Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
107
GameTools/Effect/X3DEffectSphere.h
Normal file
107
GameTools/Effect/X3DEffectSphere.h
Normal file
@@ -0,0 +1,107 @@
|
||||
// X3DEffectSphere.h: interface for the CX3DEffectSphere class.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
#if !defined(AFX_X3DEFFECTSPHERE_H__DEFBF05C_A2DA_46B4_968C_1706C124EA75__INCLUDED_)
|
||||
#define AFX_X3DEFFECTSPHERE_H__DEFBF05C_A2DA_46B4_968C_1706C124EA75__INCLUDED_
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif // _MSC_VER > 1000
|
||||
|
||||
#include "X3DEffectBase.h"
|
||||
|
||||
class CX3DEffectSphere : public CX3DEffectBase
|
||||
{
|
||||
protected:
|
||||
unsigned long m_dwSegment, m_dwTotalSegment;
|
||||
unsigned long m_dwSidePlane;
|
||||
unsigned long m_dwPrimitive, m_dwNumVertex;
|
||||
float m_fHeightFactor;
|
||||
float m_fRadius;
|
||||
|
||||
BOOL m_bUpperVis;
|
||||
BOOL m_bUpperUp;
|
||||
BOOL m_bUpperTex;
|
||||
float m_fUpperFactor;
|
||||
BOOL m_bLowerVis;
|
||||
BOOL m_bLowerUp;
|
||||
BOOL m_bLowerTex;
|
||||
float m_fLowerFactor;
|
||||
|
||||
float m_fTileU;
|
||||
float m_fTileV;
|
||||
float m_fStartU;
|
||||
float m_fStartV;
|
||||
float m_fTexFrame;
|
||||
|
||||
LPDIRECT3DVERTEXBUFFER8 m_lpVertices;
|
||||
LPDIRECT3DVERTEXBUFFER8 m_lpVerticesBlend;
|
||||
LPDIRECT3DINDEXBUFFER8 m_lpVerticeIndex;
|
||||
|
||||
public:
|
||||
CKeyList<FloatKeyList> m_lstHeightFactor;
|
||||
CKeyList<FloatKeyList> m_lstRadius;
|
||||
|
||||
CKeyList<FloatKeyList> m_lstUpperFactor;
|
||||
CKeyList<FloatKeyList> m_lstLowerFactor;
|
||||
|
||||
CKeyList<FloatKeyList> m_lstTileU;
|
||||
CKeyList<FloatKeyList> m_lstTileV;
|
||||
CKeyList<FloatKeyList> m_lstStartU;
|
||||
CKeyList<FloatKeyList> m_lstStartV;
|
||||
CKeyList<FloatKeyList> m_lstTexFrame;
|
||||
|
||||
public:
|
||||
CX3DEffectSphere();
|
||||
virtual ~CX3DEffectSphere();
|
||||
|
||||
void SetSegment(unsigned long dwSegment) { m_dwSegment = dwSegment; }
|
||||
unsigned long GetSegment(void) { return m_dwSegment; }
|
||||
void SetSidePlane(unsigned long dwSidePlane) { m_dwSidePlane = dwSidePlane * 4; }
|
||||
unsigned long GetSidePlane(void) { return m_dwSidePlane; }
|
||||
|
||||
void SetUpperVis(BOOL bUpperVis) { m_bUpperVis = bUpperVis; }
|
||||
BOOL GetUpperVis(void) { return m_bUpperVis; }
|
||||
void SetUpperUp(BOOL bUpperUp) { m_bUpperUp = bUpperUp; }
|
||||
BOOL GetUpperUp(void) { return m_bUpperUp; }
|
||||
void SetUpperTex(BOOL bUpperTex) { m_bUpperTex = bUpperTex; }
|
||||
BOOL GetUpperTex(void) { return m_bUpperTex; }
|
||||
void SetLowerVis(BOOL bLowerVis) { m_bLowerVis = bLowerVis; }
|
||||
BOOL GetLowerVis(void) { return m_bLowerVis; }
|
||||
void SetLowerUp(BOOL bLowerUp) { m_bLowerUp = bLowerUp; }
|
||||
BOOL GetLowerUp(void) { return m_bLowerUp; }
|
||||
void SetLowerTex(BOOL bLowerTex) { m_bLowerTex = bLowerTex; }
|
||||
BOOL GetLowerTex(void) { return m_bLowerTex; }
|
||||
|
||||
void SetRadius(float fRadius) { m_fRadius = fRadius; }
|
||||
float GetRadius(void) { return m_fRadius; }
|
||||
void SetHeightFactor(float fHeightFactor) { m_fHeightFactor = fHeightFactor; }
|
||||
float GetHeightFactor(void) { return m_fHeightFactor; }
|
||||
void SetUpperFactor(float fUpperFactor) { m_fUpperFactor = fUpperFactor; }
|
||||
float GetUpperFactor(void) { return m_fUpperFactor; }
|
||||
void SetLowerFactor(float fLowerFactor) { m_fLowerFactor = fLowerFactor; }
|
||||
float GetLowerFactor(void) { return m_fLowerFactor; }
|
||||
|
||||
void SetTileU(float fTileU) { m_fTileU = fTileU; }
|
||||
float GetTileU(void) { return m_fTileU; }
|
||||
void SetTileV(float fTileV) { m_fTileV = fTileV; }
|
||||
float GetTileV(void) { return m_fTileV; }
|
||||
|
||||
void SetStartU(float fStartU) { m_fStartU = fStartU; }
|
||||
float GetStartU(void) { return m_fStartU; }
|
||||
void SetStartV(float fStartV) { m_fStartV = fStartV; }
|
||||
float GetStartV(void) { return m_fStartV; }
|
||||
|
||||
void SetTexFrame(float fTexFrame) { m_fTexFrame = fTexFrame; }
|
||||
float GetTexFrame(void) { return m_fTexFrame; }
|
||||
|
||||
void Create(unsigned long dwStartFrame, unsigned long dwEndFrame);
|
||||
BOOL CreateBuffer();
|
||||
void Render(void);
|
||||
BOOL Interpolation(float fFrame);
|
||||
void Load(FILE *fp, const char *strOriginalPath = NULL);
|
||||
void Save(FILE *fp, const char *strOriginalPath = NULL);
|
||||
};
|
||||
|
||||
#endif // !defined(AFX_X3DEFFECTSPHERE_H__DEFBF05C_A2DA_46B4_968C_1706C124EA75__INCLUDED_)
|
||||
Reference in New Issue
Block a user