Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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29
GameTools/EffectEditor/X3DEffectEditBillboard.h
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29
GameTools/EffectEditor/X3DEffectEditBillboard.h
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// X3DEffectEditBillboard.h: interface for the CX3DEffectEditBillboard class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_X3DEFFECTEDITBILLBOARD_H__26B44C18_4E5A_42C3_9117_FBB6FE72D79B__INCLUDED_)
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#define AFX_X3DEFFECTEDITBILLBOARD_H__26B44C18_4E5A_42C3_9117_FBB6FE72D79B__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "X3DEffectBillboard.h"
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#include "X3DEditObject.h"
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class CX3DEffectEditBillboard :
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public CX3DEffectBillboard,
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public CX3DEditObject
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{
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public:
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BOOL ArrangementTexture(const char *strPathName);
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CX3DEffectEditBillboard();
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~CX3DEffectEditBillboard();
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void SetPlay(BOOL bPlay) { };
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void RenderNoTexture(unsigned long dwFrame); // ¿¡µðÅÍ ¿ë
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unsigned long GetPick(vector3 &vecStart, vector3 &vecEnd, float &fLength); // ¿¡µðÅÍ ¿ë
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};
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#endif // !defined(AFX_X3DEFFECTEDITBILLBOARD_H__26B44C18_4E5A_42C3_9117_FBB6FE72D79B__INCLUDED_)
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