Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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25
GameTools/EffectEditor/KeyBar.h
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25
GameTools/EffectEditor/KeyBar.h
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// KeyBar.h: interface for the CKeyBar class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_KEYBAR_H__50B9697B_67A3_4B6C_BCF6_2A126B804584__INCLUDED_)
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#define AFX_KEYBAR_H__50B9697B_67A3_4B6C_BCF6_2A126B804584__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "DialogBarEx.h"
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#include "KeySheet.h" // Added by ClassView
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class CKeyBar : public CDialogBarEx
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{
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public:
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CKeySheet *m_lpKeySheet;
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CKeyBar();
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virtual ~CKeyBar();
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virtual void Destory();
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virtual void OnInitDialogBar();
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};
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#endif // !defined(AFX_KEYBAR_H__50B9697B_67A3_4B6C_BCF6_2A126B804584__INCLUDED_)
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