Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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144
GameTools/EffectEditor/CusEdit.cpp
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144
GameTools/EffectEditor/CusEdit.cpp
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// CusEdit.cpp : implementation file
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//
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#include "stdafx.h"
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#include "effectEditor.h"
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#include "CusEdit.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CCusEdit
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CCusEdit::CCusEdit()
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{
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m_br = NULL;
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}
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CCusEdit::~CCusEdit()
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{
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if(m_br) DeleteObject(m_br);
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}
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BEGIN_MESSAGE_MAP(CCusEdit, CEdit)
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//{{AFX_MSG_MAP(CCusEdit)
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ON_WM_CTLCOLOR_REFLECT()
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ON_WM_SETFOCUS()
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ON_WM_KILLFOCUS()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CCusEdit message handlers
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HBRUSH CCusEdit::CtlColor(CDC* pDC, UINT nCtlColor)
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{
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if(m_bEnableBkColor)
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{
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pDC->SetBkColor(m_BkABGR);
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pDC->SetTextColor(m_TextABGR);
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return m_br;
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}
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return NULL;
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}
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void CCusEdit::OnSetFocus(CWnd* pOldWnd)
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{
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CEdit::OnSetFocus(pOldWnd);
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// TODO: Add your message handler code here
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Invalidate();
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}
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void CCusEdit::OnKillFocus(CWnd* pNewWnd)
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{
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CEdit::OnKillFocus(pNewWnd);
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// TODO: Add your message handler code here
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Invalidate();
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}
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void CCusEdit::SetBkColor(COLORREF BkABGR, COLORREF TextABGR)
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{
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if(m_br) DeleteObject(m_br);
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m_br = CreateSolidBrush(BkABGR);
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m_BkABGR = BkABGR;
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m_TextABGR = TextABGR;
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m_bEnableBkColor = TRUE;
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}
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void CCusEdit::DisableBkColor(void)
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{
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m_bEnableBkColor = FALSE;
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}
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void CCusEdit::SetValue(float fValue)
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{
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char strChar[256];
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sprintf(strChar, "%f", fValue);
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SetWindowText(strChar);
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}
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void CCusEdit::SetValue(unsigned char cValue)
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{
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char strChar[256];
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sprintf(strChar, "%d", cValue);
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SetWindowText(strChar);
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}
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void CCusEdit::SetValue(unsigned long dwValue)
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{
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char strChar[256];
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sprintf(strChar, "%u", dwValue);
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SetWindowText(strChar);
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}
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CCusEdit::operator float(void) const
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{
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CString strValue;
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GetWindowText(strValue);
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return (float)atof(strValue.GetBuffer(0));
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}
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CCusEdit::operator unsigned char(void) const
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{
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CString strValue;
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GetWindowText(strValue);
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return (unsigned char)atof(strValue.GetBuffer(0));
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}
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CCusEdit::operator unsigned long(void) const
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{
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CString strValue;
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GetWindowText(strValue);
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return (unsigned long)atof(strValue.GetBuffer(0));
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}
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CCusEdit::operator const char *(void) const
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{
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CString strValue;
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GetWindowText(strValue);
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return (const char *)strValue;
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}
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void CCusEdit::operator=(float const &rhs)
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{
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char strChar[256];
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sprintf(strChar, "%f", rhs);
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SetWindowText(strChar);
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}
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void CCusEdit::operator=(unsigned char const &rhs)
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{
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char strChar[256];
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sprintf(strChar, "%d", rhs);
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SetWindowText(strChar);
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}
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