Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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GameTools/EffectEditor/EffectSheet.cpp
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53
GameTools/EffectEditor/EffectSheet.cpp
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// EffectSheet.cpp : implementation file
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//
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#include "stdafx.h"
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#include "resource.h"
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#include "EffectSheet.h"
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#ifdef _DEBUG
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#undef THIS_FILE
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static char BASED_CODE THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CEffectSheet
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IMPLEMENT_DYNAMIC(CEffectSheet, CPropertySheet)
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CEffectSheet::CEffectSheet(UINT nIDCaption, CWnd* pParentWnd, UINT iSelectPage)
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:CPropertySheet(nIDCaption, pParentWnd, iSelectPage)
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{
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}
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CEffectSheet::CEffectSheet(LPCTSTR pszCaption, CWnd* pParentWnd, UINT iSelectPage)
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:CPropertySheet(pszCaption, pParentWnd, iSelectPage)
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{
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// Add all of the property pages here. Note that
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// the order that they appear in here will be
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// the order they appear in on screen. By default,
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// the first page of the set is the active one.
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// One way to make a different property page the
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// active one is to call SetActivePage().
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AddPage(&m_Page1);
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AddPage(&m_Page2);
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AddPage(&m_Page3);
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AddPage(&m_Page4);
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AddPage(&m_Page5);
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AddPage(&m_Page6);
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}
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CEffectSheet::~CEffectSheet()
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{
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}
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BEGIN_MESSAGE_MAP(CEffectSheet, CPropertySheet)
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//{{AFX_MSG_MAP(CEffectSheet)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CEffectSheet message handlers
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