Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
354
GameTools/EffectEditor/EffectEditor.dsp
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354
GameTools/EffectEditor/EffectEditor.dsp
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# Microsoft Developer Studio Project File - Name="EffectEditor" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=EffectEditor - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "EffectEditor.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "EffectEditor.mak" CFG="EffectEditor - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "EffectEditor - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "EffectEditor - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""$/EffectEditor", NBEAAAAA"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "EffectEditor - Win32 Release"
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# PROP BASE Use_MFC 6
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 5
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x412 /d "NDEBUG" /d "_AFXDLL"
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# ADD RSC /l 0x412 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
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# ADD LINK32 d3dx8.lib d3d8.lib dxguid.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib"
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# SUBTRACT LINK32 /pdb:none /nodefaultlib
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!ELSEIF "$(CFG)" == "EffectEditor - Win32 Debug"
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# PROP BASE Use_MFC 6
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 5
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FD /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x412 /d "_DEBUG" /d "_AFXDLL"
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# ADD RSC /l 0x412 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 d3dx8.lib d3d8.lib dxguid.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libcd.lib" /pdbtype:sept
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# SUBTRACT LINK32 /pdb:none
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!ENDIF
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# Begin Target
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# Name "EffectEditor - Win32 Release"
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# Name "EffectEditor - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=.\Bubble.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Command.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\CommandManager.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\CusEdit.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\DialogBarEx.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\EffectBar.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\EffectEditor.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\EffectEditor.rc
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# End Source File
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# Begin Source File
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SOURCE=.\EffectEditorDoc.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\EffectEditorView.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\EffectPage.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\EffectSheet.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\EulerAngles.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\KeyBar.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\KeyPage.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\KeySheet.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\MainFrm.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\meshpage.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\MultiSlider.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\SpherePage.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\StdAfx.cpp
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# ADD CPP /Yc"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\X3DEditEffect.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\X3DEditObject.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\X3DEffectEditBillboard.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\X3DEffectEditCylinder.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\X3DEffectEditMesh.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\X3DEffectEditParticle.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\X3DEffectEditPlane.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\X3DEffectEditSphere.cpp
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=.\Bubble.h
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# End Source File
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# Begin Source File
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SOURCE=.\Command.h
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# End Source File
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# Begin Source File
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SOURCE=.\CommandManager.h
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# End Source File
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# Begin Source File
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SOURCE=.\CusEdit.h
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# End Source File
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# Begin Source File
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SOURCE=.\DialogBarEx.h
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# End Source File
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# Begin Source File
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SOURCE=.\EffectBar.h
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# End Source File
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# Begin Source File
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SOURCE=.\EffectEditor.h
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# End Source File
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# Begin Source File
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SOURCE=.\EffectEditorDoc.h
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# End Source File
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# Begin Source File
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SOURCE=.\EffectEditorView.h
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# End Source File
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# Begin Source File
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SOURCE=.\EffectPage.h
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# End Source File
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# Begin Source File
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SOURCE=.\EffectSheet.h
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# End Source File
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# Begin Source File
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SOURCE=.\EulerAngles.h
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# End Source File
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# Begin Source File
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SOURCE=.\KeyBar.h
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# End Source File
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# Begin Source File
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SOURCE=.\KeyPage.h
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# End Source File
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# Begin Source File
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SOURCE=.\KeySheet.h
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# End Source File
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# Begin Source File
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SOURCE=.\MainFrm.h
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# End Source File
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# Begin Source File
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SOURCE=.\meshpage.h
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# End Source File
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# Begin Source File
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SOURCE=.\MultiSlider.h
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# End Source File
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# Begin Source File
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SOURCE=.\Resource.h
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# End Source File
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# Begin Source File
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SOURCE=.\SpherePage.h
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# End Source File
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# Begin Source File
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SOURCE=.\StdAfx.h
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# End Source File
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# Begin Source File
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SOURCE=.\X3DEditEffect.h
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# End Source File
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# Begin Source File
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SOURCE=.\X3DEditObject.h
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# End Source File
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# Begin Source File
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SOURCE=.\X3DEffectEditBillboard.h
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# End Source File
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# Begin Source File
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SOURCE=.\X3DEffectEditCylinder.h
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# End Source File
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# Begin Source File
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SOURCE=.\X3DEffectEditMesh.h
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# End Source File
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# Begin Source File
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SOURCE=.\X3DEffectEditParticle.h
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# End Source File
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# Begin Source File
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SOURCE=.\X3DEffectEditPlane.h
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# End Source File
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# Begin Source File
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SOURCE=.\X3DEffectEditSphere.h
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# Begin Source File
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SOURCE=.\res\EffectEditor.ico
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# End Source File
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# Begin Source File
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SOURCE=.\res\EffectEditor.rc2
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# End Source File
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# Begin Source File
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SOURCE=.\res\EffectEditorDoc.ico
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# End Source File
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# End Group
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# Begin Source File
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SOURCE=.\ReadMe.txt
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# End Source File
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# End Target
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# End Project
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