Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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GameTools/EffectEditor/ReadMe.txt
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GameTools/EffectEditor/ReadMe.txt
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========================================================================
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MICROSOFT FOUNDATION CLASS LIBRARY : EffectEditor
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========================================================================
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AppWizard has created this EffectEditor application for you. This application
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not only demonstrates the basics of using the Microsoft Foundation classes
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but is also a starting point for writing your application.
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This file contains a summary of what you will find in each of the files that
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make up your EffectEditor application.
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EffectEditor.dsp
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This file (the project file) contains information at the project level and
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is used to build a single project or subproject. Other users can share the
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project (.dsp) file, but they should export the makefiles locally.
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EffectEditor.h
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This is the main header file for the application. It includes other
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project specific headers (including Resource.h) and declares the
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CEffectEditorApp application class.
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EffectEditor.cpp
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This is the main application source file that contains the application
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class CEffectEditorApp.
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EffectEditor.rc
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This is a listing of all of the Microsoft Windows resources that the
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program uses. It includes the icons, bitmaps, and cursors that are stored
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in the RES subdirectory. This file can be directly edited in Microsoft
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Visual C++.
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EffectEditor.clw
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This file contains information used by ClassWizard to edit existing
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classes or add new classes. ClassWizard also uses this file to store
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information needed to create and edit message maps and dialog data
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maps and to create prototype member functions.
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res\EffectEditor.ico
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This is an icon file, which is used as the application's icon. This
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icon is included by the main resource file EffectEditor.rc.
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res\EffectEditor.rc2
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This file contains resources that are not edited by Microsoft
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Visual C++. You should place all resources not editable by
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the resource editor in this file.
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/////////////////////////////////////////////////////////////////////////////
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For the main frame window:
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MainFrm.h, MainFrm.cpp
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These files contain the frame class CMainFrame, which is derived from
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CFrameWnd and controls all SDI frame features.
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/////////////////////////////////////////////////////////////////////////////
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AppWizard creates one document type and one view:
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EffectEditorDoc.h, EffectEditorDoc.cpp - the document
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These files contain your CEffectEditorDoc class. Edit these files to
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add your special document data and to implement file saving and loading
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(via CEffectEditorDoc::Serialize).
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EffectEditorView.h, EffectEditorView.cpp - the view of the document
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These files contain your CEffectEditorView class.
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CEffectEditorView objects are used to view CEffectEditorDoc objects.
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/////////////////////////////////////////////////////////////////////////////
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Other standard files:
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StdAfx.h, StdAfx.cpp
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These files are used to build a precompiled header (PCH) file
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named EffectEditor.pch and a precompiled types file named StdAfx.obj.
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Resource.h
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This is the standard header file, which defines new resource IDs.
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Microsoft Visual C++ reads and updates this file.
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/////////////////////////////////////////////////////////////////////////////
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Other notes:
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AppWizard uses "TODO:" to indicate parts of the source code you
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should add to or customize.
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If your application uses MFC in a shared DLL, and your application is
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in a language other than the operating system's current language, you
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will need to copy the corresponding localized resources MFC42XXX.DLL
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from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
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and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
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For example, MFC42DEU.DLL contains resources translated to German.) If you
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don't do this, some of the UI elements of your application will remain in the
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language of the operating system.
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/////////////////////////////////////////////////////////////////////////////
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