : public CX3DEffectBase
{
protected:
unsigned long m_dwSegment, m_dwTotalSegment;
unsigned long m_dwSidePlane;
unsigned long m_dwPrimitive, m_dwNumVertex;
float m_fHeightFactor;
float m_fRadius;
BOOL m_bUpperVis;
BOOL m_bUpperUp;
BOOL m_bUpperTex;
float m_fUpperFactor;
BOOL m_bLowerVis;
BOOL m_bLowerUp;
BOOL m_bLowerTex;
float m_fLowerFactor;
float m_fTileU;
float m_fTileV;
float m_fStartU;
float m_fStartV;
float m_fTexFrame;
LPDIRECT3DVERTEXBUFFER8 m_lpVertices;
LPDIRECT3DVERTEXBUFFER8 m_lpVerticesBlend;
LPDIRECT3DINDEXBUFFER8 m_lpVerticeIndex;
public:
CKeyList<FloatKeyList> m_lstHeightFactor;
CKeyList<FloatKeyList> m_lstRadius;
CKeyList<FloatKeyList> m_lstUpperFactor;
CKeyList<FloatKeyList> m_lstLowerFactor;
CKeyList<FloatKeyList> m_lstTileU;
CKeyList<FloatKeyList> m_lstTileV;
CKeyList<FloatKeyList> m_lstStartU;
CKeyList<FloatKeyList> m_lstStartV;
CKeyList<FloatKeyList> m_lstTexFrame;
public:
CX3DEffectSphere();
virtual ~CX3DEffectSphere();
void SetSegment(unsigned long dwSegment) { m_dwSegment = dwSegment; }
unsigned long GetSegment(void) { return m_dwSegment; }
void SetSidePlane(unsigned long dwSidePlane) { m_dwSidePlane = dwSidePlane * 4; }
unsigned long GetSidePlane(void) { return m_dwSidePlane; }
void SetUpperVis(BOOL bUpperVis) { m_bUpperVis = bUpperVis; }
BOOL GetUpperVis(void) { return m_bUpperVis; }
void SetUpperUp(BOOL bUpperUp) { m_bUpperUp = bUpperUp; }
BOOL GetUpperUp(void) { return m_bUpperUp; }
void SetUpperTex(BOOL bUpperTex) { m_bUpperTex = bUpperTex; }
BOOL GetUpperTex(void) { return m_bUpperTex; }
void SetLowerVis(BOOL bLowerVis) { m_bLowerVis = bLowerVis; }
BOOL GetLowerVis(void) { return m_bLowerVis; }
void SetLowerUp(BOOL bLowerUp) { m_bLowerUp = bLowerUp; }
BOOL GetLowerUp(void) { return m_bLowerUp; }
void SetLowerTex(BOOL bLowerTex) { m_bLowerTex = bLowerTex; }
BOOL GetLowerTex(void) { return m_bLowerTex; }
void SetRadius(float fRadius) { m_fRadius = fRadius; }
float GetRadius(void) { return m_fRadius; }
void SetHeightFactor(float fHeightFactor) { m_fHeightFactor = fHeightFactor; }
float GetHeightFactor(void) { return m_fHeightFactor; }
void SetUpperFactor(float fUpperFactor) { m_fUpperFactor = fUpperFactor; }
float GetUpperFactor(void) { return m_fUpperFactor; }
void SetLowerFactor(float fLowerFactor) { m_fLowerFactor = fLowerFactor; }
float GetLowerFactor(void) { return m_fLowerFactor; }
void SetTileU(float fTileU) { m_fTileU = fTileU; }
float GetTileU(void) { return m_fTileU; }
void SetTileV(float fTileV) { m_fTileV = fTileV; }
float GetTileV(void) { return m_fTileV; }
void SetStartU(float fStartU) { m_fStartU = fStartU; }
float GetStartU(void) { return m_fStartU; }
void SetStartV(float fStartV) { m_fStartV = fStartV; }
float GetStartV(void) { return m_fStartV; }
void SetTexFrame(float fTexFrame) { m_fTexFrame = fTexFrame; }
float GetTexFrame(void) { return m_fTexFrame; }
void Create(unsigned long dwStartFrame, unsigned long dwEndFrame);
BOOL CreateBuffer();
void Render(void);
BOOL Interpolation(float fFrame);
void Load(FILE *fp, const char *strOriginalPath = NULL);
void Save(FILE *fp, const char *strOriginalPath = NULL);
};
#endif // !defined(AFX_X3DEFFECTSPHERE_H__DEFBF05C_A2DA_46B4_968C_1706C124EA75__INCLUDED_)