Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

View File

@@ -0,0 +1,379 @@
// KeyPage.cpp : implementation file
//
#include "stdafx.h"
#include "resource.h"
#include "KeyPage.h"
#include "MainFrm.h"
#include "EffectEditorDoc.h"
#include "EffectEditorView.h"
#ifdef _DEBUG
#undef THIS_FILE
static char BASED_CODE THIS_FILE[] = __FILE__;
#endif
IMPLEMENT_DYNCREATE(CKeyPage, CPropertyPage)
IMPLEMENT_DYNCREATE(CScenarioPage, CPropertyPage)
/////////////////////////////////////////////////////////////////////////////
// CKeyPage property page
CKeyPage::CKeyPage() : CPropertyPage(CKeyPage::IDD)
{
float fFrameTick;
CMainFrame *mf = (CMainFrame*)AfxGetApp()->m_pMainWnd;
//{{AFX_DATA_INIT(CKeyPage)
m_dwPreFrame = 1;
m_dwTotalFrame = 30;
m_fFrameSec = 40.0f;
m_bLoop = FALSE;
m_cBlue = 0;
m_cGreen = 0;
m_cRed = 0;
m_fIncFrame = 1.0f;
m_WavName.Empty();
m_pSbuffer = NULL;
m_pSmanager = NULL;
//}}AFX_DATA_INIT
fFrameTick = 1000 / m_fFrameSec;
((CEffectEditorView*)mf->GetActiveView())->m_lpEffect->SetFrameTick((unsigned long) fFrameTick);
}
CKeyPage::~CKeyPage()
{
}
void CKeyPage::DoDataExchange(CDataExchange* pDX)
{
CPropertyPage::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CKeyPage)
DDX_Control(pDX, IDC_POINTSLIDER, m_sldPoint);
DDX_Control(pDX, IDC_KEYSLIDER, m_sldKeyFrame);
DDX_Text(pDX, IDC_PREFRAME, m_dwPreFrame);
DDX_Text(pDX, IDC_TOTALFRAME, m_dwTotalFrame);
DDX_Text(pDX, IDC_FRAMESEC, m_fFrameSec);
DDX_Check(pDX, IDC_LOOP, m_bLoop);
DDX_Text(pDX, IDC_BLUE, m_cBlue);
DDV_MinMaxByte(pDX, m_cBlue, 0, 255);
DDX_Text(pDX, IDC_GREEN, m_cGreen);
DDV_MinMaxByte(pDX, m_cGreen, 0, 255);
DDX_Text(pDX, IDC_RED, m_cRed);
DDV_MinMaxByte(pDX, m_cRed, 0, 255);
DDX_Text(pDX, IDC_INCFRAME, m_fIncFrame);
DDX_Text(pDX, IDC_WAVNAME, m_WavName);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CKeyPage, CPropertyPage)
//{{AFX_MSG_MAP(CKeyPage)
ON_WM_HSCROLL()
ON_BN_CLICKED(IDC_PLAY, OnPlay)
ON_BN_CLICKED(IDC_LOOP, OnLoop)
ON_BN_CLICKED(IDC_STOP, OnStop)
ON_BN_CLICKED(IDC_WAV, OnWav)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CScenarioPage property page
CScenarioPage::CScenarioPage() : CPropertyPage(CScenarioPage::IDD)
{
//{{AFX_DATA_INIT(CScenarioPage)
m_fPrePro = 1.0f;
//}}AFX_DATA_INIT
}
CScenarioPage::~CScenarioPage()
{
}
void CScenarioPage::DoDataExchange(CDataExchange* pDX)
{
CPropertyPage::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CScenarioPage)
DDX_Control(pDX, IDC_KEYSLIDER, m_sldKeyFrame);
DDX_Text(pDX, IDC_PREPRO, m_fPrePro);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CScenarioPage, CPropertyPage)
//{{AFX_MSG_MAP(CScenarioPage)
ON_WM_HSCROLL()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
BOOL CKeyPage::OnInitDialog()
{
CPropertyPage::OnInitDialog();
// TODO: Add extra initialization here
m_sldKeyFrame.SetRange(0, 29);
m_sldKeyFrame.SetPos(0);
m_sldPoint.Init(0, 29, 30, NULL, MLTSLD_DISPLAY_TOOLTIPS | MLTSLD_INTEGERS);
// CSoundManager & smanager = CSoundManager::GetInstance();
// m_pSmanager = &smanager;
// m_pSmanager->Create(GetSafeHwnd());
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CKeyPage::OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar)
{
// TODO: Add your message handler code here and/or call default
if(pScrollBar == (CScrollBar *)&m_sldKeyFrame)
{
nPos = m_sldKeyFrame.GetPos();
m_sldKeyFrame.SetPos(nPos);
m_dwPreFrame = nPos + 1;
CMainFrame *mf=(CMainFrame*)AfxGetApp()->m_pMainWnd;
((CEffectEditorView*)mf->GetActiveView())->m_dwPreFrame = m_dwPreFrame - 1;
if(0xFFFFFFFF != ((CEffectEditorView*)mf->GetActiveView())->m_dwPickEffect)
{
CMainFrame *mf=(CMainFrame*)AfxGetApp()->m_pMainWnd;
CX3DEffectBase *pEffect = (CX3DEffectBase *)((CX3DEffect *)((CEffectEditorView*)mf->GetActiveView())->m_lpEffect)->GetEffect(((CEffectEditorView*)mf->GetActiveView())->m_dwPickEffect);
switch(pEffect->GetEffectKind())
{
case EFFECT_PARTICLE:
mf->m_EffectBar.m_lpEffectSheet->m_Page1.SetKeyInfo();
break;
case EFFECT_BILLBOARD:
mf->m_EffectBar.m_lpEffectSheet->m_Page2.SetKeyInfo();
break;
case EFFECT_CYLINDER:
mf->m_EffectBar.m_lpEffectSheet->m_Page3.SetKeyInfo();
break;
case EFFECT_PLANE:
mf->m_EffectBar.m_lpEffectSheet->m_Page4.SetKeyInfo();
break;
case EFFECT_SPHERE:
mf->m_EffectBar.m_lpEffectSheet->m_Page5.SetKeyInfo();
break;
case EFFECT_MESH:
mf->m_EffectBar.m_lpEffectSheet->m_Page6.SetKeyInfo();
break;
}
}
UpdateData(FALSE);
}
CPropertyPage::OnHScroll(nSBCode, nPos, pScrollBar);
}
BOOL CKeyPage::PreTranslateMessage(MSG* pMsg)
{
// TODO: Add your specialized code here and/or call the base class
if(pMsg->message == WM_KEYDOWN && pMsg->wParam == VK_RETURN)
{
CMainFrame *mf = (CMainFrame*)AfxGetApp()->m_pMainWnd;
float fFrameTick;
unsigned long temp;
UpdateData();
switch(::GetDlgCtrlID(pMsg->hwnd))
{
case IDC_TOTALFRAME:
((CEffectEditorView*)mf->GetActiveView())->m_lpEffect->SetMaxFrame(m_dwTotalFrame);
temp = m_sldKeyFrame.GetPos();
m_sldKeyFrame.SetRange(0, m_dwTotalFrame - 1);
m_sldPoint.SetRanges(0, m_dwTotalFrame - 1);
if(temp > (m_dwTotalFrame - 1))
{
m_sldKeyFrame.SetPos(0);
m_dwPreFrame = m_sldKeyFrame.GetPos() + 1;
UpdateData(FALSE);
CMainFrame *mf=(CMainFrame*)AfxGetApp()->m_pMainWnd;
((CEffectEditorView*)mf->GetActiveView())->m_dwPreFrame = m_dwPreFrame - 1;
}
UpdateData(FALSE);
break;
case IDC_FRAMESEC:
fFrameTick = 1000 / m_fFrameSec;
((CEffectEditorView*)mf->GetActiveView())->m_lpEffect->SetFrameTick((unsigned long) fFrameTick);
break;
case IDC_INCFRAME:
((CEffectEditorView*)mf->GetActiveView())->m_lpEffect->SetIncFrame(m_fIncFrame);
break;
case IDC_RED:
case IDC_GREEN:
case IDC_BLUE:
((CEffectEditorView*)mf->GetActiveView())->m_cBackRed = m_cRed;
((CEffectEditorView*)mf->GetActiveView())->m_cBackGreen = m_cGreen;
((CEffectEditorView*)mf->GetActiveView())->m_cBackBlue = m_cBlue;
break;
}
}
return CPropertyPage::PreTranslateMessage(pMsg);
}
void CKeyPage::OnPlay()
{
// TODO: Add your control notification handler code here
CMainFrame *mf=(CMainFrame*)AfxGetApp()->m_pMainWnd;
((CEffectEditorView*)mf->GetActiveView())->m_fPlayFrame = 0.0f;
((CEffectEditorView*)mf->GetActiveView())->m_dwOldTick = GetTickCount() - 33;
((CEffectEditorView*)mf->GetActiveView())->m_lpEffect->SetFrame(0.0f);
((CEffectEditorView*)mf->GetActiveView())->m_lpEffect->SetPlay(TRUE);
// ((CEffectEditorView*)mf->GetActiveView())->m_pChr->SetMotion(((CEffectEditorView*)mf->GetActiveView())->m_strMotion);
// ((CEffectEditorView*)mf->GetActiveView())->m_pChr->SetMotionSheet(((CEffectEditorView*)mf->GetActiveView())->m_strWeaponSeet);
//wav file name input
/* if(!m_WavName.IsEmpty()) {
CSoundBuffer & sbuffer = m_pSmanager->GetBuffer(m_WavName,false,false);
m_pSbuffer = &sbuffer;
sbuffer.Play((bool)m_bLoop);
}*/
}
void CKeyPage::OnLoop()
{
// TODO: Add your control notification handler code here
UpdateData();
CMainFrame *mf=(CMainFrame*)AfxGetApp()->m_pMainWnd;
((CEffectEditorView*)mf->GetActiveView())->m_lpEffect->SetLoop(m_bLoop);
}
void CKeyPage::OnStop()
{
// TODO: Add your control notification handler code here
CMainFrame *mf=(CMainFrame*)AfxGetApp()->m_pMainWnd;
((CEffectEditorView*)mf->GetActiveView())->m_lpEffect->SetPlay(FALSE);
if(m_pSbuffer) {
m_pSbuffer->Destroy();
m_pSbuffer = NULL;
}
}
BOOL CScenarioPage::OnInitDialog()
{
CPropertyPage::OnInitDialog();
// TODO: Add extra initialization here
m_sldKeyFrame.SetRange(0, 99);
m_sldKeyFrame.SetPos(0);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CScenarioPage::OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar)
{
// TODO: Add your message handler code here and/or call default
if(pScrollBar == (CScrollBar *)&m_sldKeyFrame)
{
nPos = m_sldKeyFrame.GetPos();
m_sldKeyFrame.SetPos(nPos);
m_fPrePro = nPos + 1;
CMainFrame *mf=(CMainFrame*)AfxGetApp()->m_pMainWnd;
if(0xFFFFFFFF != ((CEffectEditorView*)mf->GetActiveView())->m_dwPickEffect)
{
CMainFrame *mf=(CMainFrame*)AfxGetApp()->m_pMainWnd;
CX3DEffectBase *pEffect = (CX3DEffectBase *)((CX3DEffect *)((CEffectEditorView*)mf->GetActiveView())->m_lpEffect)->GetEffect(((CEffectEditorView*)mf->GetActiveView())->m_dwPickEffect);
switch(pEffect->GetEffectKind())
{
case 0:
mf->m_EffectBar.m_lpEffectSheet->m_Page1.SetKeyInfo();
break;
}
}
UpdateData(FALSE);
}
CPropertyPage::OnHScroll(nSBCode, nPos, pScrollBar);
}
void CKeyPage::SetKeyFrame(unsigned long dwFrame)
{
m_sldKeyFrame.SetPos(dwFrame);
m_dwPreFrame = dwFrame + 1;
CMainFrame *mf=(CMainFrame*)AfxGetApp()->m_pMainWnd;
((CEffectEditorView*)mf->GetActiveView())->m_dwPreFrame = m_dwPreFrame - 1;
if(0xFFFFFFFF != ((CEffectEditorView*)mf->GetActiveView())->m_dwPickEffect)
{
CMainFrame *mf=(CMainFrame*)AfxGetApp()->m_pMainWnd;
CX3DEffectBase *pEffect = (CX3DEffectBase *)((CX3DEffect *)((CEffectEditorView*)mf->GetActiveView())->m_lpEffect)->GetEffect(((CEffectEditorView*)mf->GetActiveView())->m_dwPickEffect);
switch(pEffect->GetEffectKind())
{
case 0:
mf->m_EffectBar.m_lpEffectSheet->m_Page1.SetKeyInfo();
break;
case 1:
mf->m_EffectBar.m_lpEffectSheet->m_Page2.SetKeyInfo();
break;
case 2:
mf->m_EffectBar.m_lpEffectSheet->m_Page3.SetKeyInfo();
break;
case 3:
mf->m_EffectBar.m_lpEffectSheet->m_Page4.SetKeyInfo();
break;
case 4:
mf->m_EffectBar.m_lpEffectSheet->m_Page5.SetKeyInfo();
break;
}
}
UpdateData(FALSE);
}
void CKeyPage::SetMaxFrame(unsigned long dwTotalFrame)
{
m_dwTotalFrame = dwTotalFrame;
m_sldPoint.SetRanges(0, m_dwTotalFrame - 1);
UpdateData(FALSE);
}
void CKeyPage::SetMarker(unsigned long dwMarker)
{
m_sldPoint.SetMaker(dwMarker);
}
void CKeyPage::ClearMarker()
{
m_sldPoint.ResetMarkers();
}
void CKeyPage::OnWav()
{
// TODO: Add your control notification handler code here
CString strFilter = "Wave Files (*.wav)|*.wav|All Files (*.*)|*.*||";
CFileDialog filedia(TRUE,NULL,NULL,OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,strFilter,this);
filedia.DoModal();
m_WavName=filedia.GetFileName();
UpdateData(false);
}