Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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GameTools/EffectEditor/EffectEditor.h
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GameTools/EffectEditor/EffectEditor.h
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// EffectEditor.h : main header file for the EFFECTEDITOR application
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//
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#if !defined(AFX_EFFECTEDITOR_H__EEB8BC4C_89B2_4A9E_B57D_E2101C61DA9B__INCLUDED_)
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#define AFX_EFFECTEDITOR_H__EEB8BC4C_89B2_4A9E_B57D_E2101C61DA9B__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#ifndef __AFXWIN_H__
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#error include 'stdafx.h' before including this file for PCH
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#endif
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#include "resource.h" // main symbols
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/////////////////////////////////////////////////////////////////////////////
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// CEffectEditorApp:
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// See EffectEditor.cpp for the implementation of this class
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//
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class CEffectEditorApp : public CWinApp
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{
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public:
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CEffectEditorApp();
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CEffectEditorApp)
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public:
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virtual BOOL InitInstance();
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virtual BOOL OnIdle(LONG lCount);
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//}}AFX_VIRTUAL
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// Implementation
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//{{AFX_MSG(CEffectEditorApp)
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afx_msg void OnAppAbout();
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// NOTE - the ClassWizard will add and remove member functions here.
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// DO NOT EDIT what you see in these blocks of generated code !
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_EFFECTEDITOR_H__EEB8BC4C_89B2_4A9E_B57D_E2101C61DA9B__INCLUDED_)
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