Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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// CommandProperty.h: interface for the CCommandProperty class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_COMMANDPROPERTY_H__6ADC7B7E_1AE5_4E63_8A97_715D12DA3D16__INCLUDED_)
#define AFX_COMMANDPROPERTY_H__6ADC7B7E_1AE5_4E63_8A97_715D12DA3D16__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
template <typename ExecuteData>
class CCommandProperty
{
protected:
unsigned long m_dwKind;
unsigned long m_dwCommand;
ExecuteData m_Data;
public:
CCommandProperty() { };
virtual ~CCommandProperty() { };
void SetCommand(unsigned long dwKind, unsigned long dwCommand, ExecuteData Data)
{
m_dwKind = dwKind;
m_dwCommand = dwCommand;
m_Data = Data;
}
unsigned long GetKind(void) { return m_dwKind; }
unsigned long GetCommand(void) { return m_dwCommand; }
ExecuteData GetData(void) { return m_Data; }
};
#endif // !defined(AFX_COMMANDPROPERTY_H__6ADC7B7E_1AE5_4E63_8A97_715D12DA3D16__INCLUDED_)